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Liontamer

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Everything posted by Liontamer

  1. Here's some quick fun with Tony Twist: http://en.wikipedia.org/wiki/Tony_Twist
  2. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18749 ALBUM PROJECT: Final Fantasy 4 'Echoes of Betrayal, Light of Redemption' Never thought I'd ever see my 4GB RAM at 96%, but today was a first. I layered in more instruments to play more source as the piece progresses. It actually was there most of the song, but slowly got covered up. I was already on the fence with the voice, and decided to try another direction than continue experimenting with elements that really aren't my style. I admit I jumped the gun submitting this. Kinda had a feeling I'd get rejected after I submitted the first time cuz once my ear fatigue subsided I really started to hear lots of problems, so I had time to come up with new ideas. I'll just let the new changes speak for themselves. Crossing my fingers now cuz at 97% I think my computer explodes or something. James George jamesbgeorge@gmail.com #3557 --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "The Lunarians" (ff4-41.spc) I didn't give you credit for the source usage provided by the opening piano chord, since that's definitely right from the source. That's enough to push it over 50% source usage, so that's cool. The strings post-3:00 still sounded a bit fake/exposed, and I didn't think the drums fit quite right. The brass also had some brief but awkward dissonance in there. In any case, I'm OK with the overall package, even if the last minute could afford to be tweaked. YES (borderline)
  3. Remixer name: T.O.P Game: Zelda 3 Song: Zelda 3 Credits ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=loz3 - "Credits" (loz3-31.spc) Don't have too much to say. I could see how this could be viewed of as conservative, but while retaining the basic structure of the source, I thought this did a solid job weaving new original part-writing with personalized embellishments of the source. The last hanging note was just...there, but otherwise, I thought this got the job done well. YES
  4. Hi oc team! I made a remix of the very famous track of "mute city" - (F-Zero) * Iamjot (remixer name) * Juergen Brunner ( real name) * contact@ilikescifi.com ( email address) * www.ilikescifi.com * Your userid - i´m sorry, i just didnt find it anywhere, please help me in this special case Submission Information * F Zero * "Old dying town" (original name: mute city) * Mute City has one of the most impressive simple but perfect guitar licks in the game-music history. Thats exactly why i decided to make a rock remix of this fantastic title. I used a muted-damped guitar with an old fuzz pedal of my dad and tried to set the drums as "authentic" as possible with battery. The lyrics tell the two different storys, happening beside 2 different streets (so it´s still all about racing). I tried to sing the words as hard and edgy as possible. best wishes and go on guys!!! Jurgen ----------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=fz - "Mute City" (fz-09.spc) The lyrics are buried in the music, so bring 'em out more. The buildup to 1:08 ended up pretty anticlimactic. 1:40, as well, the new snare pattern there had no energy. 1:51 moved over into the source melody, but there was little dynamic contrast compared to the previous sections. This slowly built up to maybe 2nd gear, if that, when the structure seemed intended to build all the way up to 3rd. If you can tweak the production, perhaps develop the arrangement for another minute with some more ideas, and make the dynamics more pronounced, you'd have a stronger piece. Good start so far; it has some potential. NO
  5. Red Rum - "Synthesis" Link: Contact Information * Your ReMixer name: Red Rum * Your real name: Greg Costa * Your email address: red.rum@live.com * Your website: http://www51.sitesled.com/ * Your userid on our forums, found by viewing your forum profile: 15997 Submission Information * Name of game(s) arranged: Streets of Rage * Name of individual song(s) arranged: The Last Soul * Your own comments about the mix, for example the inspiration behind it, how it was made, etc.: Well, this remix actually I never thought was going to be good at all. In fact I thought it was just going to be another project that I would just throw in the trash heap, but I guess not. When I first submitted a remix on here, I heard that the judges liked the remix, but it was more of the less a cover more than an arrangement. So I decided to remix The Last Soul and only this time, create new parts that I composed myself and create a new sound that isn't close to the source. I originally called this track "The Last Chance," but I felt as though it was too close to the original source's title, so I decided to call it "Synthesis." Synthesis is a process which combines together two or more pre-existing elements resulting in the formation of something new. That is exactly what I tried to do here on this piece. My inspiration behind this, well... I was listening to the Bare Knuckle OST CD from Japan and I heard Yuzo Koshiro's arranged version of this track and then I thought to myself, "That's how you make an arrangement." I