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Liontamer

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Everything posted by Liontamer

  1. Worth checking how extensive the sampling is - LT Remixer name: Eshmasesh Real name: Chris Manning Email address: dj_feoz@hotmail.com Website: None User ID: 25199 Name of game: ICO Names of Individual Songs: Continue, Castle in the Mist, Coffin This is my first submission to OCremix! The main thing which inspired this song was listening to "Save Me" by SGX. After looking up the source tunes ("Continue" struck a chord with me), I found another part of the ICO soundtrack, Castle in the Mist, and thought "Wow, this guitar would be fun to sample!" So I sampled it, and after combining it with a lot of other alterior elements and a somewhat liberal interpretation of "Continue", I came up with this track.
  2. Nah, I'm not compelled to argue. If you feel the writeup was misleading, fair enough on those quotes, though to me the other quotes from both play up that this actually was not meant to be taken as a genre convention. The main thing I've been stressing is that the track not being trance and not being intended as trance doesn't inherently make it weak. It can't be a called a "subpar style adaptation" when that explicitly wasn't claimed to be the purpose. And to say "He seems to have brought the people of OCR exactly what they are looking for" implies we chose this at the expense of other valid stuff, which we haven't.
  3. Thems fighting words, Wu! Back 'em up!
  4. REMIXER NAME: Anticitizen E-MAIL ADDRESS: kliedel@verizon.net USER ID: 23671 NAME OF GAME ARRANGED: Final Fantasy X NAME OF INDIVIDUAL SONG ARRANGED: “Besaid” COMMENTS: This is my first remix, so I decided to tackle a tune that, in my opinion, shines with subtlety. The simple, carefree “Besaid” invited me in to the world of Spira and never let go, beating through my head for the rest of the game. Because of that musical addiction, I left the main melody intact and decided to add flourishes around it – mainly in some friendly guitar and pulsing synths. The tune bobs happily along until the midpoint, whereby it breaks down into a kind of stutter that (IMO) fits it well. Take a listen and let me know what you think. -------------------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FFX_psf2.rar - 118 "Besaid Island" The structure here is somewhat of an acquired taste, but once you see how it's laid out, the arrangement is pretty cool. Cool base with some interesting sound choices. The overall levels were too low, IMO, and the source tune tended to get downplayed too much because it was mixed so low (e.g. the melody at 1:04). The guitar distortion in the back at 1:40 didn't sound good at all. Good stuff with the glitchyness at 2:16 and the strings at 2:24 though. The subtle morphing and evolving of the track was clicking, IMO. I'd need to see this rebalanced to get this sounding its best, but, otherwise, I'm a believer. YES (conditional)
  5. Updated the first post. Whether or not I post an FTPed link in the actual thread, the sub will always be on the FTP, so check the folder to make sure.
  6. I'll nag 'em and see what's up. What's the hold up on more votes?
  7. Where was the Eternal Sonata mention? That was like passing on a layup. Good work again, Dan. The Lady and I enjoyed!
  8. Read up on our Terms of Use here: http://www.ocremix.org/info/Content_Policy It's nothing scary; it's basically saying to properly credit the ReMixes like you plan to do. Thanks for the pimp, Ion!
  9. Contact Info Your ReMixer name: Abadoss Your real name: Kenneth Edward Keyn Your email address: Abadoss@yahoo.com Your website: http://www.abadoss.net Your userid (number, not name) on our forums: 1901 ReMix Info Name of game(s) ReMixed: Equinox Name of individual song(s) ReMixed: Game Over / Atlenta Additional information: When Larry approached me about the Dirge for the Follin, I didn't really know anything about Tim Follin. I wasn't sure what I would ReMix, but I couldn't turn down an invitation from Larry. So, I downloaded the OSTs for as many as I could find and began looking through the various tracks. Two pieces stuck out immediately for me: "Game Over" and "Atlenta" from Equinox. The soundtrack from Equinox is rather unusual in that each track has so many soundscapes packed inside. I found a primarily flute-y/oboe-based theme in "Atlenta" that I liked enough to build the core of my ReMix off of. "Game Over" was short enough that it could be used in whole at the beginning and the end of the piece. It should be mentioned that the way that "Game Over" is represented at the beginning of the piece was actually accidental at first. Finale has a plugin - which comes with the program - that allows a composer to change the rhythm of a piece by intervals. I had initially written out the music in mostly whole and half notes, felt it was a little clunky in notation, and decided to cut it in half. What I wasn't expecting was that, while the rhythm was cut in half, the entrances remained in their old locations. This created a rather interesting effect that I built upon and used as a transition into the Atlenta section. Also, the spelling for "Atlenta" proved to be particularly problematic, as in the OST it's listed as "Atlena". Being rather dislexic, I had a tendancy to type it as "Altena". Up until this final version, I continued to use "Altena's End" as the title - which I still think sounds better. This piece is arranged for a woodwind quintet, harp, and strings. It was composed using Finale 2007 and Garritan Personal Orchestra.
