Jump to content

Liontamer

Judges
  • Posts

    14,224
  • Joined

  • Last visited

  • Days Won

    140

Everything posted by Liontamer

  1. Not a dumb question. Any track with lyrics will have a "lyrics" tab visible on its writeup page. Example with lyrics tab: http://www.ocremix.org/remix/OCR01665/ Example missing lyrics tab: http://www.ocremix.org/remix/OCR00313/ Thanks, Jon. Mailed Shael about an hour ago, looking for confirmation of the lyrics I slapped together. Keep the tracks coming, people.
  2. Yeah, definitely agreed here. Dunno why I never posted on this one. I liked stuff like "Lobby Static" and "mode serpent" a bit more, but this one was still excellent. If the volume had been louder, that would have helped. Otherwise, excellent arrangement, and nice sound choices contributing to a beautiful texture.
  3. I knew that already. To clarify, "I thought the Rusty Ruin and Diamond Dust themes of Richard Jacques absolutely killed the Genesis soundtrack [in comparison], but some people disagree." Damon chose well!
  4. Help a brother out and let me know which ReMixes with vocals lack info on the lyrics. Initially, I am not looking for transcriptions of lyrics. I plan on contacting the ReMixers for lyrics if none are available elsewhere. Thanks. NEED: none Awaiting confirmation: none
  5. Red Hot Chili Peppers? Nah, though I see the resemblance there too. And yes, it was a cover. Anyway, I think Jeremy's saying it sounds similar to the intro of "Magical Sound Shower" from OutRun.
  6. Yep, http://www.ocremix.org/song/id/409/.
  7. OC ReMix Posts First Live Orchestral VGM Arrangement from University of Manitoba By: Larry Oji, larryoji@ocremix.org August 4, 2008 Fairfax, VA -- OverClocked ReMix today announced the release of its first live orchestral video game fan arrangement, by University of Manitoba graduate Paul Levasseur. The ReMix arranges a piece from Michiko Naruke's score to Wild Arms, published in 1997 by Sony for the PlayStation console. Levasseur's 'A Symphonic Tale' was performed by the University of Manitoba Symphony Orchestra, conducted by Jackie Dawson; the piece was approved for performance by Orchestra director Earl Stafford after being asked to critique Levasseur's arrangement. OverClocked ReMix is a community centered around fan arrangements of video game music, with over 1500 such mixes freely available for download. OC ReMix founder David W. Lloyd praised Levasseur's skill for composition alongside the stirring performance of the orchestra: "I find that in the vast spectrum of music, there is a certain range of emotions, power, and impact that only a live symphony orchestra can capture... When done right, of course. Paul's done it right, without doubt, and the University of Manitoba has given him all he could have asked for - an awesome performance of his arrangement." The ReMix is freely available online at http://www.ocremix.org/remix/OCR01737/. Since submitting his piece to OverClocked ReMix, Levasseur has completed his studies in Music Composition, with a minor in Cello. He now moves onto the University of British Columbia, where he will pursue a graduate degree in Music Composition. Levasseur expressed his desire to continue his work with orchestras: "If you are lucky, this won't be the last from me. Hopefully a professional orchestra takes notice so that I don't have to keep forking out money for recordings." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. Links Wild Arms A Symphonic Tale OC ReMix Pumpernickel.ca: The Works of Paul Levasseur The University of Manitoba (Winnipeg, Manitoba, Canada)
  8. Dayum, here's another great DeviantArt piece inspired by this one: http://fanficbug.deviantart.com/art/One-Girl-in-All-the-World-44894493