also have to thank a remixer named "Jredd" as well for explaining and going into detail about an arrangement. Basically he told me that you mix your own music into someone else's piece. So I started from the top, composing my own music into someone's else piece. At first I must admit, I felt awkward and then I just kept going with it and then it just led to this. So I submitted a WIP on the forums for people to listen to and write reviews, etc. http://www.ocremix.org/forums/showthread.php?t=19047 Eventually, I started getting some feedback and then I read carefully and figured that I would do what the reviews say and try them out and see what works and what didn't. I kept releasing different versions to see what others thought and then I decided to finish it up and clean it up so the production was very clear and the arrangement was original. I also tried to create a breakbeat in the track at 1:48-2:06. Pretty epic and I believe it worked well. I've been also trying to get one of my works on OCRemix for a very long time because I felt as though that if I tried to reach that goal, it would just make me better in the long run. I think this remix actually shows it... Anyways, thank you and enjoy the piece. ------------------------------------------------------------- Love this source. Of course. http://project2612.org/download.php?id=53 - "The Last Soul" Opening up, the synth design already sounded pretty underwhelming. Things picked up at :18, but the textures felt simplistic and never quite cohesive. The percussion was the strongest area, IMO, and had some presence. The timing of the melody's sequencing felt too rigid until the chorus. The soundscape could have been cleaned up a bit as well, but it was OK. I'm cool with changeups, and the breakbeats at 1:48 were a decent concept, but didn't seem to fit with the rest of the piece, probably exacerbated by the poorly-written dropoff at 2:06. The claps at 2:06 were way too exposed and the texture until 2:24 was empty. 2:41 moved back to the source melody with some new stuff quietly sprinkled into the background. Again, the sequencing was a bit too quantized-sounding. I thought this was half-decent, Greg, but a ways off. Basically the first and last sections worked a bit better, both in terms of the production and interpreting the source, but there was a lack of finesse and cohesion with everything. Gotta leave it up to the others to elaborate on beyond that. NO (resubmit)
  6. You da best, mayne. You deed it!
  7. To clarify, we don't encourage name changes, but as long as I'm here, I'll generally push for what the artist wants as long as they're absolutely sure. Then it's a matter to nagging djp to move forward with the change, but I'm here to help.
  8. Currently no days, that's all there is to it. We need to get back in gear.
  9. Always gotta bust out the stopwatch for Kunal. Throw us a softball some time! - LT Not sure if this will pass, but I'm willing to give it a shot. It's a remix of "Dance of Pales" for the Bad Dudes and Friends release: http://oneupstudios.com/ep_06.php -k LT Edit (1/22): Source video: http://www.youtube.com/watch?v=u3zIJ5wgaA8 ------------------------------------------------------------------ Akumajo Dracula X ~Nocturne in the Moonlight~ Original Game Soundtrack - (21) "Waltz of the Pearls" Obviously, the execution is excellent and the original writing ideas fit like a glove with the source arrangement. Still, this went into pretty liberal territory outside of the sections explicitly using the melody. Stopwatch time. The song's 4:39.5 long, so this needed more than 139.75 seconds of source usage (>50%) for me to pass it. Again, I'm liking the way everything's woven together, but I'm looking for some assurance that the A-to-B connections are legit and dominant. Here's what I got so far: :55-1:08, 1:12-1:26, 1:31-1:43, 2:06-2:23, 2:24-2:28, 2:41-2:42, 3:17-3:24, 3:26.5-3:33, 3:35-3:39, 4:31-4:38 You could also argue for the strings derived from 3-note pattern at :25-:27/:43-:45 in the original - :18-:37, 1:49-2:05, 4:11-4:26 Beyond that, it gets dicier, at least as far as I can tell. Gonna need more info from Kunal and/or you others as far as direct A-to-B connections. As long as that's there, I'm obviously cool with this, but I'm not down with YESs "because it sounds good." EDIT (1/8): I stopwatch to be fair. You other Js can count silence all you want, but I don't count omission. Listening once again, I'm a little more OK with the liberal string pattern. But what actually and finally put this over the top for me was the additional simplified usage of Castlevania 1's "Vampire Killer" theme used regularly from the beginning, which no one else picked out. Kunal, this mix wears some liberal clothes for significant portions, but it wears them well. You mentioned to me at MAGFest that you were wary of submitting more stuff to OCR because of some NOs you got for going too liberal with the source material. But your musical skill always shines through, so I'd say go ahead and submit without fear. If something's self-admittedly too liberal, like your Silent Hill tribute track from "Zombies Ate My Neighbors", then so be it, but definitely keep an open mind to sending your material in and seeing how it fares. YES (borderline)
