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Everything posted by Liontamer
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OCR01806 - Donkey Kong Country "Permutation"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Amber likey: http://www.nerve.com/CS/blogs/61fps/archive/2009/02/18/what-s-in-my-mp3-player-donkey-kong-country-permutation.aspx -
Well, I think you have the right idea in terms of believing your work is good. Any artist needs that kind of faith in their own abilities in order to persevere in the face of negative comments. As long as you can dismiss criticism you feel is not constructive and focus on relevant criticism, you should be fine in the long run as long as you're also dedicated to improvement and open to the possibility that this could be a lot better. I think this is good in the context of being a first video, but only in that context. The hyperbole in the description caused much of the negative feedback you're getting, because it doesn't live up to that hype. But you already know that.
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ReMixer & Composer Merged into "Artist", Change Near-Complete
Liontamer replied to djpretzel's topic in Announcements
Cool find. Yeah, confirming this issue in IE as well. Firefox is cool. http://www.ocremix.org/artist/4556/siamey -
It's not an uproar, relax. A couple of people replied.
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X360: The Perfect Match - Soundtrack by AnotherSoundscape
Liontamer replied to anosou's topic in General Discussion
Names or it didn't happen. -
I thought the video was weak, honestly. It's just not very good, for reasons already mentioned. Don't doubt there's energy behind it, but that doesn't make it good. We've all gotta start somewhere, so this doesn't preclude making better videos in a few years time.
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Seen a couple of Chinese spammers sign up since vB 3.8.1 went live (whom I delete outright the moment I see them), but the Demya.com automated spam is no longer making it through. If that stuff somehow works around what's in place now, we'll look into practical ways of addressing it.
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ReMixer & Composer Merged into "Artist", Change Near-Complete
Liontamer replied to djpretzel's topic in Announcements
We saw that problem before you posted. But the point isn't that those old style links don't work because of the hyphens, because we're phasing those out anyway. The point is that the old style links are still there and need to be replaced by the new style. -
ReMixer & Composer Merged into "Artist", Change Near-Complete
Liontamer replied to djpretzel's topic in Announcements
And the Russian Remix Roulette... -
OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
Artists combines Composers & ReMixers http://www.ocremix.org/forums/showthread.php?t=21629 djp will eventually add something that allows filtering for just composers and just ReMixers. -
I'm late to the party, but check these bros out. http://www.myspace.com/fleetfoxes http://www.subpop.com/artists/fleet_foxes
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Lots of groove bias here. Good stuff given the age; the piano has a nice tone to it.
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Short, but sweet. Much like this review.
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I love you, 'Ili. I love you.
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Sorry I didn't see this sooner. Entries are due March 1st. If you've seen the Street Fighter Tribute book UDON put out (OC ReMixer zid had a piece in that one, BTW), they're at it again with Darkstalkers, accepting professional caliber submissions for their Capcom-endorsed art book. http://www.udonentertainment.com/darkstalkerstribute/ Binjovi, I'm looking at YOU.
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Remixer name: Bak.R e-mail: Bak.R@hotmail.com Name of game arranged : Valkyrie Profile Name of individual song arranged : Opening Theme Informations : This is an orchestral arrangement of the opening theme of the game. ------------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/ValkyrieProfile_psf.rar - (102) "Take a Flight" The execution with these samples doesn't sound like the real thing, but it was serviceable enough. The arrangement could have been more dynamic for my personal tastes, but the interpretation was still fine. The fade at 3:34 definitely went too fast and made the finish too abrupt; I'd suggest fixing that. The slow pacing and orchestral instrumentation made it a decidedly different animal than the source, and a concept like this would fit very well in an actual Valkyrie Profile score. Not the most engaging stand-alone piece, but it's got a very deliberate plan behind it. YES (borderline)
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Remixer name: MFE Email: mfettema777@hotmail.com Name of game arranged: Galaga Name of individual song: Rumpy Pumpy Thumpy Galaga Remix Seemed odd to me that there wasn't at least one remix of the Galaga theme on the website, and I've always found it charming, so here is my attempt. Enjoy. MFE ------------------------------------------------------------- Here's the source tunes as the intro of the arranged track "Galaga" from the classic 1984 album Video Game Music. http://www.zophar.net/download_file/13837 - Tracks 3 & 10 Source usage was just over half (:59.5-1:40, 2:06-2:20, 2:46-3:59), so I'm feeling it on that level. Also feeling the groove here, even if some of the sample quality and corresponding textures were a bit underwhelming. The opening sound at :06 was weak (including when it came back at 1:06), but I liked the other synths that gradually joined in as the intro continued. Good boost to the texture by adding some padding at 1:26. The brass samples at 1:40 sounded fairly good the way they were couched in the soundscape. It's not so much groove bias as appreciating how a lot was done with a little. The original melodies and countermelodies added here fit like a glove with the source, and the dynamics, while a bit straightforward were still reasonably effective. The synth design won't win any awards, and I wouldn't mind some of the samples being touched up to give them a more unique, full-bodied sound, but otherwise I'm cool with this. We'll see how the others feel, good luck! YES (borderline)
