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Everything posted by Liontamer
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Song name: Sunlit Library ReMixer name: Lastair Forums ID: 892 Game: 東方紅魔郷 (aka "Touhou Koumakyou", aka "Embodiment of Scarlet Devil") Another game in the doujin shmup Touhou series along with Perfect Cherry Blossom, which seems to be the only one with a remix up so far. Original song: ラクトガール ~ 少女密室 (aka "Locked Girl ~ Girl's Secret Room") Theme song for Patchouli Knowledge, the 4th level boss in the game. I can't find the whole soundtrack to link to, but here's the original song on YouTube: http://www.youtube.com/watch?v=K4Q5Oq-cBn4 Additional information can be found on the Touhou wiki. http://touhou.wikia.com/wiki/Embodiment_of_Scarlet_Devil http://touhou.wikia.com/wiki/Patchouli_Knowledge Comments: I really enjoy doing these minor-to-major and dramatic-to-silly switches and vice versa. Here I aimed for a stylistic subversion of Patchouli's brooding, anemic and hermit-like character - turning the song upbeat and simple to the point of heartwarming naivete. Recorders have a reputation of being children's instruments, and here I purposefully emphasize that aspect. To me being slightly out of tune is part of the charm!
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Jesse's post was worth it just to see him use a .
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Hi, My name's Al. I'm an OCRemix noobie. This is my first ever submission to OCR. Contact Info Artist Name: Ardent Al Real Name: Al Swettenham Email: alswettenham@hotmail.co.uk User ID: 31026 Website: I don't really have a website as such but you can check out my music on Facebook Submission Info Name of game: Super Mario World Name of original song: Castle BGM Remix Title: Bowser Prevails The style of this remix was heavily influenced by the Justice but also by Wendy Carlos and 70s prog rock keyboard parts. It was made using Ableton Live and Reason. -------------------------------------------------------------- This was a pretty cool expansionist take on the original, but the overall structure was too close to the original, including many sounds from the original. But let's be clear, the sound upgrade and overall genre adaptation is hot. I'm definitely gonna be playing this one in my car, and I love listening to it. But structurally it's just not an interpretive enough treatment by a long shot. If you could add more melodic, rhythmic and/or structural interpretation here, something to not treat the theme in such a straightforward manner, this would be an easy pass for me. If you want to keep it as is, that's cool. I'm definitely not implying it's a bad piece of music. This is good music, it just, IMO, falls outside the level of interpretation we're looking for. Cool sound, Al. Keep at it, and I hope we hear more from you! NO (resubmit)
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"Disturbance" * BlackPanther * Rashad Hill * rashad_hill@yahoo.com * http://www.myspace.com/dablackpantha * 17238 * Final Fantasy VII * Cosmo Canyon * * When I decided to remix this song, I wanted to go for a calm, relaxing feel that had some business added along with it which I think I did a good job of. Actually I started on this song back in 07 sometime in April, waaayyy before my Goldeneye remix so I'm sure you can only imagine what it sounded like back then. Got some good help during that time which was when Brian started to help me out a whole lot and he told me I should put this song away and come back to it when I've learned some more about music production. So here you go with a polished version of what I thought was one of the best tunes from the VII game, hope you all enjoy. -------------------------------------------------------------- The opening strings were too muddy, but not awful. Beat came in at :32 arranging the source tune. Some of the melodic string writing didn't quite sound right; same at 2:15 with the woodwind writing. Changed up into the source melody with more driving beats at :58, even though the main drum pattern there sounded too flimsy. Luckily the kit changed at 1:25 to some synth wank on top of the source tune's countermelody/foundation. Back to the weak drums at 2:27, then some other synth wank paired with the strings that didn't have much flow to it. I would have definitely pulled back on the synth wank. There was no synergy there, IMO, and the synth wank didn't click with the rest of the instrumentation. Along with the very awkward resolution at 3:45, this track just lacked the proper polish. Tighten up the execution of these ideas Rashad, and you'd have a winner. The arrangement concept is decent, and definitely interpretive in the right way, but there's too many sounds that don't gel together correctly. Tweak the sections with the weak drums with stronger percussion, make sure the there are fewer odd notes, and tweak the synth writing & positioning. It's a strong candidate for a resub though. NO (resubmit)
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Original Decision: http://ocremix.org/forums/showthread.php?t=25690 Remixer names: GSlicer and The Scarborough Joker (collab) Remix Title: Water Warped GSlicer Forum User ID: 6482 Name of the Game: Donkey Kong Country 3: Dixie Kong's Double Trouble! Song Remixed: Water World Now with 10% more source! From the intro, we can hear the main melody in the background. At :22, we get some ascending synth, taken from a bit in the source (:06). At :29, we get the first real lead, playing variations on the main motif. When it's played here, it has a quite different timing to when it's played elsewhere in the track. At :59, we hear another synth part, this being based on a riff that plays through the source. This starts at :31 in the original. At 1:09, no explanation needed. 1:29, we hear the first lead again, playing mostly the same melody as at 1:09, but with a different second half. At 2:11, we hear the same synth part as at :22. 2:28, no explanation need again. Enjoy! ---------------------------------------
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A couple years late, but it'll do. Caked!