  10. It's missing from OC ReMoved too, that's a surprise.
  11. No problems at all watching it. The interview was a good read!
  12. Nothing to see here.
  13. You got a nice mention on Nerve.com as well. Amber's diggin' it! http://nerve.com/CS/blogs/61fps/archive/2009/01/19/what-s-in-my-mp3-player-super-metroid-jade-catacombs.aspx
  14. I'd definitely follow the advice of the others in terms of having someone overturn that bullshit bill. With whomever you talk at the hospital's business office, you definitely want to stress that you received absolutely no services. I do have another option you may be interested in, but I'd only explore it if all other options are exhausted, because I believe going forward with an application for charity process means you'd implicitly acknowledge that you were justifiably charged, which you don't want to do. Anyway, most (non-profit) hospitals have an application for charity process, particularly for the uninsured. If said application was approved, the hospital would elect to write off some, most or all of the charges. As far as initiating the process, don't worry if you've received the bill a while ago or recently; don't worry if the bill has gone to collections; just call the hospital and get started with the process. You would need to call the hospital's billing department to ask whether they have the application for charity process and take down the info they give. All in all, you'd need your hospital account #, which should be on the bill, the proper address to mail your application to, as well as the fax # and name of the person in the billing department who handles charity applications. IIRC, they'll send you a paper application where you fill out the required info. You'd also need to provide a few things in a supplemental letter stating your situation, including your name, account # with the hospital, Social Security #, the nature of the charges (and, in your case, that you're disputing them since you received no services), your current/recent employment status, your last year's income (add up your W2s), and your projected income for this year. If you don't have exact figures for your previous year's income handy, provide a guesstimate and note that you're comfortable with them looking into it further in case your dollar figures are off. You'd then fax that letter to the appropriate fax #, also writing ATTN: WHOMEVER on the letter as well. Then you'd periodically call in and check on the status of the application. Usually, they'll decide in at most 2 weeks on what they'll do. If you're approved, you'll either get a new bill mailed to you, or they'll wipe the slate clean.
  15. So where the hell are our ReMixers at? You guys gonna enter? This is co-sponsored by Capcom.
  16. I know about it (http://vgmdb.net/album/927), so we'll get to fixing it in a bit: Thanks for pointing it out. There's other stuff we need to fix as well.
  17. AnSo only works on good games. And if things don't work out for you & Jill, you can always get back in the hunt with The Perfect Match! (Better end this post now, before Jill kills me...)
