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Everything posted by Liontamer
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GUYS! OCR IS INCORRECT!! (or: NeoGAF stupidity)
Liontamer replied to Nekofrog's topic in General Discussion
As long as the A-to-B connections are apparent after informed scrutiny, then it honors the original music. That independent of pleasing lowest common denominator listeners. It's not about whether Joe Schmoe from Idaho recognizes the source tune or likes the arrangement vs. the original music. Hell, the thread started because some dipshit at NeoGAF couldn't handle a key change. Listeners find all sorts of short-sighted reasons not to enjoy a creative, interpretive arrangement, but we'd rather base the judging criteria on encouraging creativity & interpretation. Once you go toward the average fan picking up on the connection, you dumb down the process. -
OCR01793 - Adventures of Bayou Billy "El Lagarto"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Beyond awesome. -
OCR01856 - *YES* SD Snatcher 'Difficult Move Indeed'
Liontamer replied to Liontamer's topic in Judges Decisions
J-hosted source -
Hello There! ...Ok, so much to tell: ----------------------------- name: commandcom userid: 26178 I'm Jorge Mira, a composer / sound designer located in Madrid (Spain). I've been involved in music bussiness since 12 years or so... Worked on studios as engineer, freelance composer, arranger, etc... since 2003 in wich I founded my own Digital Signage / Production company, from where I do my cinema bussiness and my "other bussines" in multimedia. Maybe It's easier to link my IMDb profile, so most questions about me get answered: http://www.imdb.com/name/nm1697604/ The fact is that I've felt the needing of doing a tribute album since I was 20 or so (I'm 35 now, so It's been a while) and, of course, one of my tribute targets would be VideoGame Music, as it has influenced me beyond any measurable reason. I learned so much from those games that I felt they deserved a recognition... So my greatest influences come from the MSX age, and, of course, Konami Games. I made up a list, maybe 8 years ago, about the key tunes / games. And one of them is, as you may guess, SD Snatcher (Konami, MSX2, 1990) This was one of the (now ultra famous) Hideo Kojima productions: In fact, it is a remake in an RPG style of "Snatcher", a previous game. I'm absolutely sure you've hearded about / know for sure these two. In any case, here is a good link for info about them: http://junkerhq.net If I had enough time, I would re-interpret / remix / re-assemble just about 90% of the work done by Konami on the MSX. Maybe you're unfamilier with the fact that Konami did implement a special soundchip in some MSX cartridges (named SCC) that provided 5 extra poliphony channels to the 3 already present on the computer itself. This gives a hint about how much did Konami care about sound and music in their games. And that was the fact of SD Snatcher. (...) The ReMix: ----------------- The intro for the game consists of 3 episodes: The song choosed corresponds to the second one, the "Title Sequence" one. Since I hearded it, it resembled me of Mission:Impossible, James Bond and Charlie's Angels all at the same time (I wouldn't be surprised if those were the exact references Kojima gave composer Masahiro Ikariko to work with) So, there was the Adam Clayton / Larry Mullen Re-Mix of the Lalo Schiffrin's Mission Impossible theme. And that was the idea! Slow it down, 007-ize it, Charlie-ize it, Orchestra-ize it! And that was quite clear years ago, untill last week, when, finally I found the right tim to do my "Push Space Key (A Tribute to Konami) EP". I just finished to set up my new 2009 rig and needed an excuse to test it... What did I use? - Nuendo 4 / Reason 4 are my main tools. - EastWest Symphonic Orchestra (Orch. bits) - Colossus (1 layered bass, several persussion items) - Trilogy (1 layered bass) - Atmosphere (2 pads) - Storm Drum (several persussion items) - Virtual Guitarist Electric Edition Arranged / Mixed in the N4, mastered (light one, preserving dynamics) in WaveLab / Ozone2 (...) Almost there: ------------------- The track name is "Difficult Move", and my mix is called "Difficult Move Indeed" for obvious reasons you'll find into it in the "Charlie's Angels" part. I focused in 3 of the 4 parts of the song. re-inforcing the pressence of the "Mission: Impossible" part and just giving a hint on the 007 / Charlie ones. I like to make these mixes feel they actually could be IN the game, so not trying to get them that far away from their original universe and making them proud of their origin. Also, I'm trying to "pop-ize" them, so anyone could find an structure to relate to, even if they are not aware of what tey are listening to. Basically: so everyone can enjoy them by today standards. The other 2 games I'm covering for my tribute album are: Salamander (MSX Version,1986) (3 tracks) KingKong2 (MSX2 Version,1988) (1 track) + 1 track more from SD Snatcher. Best Regards, Jorge. Jorge Mira Diseñador de Sistemas | www.asvideo.net --------------------------------------------------------- Thanks for providing the source. Good stuff. Glad to see a Snatcher series mix; what the hell took the community so long? SCC Memorial Series Snatcher Joint Disk - (203) "Difficult Move" The strings in the intro were pretty exposed, IMO. Source kicked in at :09 in more of an espionage style. Something about the sound balance feels off. The sample realism on the strings and brass left a little something to be desired. The second iteration of the melody at :59 felt very retreadish and I really didn't like how robotic the piano sequencing sounded at 1:23; definitely could have been improved, but it was more a background element that I can live with. The arrangement ideas there were solid. The dropoff at 2:13 for the next iteration of the source was kind of odd, but the percussion picked back up at 2:23. 2:33 needed to do something different and succeed, focusing more on the wahs and strings for the finish. The execution could have been stronger in a lot of ways, in terms of the realism and the dynamic contrast. I'm liking the concept of the arrangement, Jorge, but there's a lack of refinement that leaves the mix sounding like average execution with good samples. No issues if this passes, but it could be more, IMO, and isn't quite there yet. NO (borderline/resubmit)
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Neither the current ReMixer name nor the ReMix name set the world on fire. - LT Contact Info ReMixer name: SakimotoFanboy Real name: Fredrik Häthén Email: fredrik.hathen@gmail.com Site: http://www.fredrikhathen.com User ID: 22119 Submission Info Game name: Vagrant Story Song name: Joshua Additional info: Composed by Hitoshi Sakimoto. The game is for the PSX. Personal comments: I wrote this piano arrangement to be performed by myself at a concert. The audience had no idea the original song came from a game, and I wanted to see their reaction. The piece was well received by everyone, and I got the idea that I ought to record it in a more professional manner. It has been polished, tweaked and edited a lot, and now I submit it to OCremix to see how it's received there. The reason why I chose this song is that I love Vagrant Story's soundtrack, and this wonderful little theme in particular. LT Edit (12/25): Source tune on YouTube: http://www.youtube.com/watch?v=2jfy5XFXAX0 ------------------------------------------------------------ Vagrant Story Original Soundtrack - (206) "Joshua" Structurally, pretty straightforward in the manner of the original. I think part of the "drawback" is that it's not necessarily the most unique piano arrangement since it doesn't take many liberties with the structure. Nonetheless, comparing the two, the performance dynamics were much more pronounced in this take, and the ambient section in the original that went on for 30 seconds (:46-1:17 of the source video) was scrapped entirely, with Fredrik opting for some original writing that pieced together seamlessly with the source. This certainly isn't poorly performed or arranged, I just think the arrangement could have been more interpretive. That said, this was performed live with excellent results, and what's there works for me. I'm willing to give it the go. Good luck with the rest of the vote, and I definitely hope we hear a lot more from you! YES
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If our previous submission was accepted, please add the name “Brent Mah” to the band members list. He is a recent addition to our group. I’ll be submitting tunes every three weeks so I hope you like them! There all live recordings and are usually with different people playing on each one. There is a “set version” of our group, but it plays together only when we’re in the same city. This members listed in the band members section are the instrumentalists that will be used for out debut CD. The performers on each track submitted will be listed in the write-up. Take care, Brendan McElroy The Runaway Five www.therunawayfive.com Contact Information: ReMixer name (band name): The Runaway Five Real Name (band members): Brendan McElroy, Brendan Swanson, Alex Goodman, Matt MacLean, Brent Mah, Spencer Cheyne Email Address: brendanmcelroy@therunawayfive.com Website: www.therunawayfive.com Userid: 25789 Submission Information: Game: Final Fantasy VI Song: Desicive Battle Remix Title: Magicite Mayhem Additional comments: Arranged by: Brendan McElroy (August 2008). Performed by: The Runaway Five: Brendan McElroy (Bass), Brendan Swanson (Piano), Spencer Cheyne (Drums) (excluding The Runaway Five members; Alex Goodman (Guitar), Matt Maclean (Trumpet), and Brent Mah (Saxophones)). Mixed and recorded live at The Beat Niq Jazz and Social Club (August 20th, 2008) by Spencer Cheyne at Crossover studios. Produced by Brendan McElroy. ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Decisive Battle" (ff6-124.spc) The track was 6:06 long, so that means I need more than 183 seconds' worth of source usage so that it's present more than 50% of the time. If you do comping and freestyling more than you use the theme, that's not enough of a tribute to the theme IMO. That said, here's where I heard the theme in play: :20-:42, :49-1:15, 4:20-4:42, 5:32-5:57. That's about 95 seconds, or about 25.96%. Basically "The Decisive Battle" is bookending all original material. Sorry guys, no dice. Source material usage has to be the dominant (for me, >50%) part of the arrangement; that's what the site's here for. Even if I'm missing something huge, and I'm open to other POVs, I don't think it's gonna bring up the source usage anywhere near dominant. Looking forward to your next sub though guys. I definitely enjoyed this one a lot, even though it falls outside our standards. Keep kicking ass! NO