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Hahaha, I can definitely attest to Gray not being an alter ego for another judge or staffer. The conspiracy isn't THAT sexy. If he were reading this, he'd probably be amused.
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OCR Music Video Challenge was a success! Videos here!
Liontamer replied to The Biznut's topic in General Discussion
Just letting y'all know I can definitely upload the best videos to the OCR YouTube channel (with proper credits, of course), so keep me in the loop once these videos are out after the 7th. -
What are you talking about, I never did that. A long time ago, someone probably asked me how long I imagined I'd stay on the panel. Back then, judges never stayed that long. But I've never actually had a countdown to when I'd leave. Now you have a lot of oldbies like Vigilante, DarkeSword and myself.
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Mario & Sonic Snowboard Contest from OCR & SEGA Europe!
Liontamer replied to Liontamer's topic in Announcements
YouTube announcement! The lucky winner: Joachim "Torzelan" Sandberg (of Sweden)! http://youtube.com/Torzelan GOLD Ski Free Sonic performs a spectacular spin attack in mid-air, cutting the snowboard in half - turning it into a pair of skis! SILVER Nukem Forever Sonic sits around at the bottom of the slope telling everybody how awesome this trick is going to be when he finally does it Overclocholy Since there are so many OVERclocked Remixes that take an OVERly melancholic RPG ballad and make it even sadder, this trick way, way, OVERdoes the "Melancholy" snowboard trick. A woman hums in the distance. Dead leaves are falling off the trees. You throw away your sword and grab your board to bring its nose forward and up. The video game decals you then see on the front of your board remind you of all your past adventures, and you have a memory flashback that relives all those emo endings. Since you're a macho snowboarder now with no feelings, you yearn to cry for those days gone by but can't. Then the board comes back down and you regain your self control, boarding into the orange sunset like an unsung hero. It then snows. Brothers from Different Mothers In mid air Knuckles drops his board and is caught in mid air by Tails (ala Sonic 2) who perform a series or aerial tricks (spins and flips). A successful landing means Tails drops Knuckles on his board, a bad landing means the two miss the board and wipe out in the snow. With a Side of Wing Cap Mario is on his board, and as he is gaining speed, he does a triple jump. As he reaches the top of his 3rd jump, he does a few front flips while he puts on his special wing cap (as seen in Super Mario 64). He holds on to his board as he flies and continues to complete flips and 360's. He then makes a solid landing with his board as the wing cap power wears off. Have-A-Rotten-Day 360 Wario does a 360 rotation while letting out a loud, stinking fart that will make anyone in his vincinity dizzy. BRONZE Cleveland Rock Sonic attempts a front flip but fails miserably and crashes on his face. Other characters point and laugh, at which point sonic grumbles and complains while walking off into the distance, with people pointing and laughing at him the whole way. The Egg-Whip If alongside another competitor whilst in mid air, Dr. Eggman steals his opponent's board and turns his now pair of boards into skis. MARIO Disruptor! Mario does a huge arching backflip, kicking the snowboard out from underneath and sending it flying like a boomerang toward nearby rivals and knocking them over or interrupting their trick midair! After striking its target, the snowboard returns to Mario's feet right as he completes the high arching backflip. Make sure you have enough air to perform this trick though! If you land without a board on your feet, Mario will crash for sure! It's a risky trick, but the reward is great! Propeller Suit Propeller The board appears to spin wildly out of control from underneath Mario, as he begins to imitate jumping from platform to platform in mid-air. Each time he "lands" a jump, the board happens to be in a position underneath his feet. In the final jump, rather than the board position itself underneath Mario, it appears to land on his head. It acts as the Propeller Suit from New Super Mario Brothers, pulling Mario to an incredible height then spinning back underneath his feet to allow the player to take advantage of this massive air. Retro-Mayhem The trick starts out when you reach a certain speed and height, then launch the trick in mid-air. A hole will be made where you fall, when you land you will be in an 8-bit retro version of the slope, along with 8-bit versions of all the other players. You will be the only one that is not retro, allowing you to move faster due to their frame-rate. xD OC ReMix music will play also while you are there, music depending on the character. You will then warp out of the hole and keep sledding on, but in the lead! This trick only last for around 5 seconds, but is a really cool thing to see. Solar Flare The trick starts off with Sonic hitting a jump and getting some intense air time. He then starts to do his Dash Spin and gains momentum. He starts spinning so fast that he creates his own little gravitational orbit and his board starts spinning around him. Then the camera pans to the ground where Mario and Luigi