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Liontamer

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Everything posted by Liontamer

  1. ALBUM PROJECT: Final Fantasy 4 'Echoes of Betrayal, Light of Redemption' So avaris and OA asked me to join in on their little project. Usually don't like to do those what with the deadlines, but I couldn't turn FF4 down. This is a remix of "The Lunarians" by Nabuo Uematsu. Wanted to still capture the baron moonscape feel of the original game. Had to rewire cubase, reason, and fl studio to get all the sounds I wanted. This mix is all about ambience and vibe, not necessarily melody and genre. The mood evolves to what I hope you'll find dramatic and filmic, just to bring the point home. What else could I do with a midi made up of basically 6 notes? James George jamesbgeorge@gmail.com www.ronyn-studio.com #3557 download: ------------------------------------------------------------- Yeah, not many places to go with this source, so we'll see how you handled it. http://snesmusic.org/v2/download.php?spcNow=ff4 - "The Lunarians" (ff4-41.spc) Some of the note choices of the vox sounded odd, but it seemed like you were going for a moody setting. Good changeup at 1:59 into some original writing. The programmed robo-voice at 2:54 was way too cheesy. If you're gonna keep it, it has to be post-produced to sound cooler in the context of the piece. Perhaps record yourself and apply some appropriate effects instead. Many of the articulations/"bow movements" of the strings (e.g. 1:13, and 3:00-on) sounded extremely unrealistic. The ending also cut out abruptly at 4:10. I only heard the source tune overtly used from :13-1:59, which was less than half of the track. You need to use it more throughout the track and not practically drop it at 1:59. There are other directions you can take the original theme in as well. Use the theme more extensively, taking it in some additional creative/interpretive directions, and improve the string articulations to give this a better shot. Good base so far, James. NO (resubmit)
  2. I also tagged the MP3 itself with the lyrics in the comments field.
  3. 1. Go to the writeup page. 2. Click the "lyrics" tab. 3. Lyrics.
  4. Link to Remix: Also included is an attachment as a backup in case the link does not work for some reason. ReMixer name: MG-Wolfwood Real name: Joseph Sarver Email Address: sarverjm@muohio.edu No Website Name of game arranged: Chrono Trigger Name of individual song arranged: To Far Away Times My Comments: I first began learning this song when I was 12. I never really enjoyed the key change towards the end even if it followed the music of the game. It seemed a little odd, or "out of place", in this beautiful piece of music. I wanted to add a portion to the song that would both include a key change and create something new and exciting, while still remaining beautiful. I played this on my Korg-SP 250 electric piano hooked up to my computer with strings as an under-layer to the piano. I feel that the piano is a perfect instrument for this particular song. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "To Far Away Times" (ct-317.spc) Beyond the adaptation to piano, the arrangement was really conservative as far as the structure for the first half. I felt the supporting string work & new piano writing didn't make up for the relative lack of interpretation, but after the key change at 2:53 there was some more substance. The portion after the key change had a more interpretive feel. 3:28 moved onto some completely original material which pieced together nicely with the theme, returning at 4:18 for the finish. The supporting string work was fairly quiet, which downplayed some of the issues there, but the articulations there were unrealistic regardless. In particular, some of the exposed decays (e.g. 4:31, 4:46-4:48) sounded very sloppy. The details matter. You don't need to overhaul the first half, but you need more melodic interpretation or other additions/embellishments to make this more unique. I'd say refine the string work and introduce more ideas in the first half to make your arrangement stand apart more substantially from the original piece, and you'd be in much better shape to get this passed. NO (resubmit)
