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Everything posted by Liontamer
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why don't we have them add your mom while we're at it
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OCR00957 - Final Fantasy VI "Dancing Madly (Second Form)"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Dunno why I never posted here, but this was a favorite of mine from the first time I gave it a listen. Really creative stuff for back in the day that holds up pretty well. Given some of the synths being kind of vanilla, the production techniques here really gave the piece a unique feel and character. Surprising this doesn't get more attention, especially since it's from FF6. -
That could be very cool, just not something that could be done quickly. Maybe around OCR02000 if they idea takes off. Nowadays, I've seen OSes & programs smart enough to understand that filenames with Final_Fantasy_9 come before Final_Fantasy_10, so I think it's OK, but I'll keep an eye on that. As far as the actual tags, don't worry Mattias, Roman numerals where appropriate.
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What about doing the full ID #, like "OCR00952"? Easier to tie to OCR if someone Googled the ID string
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Definitely NOT changing the album tag. That's how people find the site. If you want to sort by game, the filenames and titles allow that already. Already done. This is me we're talking about. Dave uses Helium to tag the mixes and I know he adds the OCR mix # in every mix somewhere. That said, I dunno where that is in ID3v2 tags or how to easily see that stuff. We could do that in the Track # tags instead.
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Awesome. This is definitely helpful! Is there anything else mission critical that you guys feel OCR tags lack?
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Custom art per game could be cool, but too much worky! I lazy. So when you extract the art from pro iTunes releases, is it also 300x300, or is it larger and just scaled down for the flipbook view?
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True. I'll bother DCT. (EDIT: Done!) I could use another sweep of stuff if anyone's willing to look.
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Thanks, man. Good catch on lyrics! Just double check on the art sizes you're seeing. I'm sure the display size in programs is smaller than 300x300, but if there's any program that shows off something larger, I'd rather we didn't have art that was too small and might look pixelated.
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I believe the Album artist/band field I mentioned takes care of that.
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We're in the home stretch of this project and a re-release of the single mix torrents. ---------------------------------------------------- IN PROGRESS: Lyrics unavailable for some ReMixes (HELP US OUT HERE) Higher bitrate encodings (but NO CHANGES OR REVISIONS) New bitrate/encoding requirement at either 192kbps or VBR1 (ReMixers, post your high quality WAV, FLAC or 192kbps or VBR1 MP3 encodings here OR host them and send links to larryoji@ocremix.org) THINGS WE ARE NOT CHANGING: ReMixer name(s) as Artist "http://ocremix.org" as Album Title "Game" as Genre Official album art design DONE: MP3 validation (e.g. MPEG frame consistency, length of stored VBR header) for player compatibility Added missing VBR headers Removed all non-standard ID3v2.3 tags and all non-ID3v2.3 tags (e.g. ID3v1, APE) Standardized filenames and ID3v2.3 tags (e.g. proper game titles, correct capitalization/spacing of mix titles, single quotes around mix title) Quality control & corrections of all existing fields (e.g. ReMixer name changes, missing/corrected composers/platforms/years) Added Track # (ReMix ID #), Publisher (OverClocked ReMix), Album Artist (OverClocked ReMix) and Album Artist URL ("http://ocremix.org") fields Added Compilation flag for grouping of single mixes as one album Added game to Grouping/Content Group field for sorting by game title Added ReMix titles (w/o game name prefix & 'OC ReMix' suffix) to Subtitle field Standardized URL field (OCR Artist profile URL) Added artist submission and website comments to Comments field (when available) Embedded confirmed lyrics in Comments and Unsynced Lyrics fields Removed extra silence from tracks
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OCR01404 - Secret of Mana "Dragon Song"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
The game's >15 years old. Where were you at for all that time? Chris Tilton wins for best reply: http://twitter.com/christilton/status/1102764921 -
Hahaha! I gotta see that. Anyone got a scan? For the record, I'm not phased by it. Our work was excellente. The major majority of reviews being great, a couple having small complaints, and 2 guys treating the soundtrack like a fart in church? We can handle it. I suppose we just need to work harder to win over the last few people. If anyone writes a letter, don't be a douche.