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=18901 Contact Info: Remixer Name: Cyguration Real Name: William Usher E-mail address: Cyguration@vgcore.com Website: (None) User ID: 25762 Submission Info: Name of the remix: Edging Mirror Intro Name of game arranged: Mirror's Edge Name of song arranged: Intro song Link to the original: http://www.mirrorsedge.com/ Comments: It was such an amazing piece I thought I might remix my own version. --- William D. Usher Senior staff writer VG Core Network LT Edit (12/25): Here's the official video: ---------------------------------------------------------------- Still Alive - The Remixes - (01) "Still Alive (The Theme from Mirror's Edge)" Appreciated the thematic tie-in to the game with the running SFX. The production's been tweaked to not be as muddy, which was good, though there were still some other issues. The drums are still pretty bland and the sequencing/timing's too perfect, which didn't work for such a deliberate tempo. After the dropoff at :43, things were supposed to build to crescendo for 1:03. Instead, the energy level didn't pick up much, thanks to those drums. They were a really weak anchor for the piece, and though their presence meant to contribute to a high level of energy, I thought they hindered that. The sequenced piano harmonizing the melody at 1:04 still sounded too quantized and robotic sounding. Not feeling the positioning of the vocals chants at 2:02. They came in way way too loud & upfront and just sound stapled on top of the soundscape. Also, the whole thing could use some boosting of the higher frequencies, because the soundscape sounded too lo-fi. There was definitely some improvement in the overall presentation, William, but some stuff like the beefy drums really aren't clicking here, so you would need to reevaluate and refine some of the choices here. If you aren't already using the Works forum here for feedback, see what other feedback you can get on it. NO
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Anyone know Postal 2 well? If I understand it correctly, this uses melodic lines from the chanting as the base of the mix. Having heard the one chant mentioned in the letter though, that's clearly not the source - LT ReMixer Name - N-JekteD Real Name - Mick Gordon Email - mick.gordon@gameaudioaustralia.com Website - www.gameaudioaustralia.com UserID - 13064 Link to remix - Name of game arranged - Postal 2 Name of individual song - Music in Postal 2 works a little differently and most of the game is "silent" on the music front. However, many characters sing, for example, the anti-video game protesters that chant "games are bad, they make you sad". Therefore, I've decided to do something a little different and incorporate a bunch of these chants and one-liners into a single track. Just a warning - this remix does contain course language. Comments - After a bit of a hiatus, I've decided to upload a second remix! However, this time I've decided to do something a little different: Instead of choosing to remix a track or two from the game's soundtrack, I've decided to incorporate a bunch of different chants, reactions and sounds from the game into one big, angry track that hopefully sums up the chaos from Running With Scissors' 2002 PC game, "Postal 2". The remix starts with the Postal Dude trying to relax in his trailer by sitting back with a beer and listen to the radio. But then, his relaxation is disturbed once he hears the sound of distant Police sirens heading his way (:00 - :40). Now, the Postal Dude isn't someone who's going to give himself up easily, so he readies himself and enters into a battle with the Police which I've represented with a big, heavy, angry beat with lots of guitars and big percussion (:41 - 1:13). From here, we take a trip into the mind of the Postal Dude and this section represents his psychological torment, internal anger and disregard for the world around him. In this section, I've combined ominous western-inspired guitars with samples from the game and other dissonant sounds (1:13 - 2:36). After we peer into the demented head of the Postal Dude, a reprise of the original angry theme occurs where I've combined chants and other samples from the game to further demonstrate the violence and brutality of the Postal Dude (2:46 - 3:40). The track ends on a disturbing note with another sound design scene that best to be heard...and not described. But then all the puppies and bunnies come out and play merrily under the rainbow.
