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Liontamer

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Everything posted by Liontamer

  1. (Arguably) a bit too long, but as I said in my vote, LOVE IT! This is how you do a lot with a little and go the expansive instrumentation route of adding more parts to supplement a short, simplistic source tune. Criminally under-appeciated.
  2. Damn, how'd I not comment on this? Short and sweet, this is an excellent jazz interpretation of a great theme. I'm partial to the sax performance, as some of the synth attacks (if you will) during that solo sounded a bit too quantized and stiff, but the overall arrangement pieced together nicely and flowed well.
  3. Forget these haters. What this track lacks in bells and whistles, it makes up for in fun. Mattias understands that, unlike these other dum-dums. It's straightforward (and by now, dated), but it's also infectiously happy and groovy. Anyone saying otherwise has a cold, unfeeling heart. I also don't agree at all that this mix isn't "a promising sign of what OverClocked Remix would become." Along with several other earlier tracks, djp's posting of this set a precedent where we don't have bias against any game music being represented, no matter how obscure. That is what we call brilliant.
  4. This was definitely one of my old gold mixes back in 2002. When I listened through each and every mix at the time, this was one of the ones I enjoyed that was from a soundtrack I wasn't familiar with. The mechanical piano that opened things up shows its age, but otherwise I thought this had the chill aspect represented well. The Pancake Chef is definitely a talent who I wish stuck around to realize his full potential. Hopefully, he's still making music out there somewhere.
  5. I poop on these debbie downer reviews. There were no major flaws here, so all that "*YAWWWWWWN*" nonsense needs to GO. The structure's very purposeful, regardless of whether a lazy listener doesn't see the bigger picture of the arrangement. And as I noted in my vote way back, DAYUM what a finish. Great changeup to pick things up and end the piece strongly. A very under-appreciated mix.
  6. Suuuuuuuuuuuuuper chillaxed. The dynamics are subtle, but I've always enjoyed the mood of this one.
  7. I've always avoided those because they end up feeling dated in a few years, or even less than 1 year, but that's just my personal opinion.
  8. http://soundcloud.com/ambient-tribe/forest-temple-ambient-tribe - Also sampled "Prayer" with 0 credit. Soundcloud has copyright infringement notification steps, but it has to be done directly by the artists since they are the copyright holders of the arrangements themselves.
  9. Looks like the guy you were neck and neck with was just scamming his way to all those votes. I put his tactics on blast on the Toyota FB page, so hopefully they see it. I'm not mad at him, but it obviously was against the spirit of the contest.
  10. That's all wrong and speculative. You're even allowed to use automated systems in a way that doesn't exceed what a human can do, and aren't used to otherwise violate other aspects of the Terms of Service. As far as who we send friend invites to, it's people who have commented on several years' worth OC ReMix videos not uploaded by us, VGM fans, and gamers, not random people. Some people don't care enough about OC ReMixes or game music, don't know us by name, or are extremely private about friend invites, even though they've liked OCR or VGM fan videos, so that's bound to happen. For example, with 25YEARLEGEND out, we're sending friend invites to Zelda music fans, because they're more likely to give the album a chance. I'd like to think that makes sense. That said, friend invites had nothing to do with the suspension, and we only send bulletins about music and community news. We only send private messages to individual users, and don't do video sharing. What we were told by people who were able to look a little more into it was that our account got suspended after a "false positive" report about our video content. That also explains why a couple of days after the account was restored, we had a single video taken down for the exact same spam/scam/deceptive commercial content reasoning ( ). We immediately appealed that and had it restored in a couple of days as well.My hunch (and it's only a hunch) is that someone on YouTube reported a ton of our videos at once and the sum total of that led to an immediate suspension by way of their automated system. Again, that's a guess, but that all I can infer based on the later video takedown right after the suspension. The Twitter campaign idea we got from @Problogger's own channel takedown also helped a lot in showing that we had a fanbase that could vouch for the videos being music and nothing spammy, scammy or commercially deceptive. We aren't advertising "making money from working at home," or anything remotely like that. There are also at least 3 people at Google who are OCR fans who helped us immensely with addressing the improper takedown, and making sure our appeals didn't fall on deaf ears at YouTube. THANK YOU, Googlers (AND MAGFest for the additional help)!
  11. In-game dialogue and spoken material isn't musical, so really what's limited is sampling original game music, and thus extensively direct sampling music that you yourself didn't write and create. Dialogue sampling is fine. (Just keep it mind that it doesn't count as arrangement of source music.) djp extensively sampled in-game dialogue for his most recent mix from Crush: http://ocremix.org/remix/OCR02211/
  12. Heavy sampling of the original game music, whether it be the instrumental or vocal lines, is discouraged. We look at it on a case by case basis, but the standards have been tightened since the days of http://ocremix.org/remix/OCR00191/. I'm just one judge, but IMO if an arrangement leans on direct sampling as a crutch to provide connections to the source material, it's an easy NO. IMO, if you direct sample original game music, 1) it can't be for a long period of time, and 2) if you removed the sampling entirely, the arrangement still would have incorporated the source material more than enough to pass.
  13. I'm listening to the revised version, FYI, yet all of this (emphasis added on the dealbreaker) is still right. I'm OK with the source usage, and the arrangement has potential. Small detail, but that little snap added to the core beat from :45-1:42 ends up too downplayed after more elements comes in, which is one reason why the beat ended up sounding too vanilla and flimsy. Vig is right that the dynamics work fine for the genre. The volume and the energy is implied by the composition, but the sound design was too bland and the soundscape was still too messy. For example, at 4:14, the EQ is screwed up so the source melody sounds like it's being swallowed by the padding instead of just being in the background. Clearly, it's meant to be a background player, since that melody purposefully fades in and out. But when it's loud, it's not supposed to be cluttered with the pads. You just have frequencies running into each other and it's muddying up the soundscape and making the parts difficult to distinguish. I don't have any big gripe if it passes, but this deserves (yet) another pass on the production to tweak some things, so everything properly sounds full and separated. NO (borderline)
  14. Great concept, and perfectly fine synth brass for the time. Pancake Chef did a nice job lending different rhythms and energy to the arrangement. It's short and sweet, but I was always a fan of this one.