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I'm trying to break it down too vs. Bobby's info, but I'll need more info from him, since I'm not hearing some of the connections he's listing. - LT Original Decision: http://www.ocremix.org/forums/showthread.php?t=19076 So.... -Xenon Odyssey -Bobby Keller -xenonodyssey@hotmail.com -http://xenonodyssey.googlepages.com/ -http://www.ocremix.org/forums/member.php?u=6142 -Sonic & Knuckles -Lava Reef Zone Act 2/Hidden Palace Zone Alright, here's the deal. I re-recorded it, but... :14.5-:31.5 = 17 :41-:47 = 6 1:06-1:07 = 1 1:24-1:34 = 10 1:37-1:43 = 6 2:05-2:28 = 23 2:31.5-2:34.5 (CT) = 3 2:40-2:42 = 2 2:50-3:42 = 52 3:56-4:03 = 7 4:21-4:22 = 1 128 274 = 46.7 % :/ I honestly feel that if I try and mess with the piece any longer, it will loose the feel I had in mind when I first wrote it. So take it as you will. If you guys still don't feel that it belongs here, that's fine. I'm going to submit it to DoD this month, so at least people will hear it. I'll just have to try for what, the 10th time? -B. Kel. -------------------------------------------------------------- http://project2612.org/download.php?id=61 - "Lava Reef Zone (Act 2)" As with the last one, the performance it pretty solid with a couple minor thing, but definitely above bar. Bobby's times - :14.5-:31.5, :41-:47, 1:06-1:07, 1:24-1:34, 1:37-1:43, 2:05-2:28, 2:31.5-2:34.5 (CT), 2:40-2:42, 2:50-3:42, 3:56-4:03, 4:21-4:22 Larry's times - :14.5-:19.5, :27-31.5, 41.5-:47, 1:06-1:07, 1.10.75-1:15, 1:17-1:22, 1:24-1:28, 1:30-1:34, 1:37-1:44, 2:05-2:29, 2:55-3:44, 3:59-4:04, 4:21-4:24.75 I'll come back to this later, but I need the 50+% action going on, so that the source usage is dominant.
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ReMixer & Composer Merged into "Artist", Change Near-Complete
Liontamer replied to djpretzel's topic in Announcements
4755, son. -
His family, primarily his uncle, regularly uses his accounts, most notably his Facebook in order to give news on Reu's music. Shortly before he died, Reu had music being used in several then-upcoming projects. There's no conspiracy theory.
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Avaris Shaun Wallace Final Fantasy IV - SNES Mr. Nobuo Sources: Cry in Sorrow (can be called Theme of Sorrow in some places) Cecil Becomes a Paladin Title: Bahamut's Tear This is a song for the oh so wonderful FFIV project, if it gets accepted please put in the special posting que. Linkage: First of all thank you to everyone on the project for all of the great feedback and help. This was not an easy source to mix even though it sounds like it. This song was composed in one of the craziest keys known to man or woman. Just goes to prove that Mr. Nobuo knows how to write some beautiful tunage. The title is a reference to a sword from Valkyrie Profile 2 called Bahamut's Tear. I felt that the title was befitting the emotional meaning behind the source tune in the game. The song was gonna be called Dragoon's Tear but since Bahamut hasn't gotten any love on the titles from the project thought I'd share the wealth. Also AeroZ has a bitchin song with Dragoon already in the title. The synths are all Roland D50 samples and Sculpture except for one instance of Massive and one ES2 layered into a lead. There are lots of ethnic instrument samples butchered in the making of this song, and some chickens too. Some of the sub bass hits are bagpipe samples that made sweet love to a resonant filter etc etc... I really wanted to create an ethereal yet emotionally powerful song through both the composition and sonic texture. Something that was reminiscent of everything the original source tune stood for in the game. This his def my favorite from my favorite game and it has been a joy and a trial to arrange it. Thank you Mr. Nobuo for composing such a compelling soundtrack and inspiring so many great arrangements. I salute you. Thanks dudes, ~Shaun --------------------------------------------------------------- Opening had 3-4 seconds of silence that should be trimmed off. Not sure what the hell "Cecil Becomes a Paladin" is. I found some YouTube footage of that scene from the GBA version, and it played "The Lunarians", which wasn't in this. http://snesmusic.org/v2/download.php?spcNow=ff4 - "Cry in Sorrow (part 2)" [ff4-17b.spc] & "Red Wings" (ff4-02.spc) The string articulations sounded mechanical and unrealistic, and even slightly behind the beat at times. The sample quality was fine. Odd note at 1:40, though it resolved fine. I The timing of the piano for 3:31's section and the fast lead from 4:28-4:48 sounded slightly too mechanical, though not a huge deal. Also, why was the volume so soft? Nothing wrong with the arrangement. I was feeling it. Liked the brief "Red Wings" cameo at 2:35. The whole approach was a decidedly different take on the source material. I know the pacing is very deliberate, so the timing on these instruments is supposed to be somewhat rigid, but some of it didn't quite click, so I'm looking forward to some tweaks. The strings might not be a quick fix, but I'll go ahead and lean toward YES (conditional) hinged on refining the strings.