  9. Contact Information * Doctor Attitude * Christopher Rose * Karisu06@gmail.com * www.myspace.com/leopardinprint or www.doctorattitude.newgrounds.com * User ID Number 24631 Submission Information * Title : Wave Rip * (You can download directly from the side; if you need me to upload it directly to a storage server let me know but I'm sure that should work just fine.) * Super Mario 64 * Dire Dire Docks (Yes another Dire Dire Docks remix, haha) * This track was always one of my favorites. Interestingly enough, Liquid Mario, one of the old school OCRemixes is a track that really got me thinking about producing my own music, and really was one of my "Rock the fuck out" tunes for quite some time. Another reason for the remix, is after learning old VG tunes on keyboard I started improving over the progression with the melody and decided maybe I would give a pseudo jazz rendition a go, because I'd never seen one. ----------------------------------------------------- http://www.zophar.net/download_file/12246 - 09 "Dire, Dire Docks" Fairly good, interpretive ideas here, just wish this was more cohesive. A few of the sounds chosen sounded on the cheap side, like the e-piano first used at :15. I liked the instrumental variation/changeup at 1:04, but the beats added in at 1:16 didn't feel like a good fit. They were flimsy and didn't really make for a good texture with the rest of the sounds. I did like the melodic variation at 1:40. Leaving the beats carrying the track from 2:08-2:22 wasn't clicking either; the writing is fine, but the sound choices need some rethinking. Less so for 2:37-2:51, but those beats still need some meat on 'em. I liked the interpretive e-piano countermelody brought in at 3:05. The melody was a little too quiet there though and mudded up a bit. But yeah, short and sweet, I'm liking most of the ideas. Some of the interpretive ideas in the arrangement felt a little meandering, but I wouldn't change much, if anything, of the arrangement. IMO, you've just gotta polish up the sound choices and production of the final product to make the most of the writing and dynamics in the composition. This would have made it 5 or 6 years ago, but you've gotta go a bit further now. Don't give up on this one, Christopher; see what further advice you can get on this one from the community here and resubmit this. NO (resubmit)
  10. Musicalman arranged, performed, recorded, mixed by Pascal Lamarche info@pascallamarche.com game: Rygar title: Don't Mess with Rygar Ok, this one's very special...on the edge for time 2:01 (i think OC ask at least 2 minutes of music), but the original track in Rygar is a loop of 18 seconds....LOL BUT I WAS REALLY INSPIRED ABOUT IT! The whole idea, that i had at the first place, was to keep the melody and the structure as pure as the original... I wanted to make an orchestral arrangement as GRIEG (IN THE HALL OF THE MOUNTAIN KING) Hope you'll have an open mind for this one... Honestly, i really think that this arrangement's really interesting. CHEERS OC! --------------------------------------------------------------- http://www.zophar.net/download_file/9235 - Track 10 Source kicked in at :15 and I was liking it overall. The woodwind at :28 sounded a lil' unrealistic, but not a big deal. Enjoyed the mallet percussion from 1:05-1:15; cute. The higher bowed strings first brought in at :54 sounded too dry and exposed. As the arrangement ramped up (1:26), the dryness of the strings and brass tended to pull down the track. There might have been some clipping with the swell at 1:34; definitely some distortion. If you could touch up those issues with a little more depth to the sounds and fixing that rough spot at 1:34, this would be solid. The arrangement was a great example of taking a short melody and capably getting a lot out of it through several creative variations with a good use of instrumental variation as well as dynamic contrast. It's not Shnabubula's Guardian Legend mix "Red Spiders", but it holds its own on that level. Definitely tweak this up. YES (conditional)
  11. "Endless Oceans" Kabukibear Justin Lincoln kabukibear@gmail.com Final Fantasy X Besaid Island --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FFX_psf2.rar - (118) "Besaid Island" A bit thin. Recording's rather raw. All heart though, and a interpretive arrangement. The rhythmic change during 1:20-2:30 got old pretty quickly, and I felt you should have taken the arrangement in another direction from 2:59-3:23. The chorus from 3:23-3:51 retread 2:30-2:59 before the arrangement went genteel again for the circular finish. I'm gonna sound like a hater, Justin, because while I enjoy what's in place, I think this should be less repetitive. While interpretive, 1:20-2:30 ultimately dragged out due to the repetition, and should have been slimmed down. Bringing it back at 2:59 could have been cool if there had been some sort of variation; same with the chorus redux at 3:23. If the reiterations of those sections had brought something fresh to the table, this would have been golden. No need for an overhaul; again, just some substantive variations could have sealed the deal. I think you can take this to that next level it deserves. NO (resubmit)
