Jump to content

Liontamer

Judges
  • Posts

    14,224
  • Joined

  • Last visited

  • Days Won

    140

Everything posted by Liontamer

  1. Here's what I wrote without reading the votes: Opened up with some pretty generic saw wave stuff. :16 sounded petty swamped, but the overall mixing sounded alright. The melody at :47 being more prominent would have been nice, as it sounded kind of buried, but was creatively doubled by the synths. Some decent sonic trickery at 1:20. Definitely a welcome new addition, it just never come back. 1:36 was hitting me with a little too much raw saw. What was going on at 2:16? The synth design was definitely generic and stuck out as such, which wouldn't be such a negative if every sound wasn't so generic. The voice sampling was actually really cool as a concept, but should have been better couched in the soundscape. Right now, it just sounded pasted on top with no care. I'll also mention I didn't think there was too much usage of it. The source tune was still going on in the back, so I don't mind the voices. 3:19, back to more saws. Yeah, that definitely wore thin after a while. Honestly, I like the arrangement, even if it's pretty straightforward. But the synth design was vanilla and not varied or sophisticated enough to stand 4+ minutes. Then I read Vig's vote, and he's got it. Yep. I know Dave's leaning on the bar being lower, and there's definitely stuff to like here, an obscure game being one of them. But sonically, the palette here was definitely skimpy and bland, and that's basically the one huge thing that dragged it down. All the NOs that mentioned hesitations on the conservative arrangement laid out their concerns well. I think we could all live with what's there, but further interpretation would have really sealed the deal. Really hope to see a resubmission of this one with some minor tweaks to push it over the top if it doesn't make it. NO (resubmit)
  2. Hi, i'm Mathieu DALI i do game remixes since long time but i never share my work. so i'd like to be juged by specialists like you thanks The Nickname i use is Flamex The track i'd like to submit is a remix of "Y's III - Wanderers from Ys" the track is called : "The Boy who had Wings" http://en.wikipedia.org/wiki/Ys_III:_Wanderers_from_Ys I hope to have a positive return !!! --------------------------------------------------------------- Ys III - Cool to hear something like Ys III get some love. We definitely need more Falcom stuff. This does get a bit more expansive with the original, but the structure is pretty verbatim, so you need even more personalization to make this arrangement stand apart as unique compared to the original. That's also hard to do when your arrangement is the same name as the original. The mixing/production also needed work. It sounds like most of the higher frequencies got cut out, and everything except for the leads sounds really far away in the soundscape. Keep at it. NO
  3. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18014 My god it was a pleasure to see such positive feedback, I didn't check that till now, I hope it's not too late to submit this!! Your ReMixer name: Zardonic Your real name: Federico Agreda Your website: http://www.myspace.com/djzardonic Your userid (number, not name) on our forums, found by viewing your forum profile: 14198 Submission Information Name of game(s) arranged: Chrono Trigger Name of individual song(s) arranged: Main Theme + Guardia Forest Hope to see a YES soon man! I'm more than happy to contribute to any future projects in OCReMiX, seen a lot of albums comin out lately and I'd love to do something for that. Best regards, Federico Agreda ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Secret of the Forest" (ct-111.spc) The groove is cool, but core beats hardly varied for nearly the whole 5 minutes, and it still drags, unfortunately. There was one good dropoff and that was basically it. Some rhythmic variations with the melody could have cool, and better dynamic contrast would have helped; just something to keep things fresh. I wouldn't have drastically altered the overall structure from the last version. What you ended up doing was cutting some stuff and replacing it with another 2-minute section that still ended up sounding extremely repetitive. 2:55-on basically sealed why the changes didn't work. There was melodic interpretation, but it wasn't melodious at all and didn't sound cohesive with the beats and "Secret of the Forest" countermelody. The track also sounded way too compressed, and nothing had room to breathe. Give the parts more room to be heard and go for subtle but more comprehensive variation of the writing and parts throughout the piece, and I think you'd have a fully realized piece. If you'd rather move onto something new, that's cool. Your track have a lot of energy and power, so I'm looking forward to hearing more from you, Federico! NO (resubmit)