are waiting for the right time. They start throwing fireballs at Sonic when they see the board orbiting. The Fireballs get caught in the force and start to form together, creating a fire shield that engulfs the board. Sonic then slows his spin and hooks back into the now flaming board while pulling of a 1080 Tail grab. When he lands, the snow puts out the fire as Tails flies by and gives Sonic a high five. The Koopa Karry Bowser gets his minions to carry the snowboard for him while he relaxes. The No Vote Hit a tree, call it a trick, and throw insults at the judges. Wa-Hoo! Mario hits a ramp to gain air, grabs the board and flies through the sky, Super Mario Galaxy style, before landing with style. Wario War After getting good air, and doing any other move (this move being a follow up) Wario lands creating a shockwave and turning himself into a snowball hurtling downwards at high speed- knocking over any in his path The Banana Bunch Donkey Kong claps in the air, causing the Kong family [Diddy, Dixie, Chunky and Funky] to turn up and create a pyramid formation on the board, retaining the pose when going off a slope or ramp. Shell Flip'n'Spin Mario has to be Shell Mario (New Super Mario Bros.'s Blue Koopa Troopa Shell item) and a snowboard. He does flips all the way down until 9/10 to the end. Then he jumps off his snowboard and spins on his shell side down. Finally, he flips rightside up to land on his snowboard to finish. -
Donkey Kong Country 2: Serious Monkey Business - History
Liontamer replied to Geoffrey Taucer's topic in Projects
Whoever needs to get him stuff, GET HIM THE STUFF. -
Who's "The Damned"?
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We needed more ladies to add some class around here. After listening to Deia on OCAD, we realize we made a mistake. But we'll live with it. Congrats, and get ready for HATE!
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OverClocked After Dark - The Former Thread of Days of Yore
Liontamer replied to Brushfire's topic in General Discussion
Lesson: never try to Skype with Deia. Her mic sucks it. -
Would much rather force a line break for the prefix and title to avoid shortening the prefixes.
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OCR01990 - Final Fantasy VI "Desertion"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Wha? Nah. -
OCR00118 - Castlevania II "Bloody Tears Inspired"
Liontamer replied to m68030's topic in ReMix Reviews & Comments
"Inspired" is right. The source tune was only used from :10-:30 & 1:08-2:10. Not nearly enough Castlevania in here, not even 27%. I would have loved to have heard a lot more CV here, but whachagonnado. -
OCR02019 - *YES* Super Mario Land 2 'Seizing the Castle'
Liontamer replied to OceansAndrew's topic in Judges Decisions
I loved the cymbal work, and was interested in the textures being built up, but the tone of the drums brought in at :22 didn't gel with all that. Too punchy and hollow like the others said. I always harp on it when drums are being done wrong, and this is no exception. Especially positioned as loud as they were, their constant presence with that poorly chosen tone just weakened the whole package. The source tune arrived at :31, and the texture definitely still sounded like a strange, ill-fitting combination of sounds. The drums never clicked with the organ, and the supporting instrumentation left the background sounding empty and unfinished. The synth writing from 1:36-1:51 didn't sound as melodious as it should have. The guitar solo at 1:52 was decent, but the sample was pretty exposed and didn't sound realistic. That was the first time I've heard you sequence a electric guitar in the context of it needing to sound authentic, which is a good risk to try; not terrible, but keep at it. Interesting organ stuff at 2:23, though the way it resolved at 2:34 with the sustained note sounded awkward again. The synth writing from 2:40-2:55, was definitely wankish, which initially hit me the wrong way. But on repeated listens, the writing of it sounded OK. Not that it pushed me either way, but man, I hated the last drumroll at 3:26; it just sounded tacky, and there was no need for it when you had a decent finish there by just fading out the organ note. No hate on Will. This one's decent, and the arrangement had some solid ideas. But the execution didn't sound nearly polished or cohesive enough for my vote. I would have loved to have heard Will take another pass at this given the great critiques that were pointed out by the others. NO (resubmit) -
Glad to see you tackle Lufia! Right from the get-go the backing instrumentation was very flimsy, and the soundscape was too dominated by the guitars in the midrange. The mixing is such that everything besides the leads sounded distant and quiet. Weak transition at 2:18 to "Battle #3," I agreed with Palp. You've gotta connect these themes much more seamlessly. However, I did like the change in the guitar tone and effects at 3:38 for a nice change of pace. The transition at 4:43 was even MORE jarring and abrupt, which was a shame. There's just 0 flow there, it's lazy. With the leads taking up a lot less foreground space, the poor drum tone and sparse backing instrumentation were a lot more exposed until 5:21. The guitar performance was strong, and while the drum tone was weak, the drum writing was also good. The overall arrangement was very conservative and just sounded like a rock adaptation. It wasn't a bad one, but the interpretation beyond the genre change was too limited. Coupled with the poor mixing/balancing, flimsy backing textures that didn't properly fill out the background, and weak transitions, that's more than enough to say it needs significant work. I think the others are being too lenient when they say the arrangement needs a little tweaking. You've got a good start here, Trevor, but you really need to get more unique, interpretive and personalized with the the treatment of these themes. More melodic interpretation, more grace notes, some rhythmic changes; spice up the delivery more. Follow all the production advice the other Js put out there as well and then give this another shot. NO (resubmit)