  10. http://www.ocremix.org/torrents/
  11. After hitting DigiE with the conditional YES thread comments, Maurice (Nemesis) & Sanjay (Genesis) really went the extra mile in revising this, so many thanks to them! Here's a summary of what they revised and improved:
  12. I'mma kick Mike. He's at least implying some sort of McVaffe/Jade Gemini/QuasiKaotic/Phazeremix/multi-alt deal.
  13. Aw man, Mike, you are totally holding out on us!
  14. I've seen tons of OCR thefts on NG, but on this one, it doesn't look like it so far. Nothing seems to be ours, but I've only gone through 10 or so songs out of the 111 submissions from 2008. The guy could possibly be a good guitarist who's currently only average or at least on the better side of mediocre when it comes to sequenced stuff. You may want to check at VGMusic.com's forums as well, as many of the tracks sound like this person used pre-existing MIDIs as a base, but I haven't heard anything outright plagiarized from us. Will continue looking though.
  15. Selcuk, I should be able to help you, and I'm sure our users will as well. Will check out his profile and reply shortly. Thanks a lot for letting us know!
  16. Nah, I think he claimed he moved to Kansas (it was the mid-west), not Nevada. Says "Corn Crib" in his location now. But yeah, he's long gone. Gotta echo zirc though; Gray was definitely my best friend from this site, and I imagine to a lot of other people as well; he got along with nearly everyone.
  17. Hey guys. This is a remix I did of Norfair from Super Metroid. It's called Heat Vision. This remix was originally written for Super Metroid ~Reserve Tank VARIAtions~, a "get well soon" remix album written for bLiNd. Enjoy. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Norfair Ancient Ruins Area" (sm-26.spc) & "Theme of Super Metroid" (sm-16.spc) The arrangement is pretty good, but I'll be honest in that I was pretty underwhelmed with this. Some choices took a lot of steam out of an otherwise solid and swanky jazz mix. Unlike the smooth rim hits, the beats first used from :50-1:23 & 3:16-4:06 were too distant-sounding and flimsy, and undermined the track a lot IMO. There was a hollowness to them that made the soundscape seem empty. Loved the changeup at 2:09, especially seeing how Shariq tied it into "Theme of Super Metroid" at 2:26. The lead there was too piercing when it got loud though, which was another thing I would love to see tweaked. Otherwise, a very unique angle reworking the source in a jazz style that I didn't expect; nice. The arrangement also retread from 2:59-4:06 with some light vox padding things out as a new addition, but I thought it was otherwise too cut-and-paste and could have done something more to keep the ideas fresh. Obviously good stuff in place so far, and I'm not trying to diss Shariq, but I just don't feel it's on par with his usual goodness or above the bar. One could argue the repetition was OK given the interpretation involved, but I didn't feel the same; it just felt like a copy-pasta without much contrast compared the first iteration. If this passes, no problem, but I thought the sum total of the issues held it back too much. NO (refine/resubmit)
  18. Hi Guys.... I didn't quite understand fully, of the requirements for this e-mail, so i apolagise for any inconvenience. But heres my track. Game Re-Mixed - Sonic the Hedgehog 3 Level - Ice Cap Zone (5) Program used - FL Studio 8 XXL Edition Track Name - Ice Cap (Cj Lee Orchestral Trance Mix) Length - 5:24 BitRate - 128kbps Track Size - 4.95 MB (5,196,973 bytes) Remixer Name: Cj Lee Real Name: Gary Lee E-Mail: Gaz32111@hotmail.com Web-Site (HomePage) http://www.facebook.com/profile.php?id=509597767 http://www.reverbnation.com/cjlee I literally did search everywhere for my 'User Number', I looked in the forums, and pretty much everywhere else... But i couldnt find it. I don't know if you often get that problem, But my username itself is: cjlee Thanks for your time, and look forward to your feedback. Gary Lee --------------------------------------------------------------- http://project2612.org/download.php?id=61 - IceCap Zone 1 The lead at :27 was a bit too high-pitched and sounded slightly abrasive to me. Not a huge deal. Wish there had been more melodic interpretation there, since that melody was repeated a lot throughout the track (:54, 1:23, 2:06, 3:14, 3:55, 4:37), and never changed up once, either with the writing or effects. The groove at :54 was alright, and I like that you used some padding, but the textures were fairly basic/simplistic IMO. 2:34-3:01 focused on the gliding synth pad. The layered lead at 3:01 was too loud over everything else, muddying things too much and making the track sound lossy; lasted for a quite a while unfortunately. 4:23 finally (finally) phased out that lead to clean up the soundscape a bit and head towards the close. The arrangement was headed in the right direction, Gary. This definitely would have made it to the site in the old days 6 or 7 years ago, and that's not meant to be a backhanded compliment; the potential here was good. Flesh out the groove some more, refine the mixing, and think of ways to vary the usage of the main melody (the sound of it and/or the writing), and this would be a much more cohesive package. NO (resubmit)
