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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. This needs a real name if it passes - LT Hello, my remixer name is effinjerk real name - Brian Effinger email address - personal is brianeffinger@yahoo.com - work is beffinger@neversoft.com website is myspace.com/bfinger user id is 5176 I arranged this song from the Super Nintendo game Super Mario Kart, and the theme is from the koopa beach level. here's a link to the original music: http://www.youtube.com/watch?v=DVzxCzIdVB4 the song was performed by me on guitar/bass/midi drums cliff hooper on piano we both mixed it at the Conservatory located in Phoenix AZ around june/july of 2007 as far as inspiration goes, Mario Kart is one of my favorite old school games, in fact - one of my best friends and I had a mario kart rivalry back in 1994, 14 years later, for his bachelor party we settled that rivalry! This is my favorite song in the game. ---------------------------------------------------------------- Super Mario Kart - "Koopa Beach" The soundscape seemed rather lo-fi; just sounds like there weren't many highs at all. The performance was pretty raw; should have been smoother, but not a big deal; organic works. The arrangement was mostly comping over the bassline of the original (:47-1:35), which was sandwiched between some conservative handling of the melody. There was some level of interpretation, obviously, but this still felt pretty straightfoward and underdeveloped. It really could use more interpretive ideas than close cover + soloing over bassline in such a brief package. Sorry, I have 0 issues with this passing the panel, I just can't get behind this one as a sufficiently developed package, as much as I enjoy your work. If I'm just too reserved on this, it'll pass with no problem. NO (resubmit)
  2. Hello! Contact Information Your ReMixer name: Dummy Your real name: Blake Robinson Your email address: zectelblows@hotmail.com Your website: http://dummyworld.net Your userid: 31239 Submission Information Name of game(s) arranged: One man and his droid Name of individual song(s) arranged: One man and his droid theme Additional information about game including composer, system, etc. C64 version composed by Rob Hubbard Amstrad CPC, Atari 8-bit, Commodore 16, Commodore 64 and ZX Spectrum Your own comments about the mix, for example the inspiration behind it, how it was made, etc. A few friends and I had started a compose-off challenge of creating a C64 game theme remix. I ended up creating small pieces from a few games but this was my favourite and the one I ended up finishing. Rob Hubbard's piece seems to fit an orchestra pretty well (the C64 orchestra do a rendition). It's was about 6 hours work from start to finish. FL Studio 9 was used as the sequencer with Kontakt 4 hosting various sample libraries alongside WIVI 2 Brass/Woodwinds 1. LA Scoring Strings was used for the strings, Project SAM Symphobia & True Strike for mocking up phrases and for the percussion and WIVI was used for brass & woodwinds. My normal production method is to rough out the main motifs with Symphobia and then trace over the top with LASS/WIVI. I always like to keep the main motifs as close to the source material as I can. Most of my creative freedom comes from the harmonies, backing and side melodies that come with turning the piece from something that simply has drums/bass/lead into a score played by a 60 piece orchestra. I think I'm getting close to being happy with how my setup sounds and works together. I'm a bit OCD and there's still things I'm not happy with, but I don't think I can really fix them short of hiring my own orchestra. Hopefully no one hears the things that annoy me and everyone enjoys this remix. Thanks, Blake -------------------------------------------------------------- Seems like some fancy schmance samples, which were a bit exposed and lacked some power, but the overall execution was more than solid. The arrangement was relatively straightforward melodically, but employed a lot of new supporting writing in the adaptation to orchestration, which was a plus. 2:34 went back to the well while retreading some writing, but did instrument some things differently, while copy-pasta'ing others. The 2nd half having more overt changes to the tone and structure would have improved this; as is, it felt cruise control-ish. Would have loved to have heard a dropoff like the one at 4:20, leading to a rebuild, but oh well. That said, this was interpretive enough of a genre adaptation to squeak by. I'll give it my nod, but if anyone has bigger qualms, I'll hear them out. YES (borderline)