  5. Remixer name: T.O.P Game: Zelda 3 Song: Zelda 3 credits I've made it on reason 4.0 and played everything on my keyboard. ------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=loz3 - "Credits" (loz3-31.spc) There's definitely clipping/distortion/buzzing/everything happening from :43-1:13. Compared to the arrangement, the production was definitely weaker, as everything sounded lossy, like all the high frequencies got lopped off. Some of the sequencing on the low strings also needed some work, as the fake-sounding note movements were really exposed from 2:32-2:55. The piano from 2:52 until the end also seemed less emotive while going for some beefed up chords; the timing felt a bit too stiff/mechanical. Otherwise, a reasonable arrangement, helped in part by the source being so strong. It was relatively conservative in terms of the structure, but the different instrumentation, mood and performance dynamics & added piano writing helped this stand apart. Refine the production and smooth out some of the articulation issues with the low strings and piano and this could be a winner. Arrangement-wise, there could be more going on, but I thought the substance was definitely there. Really enjoyable first sub. NO (resubmit)
  6. ReMixer Name: Fallen Seraph Real Name: Wina A. Kamlongera Email Address: fallen_seraphx@yahoo.co.uk Userid: 21396 Name of game arranged: Streets of Rage Name of individual song arranged: The Street of Rage Own comments: Wish I had something inspirational to say here; but the words just don't seem to be flowing today at 5am...meh. The track is called 'Four Years Since...' because according to the little searching on the site, it's been four years since the last Streets of Rage (1) ReMix. With that being said, I hope you enjoy the mix! --------------------------------------------------------- http://project2612.org/download.php?id=53 - "The Street of Rage" Solid opening. The synth at :10 was delicate, although the tone was generic. Theme picked up at :20, making more use of city SFX and ambiance before transitioning into some beats at :30. The beatwork seemed OK before some claps entered at :41. IMO, the beats were too loud compared to everything else. That was a stylistic choice, so not everyone may feel the same way. The arrangement went on for a while without focusing on the source melody, which made the arrangement meandering. The original melodic writing on strings and woodwinds wasn't particularly hooky and also had little to do with the source besides being in a similar style, which should have been used more. Overall, this sounded a lot more like an instrumental for a vocal track rather than a standalone piece of music, as the melodic stuff came off as marginalized compared to the groove and ambiance. Good base, but you've gotta spice it up, and make the melodies more integral. NO
  7. It's fine. Some sort of Shelfari invite was sent to the submissions address, and your account there was linked to that email, thus the automated reply went out. I already threw the email away earlier tonight.
  8. Contact Information ReMixer name: audio fidelity real name: Jay Yaskin email address: Bass10854@hotmail.com website: http://www.myspace.com/jayyaskin userid: 24748 Submission Information Name of game(s) arranged: Final Fantasy 4 Name of individual song(s) arranged: Kingdom of Baron, The Airship, Epilogue, The Prelude, The Main Theme of Final Fantasy IV Additional information: Link to the original soundtrack: http://snesmusic.org/v2/download.php?spcNow=ff4 'Kingdom of Baron' - 03 'The Airship' - 29 'Red Wings' - 02 'The Prelude' - 01 'Main Theme of Final Fantasy IV' - 07 comments about the mix: This mix is a part of the FF4 OCRemix Project: Echoes of Betrayal, Light of Redemtion. It is my first submission to you guys so I have my fingers crossed here. I never initially had the desire to remix Baron, but I felt compelled to contribute to the project; and I am extremely happy with the people I have met in the process and the things I learned along the way. This was the game that started it all for me when I was 5 or so. With Baron, I wanted to keep it faithful to the original and just have it blown it up into metal march of sorts with full orchestra and synths to fill out the texture. The SFX (stomps, airship noise, bombs, and reverse fx) came later, I know there is a fine line, but I think it really adds to whats going here. The Airship theme felt appropriate to mix in here because of the relationship to Baron. I also got in all of my favorate themes from the game in brief appearances throughout the mix. I hope you enjoy it! A big shot out goes to OA for being a great project leader and really helping me on feedback. This track wouldn't be the same without him. I should also note that I took some time in mastering this but it will be remastered with the project. So when it comes time to posting the project I will probably swap out this version with the new. I am not too confident in the tools I have to be mastering this right, but I think I got the lowend alright on this one. If there is anything I can do to make this better I am all for it. Thanks. Extra Link with Remix: Title of Remix: "The Might of Baron'" Breakdown of Sections: Baron Intro with March: [00:00-00:31] Airship Theme (variation) in minor: [00:32-00:50] Liberal Progression from Airship minor: [00:51-1:09] Baron Theme with Orchestra: [1:10-1:48] Baron Theme with Lead Guitar: [1:49-2:26] Liberal Progression to go Major: [2:27-2:37] Airship in Major (1st section - Woodwinds): [2:38-2:55] Red Wings in Trumpet with Airship Progression (Tubular Bells have Airship Melody): [2:56-3:12] Airship in Major (2nd section - Full Orchestra and Guitars): [3:13-3:36] Guitar Solo under Baron Progression in F minor: [3:37-4:12] Prelude Theme in Baron's 2nd Progression (reharmonized with Brass Motifs of Baron): [4:13-4:29] Prelude Theme takes over Progression (last chords are changed to get back to minor): [4:30-4:47] Prelude Arpeggios in Baron's F minor Progression: [4:48-5:15] Main Theme of Final Fantasy (reharmonized for Baron): [5:16-5:59]
  9. Groove bias! - LT Link to "Musical Portrait": Your ReMixer name: Status Kuo Your real name: Dennis Kuo Your email address: denkuo@gmail.com Submission Information Name of game(s) arranged: Final Fantasy IV Name of individual song(s) arranged: Theme of Love (Ai no Teema) Thanks for listening! Dennis ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff4 - "Theme of Love" (ff4-04.spc) Light pop at :21, otherwise, very serene opening. The drum groove at :38 initially threw me off, but you get more adjusted to it. After establishing the groove, the source melody kicked in at :59. Basically repeated itself at 1:59 with some some minor additions. The strings added in for the chorus from 2:57-3:17 sounded slightly behind the beat, plus the articulations sounded very mechanical; gotta improve the execution there. When those strings supplemented the glassy notes from 4:56-5:35, the timing sounded better and the sample wasn't as exposed (though the articulations still need work). 3:38 went for another iteration of the source melody with much more personalization, comping and interplay this time around. Definitely some good contrast with the previous iterations. I liked the light jazz groove here, though it was on total cruise control. Honestly, the groove could afford to do more, yet the bass work and the overall dynamics of the source arrangement did offset that to some degree. I'd say fix the string articulations, and see what you could do to vary the groove as long it wouldn't involve fundamentally changing it, then this would sound fully developed and cohesive. Very awesome base so far, Dennis, I hope we hear more from you. NO (refine/resubmit)
  10. One for DarkeSword! - LT Your ReMixer name: Joren de Bruin Your real name: Joren de Bruin Your email address: ayato_kamina1@hotmail.com Your userid: 16286 Name of game(s) arranged: Live-a-Live Name of individual song(s) arranged: Go! Go! Buriki Daioh! Additional information about game including composer, system, etc. (if it has not yet been added to the site): Composer: Yoko Shimomura System: SNES (japan only) Link to the original soundtrack (if it is not one of the sound archives already available on the site): (plays in its entirety from about 4:55) Link to remix: http://www.tindeck.com/audio/my/ellb/Joren-de-Bruin---Giant-Robot-Bonanza Comments: This one probably won't need a source breakdown but it's cutting it really close in terms of the 50% because there's a lot of original material and soloing going on. I personally counted 1:11 of source and 1:10 of original material so it SHOULD be fine Anyway, this was my first DoD submission and has been made in only 2 days, so there's a few minor playing mistakes I haven't been able to fix because this mix was made before I fragmented my hard disc. I went for a high energy, iron maiden-esque power metal arrangement with quite a lot of J-rock influences, and was even debating adding vocals at some point, but maybe it's for the best that I didn't. The reason I picked a relatively obscure game like Live-a-Live to remix is because it's a very underrated and underrepresented game (no OCR remixes yet), but for me personally it's hands down the best square RPG (which is saying a lot, obviously) with a soundtrack that might even make mr. Nobuo jealous (I'm actually thinking of starting a remixing project of it one of these days ) So anyway, I hope you all enjoy it. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=lal - "Go Go Buriki Daioh!" (lal-24a.spc) The production sounded a bit cramped and sizzly to me, though not as bad as the Cave Story sub. I also thought the guitars were too buried from 2:08-2:19, but it wasn't a huge deal. The ending also cut off during the cymbal fade at 2:21, which is a pet peeve of mine, when guys don't check that the ending actually rendered properly. But it's reasonable-enough given that it can't be fixed now. At the end of the day, good energy. Indeed, the usage of the source tune was a little over half. The structure of the source was similar, but the rock arrangement here was pretty strong, with a new tempo, lots of new supporting writing, and original writing and soloing that fit like a glove, IMO. A short but sweet track. Keep up the good work, Joren! YES
