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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. It may simply be due to not having received any subs for a while from Ben, but this is a guy who hasn't gotten his due yet as being one on OCR's most talented members. I voted on this back in the day (naturally), but the strength and energy of the arrangement, and the top-notch production are simply unmistakeable. I was surprised reading those old 2005 posts by some of the more outspoken/blowhard critics, as I had totally forgetten about their comments. Not worth the time they took to type 'em. I certainly hope we hear more from Ben.
  2. This was one, IMO, one of my few mistaken votes that I've made out of nearly 2,000 votes. I'd say maybe 4 or 5 I would change given the chance. Pretty much all of them in my first couple of months on the panel. One of the things this mix later underscored to me was that, IMO, you should never vote down a track because it only deals with a limited portion of the source tune being used. There's no obligation to base a mix on most or all of the ideas presented in a source tune. This piece worked with the main verses of "Koopa's Road" extremely well with a lot of interpretation and personalization, mostly in the instrumentation and mood, but also in the compositional quality of the original sections added. So thanks a lot to Jermain for helping me broaden my thinking and improve my open-mindedness as a judge.
  3. The sequencing on the woodwind lead was a bit stiff, and the sound quality on it was a bit too muddy. After the track picked up a bit at :50, I felt the backing instrumentation sounded too thin and untreated, particularly the percussion. I did enjoy the tempo slowdown at 1:29; it was a solid lead-in to the more straightforward orchestral sections of the arrangement that closed things out. The finish ended up pretty strong and made up for some of the weaknesses from earlier on; always preferable to leave a good last impression.
  4. I just noticed the light guitar feedback present in the first half-second of the track. Unintentional or not, it was quirky and I was feeling it. weed's come out with some awesome stuff since this mix, but this is still one of my personal favorites from his collection!
  5. This mix got posted shortly before I joined the panel, and thus survived Lockdown for OCR01250. IMO, the arrangement wasn't significantly interpretive compared to the original Amiga MOD. But since it was already posted and had some substantive interpretation due to the original vocals and some structural changes, it wasn't enough of a violation to be considered. Stepping away from all that, however, this one is still one of my favorite arrangements. The vocal homage to Phil Collins fused seamlessly with the Lost Patrol source tune, and is yet another example that shows off the depth of Marcus's skills when compared with the other songs in his career. It's no shot against Mazedude (and honestly, it's apples and oranges), but especially for those familiar with Makke's works at Remix.Kwed.Org, AMIGAremix and C64Audio.com, Makke may arguably be the most heterogenously genre-talented musician in the scene.
  6. I don't regret my vote against this track, as I still felt it could have stood apart from the original more. But it's one of my NO votes that I've greatly enjoyed nonetheless. Gray added some great touches with his available sounds to add much more realism and expression to the sound quality of the piano. I certainly miss the influence and camaraderie he added to the community. But more importantly, David's composition was simply a sure-fire winner no matter what standard you look at it from. Whether it's a piece like this, EarthBound "Nirvana," or others, he's been excellent while keeping the pace demure and deliberate.
  7. Can't help but be reminded of a simpler time in my days at OCR. I've been around so long that I can think of the days of mix #1251 as being that way, as I was still in my formative days as a judge. The stereo separation seemed a bit too distinct at times, but otherwise I greatly enjoyed the piece. I thought Young did a great job giving this a new voice compared to the original, and the overhaul he gave it sticks with me as a great example of how to really give a pre-existing work of arrangement yet another dose of new life.
  8. Yeah, the power in this one was pretty sick. Excellent arrangement and awesome production, Matt! Really can't wait for what's next from you if you're still planning to refurbish some older pieces of yours. You've really taken your game to another level in the past 2 years, and it shows!
  9. We were in Game Informer? Do you have any more info on that; can't say I've heard of it, but that sounds pretty cool!
  10. djp and I went, and Arrowned was there as well to chill. If you didn't go, you missed out on some good times. The performance had some shaky parts, but the Portal "Still Alive" close earned the standing ovation it got. Anyone who was close by, you should have went for $0! FREEEEEEE!
  11. Nah, y'all should finish things up! If anything, the strength of this album should illustrate that people should be going after this soundtrack. It's got a lot of potential.