  19. And who are you? The thread police?
  20. If you read Shael's post in the beginning of the thread, this mix did not break the urban theme. Shael said he realized through this mix that the concept of "urban" was even broader than he realized.
  21. The file: ReMixer name: ekikoo Name of game(s) arranged: TMNT 2 - The Arcade Game Name of individual song(s) arranged: -Burning Building -Freeway -Technodrome -Sewers (nes) -Boss music -Krang -Shredder Additional information about the game: Composer: Keizou Nakamura System: NES, Arcade Link to the original soundtrack: Own comments: First I decided to make guitar based versions from some of the songs heard in the NES game TMNT2. After hearing what the game sounds like on arcade platform I took some elements from there too. The only problem with these compositions is the short lenght and the endless looping, which gave me the idea to string them up into a medley-ish form. Recording and mixing was done with Cubase SX2, synths use free VST instruments like Synth1, Organized Trio and some General MIDI-based sounds. I recorded guitars with Boss GT-8's S/PDIF-connection. It's pretty hard to get state-of-the-art sounds with my gear, but I tried my best since I'm new to mixing. I'm pretty pleased with the playing, there are some crunchy grooves in there but the lead parts could have used more vibrato. ------------------------------------------------------------- I FTPed the arcade soundtrack versions of the sources, so check that out as well if you'd like. As mentioned in the sub letter, the version of the game being mixed is the NES version, and the Sewers theme is exclusive to the NES version. http://akumunsf.good-evil.net/T/Teenage%20Mutant%20Ninja%20Turtles%202%20-%20The%20Arcade%20Game.nsf - Tracks 109 (Burning Building) [:01-:52], 114 (Freeway) [:52-2:12], 117 (Technodrome) [2:12-3:01], 111 (Sewers) [3:01-3:43], 96 (Boss) [3:43-4:12], 99 (Krang) [4:12-4:50] & 97 (Shredder) [4:50-6:03], 106 [6:06-6:18] The performance was a little too loose, but that negative would have been offset by deeper textures. As is, the bassline, cymbals, and occasional countermelodies had no presence, so the lead sounded really lonely and made the overall treatment of the themes feel too stripped down, IMO. The drums alone didn't adequately flesh out the background, leaving the soundfield relatively sparse and empty. Pad it out with something. The drum writing had some decent fills, but generally was too plain and basic during the verses. Spice it up more and take it to another level. Arrangement-wise, some pretty straightforward rock adaptations pieced together with little-to-no transitions. The lack of cohesive transitions from source to source prevented this from having a great flow. Some areas seemed fine (:52, 3:43, 6:03), some changes were too jarring (2:12, 4:50), and some weren't terrible but weren't great (3:01, 4:12). Fun stuff, and performed fairly well, but didn't apply much interpretation or development to any of the themes beyond the genre adaptation. After "Freeway", 1:40-1:57 had some soloing over the top of the backing writing of that source, before going back into the chorus, but there weren't any other major moments like that. You can apply the criticisms here to this piece or future submissions, but for a medley like this to pass, the themes need to be interpreted more substantively, they need to be cohesively pieced together, the mixing needs to not marginalize your supporting instruments, and the soundscape needs to sound fuller. NO
  22. Attached is a submission of mine called Snowboardin' Sonic My ReMixer name is: Willrock07 My real name is William Harby The game arranged in my remix is: Sonic the hedgehog 3 The individual song arranged is: Ice Cap Zone Ok, I have done some research into production and arrangement and have been using the WIP forum to improve the quality of my remixes. This is the subsequent result. I hope you enjoy it. Thank you for your time. --------------------------------------------------------------- http://project2612.org/download.php?id=61 - IceCap Zone 1 The synth at :06 was on the generic side, but not a huge deal, as it was gone quickly. :12 brought in the opening part of the melody. The soundscape was murky, but fairly purposeful. While some of the higher-pitched stuff was pretty loud, the overall levels still felt pretty quiet. The source melody at :25 played it straightforward, but then moved into some original stuff from :38-:53 over the arranged backing writing. 1:04 had a good dropoff, followed by more soloing style writing from 1:17-1:30, then a quieter original section until 1:43, followed by more synth soloing style stuff until 2:22 finally went back to the source. 