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Spamtron - Never Say Die; New Album Out Now!
Liontamer replied to Spamtron's topic in Post Your Original Music!
Here you go, bro! http://vgmdb.net/album/11594 Need some more info on it (like the specific release date, which ones are VGM remixes and of what), when you have a chance! -
Nope, no point.
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Remixer/Forum name: Tyrannosorceror (formerly Mark_Li; I submitted a few mixes AGES ago when I was just learning. Tetris War Anthem and Eternity Ascending Gagazet Real name: Alex Lavigne Email: ale0xxx1@gmail.com Website: www.myspace.com/tyrannosorceror Game arranged: Metal Gear (msx/nes) Song arranged: Track 2 (whatever its called; I couldn't find a name anywhere ) This mix is my attempt to make a dance-able Metal Gear mix using what are (IMO) the best bits from the theme I chose. I am HEAVILY inspired by Justice, Kavinsky, The Presets, Midnight Juggernauts, Digitalism, Chromeo...basically all the indie electro stuff. I don't know if the influence comes through, since I'm nowhere near as talented as anybody on that list, but I'm still learning and I'm pretty happy with the track. I crave feedback. Thanks --------------------------------------------------------- I remember Tetris 'War Anthem'; that was promising. http://www.zophar.net/download_file/9121 - Track 2 Obviously, I liked the SFX in the intro. Music came off sounding empty despite everything going on, confirmed once the melody kicked in at :21. The texture here didn't fill the space well. I also thought the treble on the cymbals was a bit much; kind of surprising given that the rest sounded like it lacked highs. I liked the concept behind the arrangement, this just needs cleaner production and an additional element or two to properly pad out the background & fill this out. Something more interpretive with the melody at 2:05 would have been good, because it was a cut-and-paste of :22's section and dragged on. 2:34 switched over to an original section before playing with it around 3:00 and going into the chorus. Though the backing instrumentation was different, the chorus at 3:04 felt too similar to 1:21's section. Modifying the lead sound or rhythms there would have brought some life to it. The synth design was a bit vanilla, and I also felt that there wasn't enough dynamic contrast. There's a good base here, but the structure and execution needs some further refinement. NO
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It hasn't. It fact, I told djp on Google Talk sometime and he didn't do anything, so let's kick his ass. But yeah, this issue extends to several games in the Castlevania series, not just Adventure.
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GUYS! OCR IS INCORRECT!! (or: NeoGAF stupidity)
Liontamer replied to Nekofrog's topic in General Discussion
I'd be surprised to hear something like that from me too. Too bad that's not even close to what I said. I like covers, I played covers on my radio show all the time, I've got nothing against covers. Covers are a friend of mine. We pass conservative enough stuff often enough. I didn't say the bar here should only allow extremely liberal interpretation. Even we don't accept most extremely liberal interpretation. What I AM saying is that just because a lot of people can't pick up on how a source tune relates to a ReMix doesn't mean we at OCR should actively discourage liberal interpretation that judges can recognize. The judges are collectively better at recognizing connections than casual listeners. That's why we're the ones selecting what makes it, and that's why "Joe Schmoe recognizing the source in there" is not part of our criteria. A perfect example is Mythril Nazgul's Final Fantasy X-2 'Chauffage au Gaz': http://www.ocremix.org/remix/OCR01342/ It took a breakdown from Myth for us to fully recognize all the connections, and they were very substantive despite not being obvious. By the short-sighted opinion of some of you guys, WE WOULD NOT POST IT. Y'all mean well, but that should not be how it works. We're always going to be selective (not stuck-up) based on originality, creativity and interpretation. But when I say that a cutoff of "most people recognize the original" is bad, it's because we want to be inclusive of creative arrangements, not exclusive. And that involves analyzing and passing many arrangements that don't appeal to the lowest common denominator. -