  12. Submission by: MeteoXavier (Meteo X) MeteoX9999@aol.com Remix: Valkyrie Profile - Yggdrasil Speaks to Me I am submitting a remix of 2 songs from Valkyrie Profile, and a leitmotif from Star Ocean 2 (Valkyrie Profile is the focus of the mix). I arranged this piece as a Dark Forest theme with heavy inspiration from Yasunori Mitsuda and a few touches from the composer, Motoi Sakuraba (the loud strings and cymbal crashes for example). I was visualizing Lenneth and her Einherjar trying to find Yggdrasil in the aggressively awful forest and getting lost and running into trouble before accidentally stumbling upon Yggdrasil (hence the song change later) and setting up the scene for the next "chapter" of the story (hence leaving the song on a cliffhanger). I purposely made it aggresively and overly dark, with overemphasize on twinkly pianos and high strings, another nod to overemphasis-happy Sakuraba. I'll be honest with you, although I'm very proud of what I am submitting to you after many, many hours spent tweaking and balancing starting from this time last year, I fully realize there are problems with it. Its not perfect for a couple reasons. One was a lot of differing suggestions from the WIP board which kinda ruined the sound balance. Ultimately I was able to get Darkesword's opinions on the song and I took his advice. The other reason is me. I'm not that good yet. However, perfection though its not, I still stand behind my decision to submit it to the judge's table. I'm still proud of it and although I'm not expecting miracles, I still believe its worth your time to listen to it and maybe post it. Thank you. The songs I remixed are: Epic Poem to Sacred Death Requiem for a Predicament Theme of Rena (Star Ocean 2) probably something else I'm forgetting to mention --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/ValkyrieProfile_psf.rar - (101) "Epic Poem to Sacred Death" & (105) "Requiem to a Predicament" http://tzone.org/~llin/psf/packs2/StarOceanSS_psf.rar - (213) "Theme of RENA" "Epic Poem" is a pretty nice source. Opened up with some mechanical-sounding plucked string work, though I've always been a fan of that sample; it manages to sound pretty serviceable in most situations. Some piano joined in at :28 with the main melody. Arrangement was fairly conservative. Some bowed strings doubled the melody at :51, also sounding a bit mechanical with the note movements, but decent. The mid-range felt a little muddy from :51-1:36 via the bowed strings. Cool textures though from 1:49-2:24, with some good effects to mitigate the realism issues with the samples. The piano sounded especially nice. Pretty cluttered/muddy from 2:24-2:49. Hopefully the other Js can give some further advice along with DarkeSword's past help to get this sounding a bit cleaner while preserving the ethereal feel you're going for. The fakeness of the bowed string sequencing there was also a lot more exposed from 2:41-2:47 with some awkward note changes. I liked the genteel approach with the last section at 2:50, and thought the fadeout close was pulled off alright, so no major qualms there. I think once you clean up the soundscape and refine the usage of some of these samples to sound more realistic, you'd be in much better shape. Regardless, this was an extremely promising base, Meteo. You're clearly showing you've got some fundamentals down, some of the piano sequencing sounded very nice, and the arrangement was interesting. Better put together than a good 70-80% of what we get. Keep doing what you're doing, and you'll be at the point where you can get something passed, so don't be discouraged at all. NO (resubmit)
