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Liontamer

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Everything posted by Liontamer

  1. Remixer name: Aureolius Real name: Galen Deming Email address: gjdeming@gmail.com Website: www.gjdeming.com Userid: 409 Game: Megaman X3 Original song: Gravity Beetle stage ReMix: Gravitation Link: This mix was requested by a good friend of mine. In a sense it could be viewed as the spiritual successor to my last remix, Hyperrock Fortisimo. I have since improved in skill and have gotten much closer to that professional sound I have always been striving for. This mix takes the Gravity Beetle theme and presents it after an intro of ambient synths and a catchy techno rhythm (the term techno being used as I really have no idea what specific genre it would fall into). After the Gravity Beetle theme finishes, I then take creative license and go off on a tangent, creating my own melody infused with the essence of the original song. It then flies back into the Gravity Beetle chorus. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=mmx3 - "Gravity Beetle" (mmx3-08.spc) I liked the intro, but once the beats kicked in at :24, they were fairly thin and the soundscape was gapingly empty. The boom-tss at 1:00 sounded really generic and "right out of the box." There's nothing wrong in principle with a boom-tss pattern, but it was so dry and generically produced that it pulled down the overall effort, IMO. The beats brought in at 1:12 were also really bland. The melodic interpretation of the Gravity Beetle theme was too low as well. Really explore what you can do with it for the main verses and melody. I really liked the original countermelody at 1:24 during the chorus; it really fit like a glove. I also liked the liberal usage of the chorus from 2:24-3:11 that would resolve each melodic phrase; good method there of writing something that was basically original, but tied back to the source tune in the end. I'm not saying to go that liberal the entire time, but raise the game on the rest of the source usage and make it more interpretive and unique vs. the original. The main issues here were that the beats were flimsy and generic sounding, and the synth programming was also generic, there was a lot of empty space that needed to be filled out, the production really needs to step up as well to offer something more unique, and the melodic interpretation could be more personalized. Last issue, the dynamic curve here was pretty flat. There were some changes in the energy level, but they weren't pronounced enough given the relative sparseness of the soundfield the whole time, which undermined the dynamics. This was a decent base, Galen, but it was more like a work-in-progress that hasn't realized its full potential yet. It's honestly great to hear something new from you after all these years; definitely consider working on this further and seeing where you can take it! NO (resubmit)
  2. Given to the panel so that you n00bs can bear witness to these guys - LT Contact Information: ReMixer name (band name): The Runaway Five Real Name (band members): Brendan McElroy, Brendan Swanson, Alex Goodman, Matt MacLean, Spencer Cheyne Email Address: brendanmcelroy@therunawayfive.com Website: www.therunawayfive.com Userid: 25789 Submission Information: Game: Final Fantasy VII Song: Still More Fighting Remix Title: The Shinra Shuffle Additional comments: Arranged by: Brendan Swanson (August 2008). Performed by: The Runaway Five: Brendan McElroy (Bass), Brendan Swanson (Piano), Spencer Cheyne (Drums) (excluding The Runaway Five members; Alex Goodman (Guitar), Matt Maclean (Trumpet). Also featuring special guests: Andre Wickenheiser (Trumpet), Brent Mah (Alto Sax), John Sweenie (Tenor Sax), Sarah Matheson (Baritone Sax), and Colin Story (Guitar). Mixed and recorded live at The Beat Niq Jazz and Social Club (August 20th, 2008) by Spencer Cheyne at Crossover studios. Produced by Brendan McElroy. This is the second time I tried to send this. I didn't recieve an auto-confirmation email and I couldn't get a response from any of the judges stating the reason why. I assume that it didn't make it to you guys. My appologies if you did already recieved this submission and I just didn't get a confirmation. Brendan McElroy The Runaway Five www.therunawayfive.com ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 120 "Still More Fighting" & 111 "Fanfare" The mixing could be a little better, as I thought the lead didn't stand out enough when everything else was in play, and the piece was pretty quiet as a whole. Nonetheless, excellent energy and a wonderfully creative (and otherwise impeccable) arrangement. Not much else to say other than "swingin'"! That, and Canadian bacon is delicious. DELICIOUS! YES