Remixer:HoboKa Game: Chrono Trigger original: Factory Remix name: Convey Thy Groove Link: Description: Well, I decided to grow up and stop crying about the standard. Sorry about the untoward attitude from before. Although i do wish that you guys would explain more thoroughly why the last two were instantly rejected...as they are technically better than my other remixes insofar. Even if that was just to spite me because of my attitude, I'd like to know. Anyways, this remix is a jazzy/funky re-take of the factory theme. I paid more attention to melody, particularly in the second half of the song, and I emphasized on the rhythm as well - instead of just the usual long, ambient sounds of my older works. Hopefully not too conservative too. Moreover, this track's definitely not as chaotic as the last, and I believe that the direction is more agreeable. Hope you guys enjoy it ----------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Remains of the Factory" (ct-210.spc) The soundscape lacked in the high-end too much; everything sounded distant and muddy. You've gotta bring a little more volume and sheen to the sound. The timing of the bassline and (I guess) layered brass & strings at 1:52 was way too rigid and lacked realism. On the arrangement side, the mood/sound was somewhat different than the source, but there wasn't much difference in the structure. Not bad here, as the arrangement approach of adding original material on top of the source as the foundation was valid. But I wouldn't have minded seeing more interpretation of the actual source tune rather beyond the straightforward backing groove here. All of the original writing on top of the bassline of the source wasn't awful, but it wasn't melodious. That's still your biggest drawback; you really aren't writing cohesive original stuff. Hit some free ear training websites and just spend more time on understanding the building blocks. Keep at it though. NO
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Sweeeeeeet! Really impressive album art by Lexxy too. I thought the vocals for "Minutes to Seconds" sounded off, but otherwise I'm loving every track. Personal favorites: "Burn Out", "Flash", "Geat Down", "Heatseeker", "Blood Inside" (loved the belltone style lead, and the piano later on was an awesome touch)! Definitely some strong shit here. I just updated the VGMdb entry for it: http://vgmdb.net/album/10507 I also Twittered about it, before I read the liner notes, then Twittered about THAT!
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ReMixer: Hollidayrain Name: Sreyas Krishnan E-mail: sreyaskr@msn.com Website: www.soundclick.com/hollidayrain ReMix title: "Breakout" ( <---Mp3 can be downloaded from this location) Game: Kirby's Block Ball Song: Level 1 Theme () Platform: Gameboy First of all, I have to say that Kirby's Block Ball was such an unbelievably addicting game. I remember playing this for hours on end about seven or so years ago (good times...). Not to mention, the soundtrack was just as addicting as the game! The game, on the whole, was like Breakout on steroids. That leads me to the remix. One day, I incidentally found myself humming the tune to the level one theme. Then it hit me, why not do something with it? So I decided to re-write the whole thing in a minor key to see what it would sound like; and sure enough, it sounded pretty good. After this, I just went ahead and did my club trance thang, as it were, and after quite a bit of work, I finished it up. The title Breakout seemed appropriate both because of the game and the way I felt after listening to this track for the first time (like going for a 10 mile run hahaha). Thanks in advance for any feedback you all can give me! -H.R Oh, and btw, I had to pull the plug on that Wario Land 3 project. At the time I was making it, I only had the demo version of FL Studio, so I couldn't save the project file :\. Maybe someday I'll get back at that one.... --------------------------------------------------------- http://snesmusic.org/hoot/kingshriek/KirbysBlockBall_v2.7z - Track 5 You should try developing backing instrumentation that's a little more substantive than that basic clap groove at :30; it's bread-and-butter dance/trance stuff, but it didn't fill out the track well at all. Decent stuff at :43 adapting the source well for the genre, but as far as the melodic interpretation, that was basically it for the long haul. It's not inherently bad to just arrange a limited section of the source, but I think you've gotta take it in one or two more directions to provide some more arrangement substance. There were some dropoffs and buildups, but the fullest sections (e.g. :43, 4:04) were only barely above 2nd gear when they needed to be in 3rd, IMO. You've got to give the track some more dynamic energy. The potential's there for something strong, but it hasn't been realized yet. Keep working on it, Sreyas, this was a good start! NO (resubmit)
