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Liontamer

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Everything posted by Liontamer

  1. That's gonna move over to Rainwave pretty soon, as in next month. But yes!
  2. I remember that issue; rather annoying. I had to go into the Winamp folder, manually open the Winamp.ini file in a text editor to fix that. The 5th or 6th line in the Winamp.ini has a list of extension Winamp recognizes, but it actually stops working on the earliest ones listed once you go over a certain amount of extensions. Just trim some off. I have my lines like this: Recognizes those extensions while MP3 is the default extension.
  3. ORRRRRR every musician with ReMixes posted to the site has "OverClocked ReMixer" listed under their name, e.g. DarkeSword Shariq Ansari, Judge, "Rise of the Star" Project Director Ganon (+8000) OverClocked ReMixer We aim to make it easy. Need a staff member (i.e. me) to come on the air to talk about the website? Lemme know!
  4. S'ok. I moved the thread to the right place. Nice post, Doug.
  5. Absolutely. Any games with music originally composed by Tim Follin. I'll let anyone know if they run into any major exceptions. Looks like the fall of '08, so you have a little while. In other news, SnappleMan looks to be available again, so we're looking forward to Andy turning in something awesome (from Silver Surfer), since he doesn't know how to do it any other way.
  6. Original Decision: http://www.ocremix.org/forums/showthread.php?t=4255 1st RESUB: http://www.ocremix.org/forums/showthread.php?t=4378 Contact Information * OA * Andrew Luers * andrewluers@gmail.com * oceansend.com * 14963 Submission Information * Lufia 2 * Boss Theme Original: http://www.ocremix.org/game/lufia-ii-rise-of-the-sinistrals-snes/chiptunes/ Third resub attempt: http://oceansend.com/5502/rockp3/ocr/Lufia%202%20-%20Last%20Chance.mp3 Third time's the charm? This was the second song I ever tried to remix, almost 2 years ago. The production was terrible, but I always thought the arrangement was pretty good, even if the melody was pretty much the same. I kept it, the bass, and redid all of the counterpoint and drum rhythms, as well as added a few new sections. I didn't mess with the arrangement much from 2 years back because I still think it is interpretive enough, if a bit on the conservative side. Hopefully the production is better. >_> For hilarity, the 2-year old second resub: http://oceansend.com/5502/rockp3/ocr/OCREMIX5u.mp3 ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ed2 - "Battle #2" (ed2-113.spc) Seems like the guitar work could be a bit more upfront. The piano at 2:25 was too quiet; I see what you were going for, wit the genteel touch, but it needs to be a little louder. The mixing actually felt a little weird to me; the synth lead felt a bit pasted on top of the soundscape. Sometimes it's so distinct from everything else in the soundscape rather than meshing into it. The synth was left alone at the very end around 3:29 and seemed unintentional. Most people wouldn't catch it unless they had headphones on, but perhaps tighten that up so it doesn't mess up the resolution of the piece. Otherwise, the arrangement was solid, like last time around. Good job improving this. It feels a lot more fluid than before, that's for sure. Great energy, Andrew. You've still gotta get your mixing/sound balance smoothed out in some ways, but this was still pretty on point. YES
  7. You can't make an SPC loop infinitely, but if they're unzipped you can change the track length. What are you messing with shitty GYM for? Forget that. Get VGM instead, that's the new standard for the Genesis game music format, and the catalog of games that's been ripped for the format is way more complete. I believe they can be looped. Just get Chipamp for Winamp if you haven't already, and that has the VGM plug-in, or just get the VGM plug in via Project 2612, where you can get all the Genesis chiptunes.
  8. Bah, I need to find out when that's on in Atlanta! Well, hopefully that archive will be out soon if I miss it.
  9. I didn't ask you. But in all seriousness, there's at least never been any controversy with game companies shutting down sites sharing game music format tracks, but sharing soundtrack MP3s has definitely gotten negative attention in the past. So we say "NOz" to at least that.
  10. And we don't. Except that there's a USF pack. http://www.hcs64.com/usf/ http://www.hcs64.com/usf/downcnt.php?ob64usf.zip Download Chipamp for Winamp if you need help playing chiptunes.
  11. I believe Jose, EgM and Kaijin have stuff offhand. I'm definitely interested in that as well. Show off your VGMusic pride!
  12. Enjoyable track. I certainly liked it back in the day. Cool example of a traditional remix.
  13. Well, Will could always join VGF. Anybody that's passionate about VGM can always join. But no hate if he wants to fly solo. BTW, my thunder is not moldy or mouldy. As for the blog, "IRL" has been killing me lately. I can't wait to get back into things like VGF and the panel, but this has definitely been the most trying time yet in terms of having any time for the site.
  14. At least lately, Alex has been browsing the forums, and I know he submitted something that I've yet to get to in the OCR inbox (sorry, real life is awful), so I wanted to check out "Cursed Piano." The recording quality certainly was hurting, and I think the piano playing could have been more impactful, fluid, and expressive, but what's here is nonetheless solid, both for its time and now. Changes in the flow like 2:30-2:38 & 4:30-4:39 were beautiful in their simplicity and grace, as well as how comfortably they pieced together with the writing before and after. The Sorcerian soundtrack has a much better reputation in Japan than stateside, which is a shame given the potential this mix shows the soundtrack to have.