  11. Contact Information Remixer Name: Schmancy Real Name: Ronak Shah Email: schmancy47@gmail.com Userid: 13298 Submission Information Game Arranged: Super Mario 64 Song Arranged: Piranha Plant's Lullaby Arrangement Title: Piranha Praise Link to Remix: http://www.box.net/shared/uyssgezql2 Commentary: The attempt here was to make a gospel version of the Piranha Plant's Lullaby from Super Mario 64--you know, when the Piranha plant is sleeping peacefully and you have to be a mean-spirited person and tip-toe up to it so you can bop it on the head and kill it? Somehow that felt to me like it could use a little bit of soul. The instrumentation here is a piano, an organ, an organ bass, a drum set, and a rhodes, which come in and out at various times. I've tried to take some liberties with the theme at times, since it's short, to make it a little more interesting, and hopefully that's found to be in decent taste. There's really not much more to say about it. It's a little quiet, I know, and I think the bass might need to be fleshed out a little more. I think the samples sound alright, but I've heard them enough times that I might just have grown used to them, so I'm not sure. Okay! Enjoy! Ronak Shah -------------------------------------------------------------- I'd probably call this "Piranha Be Praised" instead, but that's neither here nor there. http://www.zophar.net/download_file/12246 - 15 "Piranha Plant's Lullaby" Pretty quiet to start, as well as lacking a lot of highs. 1:01 picked things up. I probably would have balanced the parts differently to not expose the rigidness and lack of realism of the piano sample and put the melodic organ writing more in the foreground when it was in play. There being no presence to the organ made dropoffs and subsequent reintroductions very ineffective. Take 2:52, when the organ came back: that was intended to be a dynamic shift, but the energy level felt very static regardless. The arrangement is cool, Ronak, but the overall execution was held back by the sound quality of the piano and organ samples being too exposed, the overall texture being on the flimsy side, and dynamics implied in the writing not being realized. I would say don't really muck with the actual arrangement, focus on the production details, and this would be a winner. Your subs so far have all had great potential, so definitely don't drop this one. NO (resubmit)
  12. No opinion either way on the guitar issue AnSo had, but based on his vote, he just sounded like he wanted volume tweaked, not re-recording anything.
  13. Nowadays, they're all good, so we really don't need to spotlight favorites. We always encourage people to download stuff off the torrents and take a chance. You'll definitely find good stuff, including a lot of ReMixes you may not have been looking for.
  14. F-Zero GX/AX Original Soundtracks - (224) "ZEN (Aeropolice)" The pads were a bit too murky/saturated for my tastes, but that's a delicate balance, and this was fine as is. The belltones-type leads were a little trebly, but I liked the writing on them. The synth lead at 1:08 was something I'd expect from the Japanese arrangement, though a note went sour at 1:22 as it modulated. Also thought the writing was odd from 1:30-1:34, 1:39-1:42, 1:47-1:50, and, to a lesser extent, 3:28-3:30. You were trying to alter that melody, but it didn't click to me at all, same as AnSo noticed. To me, that's a one of those small yet jarring/dealbreaker-level issues that's reasonably fixable. I'm gonna push for the fix. Arrangement-wise, solid; I was definitely enjoying the groove laid out here, as you retained the melody and rhythms of the original while going for a much more subdued take. Like AnSo said, there could have been beats or something else added, but that would change the character of the mix in a way that's not necessary. Fix up those odd notes and you're good, otherwise it's a NO. YES (conditional) EDIT (11/3): After letting this one marinate for a while (this one's great to put on repeat, IMO), I'm used to the odd notes, and ultimately they're fine. I'll live, so funk it, though I can definitely see why I reacted so strongly on the first listen; the notes really stand out the first few times. However, it's not worth a conditional vote over a small detail that became a non-issue upon repeated listens, so I'm fully in support of this one. YES