  3. Hi, I have tried to submit this song about 3 times in last 4 years but it never even reaches you for some reason. This is my last try. Please spare some time and pass your judgement on this. I would like to continue doing this and needs some encouragement. Contact Information Your ReMixer name: DJ Mystix Your real name Mansoor Nazar Your email address snake9677@yahoo.com Your userid 11757 (mansoor) Submission Information Name of game(s) arranged Revenge Of Shinobi Name of individual song(s) arranged My Lover Additional information about game including composer, system, etc. (if it has not yet been added to the site) Composeer : Yuzo koshiro System : Sega Genesis Link to the original soundtrack (if it is not one of the sound archives already available on the site) Original : http://www.vgmusic.com/music/console/sega/genesis/rshin-ct.mid An arrangement of original: ----------------------------------------------------------------- Not sure why this didn't make it to the inbox; something with your email must have been messed up, because as long as I've been doing the inbox, I've never seen this one before. Revenge of Shinobi - "China Town" Not sure why you said "My Lover" was the source, when you otherwise said "China Town". The overall levels were definitely too quiet. Opening texture was interesting, albeit thin. The lead at :50 was too flimsy-sounding and too far back in the soundscape. The brass brought in at 1:06 & the guitar synth at 1:55 were super fake-sounding and exposed. 1:23 had some shakuhachi stuff that went over well with me, even though the sequencing was a little rigid. Not sure what was being arranged from 2:40-onward, so I'd appreciate another J being able to let me know what that was. Seemed all original offhand. From what I recognized in the first half arrangement-wise, you seem to be able to put together something decent. You need to improve your sequencing or get better samples with better articulations, and you need to improve your mixing/balance choices so the right sounds are prominent vs. supporting. I wouldn't have passed this 4 years ago and the bar isn't much different now, in case you're wondering if it would have made it then. That said, this is put together better than maybe 75% of what's rejected, so keep at it. NO
  4. Hello there, I'd like to make a submission for a song I made recently. Here's the information: Link: Song Information Song name: bomberw00t Genre: Thrash Metal / Heavy Metal Contact Information ReMixer name: z_killemall Real name: Matías Zanolli Email address: z_killemall@yahoo.com Website: http://www.start-game..com userid: 31219 Submission Information Name of game(s) arranged: Bomberman (Nintendo NES) Name of individual song(s) arranged: Stage 1 Original song: I made this song entirely with FL Studio, using RealStrat + Guitar Rig for the guitars, Broomstick Bass + Guitar Rig for the bass, eZdrummer + Drumkit From Hell for the drums, and various synths and soundfonts for the 8-bit synth and sound effects. Thanks a lot in advance. ---------------------------------------------------------------- Not really much arrangement going on besides the original song being played with a chiptune-ish lead, some sequenced speedcore drums, and some very obscured rhythm guitar chugs. There were dropoffs of the speedy drums, and some synth guitar soloing as well. What would put this over the bar are the textures being fleshed out a bit more, and the sequencing/articulations sounding more realistic. But overall the soundscape was decently filled out. Most importantly, you more actual interpretation/rearrangement of the source melody. Write an actual ending/resolution as well, don't just cut out the song. NO
  5. Shaddap. Don't make a lulz thread implying what day it is and you won't get steaksauced next time. If you imply April Fool's with something stupid like "given what day it is, nuyk, nyuk, nyuk", you're doing it wrong. And it's just a lulz ban for the rest of the day to keep your trap shut. Don't serious business about it. Just shut up next time.
  6. Quoted for emphasis. Shut up about what day it is and PLAY ALONG WITH THE JOKE.
  7. You need to use the Male vocals.
  8. I agree. Succeeding in industry is bad. Whenever these guys become pros, they stop being creative and stop making ReMixes and.... wait, whu..? Oh.
  9. Anything not originally written for the game is not valid. That's the line. (Tetris is the one exception, as was said.) Why would who sang it make any difference?
  10. This morning, djp enabled some additional protection against spammers for the forum signup. I'll be going through this thread and our user list and gradually removing the bot accounts. Sorry for any bullshit messages you received.
  11. Usage of a foreign language creating a lack of "legitimacy" is NOT the word you're looking for. Hate vocal haters with hate.
  12. Hate vocal haters with hate. No instrumentals.
  13. Hate vocal haters with hate. No instrumentals.
  14. Your fault for telling me it was Catonese. I will never ask you anything again.
  15. Working on the panel stuff. Too many good things going on with the site. I need an intern. Also, I should have used a smiley, but I didn't take offense to the comment in any way. I think it would be fun to make a ReMix of an "unremixable" track. No one's butthurt; he was just saying "this song is so badass, I just can't envision anyone doing something to it." But since I know the community's so resourceful, I think we can. I don't need an album, though that would be pretty fun. Just 1 passable ReMix is good. Fasttrack offer still stands.
  16. This is assuming that the lyrics are rigidly defined as required to follow the game story 1-for-1. Creative license, on the other hand, says that they're not. I prefer lifeless assassins.
  17. We're not selling any. We might do some promo copies for conventions though, but no selling.
  18. Fuck the haters. We hate you too!
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