  15. This is a 6 minute track that the panel judged 3 times before it passed. So I was definitely surprised by djp's writeup criticism of this mix back when it went up, because it was only then that I noticed that the tempo indeed never changed throughout the course of the track. But instead of being put off by that, or feeling that I missed a significant flaw in the arrangement, I only sat back and smiled at how impressed I was with the dynamics of the piece. IMO, the various changes in the instrumentation were extremely effective in making the piece feel fresh throughout. I'm not saying this should be studied like Beethoven, but Kenneth's piece is nonetheless a great example of how to create a fluid, energetic piece despite fixing the tempo in place. Great stuff.
  16. Back in 2004 when I first heard this, DarkeSword passed me the track to play on VG Frequency because it extremely impressed djpretzel and the judges panel, and I was the radio host connected with most of the OCR staff back when I was still on the outside. And it's still the only track I ever encored on the same show; I just liked it that much, and so did the listeners. Since I'm now gotten to meet and hang with José, I hope he doesn't take it the wrong way as me now being demystified or anything like that. But at the time, José came off to me like a somewhat mythical figure, because IMO this track was just light years ahead of anything else on OC ReMix. I'm a real sucker for the details of this track. The production was crisp, I loved the fusion of lyrics and arrangement ideas from both versions of "Unknown from M.E.", Sonic Adventure 1 and 2, the original portions of the lyrics that were relevant to the character lyrics, as well as the seamless usage of sampled sounds from the Sonic series on the Sega Genesis. All that, and it was a hip-hop mix, something that OCR had nothing remotely like at the time. A lot of great ideas came together here. At a site where the artists pride themselves on creating the unique, this one's always going to be one of the pieces that simply stands out from the rest as one of the most unique of the unique.
  17. Recalling Vinnie talking about how disjointed the OCR submissions process is when it comes to letting someone know the status of their mix, I can't help but think of how much awesome stuff we could be missing out on like this. (I dunno how long it'll take, but real-time contact with artists on judges decisions is something we'll eventually have thanks to Vinnie's invaluable insight.) djpretzel will be jealous when I admit that it was this track (and not his take on the same theme) that made me take notice of the "Legend of the Mystical Ninja" soundtrack. Personally I went though the entire soundtrack looking for something as catchy as Odeo Town and didn't really find anything that resonated with me. But perhaps Vinnie, Dave or another mixer out there can prove me wrong with another exceptional, attention-grabbing mix like this one!
  18. Still one of my absolutely favorites on OCR and among video game arrangements period. Personally, I don't know how well the sequencing pulls off being realistic. Bryan certainly did a good enough job for me. The sound of the bow movements and the string harmonies were extremely emotive. I would love to hear this on an official arrangement album, without the losiness of the 112kbps encoding. It's that good. Given further fine tuning with the sound quality, it could have easily closed out a dramatic battle in an blockbuster Hollywood film.
  19. Awesome intelligent ambient. The instrumentation and sound effects blended together for a very fitting tribute to the Ecco II soundtrack. And later on, of course Danny has it down pat when it comes to the fusion of orchestral and electronic elements. The synths feel like they've aged a slight bit, but it doesn't make a significant impact in terms of how solid this piece is. I couldn't see Spencer Nilsen being anything but flattered and impressed with the creativity and execution here.
  20. A game I never played, but I definitely have that theme stuck in my head thanks to this mix. I dunno what subset of electronica this falls under (though I'm sure someone else does), but the power and the groove here make this mix a big winner. There have been bumps in the road in terms of getting some other collabs of theirs past the panel, while some others have made it. But no matter what, I haven't heard anything from these two in a while, which is definitely the community's loss when they bring it this strong.
  21. It may simply be due to not having received any subs for a while from Ben, but this is a guy who hasn't gotten his due yet as being one on OCR's most talented members. I voted on this back in the day (naturally), but the strength and energy of the arrangement, and the top-notch production are simply unmistakeable. I was surprised reading those old 2005 posts by some of the more outspoken/blowhard critics, as I had totally forgetten about their comments. Not worth the time they took to type 'em. I certainly hope we hear more from Ben.
  22. This was one, IMO, one of my few mistaken votes that I've made out of nearly 2,000 votes. I'd say maybe 4 or 5 I would change given the chance. Pretty much all of them in my first couple of months on the panel. One of the things this mix later underscored to me was that, IMO, you should never vote down a track because it only deals with a limited portion of the source tune being used. There's no obligation to base a mix on most or all of the ideas presented in a source tune. This piece worked with the main verses of "Koopa's Road" extremely well with a lot of interpretation and personalization, mostly in the instrumentation and mood, but also in the compositional quality of the original sections added. So thanks a lot to Jermain for helping me broaden my thinking and improve my open-mindedness as a judge.
  23. The sequencing on the woodwind lead was a bit stiff, and the sound quality on it was a bit too muddy. After the track picked up a bit at :50, I felt the backing instrumentation sounded too thin and untreated, particularly the percussion. I did enjoy the tempo slowdown at 1:29; it was a solid lead-in to the more straightforward orchestral sections of the arrangement that closed things out. The finish ended up pretty strong and made up for some of the weaknesses from earlier on; always preferable to leave a good last impression.
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