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Liontamer

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Everything posted by Liontamer

  1. I just noticed the light guitar feedback present in the first half-second of the track. Unintentional or not, it was quirky and I was feeling it. weed's come out with some awesome stuff since this mix, but this is still one of my personal favorites from his collection!
  2. This mix got posted shortly before I joined the panel, and thus survived Lockdown for OCR01250. IMO, the arrangement wasn't significantly interpretive compared to the original Amiga MOD. But since it was already posted and had some substantive interpretation due to the original vocals and some structural changes, it wasn't enough of a violation to be considered. Stepping away from all that, however, this one is still one of my favorite arrangements. The vocal homage to Phil Collins fused seamlessly with the Lost Patrol source tune, and is yet another example that shows off the depth of Marcus's skills when compared with the other songs in his career. It's no shot against Mazedude (and honestly, it's apples and oranges), but especially for those familiar with Makke's works at Remix.Kwed.Org, AMIGAremix and C64Audio.com, Makke may arguably be the most heterogenously genre-talented musician in the scene.
  3. I don't regret my vote against this track, as I still felt it could have stood apart from the original more. But it's one of my NO votes that I've greatly enjoyed nonetheless. Gray added some great touches with his available sounds to add much more realism and expression to the sound quality of the piano. I certainly miss the influence and camaraderie he added to the community. But more importantly, David's composition was simply a sure-fire winner no matter what standard you look at it from. Whether it's a piece like this, EarthBound "Nirvana," or others, he's been excellent while keeping the pace demure and deliberate.
  4. Can't help but be reminded of a simpler time in my days at OCR. I've been around so long that I can think of the days of mix #1251 as being that way, as I was still in my formative days as a judge. The stereo separation seemed a bit too distinct at times, but otherwise I greatly enjoyed the piece. I thought Young did a great job giving this a new voice compared to the original, and the overhaul he gave it sticks with me as a great example of how to really give a pre-existing work of arrangement yet another dose of new life.
  5. Yeah, the power in this one was pretty sick. Excellent arrangement and awesome production, Matt! Really can't wait for what's next from you if you're still planning to refurbish some older pieces of yours. You've really taken your game to another level in the past 2 years, and it shows!
  6. We were in Game Informer? Do you have any more info on that; can't say I've heard of it, but that sounds pretty cool!
  7. djp and I went, and Arrowned was there as well to chill. If you didn't go, you missed out on some good times. The performance had some shaky parts, but the Portal "Still Alive" close earned the standing ovation it got. Anyone who was close by, you should have went for $0! FREEEEEEE!
  8. Nah, y'all should finish things up! If anything, the strength of this album should illustrate that people should be going after this soundtrack. It's got a lot of potential.
  9. That being said, the instrument choices were purposeful, and everything was clicking together nicely, so great jorb!
  10. He's submitted to OCR several times before (the last time being early '07 where he got 2Y/5N), but there's certainly no problem with him trying again. But just clarifying that he knows of OCR.
  11. Of course there's Super Metroid in there. How did you download this without reading the writeup? Read the writeup!
  12. With "Overture Variations", we collectively had some production criticisms on that piece that we were hoping to have addressed before it was posted, as the arrangement was hot, but some of the samples were a bit too thin and some of the sequencing could have felt smoother. To achieve the fix he wants, trickwaters wants to have the bassoon part played live, but can't get that going until the end of his grad school stuff later this month. Also, PayPal us a lot of money. It won't get you anything in terms of favors from the site on passing or posting your music, but it will pay for bandwidth and support the site!
  13. Download some of their past performances free! Some VGMdb pimps for the albums as well: http://www.vgmdb.net/db/albums.php?id=8331 http://www.vgmdb.net/db/albums.php?id=8330
  14. Apparently you missed: I'm saying, we have a consistent tagging standard in place for what's newly posted. Look through the most recent stuff to check that out, then give criticisms/suggestions based on what you see from those tags, not tags from stuff before, say, OCR01650. Obviously that works. But why would we want someone to reach the site in 2 steps (Google it, then go to the result) rather than 1 step (copy-pasta the URL directly)? I can guarantee that using the URL rather than the words "OverClocked ReMix" as the Album listing has been more effective in generating curiosity and directing traffic here. And we're not stupid, so we're gonna keep it that way.