  4. Hey, J's! Rom Tom here (and in real life, known as Thomas Zanay.) ...with a remix I doth have been working on for a while now. 'Tis a ReMix of Kannon's Klaim I kall "Klubbing in the Mine." But if you guys have a better idea for a title, please, do share. Anyways, as you will hear, it is of the Trance genre. The game it pertains to is the well known Donkey Kong Country 2: Diddy's Kong Quest. What a great game.. I just Kouldn't resist remixing one of my 'more' favorite themes from the game, especially right after beating it in one sitting on a SNES about a month and a half back. Here is the end result of many hours of work put into 4 and a half minutes. This is my first official submission to OCRemix, and, all in all, I hope you guys enjoy! I've been following OCRemix since around 2002 when I was a mere lad of 10 years old, but decided to enter existence on the site back in '07 when I got my hands on FL Studio. And that's a basic background story about me. Quick Rundown: ReMixer: Rom Tom ReMix Title: Klubbing in the Mine Game: Donky Kong Country 2: Diddy's Kong Quest Song: Kannon's Klaim (A.K.A. Mine) Composer: Dave Wise Take Kare, Rom Tom Thomas ''and the Dancing Hoohas'' --------------------------------------------------------- Donkey Kong Country 2 - "Kannon's Klaim" Seems like the track clipped a lot just looking at Winamp's levels; even if not, the treble was blisteringly loud and forced me to turn down the volume. The melodic interpretation could have been more creative for the first 90 seconds, but the overall mood was different and interpretive. The string sequencing through needed some work; lots of unnatural sounding bow movements that need to be fine-tuned. The textures could have used a bit more meat on them. Particulatly when it turned toward to the electronic/clubby stuff at 2:42, the soundscape sounded too sparse. The key change at 3:50 was a little tacky, but at least you had some new ideas at 4:06 to close things out for the finish and not make the key change sound like you'd run out of creative gas. If you can improve the production and further flesh out the arrangement, this would have a shot. Certainly worth working on further if you have the interest. Otherwise, definitely not awful for a first sub, which put you ahead of about 75% of what we receive. Keep at it, T.J., and I hope we hear more from you! NO (resubmit)
  5. Greetings. I present a track that was originally written (a long time ago) for Joe Cam's expansive Animal Crossing remix project... and ended up on Joe Cam's rather oddly released KK Setlist. Ah well. I like my mix and feel it a fine submission for the site. --- Remix Title: Slippery Safari Game: Animal Crossing Composers: Kenta Nagata, Shinobu Tanaka, Toru Minegishi Remixer: Mazedude File: Description: When I was approached with the notion of doing an Animal Crossing mix, of course I wanted to hear the source material, as I was completely unfamiliar with the game. After hearing I few tracks I was overcome with the sensation of "What the hell is this???" But Joe Cam explained what it was that I was hearing, and ideas started to form. I then chose the "Safari" theme, thinking "Oh boy, I'll make it all safari like, with tribal drums and chanting and who knows what else!" But... that didn't happen. Somehow, someway, I ended up going totally off the deep end into the world of synths and chopped up samplepacks on this one. And of course, the usual Mazedude tricks: odd syncopation, fun with overlapping time signatures, wild synth leads, everything ya need to give you that tingly feeling. --- Mazedude --------------------------------------------------------------- The 6-note pattern introing the arrangement (:00-:09 of the mix) seems inspired by either :12-:26 of the source's intro or 2:10-2:14's of the source's ending, but sounds too different/liberal for me to count it. That means the sections where it was alone (e.g. 1:26-2:33 of the mix) were too liberal for me. Same issue with the steady 6-note pattern running in the background first from :38-1:07 of the mix, which was the similar to the 6-note patterns of the source's chorus (1:11-1:15 of the source). So the breakdown below is basically what I could make out. :10-19, :20-:27, 1:07-1:26, 2:34-2:43, 2:44-2:51, 2:53-3:02, 3:03.5-3:09, 3:12-3:21, 3:22-3:30 That's about 83.5 seconds of a 217-second long track or about 38.48% overt source usage. As far as I'm making out, it's kind of like "Smooth Tanooki". The original writing ideas sound similar to the source, are stylistically derived from the source, and connect well with the obvious usages of the source. The track sounds strong and I like listening to it. But the overall connections to the source aren't overt enough when you listen to it. The source usage sounds too liberal for me to pass it. If someone can show me A-to-B connections that illuminate the source usage, I'm down with revisiting my vote, but I gave it a fair shake and I'm not making it out enough. NO (resubmit)
  6. That's silly. Complaining the sequencing is stiff makes no sense; the source tune is a spoof of a baby crib's music box and so is this arrangement. The guitar sounded perfectly fine; it's grungy, and it clicks. Like I said, I don't mind being an outlier, and I realize the track could use further development (and respect any opinion saying it needs more), but it does stand apart from the original enough, and I'm not put off by the instrumentation.
