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Liontamer

Judges ⚖️
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Everything posted by Liontamer

  1. Already mentioned to Paul that it's outside of the submission standards. He'd have to make the music arrange the source (which it generally doesn't). Right now the only connection to the source tune is the vocals directly sampled from the original, which is also a no-go. Great remix, just not a ReMix.
  2. Still an awesome track, doing what great mixes do: generating interest in the original soundtrack. I'd never heard of Landstalker before this one, but I became a big fan of the source tune after this one. Sam can pretty much secure my interest in any piece of video game music based on his ReMixes. He picks his tributes well.
  3. As the risk of looking like a lazy judgefgt, this has been the only song I've been listening to in the past 24 hours.
  4. I imagine he's keeping busy with Eyecatcher Films. He put up that letter a while back in his homepage saying that he was available for freelance work again, but I haven't heard anything involving specifics. You could always friend him on Facebook and take the chance of asking him yourself. I dunno if you'll get anything out of him though.
  5. Yeah, Gambit's got no love! As far as release this, before the end of the year would be nice, but that would have to compete with Summoning of Spirits, so perhaps after MAGFest in January. I could always aim for a March release and call it a day after that, as I have about 10 tracks so far, and love what's been made so far.
  6. I have lost on Easy mode, but I still beat it with both Dee Jay and E. Honda tonight. Considering I've never seriously played Street Fighter on a PlayStation controller (no diagonal inputs), I did pretty well. You need some skills.
  7. Hey guys, Paul "nervous_testpilot" Taylor, friend of Binster, richBRF and A Scholar & A Physician, mailed for some support on this Mirror's Edge remix contest:
  8. Hahaha! We need some Mega Duck/Cougar Boy game ReMixes NOW! C'mon, c'mon, what's the holdup?!?!? EDIT: Twitter shittered! - http://twitter.com/LiontamerVGF/status/1034257001
  9. 1) Hedgehog Heaven had "Sonikku Ganbatte." You're not getting MY point. You don't have to like Blood on the Asphalt, but, completely contrary to what you said, our so-called "worst" still attracted the publisher and secured us the job. You can't claim that album is too poor to land a game deal with, when it's specifically what landed the game deal. 2) What's your point about Street Fighter not being FF7-level in terms of popularity among the game music community? It's still extremely popular among game fans. That's like complaining Soul Calibur IV isn't as popular as Super Mario World here. It doesn't have anything to do with anything. We'll have to score Final Fantasy VII HD Remix next time so that you can give us the all-important OK. 3) What's your point about Capcom not holding a contest for musicians? "It would have been nice..."? When weighing deadlines and budgets, why would they use valuable time and energy with a contest when they found a strong talent pool of musicians that even had a centralized figure to streamline communication? Should we have had an inferiority complex over not being the first choice to handle the soundtrack? No, and why would we? Al Pacino didn't cry that he wasn't the first choice to play Michael Corleone in The Godfather. We were smart enough to simply knock it out of the park with the opportunity we had. 4) What's your point about why we were hired? Let's even assume it was a pure marketing stunt. A huge portion of the game development was done by fans (gameplay rebalancing, art, music, playtesting, quotes, achievements) and resulted in a stellar, major-scale product that, unless you're living in a bubble, is doing extremely well right now. And Capcom SHOULDN'T promote the level of fan involvement as part of their marketing strategy for the game? "I can't believe Capcom used the fan angle to appeal the game to more gamers, that's just unconscionable!" You're simply brushstroking the marketing as bad and used to obscure a lack of substance & quality. I don't see any problem whatsoever in OCR delivering substance AND fitting the company's marketing plans. They're not mutually exclusive.