  15. I've got one OC ReMix. With my vocals. http://www.ocremix.org/remix/OCR01694/ Be sure to play it to support another radio show veteran and pro wrestling fan. If you need someone to call into the show this Friday to discuss what OC ReMix is about, let me know. And remember to credit the artists, track titles and ocremix.org per our Content Policy: Terms of Use, to give credit where credit it due.
  16. Free VGM symphony concert in College Park, MD on Tuesday, May 13th. Wanna get together for this one?
  17. Shizzle, I know the Baltimore meetup was just a couple of days ago, but by May 13th it seems like a lot of students will be done with finals. I'm not sure when I'm moving back to Atlanta next week, but hopefully I'm flexible. They're gonna be performing Portal. We've gotta represent. Thanks to Justin hooking us up with the news.
  18. Contact Information Willior Will Graham-Simpkins willior47@hotmail.com Submission Information Chrono Trigger/Chrono Cross Memories of Green/Plains of Time Lots of classical guitar and ethnic-ish percussion. Stays true to the original pieces... hope it doesn't stay TOO true for you guys! Cheers and thanks for listening
  19. Gentlemen, here's another attempt at a mix of a game for the Sega Genesis that had some pretty cool tracks to it. I havent seen any other mixes for this decent game.. so I figured I'd give it a shot. Theres not much variation from the original.. I DIDN’T NOT just take a midi file and add new sounds.. the melody I thought was pretty catchy..and I thought it was worth a try..nonetheless whatever your decision I hope you guys enjoy it as my last 2 submissions failed to make it..lets see if this one makes it thru thanks.. --------------------------------------------------------------- Don't forget to title your mixes. Strong source tune choice. Midnight Resistance, where have you been all my life??? http://project2612.org/download.php?id=182 - 01 "Flood of Power (BGM 1)" Cover-ish, but I'm liking the treatment here, giving the source tune a much more downbeat feel. I'd say this was your most polished-sounding submission yet, Jose. The beat patterns had some decent fills, but felt repetitive overall. Along with that, the dynamic curve of the track was pretty flat. At only 2:18-long though, the arrangement only scratched the surface of what this tune is capable of. Honestly, at that length, nothing should be repeating itself for the composition to be fully fleshed-out and developed. More dynamic contrast and further exploration & interpretation of the ideas here would get this in a lot stronger contention. Please keep working on this one, bro, and use the resources and feedback available here. I'm loving the base here, and I'd love to see you get this posted in some form. NO (rework/resubmit)
  20. OC ReMixer SGX Wins OurStage.com Grand Prize; zircon/Goldin and Audix finish top 15 By: Larry Oji, larryoji@ocremix.org May 3, 2008 College Park, MD -- Danny "SGX" Adler, OC ReMixer, emerged victorious in OurStage.com's April 2008 Music Finals. Adler's Electronic channel-winning song "Coactive" bested fourty-three other channel winners out of a pool of over 27,000 entries to claim first place. Along with the $5,000 Grand Prize, Adler (www.sgxmusic.com) is also eligible for several other prizes and awards offered by OurStage and its partners. The full version of Adler's "Coactive" is the opening track of his original Electronic album, Chroma, available from his website, CDBaby.com, and Apple iTunes. SGX's OurStage Music Finals victory follows up the previous month's win by OC ReMix judge Jillian "pixietricks" Goldin with her original New Age/World track "Hajime." OurStage (www.ourstage.com) was launched in 2007 to increase the exposure of independent musicians and filmmakers through its democratic "battle" voting system, where users are able to judge each entry against all other competitors. OurStage winners earn cash prizes, along with the potential of other perks including magazine coverage, opportunities to perform at concerts and festivals, and mentoring sessions with established musicians and filmmakers. "At 11PM, I was resigned to getting 20th. [...] Seriously, you guys are the best! Thanks for sitting there clicking a web page for hours for me!" said Adler to the OC ReMix community moments after learning of his win. OverClocked ReMix provides support for developing artists for both game music arrangements and original music. Along with several other OC ReMixers, Adler's music has been featured in Synthetic Light Studios' popular web-based rhythm game Flash Flash Revolution. Fellow OC ReMixers Andrew "zircon" Aversa & Jillian Goldin (as a duo) and Greg "Audix" Michalec also placed fourteenth and fifteenth in OurStage's April 2008 Music Finals after wins in the New Age/World and Techno/Club/Dance channels, respectively. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. Links: *OurStage winners for April 2008 *Danny Adler (SGX) at OverClocked ReMix *Adler's track "Coactive" is featured on the original album, Chroma *SGX's music store, Protagonist Records *Andrew Aversa (zircon) at OverClocked ReMix *Jillian Goldin (pixietricks) at OverClocked ReMix *Greg Michalec (Audix) at OverClocked ReMix