  18. Amber of Nerve.com was feeling this one: http://nerve.com/CS/blogs/61fps/archive/2009/01/12/what-s-in-my-mp3-player-super-mario-rpg-flubber-mountain.aspx
  19. One a booze connoisseur like djp can truly appreciate! - LT Hi there Dj Pretzel, Long time no see. I hope you are well! Just thought I should submit a new remix that I did some weeks ago. It's quite an original and weird remix, but I hope you like it. You can read all about the song (and how it was made) at my blogg here -> www.tiredtree.se/blogg Exact link is: http://www.morningdewmedia.com/tiredtree/blogg/blog-entry/The+Heineken+Project/90 It was made totally of samples that I did with a single Heineken beer bottle and then I built the instruments in Kontakt 3 out of the samples. My brother Nicklas liked the theme and sent it to a contest (dod.vgmix.com), where the song came nr 7 out of 21. =) Haha, and I had no intention of sending it to anyone. Well so here we are and I thought that since so many people have been asking about the song that I should submit it to OCremix for review. I hope you like this remix better than my previous Zelda remix. Aside from that I'm working on two XBOX 360 titles, one DS title and 2 iPhone games at the moment. It's been a good year for Morningdew Media. Ok, here we go for the submission information: _____________________________________________________________________ My remixer name: Mattias Holmgren Real name: Mattias Holmgren Email: info@morningdewmedia.com Website: www.morningdewmedia.com Name of games: The Legend of Zelda Name of individual songs arranged: The Legend of Zelda - Main Theme (overworld) Original composer: Koji Kondo Comments regarding the mix: The other day while having the friday beer I came up with a weird idea (as always). Why not make a song totally made up of sounds from a Heineken bottle? So later that evening I went into my studio with a beer, sampled it in all kinds of weird ways. Clapping the bottom (makes for a good and solid bass drum sound), hitting the sides with my nails, a screwdriver and some other stuff. Then finally to create a melodic instrument with actual tones I sampled the windy sound of blowing into the bottle with different levels of beer in the can (which obviously gives different pitch). I sampled the beer at 5 different levels and at each level I made 4 different distinct sounds (like hard, light, and sustained-note blow). Then some sounds from the cap hitting a table etc. The sampling sessions gave me 28 samples of Heineken notes (all articulations included) and 25 samples of drum-like sounds from the can, and I was ready to start making some music of it. Well, not yet...actually I had to build the instruments in some sort of sampler and I chose Kontakt 3 since it's my main sampler and I love all it's features. Building the instrument patches took about 2-3 hours and then I arranged a really experimental remix of Zelda with the sounds...creazy stuff! _____________________________________________________________________ Kind regards, Mattias Holmgren Morningdew Media www.morningdewmedia.com --------------------------------------------------------------- http://www.zophar.net/download_file/9425 - Track 3 Hahaha, what the fuck is this? Awesome. The drinking "Ahhh" SFX at :48 was baller. This was nothing but creative and fun. I would have moved more melodic interpretation, but this was nice and expansive, including some solid original sections that pieced together fine with the main theme. The comping style section got kind of hairy, but resolved OK. Great stuff, and a really unique approach that's already an instant classic with me. Really great to see another sub from you after so many years, Mattias. Definitely keep us informed about your professional game music work! YES
  20. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18715 Link to "Musical Portrait" (resub): * Your ReMixer name: Status Kuo * Your real name: Dennis Kuo * Your email address: denkuo@gmail.com Submission Information * Name of game(s) arranged: Final Fantasy IV * Name of individual song(s) arranged: Theme of Love (Ai no Teema) * Link to the original soundtrack (if it is not one of the sound archives already available on the site): * * This is a re-submission. To the judges: I just wanted to thank you all for taking the time to listen, analyze, and constructively critique my music. I have taken all your reviews very seriously, and have done my best to improve this current submission. Among the improvements are the following: 1. Shortened the song, thus effectively making it less repetitive 2. Added comping with rhythm guitar on certain parts of the song 3. Added comping to the piano melody 4. Completely remaster the mix (turned down the bass) and tried my best to give the sound of the music more depth 5. Quantized the strings to the best of the DAWS program's ability 6. Made the drum beat more dynamic without "fundamentally changing it" 7. MORE COWBELLS ...plus more, but i think those are the major ones... Thanks again, judges! Look forward to hearing from you guys in two months. Dennis Kuo ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Theme of Love" (ff4-04.spc) Had me going there until the strings came in from 1:59-2:19. WOWZERS, those were some unrealistic string articulations, moreso than last time. They sounded extremely bright, behind the beat and not the slightest bit human. Anyone who could offer tips on that, it'd be appreciated, but either refine that or use a different instrument entirely. They also came in way too loud. Otherwise, the rest of the tweaks with this one were icy hot, and befitting of many a smooth jazz station or weather channel. The ending at 4:38 was a little anti-climactic, but no problem. Overall, strong stuff now. I'll go conditional YES, because the strings are the only thing completely busted about this one. If you can change them to address the issues there, you're good to go. If it can't be done in a satisfactory way, it becomes a NO. Use our WIP & ReMixing forums for help on it, and props on the revisions here! EDIT (4/1): OK, in the interest of expediting a decision, and from the comments of the other NOs on how this won't necessarily be a quick fix, I'll switch to NO, but for God's sake, we do want this on the site. So don't drop it.