  15. Thanks for not capitalizing the C in OverClocked in that sig banner, Andrew.
  16. Yeah, I agree on all those levels regarding the dark color scheme of the lists and was thinking the same things (doesn't match the other areas) as well last night. Unless the rest of the site is getting modified on this level, which I don't believe is the case, I'd rather see the light color scheme back in place. Dave mentioned to me he liked some of Shadow Wolf's comments regarding the screenshots, and I agreed that the games list looks too cold as well. The headshots of the various composers is a good example of how another area was spiced up, so it makes sense to bring back the screenshots as descriptors for the games as well, which also looks more consistent overall.
  17. Uh, no you haven't. ReMixer. Just like it says below every ReMixer's name in their posts.
  18. I'm not saying it's a moot point, but Nintendo's own PR says that the DSi is meant as a supplement and not as a replacement. Grab dat money!
  19. Yeah, seems like a mistake offhand, but perhaps there's more to it. Hopefully. Reverse compatibility is pretty important. Then again, I suppose they figure the DS catalog is deep enough now, and frankly, most people buying the DSi are just upgrading and would still have an earlier incarnation to use for GBA games. Exploitative, sure, but there's not gonna be an uproar, so what of it? Wasn't really much in the vid that interested me directly, as I'm not into those saccharine-looking Japanese characters shown in, what, 40-50% of the footage. Nice Mario arrangement in Wii Music though; definitely looking forward to hearing the full cut on that one.
  20. Not to say the idea won't be considered, but the explanation on what's currently in place is that they use the same shorthand names used in the database.
  21. I think that thread got pruned. We'll catch up on associating ReMixes with songs down the line, but it's admittedly not a huge priority. As far as adding new songs, most games lacking song names are from games with no formal soundtrack releases and no way to extrapolate formal titles for the tracks. We'll may eventually institute something that compensates for that by simply allowing unofficial track titles, so definitely feel free to banter some ideas on that level.
  22. You're lucky I saw this.
  23. Amber of Nerve.com felt this was a winner. Congrats, guys! http://www.nerve.com/CS/blogs/61fps/archive/2008/09/30/what-s-in-my-mp3-player-castlevania-ii-quot-castle-of-tears-quot.aspx
  24. Contacted the artist to double check if any sources were used beyond the Halo theme; activated his forum account weeks ago, BTW - LT Remixer: "Sweendrix" Real Name: John Sweeney Email: Sweendrix@yahoo.com Website: www.youtube.com/sweendrix User ID: Sweendrix Original Game Arrangement: Halo Series in Acid Rock/Electronica Format Name of Song Arrangement linked here: Dawn of a New Age: 2nd Movement (*Dawn of a New Age recieved over 50,000 hits overall online between Youtube Video, Myspace Video, and Aol Video) P.S. I have joined OcRemix.org because I am a passionate gamer and even more passionate musician. I am running into problems when I try to post, specifically, it seems that I am not allowed to post. I would very much like to join this community and have much that I can offer. Any information on what I must do would be greatly appreciated. Enjoy the original music I have provided. It was done completely with leg work...all guitar parts, bass parts, and keys were played for the entirety of the song by Sweendrix. LT EDIT (10/6): Source info from the artist. It is an original blend of the original chant from the first halo, as well as "Unforgotten" from Halo 2 and 3, accompanied by several new takes on various dynamic elements from the games soundtracks. This is actually part two of a three part series...that I have entitled "Dawn of a New Age." The third movement...is coming along really well, but i'm not really posting it anywhere, as it is mostly an original piece and is written around an idea I have for a film set inside the Halo Universe.
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