  12. That being said, the instrument choices were purposeful, and everything was clicking together nicely, so great jorb!
  13. He's submitted to OCR several times before (the last time being early '07 where he got 2Y/5N), but there's certainly no problem with him trying again. But just clarifying that he knows of OCR.
  14. Of course there's Super Metroid in there. How did you download this without reading the writeup? Read the writeup!
  15. With "Overture Variations", we collectively had some production criticisms on that piece that we were hoping to have addressed before it was posted, as the arrangement was hot, but some of the samples were a bit too thin and some of the sequencing could have felt smoother. To achieve the fix he wants, trickwaters wants to have the bassoon part played live, but can't get that going until the end of his grad school stuff later this month. Also, PayPal us a lot of money. It won't get you anything in terms of favors from the site on passing or posting your music, but it will pay for bandwidth and support the site!
  16. Download some of their past performances free! Some VGMdb pimps for the albums as well: http://www.vgmdb.net/db/albums.php?id=8331 http://www.vgmdb.net/db/albums.php?id=8330
  17. Apparently you missed: I'm saying, we have a consistent tagging standard in place for what's newly posted. Look through the most recent stuff to check that out, then give criticisms/suggestions based on what you see from those tags, not tags from stuff before, say, OCR01650. Obviously that works. But why would we want someone to reach the site in 2 steps (Google it, then go to the result) rather than 1 step (copy-pasta the URL directly)? I can guarantee that using the URL rather than the words "OverClocked ReMix" as the Album listing has been more effective in generating curiosity and directing traffic here. And we're not stupid, so we're gonna keep it that way.
  18. I've got one OC ReMix. With my vocals. http://www.ocremix.org/remix/OCR01694/ Be sure to play it to support another radio show veteran and pro wrestling fan. If you need someone to call into the show this Friday to discuss what OC ReMix is about, let me know. And remember to credit the artists, track titles and ocremix.org per our Content Policy: Terms of Use, to give credit where credit it due.
  19. Free VGM symphony concert in College Park, MD on Tuesday, May 13th. Wanna get together for this one?
  20. Shizzle, I know the Baltimore meetup was just a couple of days ago, but by May 13th it seems like a lot of students will be done with finals. I'm not sure when I'm moving back to Atlanta next week, but hopefully I'm flexible. They're gonna be performing Portal. We've gotta represent. Thanks to Justin hooking us up with the news.
  21. Contact Information Willior Will Graham-Simpkins willior47@hotmail.com Submission Information Chrono Trigger/Chrono Cross Memories of Green/Plains of Time Lots of classical guitar and ethnic-ish percussion. Stays true to the original pieces... hope it doesn't stay TOO true for you guys! Cheers and thanks for listening
  22. Gentlemen, here's another attempt at a mix of a game for the Sega Genesis that had some pretty cool tracks to it. I havent seen any other mixes for this decent game.. so I figured I'd give it a shot. Theres not much variation from the original.. I DIDN’T NOT just take a midi file and add new sounds.. the melody I thought was pretty catchy..and I thought it was worth a try..nonetheless whatever your decision I hope you guys enjoy it as my last 2 submissions failed to make it..lets see if this one makes it thru thanks.. --------------------------------------------------------------- Don't forget to title your mixes. Strong source tune choice. Midnight Resistance, where have you been all my life??? http://project2612.org/download.php?id=182 - 01 "Flood of Power (BGM 1)" Cover-ish, but I'm liking the treatment here, giving the source tune a much more downbeat feel. I'd say this was your most polished-sounding submission yet, Jose. The beat patterns had some decent fills, but felt repetitive overall. Along with that, the dynamic curve of the track was pretty flat. At only 2:18-long though, the arrangement only scratched the surface of what this tune is capable of. Honestly, at that length, nothing should be repeating itself for the composition to be fully fleshed-out and developed. More dynamic contrast and further exploration & interpretation of the ideas here would get this in a lot stronger contention. Please keep working on this one, bro, and use the resources and feedback available here. I'm loving the base here, and I'd love to see you get this posted in some form. NO (rework/resubmit)