  7. Remixer Name: Willrock Real Name: William Harby Game Arranged: Pokemon Gold and Silver Songs Arranged: Azalea Town Theme Name Of Submission: Slowpoke Shuffle So, this is a track I have made for the upcoming pokemon project. I wanted to do a more easy going approach with this remix - no overblown 80's synths or crazy synth-shred solos in this one. And I came up with the name slowpoke shuffle as the town in the game was full of slowpoke Hope you guys enjoy this one. ------------------------------------------------------------- Pokémon Gold/Silver - Azalea Town ~ Blackthorn City I don't often describe music like this, but this song sounds very friendly. It's solid, but not great; maybe the relaxed pacing threw me off compared with what I would have liked to have heard, but it seemed like this could have been even more interesting. That said, there was a quasi-tropical feel to some of this, and I enjoyed the arrangement overall. Will did a nice job of keeping the foundation of the source tune constantly involved when there was original writing taking the forefront. YES
  8. I'm not mad as much as amused, because this guy doesn't know anything about our history. 1. Yes, I believe Mitsuda has listened to the album. We have a mutual friend. Even if not this particular work, he's heard our community's music. We've been around for quite a while. 2. We don't need any original composer's approval to justify interpretation. 3. We have musicians in this community who make their living writing original music. 4. We've had a AAA game publisher contract our musicians for music to a huge franchise, and obtained excellent reviews. 5. Thanks for linking to a Donkey Kong Country ReMix by one of the staffers involved in the music selection process here. 6. Thanks again for linking to a Donkey Kong Country ReMix. The original composer is a fan of OC ReMix and participating in our next album with fellow game composers who are also appreciative of what OC ReMix is doing. Didn't I tell you we win? We really win.
  9. OCR & SEGA Europe are throwing a contest to have 1 lucky fan win an official Mario & Sonic at the Olympic Winter Games snowboard. Check it out NOW! http://ocremix.org/SonicSnowboard SEGA will announce the contest soon on their side, but right now you guys get the heads up first. The contest is open to ANYWHERE in the world, so be sure to enter before the end of Monday, January 18th! The instructions are really easy, so have fun with it, good luck, and be sure to share! http://ocremix.org/SonicSnowboard A winner is you!
  10. I know John got a new job, but I didn't know it was doing Twitter spam with his old white business partner William G. Wentworth III. http://twitter.com/inspiring4all Stop spamming me, Wingless! :'-(
  11. Who cares about this guy? We already won. http://twitter.com/YasunoriMitsuda/status/6323475639 Original composer likes it = we win.
  12. The feeling is mutual! I roll my eyes at YOU as well! I kid, but in as much as we're meant to evaluate source usage, I will always "serious business" it. Anyone passing mixes with roughly 40% or LESS source usage really needs to explain how they can pass mixes for not overtly use the source material yet sounding good & stylistically similar to the source material, but then NO someone else for "not using the source enough". It's very inconsistent and unfair, and it's VERY biased toward musicality and production at the expense of observable interpretation. I'll always use a 50% guideline for "dominant" source usage as I take away from the Submissions Standards. No one can say for sure when something's at 50% usage when it's grey, but at least I actually try, and it makes my calls a lot less subjective than this huge trend I'm seeing toward giving every nice-sounding submission a pass. Again, if this has over 50% source usage, I'm just not making it out and you correct me, then I'm always down to change my vote. Some of you guys know theory; put it to work and explain it.
  13. http://gameindustrytweet.com/ http://www.vgfrequency.com/?p=708 http://twitter.com/ocremix/lists Enjoy!
  14. Hey, TO BE FAIR, I didn't say you'd never be ready, I just said I hadn't seen enough yet. The door's always open, Andy, you know that.
  15. Waiting for the now-inevitable "Cock on the Mona Lisa" Photoshop. Keep it clean, y'all!
  16. Thanks you for bringing this to our attention. Clearly we were not aware of this until you told us, again and again and again. We're already getting to 'em. They're being got.
  17. The percussion was a weak point here. It sounded too distant and flimsy, and really needed more power behind it. One smaller part that bothered me was the 6 note beeping countermelody (first used at :33) being constantly repeated. Geez, do something else with it, even just changing the beeping sound. Along with the source melody and pad-like stuff, there was practically no variation. Obviously you had parts dropping in and out, and the instrumentation of the lead changed as well, so I'm not discounting that. But notwithstanding the instrumental changes, the writing of both the source melody and pad countermelody was basically verbatim with 0 deviation. Yeah, there's a groove here with subtle dynamics, but some rhythmic or melodic variations would have been more substantive interpretation. I know there's only 8 seconds of source to work with, but this arrangement didn't feel expansive enough or different enough from the basic structure of the original. It's not a bad piece of music, but as a substantive enough arrangement, I can't co-sign on it. NO (resubmit)
