Jump to content

Liontamer   Judges ⚖️

  • Posts

    15,130
  • Joined

  • Last visited

  • Days Won

    174

Everything posted by Liontamer

  1. I liked the original name, but that shortening of it works very nicely.
  2. Been waiting years for this one - LT Game: Mega Man 3 Source: Magnet Man Stage ReMix: Magnet Missles ReMixers: JigginJonT, ptitteri, zyko Notes: One of my vivid memories from childhood is watching my older brother and his friends play through Mega Man 3 (an experience I'm sure many in this community can relate to). Before I had even started contributing to ocremix, I wanted to arrange the Magnet Man stage music. It's my favorite song off what I believe is one of the strongest soundtracks in the history of the medium. Another thing I had really wanted to do with an ocremix submission was collaborate with my older brother, Pete. Yes, this is the same older brother mentioned earlier. If any of you have enjoyed my psuedojazz arrangements over the years, then you should know that he was the one who sat me down at a piano when I was a kid, and showed me the basics of pop, rock, and jazz. Like me, he also plays a brass instrument. Unlike me, however, he can actually utilize the full range of said instrument, and bend it to his will. He is a fantastic trombone player. As for the ReMix itself, a sad little demo was recorded in the fall 2003, featuring myself on guitar and trumpet. On a whim, I got in touch with a dude who called himself zyko. All I knew about him at the time was that he had done guitar for Relics of the Chozo, and that we once had a pleasant conversation about the Beatles in #ocremix. I asked him to take a shot at recording some guitar tracks. He quickly emailed me a mixdown of roughly 7 guitar parts that left me amazed and somewhat baffled . The final product still remains my favorite zyko performance to date, though I'll admit I'm a little (see: heavily) biased. I've written too much already, so I'll try to move this along. I sucked at recording and mixing in 2003*. Once everything was tracked, there was too much going on for me to create a good mixdown. I gave up on it sometime around 2005. I approached four different people about mixing it for me, but none were able to follow through. History became legend. Legend became myth. In 2009, Danimal Cannon offered to master an old mix of the project, after seeing me gab about in #ocremix. 10 minutes later I had a finished product. Go figure. Anyway, this is a ReMix that should have been submitted 5 years ago. If nothing else, I hope you enjoy the lost JJT/zyko collab, and a chance to hear my big bro shred. In case you're curious JigginJonT - producer/arranger, drum/bass sequencing, keyboard, trumpet ptitteri - trombone zyko - guitars *I still suck at recording and mixing.
  3. URL to remix: Contact info ------------ Nick - Orbik Real name - Osmo Jaakkola Email - orbik@ihme.org UserID - 24839 Submission ---------- Game - Tyrian Song - "Tyrian, The Song" Original soundtrack in LDS format: AdPlug Winamp plugin for playback: http://www.informatik.uni-oldenburg.de/~dyna/adplug/ comments: This isn't really supposed to be a completely original arrangement, but my interpretation of how the song should've sounded like. The biggest change is probably the drum track, which seemed lacking in the original. So I programmed a new one with a semi realistic hard rock feel. And with rock comes naturally guitars and bass. Then there are synths and orchestral strings which follow the original structure and chords, but everything redone to fit the base rock feel. The lead isn't played exactly note for note like original either but there shouldn't be any obvious changes. ---------------------------------------------------------------- Thanks for providing a link to the original. Tyrian (Game Rip) - "Tyrian, The Song" I feel what you're going for with this one, it's a badass cover, and it does enhance the original a lot. However, melody, structure, and tempo are basically the same and this doesn't get particularly interpretive. If you explored the theme more, got more melodically interpretive, and added some solos, this would definitely be gold for here, especially because the performance and production aspects were so solid. If you're cool with it staying the more cover-ish route, that's cool; nothing inherently wrong with that, and it's an excellent piece. But if you're willing to take it to that next level, definitely explore the potential here for more interpretation. Looking forward to hearing more from you, whatever it may be. NO (resubmit)