  23. OC ReMixer SGX Wins OurStage.com Grand Prize; zircon/Goldin and Audix finish top 15 By: Larry Oji, larryoji@ocremix.org May 3, 2008 College Park, MD -- Danny "SGX" Adler, OC ReMixer, emerged victorious in OurStage.com's April 2008 Music Finals. Adler's Electronic channel-winning song "Coactive" bested fourty-three other channel winners out of a pool of over 27,000 entries to claim first place. Along with the $5,000 Grand Prize, Adler (www.sgxmusic.com) is also eligible for several other prizes and awards offered by OurStage and its partners. The full version of Adler's "Coactive" is the opening track of his original Electronic album, Chroma, available from his website, CDBaby.com, and Apple iTunes. SGX's OurStage Music Finals victory follows up the previous month's win by OC ReMix judge Jillian "pixietricks" Goldin with her original New Age/World track "Hajime." OurStage (www.ourstage.com) was launched in 2007 to increase the exposure of independent musicians and filmmakers through its democratic "battle" voting system, where users are able to judge each entry against all other competitors. OurStage winners earn cash prizes, along with the potential of other perks including magazine coverage, opportunities to perform at concerts and festivals, and mentoring sessions with established musicians and filmmakers. "At 11PM, I was resigned to getting 20th. [...] Seriously, you guys are the best! Thanks for sitting there clicking a web page for hours for me!" said Adler to the OC ReMix community moments after learning of his win. OverClocked ReMix provides support for developing artists for both game music arrangements and original music. Along with several other OC ReMixers, Adler's music has been featured in Synthetic Light Studios' popular web-based rhythm game Flash Flash Revolution. Fellow OC ReMixers Andrew "zircon" Aversa & Jillian Goldin (as a duo) and Greg "Audix" Michalec also placed fourteenth and fifteenth in OurStage's April 2008 Music Finals after wins in the New Age/World and Techno/Club/Dance channels, respectively. About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. Links: *OurStage winners for April 2008 *Danny Adler (SGX) at OverClocked ReMix *Adler's track "Coactive" is featured on the original album, Chroma *SGX's music store, Protagonist Records *Andrew Aversa (zircon) at OverClocked ReMix *Jillian Goldin (pixietricks) at OverClocked ReMix *Greg Michalec (Audix) at OverClocked ReMix
  24. * Name of game(s) arranged * Name of individual song(s) arranged * Additional information about game including composer, system, etc. (if it has not yet been added to the site) * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. ReMixer: No Te La Name: Quincy Darius E-mail: Detoxsan@aol.com website: www.myspace.com/detoinae User ID: 23634 Name of Game: Sqoon Name of song: Pause Screen theme system: Nes published by: Irem 1986 I love this game, as a child i would always sit and play it... but as i grew up i noticed that nobody knew about this game. So i decided to make a remix of the soundtrack ( because it was impossible to find ones created by someone else online, i even tried VGmusic.com). I have always wanted to be a part of this website, even when i was young! now i can submit my music --------------------------------------------------------------- http://akumunsf.good-evil.net/S/Sqoon.nsf - Track 11 Cool on the sampling of in-game action to open things up for that nostalgia hit. The computer voice intro at :27 was sounding cheesy. The synth design and beats all seemed vanilla to start. The theme finally kicked in at 1:14 with a fairly conservative take. Right from the get-go there, the whole track sounded muddy and lossy-sounding. Seemed like some of the higher frequencies were cut. The addition of the breakbeats at 2:02 didn't really have any synergy with the rest of the music. As soon as it changed into some thicker beats and more effects on the lead at 2:26, the whole track became cluttered. Seemed like there was some distortion going on as well until 3:02. Arrangement-wise, the source melody was treated conservatively, but I wasn't feeling the supporting writing at all, which felt very basic. Summing it up, this was basically a case of an arrangement that felt too straightforward and simplistic, along with bland sound choices and textures, and poorly done production. And I'm gonna sound like a stickler, but I thought using the exact same in-game sampling from the beginning for the ending was on the lazy side. I'd rather two different clips were used. Stick around, Quincy, and use the resources here to help improve your game. I liked the potential of arranging the Sqoon soundtrack, and what you have here is a decent base that needs more polish. NO
  25. Nope, he's too busy now to make it since his interweb died yesterday and messed up his plans, plus we've gotta drive up to Reading, PA at 4AM the next morning for TooManyGames. Chances of me going to Baltimore are also slim, since I honestly do have stuff I need to take care of before The Lady & I move. I gotta switch my vote to NO. :'-(
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