  15. You're now up from 201 to 230; we'll do what we can to close the gap, Dillon, good luck!
  16. Definitely an improvement, and I'm not trying to make the perfect the enemy of the good, but the textures & balance still don't click enough with this one yet. I think Brandon can get it going with one more pass. The texture of the harder drums & electric guitar with perky mallet percussion as the lead just didn't make any sense (:44-1:03). However, when the mallet perc wasn't the lead from 1:46-1:58 and worked in the background to support the dual guitar layers, the texture (while still strange) wasn't off-putting because the instruments were at more complementary levels. Keep it more like that, and it works. The slow machine gun drums were too loud and obscured the electric guitar & bowed strings (1:26-1:47). In particular, the bowed strings on melody were so crowded out that the details of the arranged melody, while creative & well-written, might as well have not been there due to being too difficult to hear. REALLY awkward guitar timing from 2:41-3:02, with noticeable timing flubs at 2:52 and 2:55 that were behind the beat. The drums are beefier, though I felt like there were some sections where the background still felt a bit sparse (e.g. 3:15-3:37). Not a huge issue though, unlike the previous version. From 3:37-3:47, a lot of parts seemed to bleed/mud together (backing guitar, vox and bowed string), and that also seemed to make the drums sound louder than everything else, which didn't make sense. Brief, but take another look at that. Very cool finish at 3:48 with just the bowed strings. Very sweet execution. Good stuff, just give it another pass for the win. Hopefully another J with a good ear can either co-sign or further isolate on what I touched on. I'm still a NO, but I'd love to hear the balance & EQ further tightened up.
  17. Noooooooooooooooooooooooope. That's all Roger (Rekcahdam)! He nailed it.
  18. OC ReMix Presents 25YEARLEGEND: A Legend of Zelda Indie Game Composer Tribute! November 22, 2011 Contact: press@ocremix.org FAIRFAX, VA--OverClocked ReMix today released its 29th arrangement album, 25YEARLEGEND: A Legend of Zelda Indie Game Composer Tribute. This album, directed by indie game developer and composer Roger "Rekcahdam" Hicks, features 20 indie composers producing 18 arrangements from Nintendo's entire Legend of Zelda series. Among these composers are Laura Shigihara (Plants vs. Zombies), C418 (Minecraft), Disasterpeace (Fez), and the list goes on! The album's release also features artwork by game artists Paul Veer (Celestial Mechanica) and Lisa Coffman. 25YEARLEGEND is available for free download at http://zelda25.ocremix.org. This album was produced to help promote the music and 25th anniversary of The Legend of Zelda, was made by fans, for fans, and is not affiliated with or endorsed by Nintendo; all original compositions are copyright their respective owners. "Working with fellow indie composers for this tribute album has been a dream come true," said album director Roger Hicks, whose efforts have resulted in a collaboration of epic proportions among several independent video game composers. "Each composer, at some point in time, has been influenced by the music of Legend of Zelda. It is an honor to have completed such an amazing album with composers who share the same excitement that I still have about the Zelda series." "While 25YEARLEGEND didn't originate within the OC ReMix community, both the arrangements themselves & the overall spirit of the album echo everything that we're about, and I'm extremely proud to be publishing it," said OC ReMix founder David "djpretzel" Lloyd. "That so many artists on the roster have already established themselves as ReMixers here on OCR only reenforces the synergy and crossover that can & SHOULD happen between the VGM fan community and game composers, indie & otherwise." Following the 2010 release of Threshold of a Dream, 25YEARLEGEND is OC ReMix's second Legend of Zelda album, and the first dedicated to the entire series. "25YEARLEGEND is an album that fans of both the series and indie games won't want to miss," said Hicks. "And we hope it makes the 25th anniversary of The Legend of Zelda that much more enjoyable for everyone!" About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://zelda25.ocremix.org Torrent: http://bt.ocremix.org/torrents/25YEARLEGEND_-_A_Legend_of_Zelda_Indie_Game_Composer_Tribute.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=37701
  19. 25YEARLEGEND: A Legend of Zelda Indie Game Composer Tribute 25YEARLEGEND was started as a small indie session, but quickly grew into a massive project with the help of all the indie artists involved. Each featured composer has worked on a notable project in the indie game community while being influenced by the music of Zelda some time in their lives. Hopefully this project will make the 25th anniversary of Zelda that much more enjoyable! - Roger Hicks (Rekcahdam) Preview it: Download it: http://zelda25.ocremix.org Torrent: http://bt.ocremix.org/torrents/25YEARLEGEND_-_A_Legend_of_Zelda_Indie_Game_Composer_Tribute.torrent
  20. Nah, every popular channel links back to some sort of page in their videos. It must have been all the scams and commercially deceptive content we had, like the free music. It's been appealed, and I'll be following up on this.
  21. Hahaha, we're getting too old for this shit. "Sounds like it's from an old game, looking to be remixed" is a new one.
  22. Try running the MP3s through MP3val: http://mp3val.sourceforge.net/download.shtml. Run those files through that and see if that helps at all. It's "Download MP3val 0.1.8 binaries for Windows (frontend version 0.1.1 included) (64 Kb)"
  23. No, but a hoedown wouldn't work. - Collabs are welcome too, so feel free to take a stab at it.
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