  10. ROFL! Who pissed in your drink? 1) SwordBreaker was just being encouraging with a good-natured hypothetical re: FF7 that you've proceeded to "serious business". Rerax. 2) Capcom made HD Remix, not Konami. 3) Sure hiring us may have been cheap as free, but the whole story behind us getting the job was that BotA was good enough to attract the attention of the developer. As zircon said, we got the skills to pay the bills. 4)
  11. Finally took some time out to answer it. Good luck getting responses!
  12. I think Aubrey's been trying to fix it, as he was aware of whatever the problem was when it first happened last night, but no doubt about it, something got extremely funked up.
  13. Well, honestly, I've been doing this for 4 years, others longer, and we tend to police ourselves. Vig took me to task on this mix of a racing game that escapes me right now, but man, I just blasted the shit out of it with harsh commentary. Once he said "WTF was that?", I tempered the comments, which originally looked like I was mad at the track or submitter, even though I wasn't. It definitely happens, but stuff that even potentially comes off as being overly harsh or hateful doesn't happen often. It's pretty isolated as it is. So it's not to be dismissive, but I just don't see it occurring on anything remotely resembling a regular basis, so I think we're OK. I know for a fact that BGC's swamped at work next week, but if you had posted this maybe an hour earlier, he would have seen it. But he'll probably reply.
  14. Well, to be honest, I thought it was out of line too back when I read it, and not just because I went YES in this case. I just thought it came off as needlessly harsh. Note "came off as", not "was". Besides being too "serious business" about it, I didn't disagree with the post, but only because the comments weren't tactful, so they were easily construed as crapping all over the track. zircon did a good job explaining the context. But I've made that mistake too, so from my experience I wouldn't have said those quotes in the first place, because it comes off as shitting on the track too hard and gets misconstrued. Some of the comments the original poster made like BGC "looked like he had a vested interest in the mix not passing" or whatever it was, were just offbase. We don't play that game. But yeah, the 3 parts Jimmy wrote that were quoted, I thought were in bad taste and set himself up for a reaction like the original post. Again, to me it's not serious biz, or I would have taken it up with Jimmy had I felt more strongly, but I probably should have, anticipating a reaction like that. Otherwise, you get posts like this, where people THINK we're just hating on something beyond a level of reasonable criticism.
  15. Amber from Nerve.com was feeling this one: http://www.nerve.com/CS/blogs/61fps/archive/2008/11/26/what-s-in-my-mp3-player-shadow-s-theme.aspx
  16. No one's on edge but the original poster, but there's a way of phrasing things. "What the hell is Star Control?" vs. "I've never heard of Star Control"
  17. Could you guys not diss Star Control? You don't need to tear down what's being compared to just to defend our statement. That's just stupid. We have some awesome mixes of Star Control II from Mark Vera who worked on The Ur-Quan Masters: http://www.ocremix.org/game/star-control-ii-win/ Also someone mentioned Castle Crashers in the Digg comments, and again that's why we used "major". Castle Crashers is still awesome. It sold like hotcakes, got great reviews, and had a Newgrounds-based soundtrack (Tom Fulp developed the game). The only difference was that it was an independent game, not a major publisher's title. That doesn't take away from the strength of that game either. But when we said we made history, we didn't just pull it out of thin air. We made sure to be specific with the achievement here.
  18. Yep. Helps to be a ReMixer or providing a lot of avatars. If you make a good avatar and you want it custom, it still has to be a 32x32 maximum GIF, you have to make it yourself, and I've gotta approve it.