  3. Contact Information BlackPanther Rashad Hill rashad_hill@yahoo.com 17238 Submission Information Goldeneye 64 Disused Military Depot After playing the game about 5 months back I came across the train depot level(the one before you get on the train) and I was thinking to myself, "Wow this is so good." So I decided in honor of such a kick ass song I would remix it and seeing as how the level is kinda dark and scary I would put that mood into my remix so what you have is a somewhat creepy, breakbeaty mix that you'll enjoy listening to as much as I did making it =). -------------------------------------------------------------- http://www.zophar.net/download_file/12212 - 113 "Depot" You've really gotta tone down the treble. On the plus side, the hand percussion sounded awesome. The breakbeats were alright, but they sounded fairly lonely. The Depot melody could have sounded out more prominently vs. the beats, since the beats dominated the soundscape too much. But arrangement-wise, you used the theme throughout, and I liked the approach. A pretty fun arrangement with a solid groove, but you need to put a little more meat on these textures, perhaps just an ambient pad to get rid of some of that dead space. Once you do something like that, pull back the treble, refine that one grating synth first used at 1:32, and get the balance sounding better, this'll be in a lot better shape. Definitely keep working on this one, Rashad, this is a solid base here. NO (resubmit)
  4. Title: "Maternal Instinct" (4.25M) "Lower Brinstar" from Super Metroid Greetings! I hereby present my debut as a contributor to your site, an interpretation of one of my favourite mood-setting pieces from this epos of platform jumping. Inspired by a recent playthrough as well as classic science fiction soundtracks, this version was realised through FL Studio, soundfonts, some stray percussion samples and hours of obsessive work before being left to age in the proverbial desk drawer. The stage set, our protagonist wanders into the depths of a hostile world. Old adversaries rise again. An act of compassion stands yet unrewarded. With most above average regards, Sir Kiosk of the realm of arctic sphenisciformes Royal Subject #25781 -------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Red Soil Swampy Area" (sm-20.spc) Sounded fairly good on the whole. Faster pacing than the original, though still very deliberate. The Eastern instrumentation instantly reminded me of Reuben Kee, as those samples were a signature of his. :'-( The pacing was a bit too rigid, IMO, but it was more than serviceable. I also thought the theme really needed to be more interpretive and creatively developed. Structurally, melodically and in terms of mood, the arrangement was close enough to the original where I didn't feel like the interpretation was substantive enough. For a near 4-minute mix, this was really reserved in terms of going somewhere with the arrangement. I liked the new instrumentation, but that wasn't enough to carry this. If you're willing to add other ideas into the picture to personalize the melodic and countermelodic arrangement more, that would be great. Comparing to another recent mix of the same theme, "Zebes Rising", that mix had a greater amount of subtle changes that added up to a more interpretive product than this. See what else you can do with this; you've got a great base so far! NO (resubmit)
  5. Dunno why I never commented on this, as I was nagging Ty to sub it, plus I flagged it for direct post. The groove set a good pace, and I really loved the energy here. Great arrangement, and some of Ty's best work in the community. Dunno why I had to nag him to submit this gold.
  6. http://snesmusic.org/v2/download.php?spcNow=sf2 - "Sagat Stage" (sf2-21.spc) The timing was slightly off in some spots. The drums were lonely at :55. The track filled out better at 1:11, moreso at 1:36 with that pad. That pad added a lot; a small detail, but a good touch. Gotta agree with Vinnie that the interpretation of the Sagat theme was getting too liberal at times, but, without doing a formal breakdown, it was there for much of the track, IMO, relying on the interpretation of the backing pattern to provide much of the connection. For a 323-second mix, I need 162 seconds of source usage, since the ending cut off. This is going liberal (I'm fine with the connection of the opening synth, for example, due to the rhythms being explicitly interpreted from the original), but I this source usage breakdown is very fair. I can get into the nitty gritty of what came from where if I have to, but I'll just timestamp it: :00-:17, :21-:24, :27-:38, :46-1:26, 1:28-1:30, 1:34-1:42, 1:45-1:51, 1:53-2:06, 2:10-2:15, 2:18-2:26, 2:28-2:39, 3:56-3:59, 4:45-4:59, 5:02-5:07, 5:10-5:12, 5:13-5:15 That's about 150 seconds, or, in other words, it needs more thai guy theme for me to pass it. The latter half (2:40-4:44) featured some good soloing over some original material, but it was pretty much all unconnected to the source. Sprinkling in some more source usage could hook it up. WHOA, big volume jump at 4:07. Dayum! The drums were super loud over everything else. You've really gotta pull 'em back. It seems like they're clipping or at least hard limited, but they're loud to the point of being a parody. If you have the source files, you gotta fix that. I need more of Sagat's theme as well, but this was another example where touching up the production would hook this up. Doing that and fleshing the piece out a little more in the early going would all help. NO (resubmit)
  7. Street Fighter Zero 3 Original Soundtrack - (203) "Stripes" Yeah, what happened here, homey? Agreed that it's too compressed. You need to put a Wonderbra on this bitch to lift and separate. The arrangement was pretty solid; nice ending too, though it cut off a little abruptly. Try to re-mix this and then work from there. You don't resubmit much, so it might not happen on this one, but you could polish this up and get the first SFA3 mix posted if you wanted to. NO (resubmit)
  8. That's "we" as in you, me and Palp, but that's it. The rest have obviously quit. To alleviate the need for money, we're gonna charge for music starting next April 1st.