2:23 built up into another iteration of the theme at 2:35 that was a bit more personalized, but basically the same ideas as before for altering the melody and leading back into the original writing on top of the source bassline at 2:47. Got more original writing over the source bassline from 3:01-3:27. I would have made the bassline a little louder so it played a more integral role, but no big deal. Nice ending at 3:27 with some interesting effects. The overall dynamics were alright, though running with basically 2 drum patterns made the track feel too similar throughout, and the arrangement dragged some despite being only 3 1/2 minutes. I also think you need to use the IceCap theme more prominently here. The original sections were cool and pieced together well with the IceCap melody, but you focused too much on original stuff over the bassline rhythm from the source, and not enough on creatively arranging the core ideas from the IceCap theme. The parts that used the IceCap melody itself weren't hugely interpretive and were exceptionally brief compared to everything else in the song. Nonetheless, I thought the overall energy and mood managed to be good. Good base so far. You've already come a pretty good ways. This wasn't borderline-level close to passing, IMO, but as long as you keep working towards improvement, you have the potential to be a consistent contributor based on this. Keep working on it if you'd like to take another stab at it, William. NO (resubmit)
  23. Remixer Name: The Vagrance Real Name: Samuel Day E-mail: Samuel.Day@gmail.com Website: www.myspace.com/flimusicparty UserID: 15461 Name of Game: Chrono Trigger (I know...I know....) Name of Song: Corridor of Time. Comments: I've always wanted to do a DnB remix of this song, and this is not my first attempt as there has been at least 4 other start-ups that totally sucked. I really felt going a liquid/atmospheric route would be best simply because that means I don't have to devote half my time to the bassline. Plus it gives me an excuse to use the hotpants loop which is about as close to pixie dust a drum loop can get. I could explain some of my choices made in the song, but I've always been told that if I have to explain a part of the song for others to like it, then I didn't do my job. If this doesn't pass the panel though, give me a chance to explain some parts of the song out to you guys -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Corridors of Time" (ct-304.spc) Interesting intro. Time warp, indeed. Things picked up at :22. Not sure where the original writing added in from :43-1:01 was going. Apparently nowhere. 1:17 briefly alluded to the main melody. I wasn't sure about the weird synth brought in at 1:28, but it definitely contributed to the eerie nature of the track. The writing underneath the chorus from 2:12-2:23 didn't seem to be in the right key with the Time Circuits melody; maybe that's just me. The cymbal shots at 2:50 & 4:41 decayed too quickly, IMO. The overall mixing was a little muddy, but things were aight. 3:01 featured some spoken word sampling Phil Borges. There was a seemingly unintentional skip/pop in the vocals at 3:23 (can you fix that?), but otherwise a cool addition. Wouldn't have minded them a little less buried in spots, but the stylistic choice was perfectly fine. I could make out the major majority of what was said without having Borges' speech in front of me. Probably the only major thing that got to me and made the mix drag was the DNB beatwork feeling too repetitive, which ended up being a dealbreaker. There were some dropoffs of the beatwork, so there were some more pronounced instances of dynamic contrast. But oftentimes, I felt like that drumloop was getting killed out there. You were leaning on that loop too hard and it made the energy level and creativity of the beefier sections seem too static to me, as it actually ended up compressing (so to speak) the dynamic range of the foreground writing. If you really like that breakbeat pattern that much, perhaps use 1 or 2 different effects on it within the course of the track (e.g. :10-:21) or come up with some slightly different rhythms. I could see this getting some YESs, and I otherwise liked the overall arrangement, so I almost went that way, but I'd like to see something done with the beatwork to not let this one inadvertently drag out. Great potential here. If this isn't the one, just keep at it, because you're going in the right direction, bro. NO (refine/resubmit)
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