  13. Contact Information * Alchemy * Dan Alchemy * danalchemy@hotmail.com * <no website> * 24046 Submission Information * Mega Man 2 * Woodman Stage * (Game already on site) * (Soundtrack link on site) * This is my first submission--curious to see what you think. I call it 'A Robot Made of Wood?' It's a rock/metal remix of Woodman's Theme (I know, not a real stretch, but I think you'll like what you hear!) This chiptune always pumped me up, and when I picked it apart, I realized it's a very cleverly composed little number. The first 30 seconds of the remix are pretty standard, but then the third harmony comes in, some new chord changes kick in, solos melt your face, and much more. Hope you like it! -------------------------------------------------------------- http://www.zophar.net/download_file/9114 - Track 13 ("Woodman Stage") I'd argue that everything up to about 1:02 or even 1:14 was too conservative. Same with 2:14-2:44; great stuff going on with the support writing, but it could have used some melodic interpretation as well. The interpretive soloing over the chords was awesome, so I was really feeling 1:15-2:12, as well as the interpretive final section at 2:46 to close it. There was enough good stuff in the arrangement where it could pass, but I thought this would have shined more had it not been for the more straightforward sections. The guitar sounded like a sequenced synth, but it wasn't too bad. A bit mechanical, but at least it was grungy. The drums had some fairly good writing, but the background still felt pretty empty. I can't put my finger on what would need to be added there to effectively drive the track forward, but a piece seems missing; hope to get some other opinions on that. I didn't mind the effects on the track used to make it dense, but I still thought the balance could have used some work. Tasteful usage of the in-game SFX from 1:39-1:41; nice touch. Honestly, I'd just say figure out what's making the background feel empty at times, and add more personal flair/embellishment into the Woodman melody from :00-1:14, then this would be golden. Could see it snagging some YESs though, so good luck. If this somehow doesn't make it, definitely tweak it and resubmit; this is a great base so far. Hope to hear more from you no matter what it is, Dan. NO (resubmit)
  14. Retsej gth669h@mail.gatech.edu Game: Fate/Stay Night Pieces:"Emiya," "This Illusion, "Ever-Present Feelings" For PC and PS2, composer Haga Keita. I really wanted to hear a less synthy version of "Emiya," so I began to arrange the piece for orchestra. The other two songs turned up on their own and just fit right in the the overall piece, so I added them in as well. The overall effect was a piece with surprisingly smooth transitions and some original material thrown in to aid with the shifts. ---------------------------------------------------------- Fate/stay night Original Sound Track - (22) "Emiya", (01) "THIS ILLUSION (Fate ver.)" & (17) "Unfading Thoughts" Opened up decently with an orchestral-style intro of "Emiya". The brass at :26 sounded OK, though a bit muddy. The melody arrived at :46, but took a back seat to the rest of the instrumentation. Same with the strings at :59, which didn't sound good at all. The strings managed to sound out a bit more at 1:15, but were otherwise buried. Not sure why the sound balance was like this. After an awkward pregnant pause, it switched over at 2:03 into an awfully thin, mechanically sequenced piano. The brass and string sequencing was decent, but a lot more exposed, which didn't help at all. Decent take on "THIS ILLUSION", but just painfully exposed until 3:21. Onto "Unfading Thoughts", the fuller textures from 3:21 until the end were better, but the piano handling the melody was still buried. The string sequencing at 3:51 sounded a lot more capable; good emotiveness behind it, and a strong idea for the close even though the track abruptly cut out at 4:22. If you get the sound balance working, and refine the sequencing and effects on the more exposed parts, you'd be in a lot better shape. IMO, the arrangement was going in the right direction, now you have to get the execution up to par. NO (resubmit)