  21. * Name of game(s) arranged * Name of individual song(s) arranged * Additional information about game including composer, system, etc. (if it has not yet been added to the site) * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. ReMixer: No Te La Name: Quincy Darius E-mail: Detoxsan@aol.com website: www.myspace.com/detoinae User ID: 23634 Name of Game: Sqoon Name of song: Pause Screen theme system: Nes published by: Irem 1986 I love this game, as a child i would always sit and play it... but as i grew up i noticed that nobody knew about this game. So i decided to make a remix of the soundtrack ( because it was impossible to find ones created by someone else online, i even tried VGmusic.com). I have always wanted to be a part of this website, even when i was young! now i can submit my music --------------------------------------------------------------- http://akumunsf.good-evil.net/S/Sqoon.nsf - Track 11 Cool on the sampling of in-game action to open things up for that nostalgia hit. The computer voice intro at :27 was sounding cheesy. The synth design and beats all seemed vanilla to start. The theme finally kicked in at 1:14 with a fairly conservative take. Right from the get-go there, the whole track sounded muddy and lossy-sounding. Seemed like some of the higher frequencies were cut. The addition of the breakbeats at 2:02 didn't really have any synergy with the rest of the music. As soon as it changed into some thicker beats and more effects on the lead at 2:26, the whole track became cluttered. Seemed like there was some distortion going on as well until 3:02. Arrangement-wise, the source melody was treated conservatively, but I wasn't feeling the supporting writing at all, which felt very basic. Summing it up, this was basically a case of an arrangement that felt too straightforward and simplistic, along with bland sound choices and textures, and poorly done production. And I'm gonna sound like a stickler, but I thought using the exact same in-game sampling from the beginning for the ending was on the lazy side. I'd rather two different clips were used. Stick around, Quincy, and use the resources here to help improve your game. I liked the potential of arranging the Sqoon soundtrack, and what you have here is a decent base that needs more polish. NO
  22. Nope, he's too busy now to make it since his interweb died yesterday and messed up his plans, plus we've gotta drive up to Reading, PA at 4AM the next morning for TooManyGames. Chances of me going to Baltimore are also slim, since I honestly do have stuff I need to take care of before The Lady & I move. I gotta switch my vote to NO. :'-(
  23. Original Decision: http://www.ocremix.org/forums/showthread.php?t=3623 ReMixers: ambient, DragonAvenger Game: Streets of Rage, Streets of Rage 2 Track Arranged: Stage 7 (SoR), Dreamer (SoR2) You know the rest. Guys, I know, I am submitting another mix, even though last year I was convinced that I had pretty much retired from mixing, and I indicated that in my submission of Back 2 Skala. And I actually didn't touch anything related to music until a couple of months ago, when I felt this craving to do something creative. Not so easy to give it up, remixing is quite addicting. Unfortunately, I noticed that my skills got rusty even in such a short time, and I couldn't start a mix from scratch. Or maybe I was just lazy. Either way, I decided to dust off an old mix of the elevator stage from SOR that was rejected back in Jan/Feb 2006, and fix it up. I replaced the drums, gave them a lot more pump, added some transition (including a section from SOR2 - Dreamer), and was pretty much ready to submit. But, somewhere in the middle of that, I started listening to a little more of vocal house, and started kinda digging it. So, to make a long story short, I got in touch with DragonAvenger, who very kindly agreed to help me add some vocals to the track. She was great to work with and I'm looking forward to working with her again soon. Here is what she had to say about the mix: "This was a first time for me doing a song like this, so it was difficult at first to come up with something that was short and sweet. I knew the basic idea of what I wanted to go for, but finding the right words took some time. It was pretty sweet to see how my voice could be manipulated in the end." I am very happy with the result, and I hope you guys are too. This is a fun little track. It is not quite as edgy as B2S, but I hope you find it funky and energetic. Once again, zircon helped a great deal with this remix. His advice pushes my work beyond what I would be comfortable with. Tamer also had some useful advice that I have implemented. Special thanks to Skryp for hosting the submission file, and Nina V. and Will H. for exposing me to some good house music. Till next time! ambient ---------------------------------------------------------------- http://project2612.org/download.php?id=53 - "Violent Breathing" http://project2612.org/download.php?id=56 - "Dreamer" (influenced 1:43-2:12 of the mix) The arrangement, I'm generally feeling. I think the a lack of a true melodic hook based off the source felt like a negative at first, but there doesn't need to be one for this to work, so that initial thought was just personal bias. I was never really feeling how the claps sounded from :14-on. They're layered nicely, but something wasn't right in how they sat in the mix, and they felt exposed as a result. I liked the writing on DA's vocals, but it was the production that felt off for some portions. It could be a byproduct of having heard the instrumental to this mix several times, but for some portions her voice felt too upfront and stapled on top of the track, not really meshing into the overall soundscape. As a result, the source arrangement sometimes felt inadvertently drowned down compared to the vocals. The timing was awkward for the "You bring me down" sections of 1:57-2:12 & 2:56-3:12. I would have adjusted them to be more on beat. Cool lyrics. I actually would have gone for the more provocative "Let me show you what our bodies can do" instead of "Let me show you what my body can do", since there was "Let our hearts collide" earlier, but it's not a negative criticism. I thought the lyrics were very smart for the genre. Awesome effects on DA's voice at 1:00 building into the chorus section at 1:06. Same from 2:49-2:56 where the vocals got turned into a ethereal pad. Little touches like that really hooked it up. Overall, I would have balanced the parts differently, but I can see how it would be tough given the level of density here. Nonetheless, I loved Alex's very interpretive treatment of "Violent Breathing", while DragonAvenger's vocals added a nice new dimension that filled in the gaps. As a instrumental track, there was something missing to really make the whole thing click. DA's involvement gave the piece what it needed to feel complete. Definitely a great mix for the club. YES
  24. Hello, lads and ladies of the OCRemix jury! Here's my latest creation and contribution to the game remixing world. I hope it's to your liking, despite its shortness. * Your ReMixer name: Makke Submission Information * Name of game(s) arranged: Forbidden Forest * Name of individual song(s) arranged: Eeer, main title? It's the first subtune of the HVSC-file. * Name of remix: Spider Surfin' * Additional information about game: Game - Forbidden Forest Released by - Combi Year - 1983 Composer - Paul Norman System - The Almighty Commodore 64. * Link to the original soundtrack: * Link to remix: * Your own comments about the mix: The lenth is mainly due to the fact that the original source material doesn't give you an awful lot to work with, but also to keep it in distinct surf-style - i.e. brief, to the point, and rocking! Makke ---------------------------------------------------------------- http://www.c64.org/HVSC/MUSICIANS/N/Norman_Paul/Forbidden_Forest.sid - Subtune 1/18 Have faith, good sir! You really could get more out of this brief arrangement. But yeah, as it, there's just not that much there and this didn't come across as a fully developed piece. "Don't Go Walking Slow" had a lot more unrelated original writing in there, but it also stretched the actual source tune further. I <3 your work as always, but this needs more development and substance. Coming up with more variations of subtune 1, adding in original material, and adding in ideas from subtune 2, would all help this have a better shot at passing. But if you're OK with what's in place now, no hate here. I'm always looking forward to your next works! NO
  25. Original Decision: http://www.ocremix.org/forums/showthread.php?t=14375 Hey yall, I fixed the problem with the midranges in this song, now it sounds full and a lot better (at least in my cans) so hopefully yall will enjoy this as much as i enjoyed making it.. I Know........ this song is way overdone as well as everything finalfantasy but i started making this song before i realized how much it has been remixed.. guess i have the same taste as a lot of remixers. oh well! Enjoy! http://1makes2.tripod.com JenovaFlavoredMateria Michael O’Shea Soundforu@hotmail.com ------------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 214 "J-E-N-O-V-A" Short and sweet. The overall mixing was cleaner and better, but your textures were still empty and exposed weaknesses in some of the sample quality and sequencing, exactly in the areas criticized last time. Leaving the arrangement the same, Mike, if the track had more padding and/or density during those sections, the end result would sound a lot better. So basically, some improvement in the drum writing for the emptier sections, but you still need meat on the bones for those portions. Hopefully the others can elaborate further, Mike. I still really like the potential here. NO (resubmit)
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