  19. Capcom & OverClocked ReMix Make Video Game Soundtrack History By: David W. Lloyd, press@ocremix.org November 27, 2008 Fairfax, VA -- OverClocked ReMix today released for free download its official soundtrack to Capcom's Super Street Fighter II Turbo HD Remix game for the Xbox 360 and PlayStation 3 game consoles. While video game companies have worked with fans in the past, HD Remix is the first major video game with a completely fan-made soundtrack. More than twenty gamers from around the world contributed remixes of the original Street Fighter games' music for inclusion in the updated game, in styles including jazz, hip-hop, reggaeton, spaghetti western, garage rock, big beat and electronica. The official soundtrack is available for download free of charge at http://www.ocremix.org/hdremix/. Over 2 million visitors a year download OverClocked ReMix's free, fan-made arrangements of music from both classic and modern video games, but HD Remix marks the community's first contribution to an official commercial title. Both the game and its soundtrack have received critical acclaim, with IGN's Ryan Clements describing the music as "a great tribute to the original soundtrack" and Tyler Nagata of GamesRadar writing that "Unlike so many remakes of classic fighters, Turbo HD has soul... You can hear it in the new remixed soundtrack, developed with the help of fans from OverClocked ReMix." OverClocked ReMix was approached by Capcom in June of 2007 to provide HD Remix's score after the company discovered the OC ReMix Street Fighter II remix album, Blood on the Asphalt. Rey Jimenez, Associate Producer for Capcom, worked directly with the fan community to communicate requirements and feedback."Working with the OC ReMix crew has been one of the most rewarding aspects of working on SF HD Remix, truly making the game a community effort. These guys are part of the meat and potatoes of what makes the Street Fighter fanbase such a lasting part of the gaming industry," said Jimenez. "They worked above and beyond our expectations and I’m hoping that we’ll be able to work together in the future." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. Links OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack - http://www.ocremix.org/hdremix/ Super Street Fighter II Turbo HD Remix Official Homepage - http://games.capcomdigital.com/streetfighteriihdr/ IGN Review - http://xboxlive.ign.com/articles/932/932803p1.html GamesRadar Review - http://www.gamesradar.com/xbox360/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/review/super-street-fighter-ii-turbo-hd-remix-xbox-live-arcade/a-2008112512231658062/g-20071203135633623029 ###
  20. DarksydePhil yet again: "I like this song. ... I gonna pump up the volume on this music. Yeah!"
  21. Champion player DarksydePhil: "This does sound like Vegas music. A lot of people were complaining when they found out this version of the song was gonna be used. But I gotta admit, it does sound like you're in Vegas, on the strip." Of course, because we kick ass. Fuck anyone who's complained.
  22. What do you think? Post your comments/feedback on this site project here. http://bt.ocremix.org/files/OC_ReMix_-_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack.torrent
  23. Dave wondered why I even made a poll, when it meant that audiophiles vs. audiophilistines would yack each others ears off on who's right. And I'll tell y'all the same thing I told him just now. I didn't care about the debate, I just cared about the poll. And thanks to the poll, we now have a new album release standard. HQ MP3s & FLACs. 21st century TECH, son. Learn to love it. [18:53] <@djpretzel> http://bt.ocremix.org/files/OC_ReMix_-_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack.torrent [18:53] <@djpretzel> please download and seed [18:53] <@djpretzel> for great justice
  24. http://snesmusic.org/v2/download.php?spcNow=dkc - "Aquatic Ambiance" (dkc-08.spc) The warm synths had kind of a generic quality to them, but were aight. WHOA; not feeling the geetar at :50. It's just sitting out there in the foreground, alone, sounding thin and with a grating tone, AND sounding extremely mechanically sequenced. Aside from the annoying/shrill guitar synth, there were some cool ambient ideas going on starting at 1:36. HAHAHAHA, what's going on at 2:14? It was just a lonely guitar synth over some pretty basic (but good-sounding) drums. You really need to learn how to fill out the soundscape here, and either scrap that shitty guitar synth or learn how to beef it up and make the performance sound more human. The change of the lead synth at 4:16 to some generic saw was also a weak choice. Look into what you can do to produce more unique, polished sounds that work well with one another. The lead here was too loud and didn't gel with the other instruments. 5:07 changed up into some warbly stuff that was on the loud side, and written somewhat aimlessly, but at least were more interesting than the previous sections. Still, you gotta give that last section a little more direction for the finish. Arrangement-wise, you were definitely giving the theme a different feel, so that was going in the right direction. You need to focus on getting better performance out of your existing samples, and improving the sound quality by building fuller, more cohesive textures. You're a long ways off, but keep at it. NO
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