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OCR01789 - Tales of Destiny "Pretension"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
WHAT?!? -
And there you have it. We win '08!
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Was removed back when mix #1500 came out: http://www.ocremix.org/info/ReMix_Changelog#Pre-OCR01500_Removal_Process_.28Lockdown_2.29 OCR00023 - Metroid 'Brinstar Theme (Ben Lewis Mix)' * Reason: Mostly NSF rip + drums. You can pick it up at OC ReMoved: http://www.doulifee.com/Storage/OC_Removed/
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OCR01789 - Tales of Destiny "Pretension"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Anyone who has a first mix here is a "newcomer" or "n00b"; it doesn't mean they're new to music. In other words, shaddapz! -
ScrewAttack accepts Soulja Boy's challenge on Xbox Live.
Liontamer replied to Chris8282's topic in General Discussion
I'm liking that they played our game for the tiebreak! -
Remixer Name: Willrock07 Real Name: William Harby Email address: will.rock@hotmail.co.uk Userid number: 24181 Remix link: http://www.tindeck.com/audio/my/bzur/Tree-Surfin-Sonic-Fin There is an attachment if the link does not work for some reason. Game Arranged: Sonic The Hedgehog (game gear version Songs Arranged: Jungle Theme Name Of Submission: Tree Surfin' Sonic Source: http://www.youtube.com/watch?v=BbaRjvQOBWU Own Comments: The version of sonic the hedgehog I had when I was a kid was the game gear version, and it shames me to say that I forgot the music in the game 'cept green hill of course So I was surfing for this version of the game, and I found the jungle zone theme on youtube and remembered it. Anyway, it always seems to me that the source tune (maybe due to the limited sound capabilities) didn't seem to fit the level theme very well (all the themes in the GG version have a very kiddy feel and I know I am not the only one who thinks this). Basically, the idea behind this was not to stray from the source too much, but to try and be more true to the theme of the level (from my point of view) than the original if that makes sense I hope you enjoy this one - it was a fun tune to remix! On a final note, if this remix gets rejected, could you leave the link to my mix, as I feel it could be useful for people who wish to submit a mix themselves. ------------------------------------------------------------- http://www.smspower.org/music/vgm/Sonic_the_Hedgehog.zip - "Jungle Zone" Rather quaint piece. I thought the melodic writing needed to be more upfront, as it made the track seem a bit meandering. The groove was pretty sophisticated and varied, but didn't seem to have any major changeups to create bigger dynamic contrast, which would have benefited this, IMO. As is, it may sound strange to say it, but for all the subtle variation here, the end result came off a bit bland. This was a 2:28-long track, so I needed over 74 seconds of source usage for the win. Breakdown is as follows: :23-:39, :46-:54, :58-1:08, 1:33-1:42, 1:44-1:52, 1:54.5-1:56 - That's about 52.5 seconds or 35.5%. The original additions fit this one like a glove, and if you didn't compare with the source tune, one could easily gloss over it. But contrary to the sub letter, I thought you ended up getting away from the source too much by indulging too long with some of the comping-style writing in the middle. If there's something I've missed, I'm definitely open to hearing it, but as is this is too liberal. Refine it and send it on back. If the source usage was over 50%, I would have been down. NO (resubmit)
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ReMixer Names: Wiesty, audio fidelity, OA Real Names: Dylan Wiest, Jay Yaskin, Andrew Luers Email Addresses: dwiest@hotmail.com, Bass10854@hotmail.com, andrewluers@gmail.com User ID: 11643, 24748, 14963 Game Arranged: Final Fantasy IV Name of Song Arranged: Hey Cid! Comments: The concept for the remix started from the idea to change the name of the song to Goodbye Cid. I thought that the title would kind of maybe have a sad sound to it so i arranged the main part of the song with minor chords and solo guitars. From there I decided to add drums and a bass line. The whole "sad" sound to the mix was mainly diminished but what came out of it was a much tastier jam. For the second part of the song i really wanted to change things up and give it a whole new sound, kind of a "B" side idea. The fast acoustic strumming riffs inspired by various rock ballads and what not, but the melody was left open for a solo. I myself wanted a tastey guitar solo, so i called in Jay to do some work on the guitar. He wrote the guitar solo, recorded all the guitar & bass, and did some final mixdown work. He also brought up the idea to trade riffs on the solo, and we decided to make it into a guitar and organ solo. Towards the end of the mix Andrew was called in to record