  4. Mp3 Link: Remixer Name: ZeRo-BaSs Real Name: Alex E-mail: alexsacarubba@hotmail.com website: http://zero-bass.newgrounds.com/ User id: 5569 Name of The Game: Ragnarok Online Name Of The Song: Rag all night Long Name of the Remix: Forgotten Aura System:PC Link to the original song: http://it.youtube.com/watch?v=2MkoKWW2UyY Notes: The mix is DnB-based..and i'm not talking about "Noisia" Drum n Bass style but..something more like "Pendulum" Drum n Bass (Blood Sugar by Pendulum for example). The song includes also "Oldskool Rave" (the middle portion) and "Rock" elements. The snare drum is voluntarily "loud" as required in any modern DrumNBass song. ------------------------------------------------------------ Ragnarok Online Soundtrack - (110) "Rag All Night Long" The guitar (:00-:21), keyboard & synth (2:30) sequencing was WAY too mechanical sounding. The overall execution was decent, but pretty sparse-sounding in terms of the texture, despite a lot going on. I really like what you have in place though and hear the Pendulum influence. The drum programming had some punch to it, and I liked the 8-bit elements. Refine the sequencing and flesh this one out and you'd be in much better shape, but you still have a ways to go before you're making fully cohesive music. Definitely some potential here, so stick with it. NO
  5. Contact info: Remixer name is Jabond23. Real name is Joe Nichols. Email address is jabond213@gmail.com Website is http://www.myspace.com/nintenjoe64 UserID is 25151 I'm submitting a rock remixed version of the opening screen theme from Megaman Battle Network for the Gameboy Advance. This was actually a request from a friend and I think this version came out very well. All instruments are played by myself and nothing is sampled from the game itself at all. I took some extra time in the post-production of this song and i think the length of the song as well is very reasonable. Please let me know what ya think! Thanks, Joe ------------------------------------------------------------ http://www.zophar.net/download_file/8211 - (01) "Theme of Rockman EXE" Your leads didn't stand out enough from the supporting guitars, and the tone of the programmed drums was also really weak in comparison. Sloppy notes from :46-:47. The transition to the electronic stuff at 1:15 really exposed the drums; they didn't fill up the space well, and the pattern was boring and basic. Flesh them out and spice up the patterns with more complexity or variation during the verses. The lead synth choices for the electronic parts also sounded flimsy. The lead guitar, though it wasn't loud enough, still sounded much meatier/fuller in comparison. You've gotta make your electronic sound choices more complimentary to the rock half of the mix. Some more melodic variation for the rock portions from section to section would also help. Keep working on it. NO
  6. ReMixer name: Evahn Website: www.myspace.com/evanpu UserID: I have one, but I don't know how to find out what it is, and it's late, and I don't really care, so I'm not going to spend much time looking for it game arranged: Super Mario 64 song arranged: Bowser's Theme arrangement title: Definitely Koopa I almost thought about calling it "Totally Koopa," but that would be too much! Before you listen to this, know that I intended for it to sound ridiculous. I wanted it to sound heavy, dark, even groovy, but definitely ridiculous, which I think turned out pretty well. When I started working on it, I wasn't planning on submitting it here; it was going to be mostly a straight cover, which will be pretty apparent for the first 20 or so seconds. It starts off pretty straightforward, besides the intro. I even aimed for similar sounding drums and bass guitars, because I did want my version to have a similar feel. I tried to make it sound like something Bowser himself might listen to. But then I kept adding to it, until I somehow ended up with a guitar solo, a bass effect 'duel' of sorts, and even vocals. Also know that, with the vocals, they aren't meant to be heard substantially; I actually wanted my singing to fit in with the other instruments as if it were one. It's not exceptionally long. I planned to have a tie-in with the Bowser's Road theme from SM64 also, but I scrapped everything I had for that and focused entirely on this theme instead. I don't know what you'll think of the midi in the melody parts. As you'll hear, I could've definitely done the melody differently. But, like I said, I was aiming for ridiculous, almost humorous, and the midi seemed to fit that part. Also, that midi sound I'm also using for my own songs that I've been writing recently, so I'm kind of into that sound right now. Lastly, on my myspace page you can listen to an early version of this track, if that would interest anyone. Goodnight. -------------------------------------------------------------- http://www.zophar.net/download_file/12246 - (30) "Koopa's Theme" Are you ever going to change that drumloop? Just sayin', bro. The drumloop being so simple and nothing else going on left the track sounding too simplistic. Aside from that, the guitar performance was really rough. The notes weren't off, but it should have been tightened up a lot; e.g. :52-1:18 sounded very sloppy and had no meat to it. I liked the effect at 1:27 to add something new as far as the lead, but 1:44 went back to the same formula. Also, I know your SMB3 mix was relatively short and simple, but that one completely altered the mood of the Warp Zone theme and used the dual guitars & effects to occupy the whole soundscape. This one didn't have much interpretation of the source and instruments didn't fill the space enough; the feel wasn't much different beyond adapting this for guitar. Provide more textural depth and more development/interpretation of the source tune to bring this closer to a go. NO