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Remixer Name: Parsec Real Name: Mark J. Hadley Email Address: parsec_productions@yahoo.com Userid: 21993 Game arranged: Final Fantasy Song arranged: Temple of Fiends Title of mix: Ruin of Fiends -------------------------------------------------------------- http://www.zophar.net/download_file/13796 - Tracks 12 & 1 On the first listen, something about this was nagging on me as to why this shouldn't make it. The soundscape being so murky was one thing; seemed purposeful, even if the effects seemed overboard. There was some distortion caused by the piano, briefly around 1:32 and reappearing en masse from 3:20-3:38. I do like the combination of both sources together, but beyond a certain point, the ideas got old. 2:17's section felt extremely retreadish compared to :41's section. The countermelody was written different, but the rhythms and sounds were basically the same and thus didn't sound much different. Melodic variation would have helped keep this fresh. 3:06's section was a retread of the piano countermelody of :41's section as well. More variation & development can get this to the promised land. Potential is there. NO
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Contact Info: Remixer name: Divine Wrath Real Name: Joey Ransier E-mail: ransiers@msn.com Website: http://www.myspace.com/derwachturm UserI.D: 26445 Submission Info: Name of Game Arranged: Raiden II Individual Song: Golden Desert (from Level 4) Additional Information: Everything is already on the site. Comments: This is my first submission, and so far I have only done 2 arrangments (i'm fairly new at video game music). The major changes I made here were in the style and feel of the song. I love the soundtrack to this game and didn't really see a need to change the lead line much. However, I thought I could give the song more feeling. Most of my energy here went into rewriting the drums and inserting rythm guitars. Also writing that little guitar solo section. I changed the song to a metal feel, and this is seen in the elements I put into the guitars and bass, for instance the double bass and galloping rythm lines. Production wise I didn't really do anything special. Typical mix, typical EQ. I did get a new drum sound (you wouldn't be able to tell the difference unless you heard my original work) but that was about it. Overall, I feel happy with this mix dispite how simple it may be. I think I effectivly captured the idea of the original but gave it more variation and changed many essentials. I recorded the entire thing myself (used a synth on the drums but wrote the part myself) and you can definatley see progress in my drum writing and mixing skills. Enjoy!!!!!! LT Edit (2/9): Best footage I could find after a quick look (starts at :27): ------------------------------------------------------------ Raiden II - (07) "Level 4" Fairly solid, but the guitar performance in particular wasn't expressive enough. Loosen that up so the timing isn't as stiff. Melodically, this also could have afforded to go in some different directions compared to the source tune. The melody during the 1:28 & 3:31 sections were too much like retreads. Get more interpretive and vary them up. The dropoff at 2:31 worked conceptually, but there was still a fair amount of empty space there, IMO. Wouldn't mind a second opinion there. The treble also sounded a little too hot and could have been pulled back a bit. Work on filling out some of the empty space, making the textures sound more cohesive and making the guitar performance less mechanical sounding and this would be a lot stronger. NO
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OCR00313 - Chrono Trigger "Team Gato"
Liontamer replied to Saunders's topic in ReMix Reviews & Comments
HAHAHAHA! I couldn't disagree more with this. There's nothing inherently wrong with including audio drama stuff in a ReMix. Even if you weren't feeling it, "Team Gato" is the stuff of legends. And then saying the same complaint about "Needles"? Nuh-uh.