some acoustic guitar. Overall this was a really fun collaboration and alot of great ideas were generated to provide a really unique play on the source. *This is a track for the up and coming FFIV: Echoes of Betrayal, Light of Redemption album and, if accepted, must be kept private until album release. **The song was given a quick mastering in this version but will be fully mastered prior to project release. EDIT (4/2): Received a breakdown from Jay ---------------------------------------------------------- Easily my favorite source from FF4, and one that gave my non-musician self a ReMix idea a couple years ago. http://snesmusic.org/v2/download.php?spcNow=ff4 - "Hey, Cid!" (ff4-24.spc) Source usage I'm picking up on: :01-:09, :17-:23, 1:13.5-1:32, 1:55-2:00, 2:48-2:57, 3:04-3:31, 3:35-3:53, 4:05-4:09 Uh, yeah. 2:01-2:25 was original writing following the basic progression of the original, with 2:25-2:47 loosely going into the chorus before the more overt chorus showed up at 2:47. I'm definitely not counting any of that. This is put together well, no doubt about that, but this is still way too liberal from my view and goes too far off the path of the source. I'll reserve final judgement for a source breakdown from the artists, but "Hey, Cid!" is a very straightforward, 32-second-long theme, and I'm not hearing it enough here at all.
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ReMixer Name: Oni Email Address: parii-sama@hotmail.com Forum ID: 26108 Game Arranged: MegaMan X4; Playstation(PSX) Song Arranged: Stage Theme of Magma Dragoon Remix Link: I've also attached an MP3, in case of any problems with the link. About myself: I've been a guitarist for almost 5 years, and I've been learning how to play video game music for about 3 years now, so I definitely consider myself an amateur. I've done many covers of bands and of video game music, but not a lot of composing/arranging. I've done a few tracks that I arranged based on other songs, but only recently have I felt that I have the talent to submit a track to OCReMix. The reason for choosing this track, other than it being a favorite of mine, is simply because it falls right into the genre that I love to play the most, and also based on the fact that most MegaMan music just sounds awesome when done with guitars. Anyway, I appreciate any criticism that your panel has to give me in regards to the production of the track, as I've only recently begun to make more professional-sounding tracks, and I would really like to improve in any way that I can. Thanks for your time in reviewing my submission. -Oni ------------------------------------------ Capcom Music Generation Rockman X1~6 - (311) "Magmard Dragoon Stage" Decent cover, but it's not interpretive enough at all. The melody's just 1-for-1 with the original. The guitar performance on the lead was a bit stiff and could have been loosened up more. 1:53-2:11 had some soloing over the foundation of the original, but that was about it in terms of personalizing the performance. The arrangement needs more development and uniqueness. NO
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Zephyrum Guillaume SAUMANDE guillaume.saumande@wanadoo.fr Final Fantasy 8 Never Shirk Your Destiny Premonition, Rivals, Never Look Back, The Looser Nobuo UEMATSU Hello, Here it is my first remix on your website. There is a long time I discoverd the site of ocremix (a real goldmine !!), and I was eager to post my own arrangement. It’s an arrangement from several musics from ff8. I chose this game because it’s the first whose music had a real impact on me. Its OST is composed of a lot of masterpiece. When we listen these different musics, we see they have been thought for an orchestra. A CD with orchestral arrangement still exist (Fithos Lusec Wecos Vinosec) : the musics are sublime but I find this CD incomplete. A lot of other musics of this game would have merited to be present on this CD, in particular boss musics. So, I wanted at the beginning to make an arrangement of Premonition. The original music was sill wonderfull with its two memorable melodies, its magnificient introduction, its complex organisation (in only 2’30), an rich an powerfull harmony. I attempt to keep at maximum the orginal organisation in adding some orchestral effects : percussions, brass, picollo... At 2’30, there is a repetition of the first medody to arrive to the summit of this music. Just after (3’12), the sound is faint, the music mysterious. It’s the arrangement of Rivals, melody near of the first theme of Premonition, the witch’s melody. This piece is use to introduce the third arrangement : Never Look Back (3’40). Logical, when the battle go wrong, we had better to run ! For this piece, I tried to keep a maximum the power of the original : stressfull rythm, discordant chord, effects of crechendo with brass. Global organisation of the original piece have been nearly keept, with