  7. Nice GIF! Good to see it again! Everyone buy Artoon on XBLA for US$5. It's gotten good reviews, and the soundtrack by Mattias is free! http://www.okgamescompany.change-fx.com/games/artoon/ Happy birthday, foo!
  8. I dunno man: http://vgmdb.net/album/7428 Title's kind of close. I'd go for something else myself. I'll check the preview soon.
  9. This has got to be the fourth or fifth time I've seen you ask a question of something that's clearly mentioned in either the song data or the writeup. READ THE WRITEUPS!
  10. You stink like noodles. THERE, I SAID IT!
  11. We should be restocking eStarland before the end of the month. I believe we just put in an order, because all we have left in-store are 2X. Sorry for the drought!
  12. Ah man. They SHOULD have hollered at us to make it.
  13. Yeah, you're nerd raging. You're going about this the wrong way. 1. Artists submit what they want from what games they want. 2. The staff does not dictate what games are ReMixed. 3. We didn't rush up any Halo 2 mix up. We don't have any Halo 2 mixes. 4. There are better, more effective ways to evangelize something to be ReMixed than to shit on other games just because the game series you want isn't represented. Provide some YouTubes of tracks and do it in the Requests boards.
  14. There aren't a slew of ReMixes that "used to be on" that disappeared without being accounted for. That said, people labeled (and still label) mixes as "OC ReMix" that never got finished and/or submitted to the site. But regarding that specific mutagene track, it was never posted to OCR in the first place.
  15. BTW, what's up with the tracker data being all funked up. How do we get that fixed so it looks good like it used to?
  16. You'd then have to redo the track #s, which is pointless busywork. If anyone one else could verify that just to be doubly sure, that'd be great. OCR IDs are 5 digits, so I'd be happy if there wasn't an issue with that.
  17. Bah, kick u iTunes. Can't anyone else verify that issue? It'll be OverClocked ReMix. We ain't no generic "various artists". Using the Album artist/Band field should fix that.
  18. Appreciated, but I've already gone through all those issues. I don't need any help with current ReMixer names and the program I'm using caught other issues like spaces. But I do appreciate the lookout. If I miss something like that, feel free to gloat.
  19. http://www.ocremix.org/composer/id/47/tamayo-kawamoto/ I'm sure it depends on what you'd be using it for. Can't speak for 'em, but if it's just for some YouTube video, they wouldn't care. If it were for profit, you'd get in touch with their licensing department (in this case, you'd end up calling and seeing how far you get).
  20. The reason it's not for me is because if we did that for some games, in order to properly and uniformly do that, we'd have add 1s for all the games with sequels. It's a beyotch. If djp were down with that change, sure, but otherwise, I'd rather not.
  21. I dunno where the issue came from, but I believe it's all set. I already knew about it though, but thanks anyway for pointing it out. That's already the new standard, and I've carried that over to the older stuff. Nah, it's fine. There'll never be a 100% accurate system re: filename/tag sorting. We're OK with what's in place now. Way, way ahead of you. Isn't it just as simple as sorting by filename or track title? If not, we may need to reconsider the idea. Someone run a test. Yep. And there's definitely not even the tiniest bit of reconsideration about the filename or track title styles. Those styles help popularize the mixes the same way the URL as the album popularizes the site. We'd be stupid to change them; they're the way they are for a good reason. Yeah, I figure it's Dave's call.
  22. High-fives all around!
  23. http://www.ocremix.org/info/ReMix_Changelog (from Lockdown 2) OCR00223 - Super Mario 64 'Haunted Hell (IncuCujoKondoD.Bros. Mix)' * Reason: WAV rips + The Dust Brothers' "What is Fight Club?" + Amon Tobin's (Cujo's) "Cruzer" + Vince Guaraldi Trio's "Christmas Time is Here" + assorted sampled movie clips, author admits to it being so. We've had 2 Doom series removals: (from Lockdown 1) OCR00027 - Doom 'E1M1' * Reason: MIDI rip with instruments changed. (from Lockdown 2) OCR00333 - Doom 2 'Monster Condo' * Reason: MIDI rip + atmospheric sounds. Look for those at OC ReMoved and see if you hit paydirt: http://www.doulifee.com/Storage/OC_Removed/
  24. And how would you fit the information in that size image?
  25. Already got that stuff, but thanks. Just for the record, I don't need any help on file renaming or proper game names, just ID3 tag fields we're not using that we should be.
×
×
  • Create New...