  9. It's never as important as actually judging the submissions and real life. I'll take a look.
  10. Re: Solar Jetman, yeah, that's a strange issue, but I wasn't seeing it listed on the alpha page either. Not sure what's wrong with the "smileys sidebar". Do you mean the "More" pop-up box that shows all of the available smilies when you make a post? If so, yeah, the header with the dropdowns needs to be taken out. Good catch, and an easy fix!
  11. You can turn all sigs off in your account settings.
  12. I got an email from Bloomer about that issue too. It still worked for me though, so perhaps try now.
  13. I'm too far away now! :'-(
  14. Aside from aggregating the results to somehow "conclude" the best mix evar (which doesn't seem practical), it's fine. It could be used to see if there's actually been any sort of leaning toward a particular track, game, game series, original composer or ReMixer given how many ReMixes are hosted and how many contributors are in the community. Obviously we'll let Chris know, but for the purposes of actually conducting a study of the community, it seems fair game. I think, whatever the results are, they'll actually show off that there is no commonly agreed "best mix".
  15. You punk, pointing out the conflict of interest! Fine, fine, favorites away. This is the only context where y'all can do it. Don't be pushing it though or tomato in your face!
  16. Of course, BUT most people who want off just reply and say "unsubscribe" and *POOF* it's done. Magic! We're not bots here.
  17. Nah, not you. The original poster. And also, I wanna stress that this survey is indeed magical, so I hope you all take it!
  18. "Outrage! LOAL." That's my official response! Why did you check the box that said you're okay with us sending you e-mails?
  19. GAME MUSIC SURVEY: Help OC ReMix & the University of Wisconsin-Madison! Hey guys, If you enjoy game music enough to take a quick survey (http://www.surveymonkey.com/s.aspx?sm=HFyUHjM0BHA8lH_2b_2bgR2j5Q_3d_3d), your answers will help University of Wisconsin-Madison graduate student Chris Russell for his ethnographical study of OC ReMix and game music fans like you! The survey is brief, asking about your favorite game music, composers, thoughts on being a musician (if you are one), as well as where you fit into the OC ReMix community. If you're not a musician, just fill in "N/A" (not applicable) for any questions you don't need to answer. If you're a lurker or long-time holdout, it's OK; share your answers on game music, and swing by http://www.ocremix.org again! 1,600 ReMixes strong, and we're still free. If your responses are good, your answers may be quoted in Chris's ethnographical study of OC ReMix, both in his paper as well as his presentation at next month's Art of Record Production conference! Now Chris is going to hijack my message to tell you a little bit more. Have fun answering the survey, and thanks as always for listening to our community's music and supporting OC ReMix! Larry "Liontamer" Oji Assistant Soundtrack Director, Super Street Fighter II Turbo HD Remix Head Submissions Evaluator, OverClocked ReMix - http://www.ocremix.org Creator, VG Frequency - http://www.vgfrequency.com Staff, VGMdb - http://www.vgmdb.net ---------------------------------------- Hi everyone - My name is Chris Russell, a graduate student in Music Theory at the University of Wisconsin at Madison. In about a month, I will be presenting a paper about OC ReMix at the Art of Record Production Conference, a joint academic/industry conference in Lowell, Massachusetts. I'm hoping to ask you all, the OC ReMix community, to help me represent you at this conference by taking a brief survey. The survey should take no longer than 20-30 minutes, and is intended for all members of the community - whether you've got a ReMix up on the site or not. Please take a moment to assist me in this endeavor. The survey is available at: http://www.surveymonkey.com/s.aspx?sm=HFyUHjM0BHA8lH_2b_2bgR2j5Q_3d_3d Thanks in advance for your time. Chris Russell Master's Candidate in Music Theory Department of Music University of Wisconsin - Madison
  20. http://remix.kwed.org (Also, if you put in fake name, Facebook, or MySpace info, or anything even along those lines in your profile again, you'll be banned.)
  21. The change in the rules with extensive incorporation of a non-VG source came with Dave's veto of "A Star Freezes Over". Up until then, they weren't contested, so stuff like this and the VGM/Xmas music hybrids are gonna stay. And Follin bias.
  22. Based on what's previously been said, what do YOU think?
  23. Really. I think you've already sent 8. Don't. Everyone trolling Salluz, I definitely don't care about the specifics of what's going on here, because your posts are just as annoying. Figure out a way to ignore him or be civil or you'll be banned.
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