a rythm more present in the repetition. This part of the arrangement end by a note dreadfully sad wich introduce the final piece : The Looser. The poor running person have been recaptured, he can see his end coming. I cut the part prelude of the original piece to keep only the nostalgy of the strings. That's all for explainning, I hope you’ll enjoy this mix ! Zephyrum ------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - (214) "Premonition", (218) "Rivals", (112) "Never Look Back" & (111) "The Looser" The levels were too quiet, IMO, and the whole track sounded needlessly distant, though that wouldn't have put down an amazing arrangement. There was a missing piece here in terms of making the whole thing sound cohesive. The drumwork starting off so spartan didn't help. The sample quality was decent, but the was a huge lack of realism and finesse in the sequencing. It's a step above the PS1, but the standard isn't PS1 quality. Arrangement-wise, the structure felt too close. The opening felt like a straight up rip of "Premonition" with a minor sound upgrade, which already makes in an easy NO-go. The whole first half was a wash and wasn't unique at all in terms of the arrangement, then the take on "Never Look Back" was just as rip-ish. You need to reread the arrangement section of the Standards here and again and present a more interpretive arrangement next time.
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OCR01789 - Tales of Destiny "Pretension"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
"n00b", as in, this is his first OC ReMix. He's a n00b to being posted here. -
*Remix Title: *UNATCO (EJ's Midnight Mix) *Link to Remix: * Contact Details_ Remixer Name/Group:* Auteur Theory *Real Names: *Kev & Joel (Kev sending this email - but both to be credited) *Email: *auteurtheoryonline@googlemail.com *Website: *www.auteurtheoryonline.com *Specific Remix Page: * *Kev's User ID: *21437 _*Submission Info *_*Name of Game: *Deus Ex *Name of Individual Song: *Unatco HQ *Game info: *PC and PS2 release (named 'Deus Ex: The Conspiracy on PS2). Soundtrack composers Alexander Brandon, Michiel Van Den Bos and Reeves Gabrels. This track composed by Alexander Brandon. *Original Track: * *Notes on the mix: *This track is taken from our (Auteur Theory) album of Deus Ex remixes - 'The Long Night'. We consider this track one of our favourites, not only from our album but from the game. The lead synths lend themselves so well to house music, which made it great fun to work with. We tried to capture some of Brandon's mystery and atmosphere from the original, while adding our own chilled mark to it. -------------------------------------------------------------- Deus Ex: Game of the Year Edition Soundtrack - (04) "UNATCO" Aw man, the voice samples are so tacky and cheesy. They just sound slapped on top. Meanwhile the synth design here was pretty vanilla. I did like the stuff going on at 1:57 though, which was at least more interesting, but everything else sounded pretty straightforward and plain. The flimsy claps at 2:39 sounded out of place with the rest of the textures; more of a nitpick than anything else. As much as I like more downbeat, low-key pieces, the textures were pretty bland and there wasn't much energy to the piece. To make up for the tempo being the same throughout, you did add and drop various elements to create some dynamic contrast; I just didn't think it ended up particularly effective. At 4:17, I was hoping you guys didn't throw in a sound clip at the end, and was pleasantly surprised it didn't happen! Hopefully some other Js can speak more to what could improve the overall package, cuz I'm stuck picking out what didn't work in this case. There's some potential here, but there's not much of a hook. NO
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DJ eklöf Journey to silius level1 I was bored so I made the ultimate remix of this track ---------------------------------------------------------------- Gotta give that mix a name, bro. http://www.zophar.net/download_file/9041 - Track 3 The arrangement ideas are alright, but this was mixed way too hot. The chiptune section was particularly grating. You've got to tone down the volume/compression on this a bit. Aside from that, you had some melodic/rhythmic variations going on, but they weren't particularly interesting within this genre adaptation. What's in place there is OK, and not TOO cover-ish, but you can take the creativity and personalization further, IMO. NO