  21. Contact: ReMixer Name: Brian Butts Guitar Real Name: Brian Butts Email: Cornholio2020@hotmail.com Website: www.soundclick.com/brianbuttsguitar or www.myspace.com/brianbuttsguitar UserID: 1970 Submission: Game: Final Fantasy IV Tune: Into the Darkness Additional Info: Written by Nobuo. Arranged for full Orchestra. Loss of quality due to lots of compression (to meet submission requirements). --------------------------------------------------------------- You could have easily done a LAME VBR encoding, reached closer to 6.00MB and gotten better sound quality. http://snesmusic.org/v2/download.php?spcNow=ff4 - "Into the Darkness" (ff4-12.spc) Cool buildup. I liked the deliberate pacing. An overall decent sound, although a lack of richness and realism in the brass articulations was exposed once the brass played notes at a faster pace at 1:19. I liked the different mood created by the changeup at 2:10; it worked very nicely compared to the previous section. Overall, I'd say the piece lacks a bit of feeling though, as it dragged from 2:50-on. It's missing something to keep it interesting for the second half, since the overall arrangement ideas where the same as before. You don't have to overhaul anything or change the pacing/mood, but some sort of further variation/development for the second half would help this finish strong. This is about 75% of the way there; I enjoyed it, but it's not realizing it's creative potential. NO (resubmit)
  22. Note, only the J-hosted sub is the actual sub; the "orchestral" take linked below is an alternate version - LT Remixer name: Prince Of Darkness Real name: Tony Dickinson E-mail Address: Basstony4813@yahoo.com Website: www.tonydickinson.net User Id: 24705 Remix song name: Hell March to the Apocalypse Game: Command & Conquer: Red Alert, Command & Conquer: Red Alert 2 Songs: Hell March, Hell March 2 (respectively) Composer: Frank Klepacki System: PC Notes: Entered in DoD for October 2008. The original inspiration behind this song came from watching the Youtube video of Frank Klepacki play Hell March and Hell March 2 with Video Games Live. Instantly I thought, "Wow, that's an awesome idea!". At that time I finally had a new computer which could handle the immense power of several instances of Symphonic Orchestra at once. I preserved many of the riffs and drum parts that came originally, and pretty much wrote an entire orchestra score to compliment the riffs. In case you want to hear, this is the orchestra only version: http://www.tonydickinson.net/media/Prince_Of_Darkness_-_Hell_March_to_the_Apocalypse_(Orchestral_Version).mp3 As cool as it may or may not be by itself, the orchestra is still dependent on the band instruments, and without it, it still resembles the original tunes, but probably not enough. www.tonydickinson.net LT Edit (1/17): "Hell March": http://www.youtube.com/watch?v=Tb-gI_pFog0 "HM2": http://www.youtube.com/watch?v=9WqwFhX6Cqg ---------------------------------------------------------------- The Music of Command & Conquer: Red Alert - (01) "Hell March" Command & Conquer Red Alert 2: The Soundtrack - (01) "HM2" Is it me or are the drums brought in at :47 the total weak link of the piece? They've got nothing behind 'em and don't fit with the other instruments. The rest is a go, and it's a great energetic take on the two Hell Marches, but I'm a stickler. The drums don't work. I'm down if you tweak those, otherwise, it's a NO-go. YES (conditional)