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ReMixer name: Hanibalicious E-mail address: Hanibalicious@gmail.com Name of game(s) arranged: Marble Madness (NES) Name of individual song(s) arranged: Practice race: Level 1 Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Marble madness race 1 is one of the most minimalistic pieces of video game composition ever, so i just wanted to have fun with it, playing around with everything from big, strong violin crescendos to a didgeridoo baseline. ------------------------------------------------------- http://www.zophar.net/download_file/9107 - Track 1 Not really a developed enough idea. Once you heard the didgeridoo and string combination at :16, it got beat into the ground by the end of the track. The flimsy drum kit introduced at :37 wasn't particularly interesting and didn't mesh with the other instrumentation. The performance on the lead string at 2:07 was too rough and exposed. Decent concept and a fun theme, but you've gotta flesh this one out and develop the ideas into a longer, more varied arrangement. NO
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Hi guys, This is Ben Prunty, aka Jupiterman. My submission is a rearrangement of the song End of Time from Chrono Trigger called Gaspar's Burden. Just for clarity, here's all the necessarry info: Real name: Ben Prunty Remixer name: Jupiterman Website: http://jupiterman.net/ User ID: 8671 Game: Chrono Trigger Composer: Yasonuri Mitsuda Song Arranged: End of Time The file can be found here: Chrono Trigger is one of many games out there that features a mix of high technology and mysticism. I think that, especially in Japanese games, this kind of imagery and setting are used so much, and so casually, that players eventually tend to take it for granted. I wanted to use this song to point out the inherent weirdness of the idea of technology and magic coming together in ways that may be jarring and challenging, but also beautiful overall. Don't forget how bizarre is is to have swords and guns being used in tandem and magic-imbued automations trundling about. I hope this remix can strengthen one's appreciation for that concept, in it's own way. Thanks guys. -Ben http://jupiterman.net/ http://makeshiftmusician.com/ --------------------------------------------------------------- Good interview with Star Salzman, BTW. Some of the pacing and sound choices here reminded me of his stuff. http://snesmusic.org/v2/download.php?spcNow=ct - "The Brink of Time" (ct-213.spc) The piano sequencing needed some work. The timing was OK, but still sounded robotic. Once things picked up at 1:25, and you moved away from the piano to a synth that didn't need to sound organic, the rigid timing was a moot point. The backing strings at 2:23 also stuck out as mechanical-sounding given the perfect timing. 2:23 also could have done something to create more of a dynamic curve compared to the previous section. Add realism to the more organic-minded sound choices and work on the dynamics for the last section and this could be a contender. NO (resubmit)
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12.9MB... just a liiiittle over the filesize limit - LT Original Decision: http://www.ocremix.org/forums/showthread.php?t=18439 Remixer Name: Sweendrix Real Name: John Sweeney Email: Sweendrix@yahoo.com Website: Youtube.com/sweendrix Game Arranged: Halo (Main Theme) Name of Song: Dawn of a New Age Song Link: Inspiration for the song comes from the incredible music and talent of composer Marty O'donnell, as well as my own ideas for what a single player Halo Campaign should be like. --------------------------------------------------------------- For the record, 6.00MB is the filesize limit for the site. Try not to double it next time. HALO Original Soundtrack - (26) "Halo" Definitely a substantial improvement, and much more sophisticated in performance and execution. The VERY extended intro was very solid. Once things picked up at 2:35, I thought the that percussion and vocal loop was out of place, moreso than the last time around. The timing of it was an awkward fit and it should have been dropped out entirely. I would have only used it at 3:32's and/or 5:02's section if you had to have it in there, but it still didn't fit during 3:32's section. Good dropoff at 4:12, followed by a more low-key rebuilding for the finish. Something about the stereo separation felt off listening to this on headphones, like a lot of elements were panned hard to one side, which didn't sound right. I'd appreciate a second opinion for a sanity check. If the no one has any corroborating complaints about the panning/balance, then I'd say drop that out of place percussion/vocal loop for the win. As is, it's like hammering a square peg into a round hole. Fix that and tweak some of the panning for the win, otherwise it's a NO, IMO. YES (conditional)