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The opening synth sounded generic and buried, but then a new lead took over at :52. Nice drum sounds added in at 1:33. Gotta agree with the others who said the various background elements had a lot of ear candy. Sometimes it got downplayed by the lead, but was still OK-sounding with the mixing. 2:58's section was a retread of :52 only with some added strings that basically blended into the background, followed by a brief key change 3:38, then deconstruction from 3:58 until the end. The backing beatwork was OK, but definitely plodded on cruise control after a while. Some changeups/evolution there would have really freshened this up. I liked the overall interpretation and changes of the mood compared to the original, so I've got no hate on this mix. But I thought the beatwork being so repetitive with relatively limited dynamic contrast from the other elements was a negative. The main source tune "Bandlands: Cave Music" did that too, but the dynamics were much more pronounced than they were here, IMO, which was the key difference. I don't mind subtle dynamics, but thought they weren't quite pulled off well here and this ended up sounding too static. If this had more effective dynamic contrast, I'd totally be down. NO (borderline) That said, the rest of the panel is feeling it, and there's a lot of good things going on with it, so congrats on a solid return, and I hope we hear more from you! I remember having to tell you on Twitter that you should consider submitting again to see where your skills were at, so I'm glad the PAX get-together finally pushed you into going for it!
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The first thing that immediately stuck out is the the piano sequencing is poor. You're gonna have to spend time working on that, or your end result will always sound half-assed no matter how good the composition is. The completely unrealistic sequencing prevents you from really getting into the listening experience. Source usage: :06-:10, :12-:17, :23.5-:25, 1:47-1:49, 2:29.5-2:32, 2:39.5-2:40.5, 2:55-8, 3:05.5-3:07, 4:04.5-4:07 As far as the arrangement, you've got me going off fumes. I'd try a deeper breakdown, but it's not worth the trouble, because like everyone said it's way too liberal to begin with. This is basically an original track inspired by "Report from Destroyer" with little cameos of the theme sprinkled in. Sorry bro, this one's just not for us. I'd also say spruce up the production/realism for the piano before it goes on any album. This isn't good enough sound quality, just being real. Backing up the NO Override.
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*NO* Crisis Core: Final Fantasy VII 'Burden of Truth Mix'
Liontamer replied to Palpable's topic in Judges Decisions
Overall the arrangement was too conservatively structured, IMO. For the first half, the additive elements didn't do enough to distinguish it from the original given the structure. The latter half did a better job of changing the overall mood though. The ending was fair abruptly at 2:41. The piano sequencing was better than decent, but didn't sound quite natural enough. The bowed string sequencing starting at :49 was also very odd. It was a background player but the decays sounded very fake, making the subsequent attacks also sound weird (e.g. 1:25-1:44). The brass sequencing at 1:44 was serviceable. All of the samples were fine, but the articulations didn't sound quite as natural as they should have. All in all, this is a short mix, so everything needs to be clicking for me to pass it. Most importantly, IMO, the arrangement should be more interpretive in the first half. And the sample articulations need to be smoothed out so there aren't any fake-sounding spots. Solid stuff so far, Mattias, but it needs to be further developed and refined. See what another 3 or so hours would bring to the picture, then definitely send this one back. It would be cool for you to have our first Crisis Core mix! NO (resubmit) -
Wait, you wanna admit you know these people? OK, I will edit the first post to highlight the distinct effort towards de-sausaging the delegation!
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Haha! CHzzy, my nizzy.
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HAHAHAHA! I LOVE this. This is greatest thing I've ever heard in game music ever, and we need to stop music'ing, period, now that I've heard this. But seriously, someone make an OC ReMix of that! (For anyone not getting the OLR reference, Solo's just saying it's pure OLR style, that track. And it is. It's truckalicious. )