  23. I liked the original name, but that shortening of it works very nicely.
  24. Been waiting years for this one - LT Game: Mega Man 3 Source: Magnet Man Stage ReMix: Magnet Missles ReMixers: JigginJonT, ptitteri, zyko Notes: One of my vivid memories from childhood is watching my older brother and his friends play through Mega Man 3 (an experience I'm sure many in this community can relate to). Before I had even started contributing to ocremix, I wanted to arrange the Magnet Man stage music. It's my favorite song off what I believe is one of the strongest soundtracks in the history of the medium. Another thing I had really wanted to do with an ocremix submission was collaborate with my older brother, Pete. Yes, this is the same older brother mentioned earlier. If any of you have enjoyed my psuedojazz arrangements over the years, then you should know that he was the one who sat me down at a piano when I was a kid, and showed me the basics of pop, rock, and jazz. Like me, he also plays a brass instrument. Unlike me, however, he can actually utilize the full range of said instrument, and bend it to his will. He is a fantastic trombone player. As for the ReMix itself, a sad little demo was recorded in the fall 2003, featuring myself on guitar and trumpet. On a whim, I got in touch with a dude who called himself zyko. All I knew about him at the time was that he had done guitar for Relics of the Chozo, and that we once had a pleasant conversation about the Beatles in #ocremix. I asked him to take a shot at recording some guitar tracks. He quickly emailed me a mixdown of roughly 7 guitar parts that left me amazed and somewhat baffled . The final product still remains my favorite zyko performance to date, though I'll admit I'm a little (see: heavily) biased. I've written too much already, so I'll try to move this along. I sucked at recording and mixing in 2003*. Once everything was tracked, there was too much going on for me to create a good mixdown. I gave up on it sometime around 2005. I approached four different people about mixing it for me, but none were able to follow through. History became legend. Legend became myth. In 2009, Danimal Cannon offered to master an old mix of the project, after seeing me gab about in #ocremix. 10 minutes later I had a finished product. Go figure. Anyway, this is a ReMix that should have been submitted 5 years ago. If nothing else, I hope you enjoy the lost JJT/zyko collab, and a chance to hear my big bro shred. In case you're curious JigginJonT - producer/arranger, drum/bass sequencing, keyboard, trumpet ptitteri - trombone zyko - guitars *I still suck at recording and mixing.
  25. URL to remix: Contact info ------------ Nick - Orbik Real name - Osmo Jaakkola Email - orbik@ihme.org UserID - 24839 Submission ---------- Game - Tyrian Song - "Tyrian, The Song" Original soundtrack in LDS format: AdPlug Winamp plugin for playback: http://www.informatik.uni-oldenburg.de/~dyna/adplug/ comments: This isn't really supposed to be a completely original arrangement, but my interpretation of how the song should've sounded like. The biggest change is probably the drum track, which seemed lacking in the original. So I programmed a new one with a semi realistic hard rock feel. And with rock comes naturally guitars and bass. Then there are synths and orchestral strings which follow the original structure and chords, but everything redone to fit the base rock feel. The lead isn't played exactly note for note like original either but there shouldn't be any obvious changes. ---------------------------------------------------------------- Thanks for providing a link to the original. Tyrian (Game Rip) - "Tyrian, The Song" I feel what you're going for with this one, it's a badass cover, and it does enhance the original a lot. However, melody, structure, and tempo are basically the same and this doesn't get particularly interpretive. If you explored the theme more, got more melodically interpretive, and added some solos, this would definitely be gold for here, especially because the performance and production aspects were so solid. If you're cool with it staying the more cover-ish route, that's cool; nothing inherently wrong with that, and it's an excellent piece. But if you're willing to take it to that next level, definitely explore the potential here for more interpretation. Looking forward to hearing more from you, whatever it may be. NO (resubmit)
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