  18. Artist Name: Process Real Name: Mike Video Game Title: Chrono Trigger Game Track: Corridors of Time I had actually started this track years ago with the intention of submitting it to ocremix, but I never got around to finishing it. It wasn't until last night that I got the urge to finally finish this piece. This was composed entirely in FL Studio, and touched up in Cubase SX. I'm a huge fan of Yasunori Mitsuda, and his melodic style is a huge influence on me. Hope you guys enjoy. --------------------------------------------------------- http://ocremix.org/chip/6132 - "Corridors of Time" (ct-304.spc) Everything after 1:37 was essentially a cut-and-paste, which was disappointing. You had a good personalized groove going on that could have coasted to YES had it continued evolving. Vary up the beats and develop the arrangement beyond 1:37 instead of putting it in cruise control. Realize the full potential here. NO (resubmit)
  19. Yeah, I don't know why we keep getting these subs in 320kbps at 10+MB. I think he figures if it passes, he'll give up an encoding under our size & bitrate limit (192kbps or 8MB, whichever comes first). Cool audio drama stuff to open things up. Was that original or sampled? The drums were still on cruise control for way too long without ever changing up, but I liked the new sounds chosen for the patterns a lot more. Still the drumwork didn't really add movement to the piece. For some sections, it felt like a song without drums that just had the pattern pasted in underneath. If you're not interested in writing any new drum patterns to switch things up, at least play around with the levels & EQing so that they sound more integrated with the music. The mixing & performance was definitely improved compared to the previous versions, but everything Palpable said was true in that the balance wasn't quite there yet. Damn, I definitely want this posted because the arrangement is stronger than ever, but the production/mixing is still holding this back. Hopefully you're not frustrated, John, because the reworking you've done for this track so far has definitely been a significant improvement. It shows that you're improving and refining your technique, and you've been raising your game. Now you just need to put it over the top by making sure the levels of the different parts are properly balanced and EQed, and by varying the drum patterns to make them feel better integrated with each section of the arrangement. Normally I'd say call it a done deal, but if you don't make it with this version, you wouldn't be the first person to pass on a 3rd resub. Aside from the drums, the arrangement/writing is totally cool and doesn't need to be touched at all. It's just about refining the production now, IMO. Definitely go for it and bother anyone you have to to get the feedback you need. Js, any advice you can give on that level would be appreciated. NO (resubmit)
  20. Whoa, let's fix those levels. You're breaking my head open and my brains are spilling out. I had to turn my volume down to 25% just to listen to this. Why you hurt? :'-( I can understand how the arrangement didn't set Vinnie's world on fire, but I think he sold it a bit short. The club beats conceivably dragged some, but this was definitely still pretty strong, creative stuff. I thought everything pieced together well, and while melodically it was relatively conservative, this was all manner of personalized. Why the hiss/noise for the last section at 4:04? No points off (the effect end indicated it was purposeful), but that was just odd. Just fix the levels, which I know you're capable of, and this should be posted, IMO. Great to see more stuff from you, Ben! YES (conditional)
  21. That's why I like 'Ili, I read the votes after I listened to this, and I basically shared his opinion on both levels. The melodic interpretation was decent, and the genre adaptation was pretty solid overall, but I also thought there could have been more melodic interpretation. I'd prefer to see more melodic variation, but if the arrangement stayed as is, I thought this was a case of a strong genre adaptation and I could actually live with it being untouched. What really pushed it down to NO for me was the leads being too buried in mud. CHz really broke that down well. You definitely need to make the lead more prominent while still allowing it to be enveloped by the pads and beats. As is, the lead was oftentimes buried. I also thought the piano sequencing at 1:17 was a weak point as well; I could understand it being given some slack in this setting, so it's not terrible, but the mechanical timing did stand out as a negative. Adjust the balance between the lead and the other sounds and I think you'd be in solid shape, and see what could be done about the other more minor issues. Definitely don't reinvent the wheel trying to tweak this piece. I don't think it needs anything drastic done with it to pass, it just needs a bit of refinement. This is cool so far, Mike, now touch it up so we can have you join the club. NO (resubmit)
  22. Too loud, too compressed. I did not mind the transitions at all; the overall structure sounded perfectly progressive and fine. But I agreed with OA that from section to section, the production was all over the place. The chiptune stuff in particular was definitely too loud and sounded pasted on top of the soundfield. If the mixing and production were proper, this would have passed easily. Take the advice of OA & BGC and fix the mixing & levels of all of the sounds, then send it back for a pretty easy YES. You don't need to change the writing. The arrangement itself is really fun and creative! NO (resubmit)
  23. "And for the record, Nase... is the most talented musician in the world... EVER." [/College University] [sic] YES
×
×
  • Create New...