  15. Contact Information * OA and Scaredsim * Andrew and Simon * Andrewluers@gmail.com * oceansend.com * 14963 and 20011 Submission Information * Gradius 3 * Cosmo Plant * Konami Kukeiha Club is the composer listed, it was arcade and SNES (probably more recognizable as SNES) * Link to the original soundtrack: http://snesmusic.org/v2/profile.php?profile=set&selected=14355 It is track 13. comments: OA: This was a DoD collab; I did the arrangement, drum programming, synth, and the second guitar solo, Simon did the rhythm guitars, the guitar leads and break near the beginning, and the piano intro. This is a "Simon mix" version, where he did the production; I had done the production from the actual competition. Simon: Simon did everything, OA only does the submitting work since I am too busy for such trivial things. ) --------------------------------------------------------------- I'm pretty familiar with the source. Protricity had a cover-ish WIP of this theme years ago that was pretty good. http://snesmusic.org/v2/download.php?spcNow=gd3 - "Cosmo Plant" (gd3-13.spc) Heard some light pops at :01, :03 & :08 during the piano intro. Felt like you lost a fraction of a second at 1:31 & 3:06, as the tempo seemingly messed up for a second; not sure what happened, as the DoD version didn't have those issues. What the hell was up with the guitar in the back from 2:53-2:55; resolved decently, but it just seemed like a huge sour spot there. Cover-ish, but aight. The first iteration of the source felt too straightforward melodically and should have displayed more interpretation. Even one of the backing guitars during the verses mimicks voice 3 of the SPC, albeit at a slower tempo. I liked everything else behind the melody though. The second iteration played with the theme with some slight alterations and embellishments, but that wasn't enough, IMO to make the whole thing feel interpretive enough. I don't mind if this passes as a strong cover. This was certainly a good genre adaptation, and I enjoyed it. The soloing was good too. But my gut's not feeling this all the way. To me, it could use more melodic interpretation. Good luck with the rest of the vote. NO (resubmit)
  16. Ha, I'm not sure how it works either. I think djp controls that. I remember trying to add a boatload of videos months ago and they never showed up either.
  17. World of Warcraft: The Burning Crusade (Game Rip) - KA_OperaHarpsiWalkUni01.mp3 http://snesmusic.org/v2/download.php?spcNow=loz3 - "Crystal" (loz3-23.spc) http://snesmusic.org/v2/download.php?spcNow=smw - "Sub Castle BGM" (smw-15.spc) http://snesmusic.org/v2/download.php?spcNow=ff6 - "Overture (part 3)" (ff6-207c.spc) [1:19 section of source] & "The Phantom Train (ff6-116.spc) Though several of the transitions worked, I also felt like many of the others were abrupt and didn't flow well (e.g. :52, 2:13, 2:45, 3:47, 4:33). I thought the FF6 sources were the only things that really connected well to the WoW source, but that could just be me. SMW was decent, but the major key parts of Zelda definitely felt extremely out of place. The piano handling the main source melody at 1:24 was buried, and the brass was muddying up the soundfield over the top of everything else. The brass sounded extremely lossy, almost like listening to it with cheap headphones; it's not meant to be an insult, but more describing the effect of the sound. There's a kind of lo-fi warbling going on from 1:16-1:32 throughout much of 3:09-4:22. 4:46-4:47 also deforms a bit. Agreed with Palp on 1:48-2:02 being a mess. It was too much of a detracting negative despite the purposeful intent to tell a story with it. 3:17 felt a bit cluttered, but I wasn't as put off by that. The production needs to be cleaned up a bit so that warbling is eliminated. The attempt is there not to treat this arrangement like medley-itis; the sources clearly aren't just treated verbatim. But the way the sections were pieced together wasn't as effective as it should have been, IMO. I'd work to build smoother transitions between more of the themes, so that the changes don't seem so haphazard. Between addressing that and the production, this would be in much better shape. NO (resubmit)
  18. If people are asking for the same things, it just means there's a common demand. We need to actually have iPod art.
  19. That's clearly a great reason to fulfill your request!
  20. False. Your pic is a side profile. Personally, I'm cool with it. Dunno what Dave's opinion would be, but we'll see.
  21. You've gotta canvas the community, homie, and stay on people. Dry hump, even.
  22. We should do a panel there. I'd love to go!
  23. Offhand, I'd say no. It seems like you're using it for profit.
×
×
  • Create New...