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Hey-a. I have a band called Cubehead, and we've covered a song from Rygar. Here's a linque: http://eatmycube.com/mp3/Catacombs.mp3 And, as requested, here's the info for the song: Remixer (in this case, the band): Cubehead Real name: George Coslop email: jorge@eatmycube.com website: EatMyCube.com game: Rygar (NES) song: Cavern of Sagila Live drums by Ian Kiesel Hope it makes the cut! -- CUBEHEAD 666 to the electro punk EatMyCube.com myspace.com/eatmycube -------------------------------------------------------------- http://www.zophar.net/download_file/9235 - Track 4 Definitely very enjoyable, and I'm feeling it, but keeping the standards in mind, this wasn't interpretive enough with the melody or countermelody and was too much of a cover rather than taking the source in many new directions. Opened with an NES style take of the melody before turning to the modern stuff at :21. The new supporting line that came in at :42 was a nice touch, but was brief. This handled things mostly the expansive route with the instrumentation being beefed up and fleshed out nicely, but by 1:23 you've basically heard everything. The production/mixing was on the rough side, but not in a bad way; it fit the style well. Interesting choice not using the melody much and sticking with the countermelody and rhythms of the original. If you're gonna go that route though, I'd suggest creating more variations of those ideas within the framework of the song to make the adaptation to rock stand out more uniquely. Altering some of the rhythms or notes from verse to verse are small ideas that would help make the presentation even more unique. We'll see what the others say; I though this was a badass cover that could afford to take some more liberties and variation with the material, so if you're interested in doing that, I think it'd be a great addition to the site. Cool stuff so far, and I hope we hear more from you guys! NO (resubmit)
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Hello, I would like to submit a Christmas remix of a song from the MMOG Ragnarok Online. Before I elaborate, here's the necessary information: My ReMixer name: Simn My real name: Simon Krajewski My email address: simn@uni-koblenz.de My website: http://www.simn.de Name of the game arranged: Ragnarok Online Name of the individual song arranged: Theme of Yuno Link to the original song: Link to my remix: I always thought the Yuno Theme had a great melody that would make a great trailer tune. Yet it also seemed to be pretty repetitive and I couldn't stand listening to it for too long. Thus I decided to play around with it for a while, but I couldn't really get any satisfying results. Later, in November last year, it occured that we at RoCards (a fansite for Ragnarok Online, see http://www.rocards.de) decided to create an advent calendar, and I immediately knew what I had to do. Soon after, the background music for this calendar was finished and this piece of music happens to be the one I'm submitting. I primarily focused on two things: evoking the feeling of Christmas as good as possible while still retaining some level of originality that would separate it from a standard Christmas song, since I'm fairly sick of these. From my point of view, I accomplished both. My choice of instruments was a wide variety of orchestral instruments (hence the title) in combination with drums and a bass. You can find anything from flutes and trumpets over violins and oboes to clarinettes and french horns. They unite in the end to deliver the final theme part, impressively wishing the audience a Merry Christmas. Which is also what I would like to finish this email with. Have a nice Christmas time! Thank you for your attention Simon Krajewski ------------------------------------------------------------ Just noting beforehand that we have a 192kbps bitrate ceiling, so a VBR of 197kbps is too high. Ragnarok Online - (70) "Theme of Juno" This is OK, but lacked some polish. The overall execution lacked presence, and I felt there was a fair amount of empty space; I would have compressed this a little. The textures in place right now sounded empty and weren't totally cohesive, but I'd need another J to explain that more thoroughly and suggest what could be done there. Also, a lot of the timing of the instruments sounded way too perfect/quantized to sound realistic, mostly the woodwind sequencing, but some other parts as well. The arrangement was pretty solid overall, so refining those other issues would help put this over the top. Keep working on it, Simon, this has potential! NO (resubmit)
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OCR01789 - Tales of Destiny "Pretension"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Feeling the groove bias! Solid work! -
http://vgmdb.net/album/11339 Definitely gotta give props for this soundtrack. It's very diverse and very pro. Lots of fun, I was pleasantly surprised. Nice work, Gene! Anyone on the fence like "what the hell is this?", you better go out of your way to grab this. Not that there was heavy hype, but it's definitely worth the DL, easily. LOL at SplinterOfChaos being a douche. If you have a stick up your ass about EA, don't be a dick about it to the composer of the game; that's completely misdirected.