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Liontamer

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Everything posted by Liontamer

  1. Hahaha, way to overhype it. Reason is "unknown", because those removals happened before my time at OCR, and before anyone kept track of things like that. So I have no idea why they got pulled. My guess would be too much direct sampling of the original songs, but since no one seems to have them, I can't check them out. In any case, there's no negativity against Bart. He's still got one mix available on the site.
  2. Try 'em all. http://www.ocremix.org/forums/showthread.php?t=2360
  3. I'm like to nominate NSF Track 5 of Tim Follin's Treasure Master to be arranged. It sounds like a weird Italian gondola ride. You have to download this NSF for the proper track numbering: http://snesmusic.org/hoot/kingshriek/TreasureMaster.zip. There is no corresponding MIDI, by the way. Regardless, this track is highly flexible, IMO, and you'll also earn a spot on the Dirge for the Follin album provided you create a good mix of it.
  4. Can't wait to check out all of the entries and get down to business. I'm definitely looking forward to what the peoples cooked up.
  5. ReMixer name : Scaredsim Real name : Simon Sternis Email address : scaredsim@hotmail.com Website : http://ssternis.free.fr Userid : 20011 Name of the remix : Will is the Lord Name of games ReMixed : Brainlord, Illusion of Gaia Name of individual song(s) ReMixed : Road to Toronto (brainlord), Town & South Cape (illusion of Gaia) Brainlord chiptune : http://snesmusic.org/v2/download.php?spcNow=brld Hi, This song was used in my Enix Month for Dwelling of Duels. I re-worked it for OCR, especially the first part, in fact. It's cleaner, I removed the synths and played the melody at guitar. I recorded again the accoustic guitars of the second part, too. Thanks, - Simon -------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=brld - "Road to Toronto" (brld-13.spc) http://snesmusic.org/v2/download.php?spcNow=iog - "Lively City" (iog-02a.spc) I recently replied to some thoughts from Ryan8bit at The Shizz at how he gets the impression that OCR discourages covers: As for what Ryan was talking about, stylish covers can be good on OCR, they just have to be pretty stylish. And yeah, there's more leeway, at least IMO, on retaining the structure of the original in live performance because you have to actually learn the parts, which definitely means something. For covering 8-bit stuff, for example, it's about being stylish in what parts you cover and, just as important, being creative in what new part-writing you add to fill out the track. When you sum it up as "something has to be different", new supporting ideas are a good way to do it and help add your own style to the piece while keeping the tempo/structure/melody of the source. Even if the guitar work was incredible, if you had vanilla drum patterns underneath that weren't interesting, then you have a weak cover. So, yes, "something has to be different". With that said, however, I thought Simon's arrangement here was exactly the kind of creative cover that I was talking about. This isn't literally the most blowaway performance I've ever heard, but it still sounded all sorts of good to me. We've got other cover-ish mixes in the same vein as this, with Star Fox "Space Cowboys" being the best example, IMO, of doing a cover yet substantively adding to the structure to present something unique. It was very interesting hearing how Simon reworked this with more real instruments compared to the DoD version that took second place for this past November's Enix month. While I miss the synth lead from the last section, I'm feeling how cohesively the acoustic and electric guitars fit here. I thought the transition from Brain Lord to Illusion of Gaia at 1:13 was excellently handled, including the near-total style change. The arrangement had good percussion writing, good harmonizations, and loads of added parts, instrumental variation and stylishness in the performance to make this a unique presentation of the two Enix source tunes. Solid stuff, Simon, looking forward to more as you continue to improve! YES
  6. Nutritious Justin Medford NutritiousMultimedia@gmail.com 16520 Xenogears Leftovers from the Dreams of the Strong This song is part of the Xenogears project, so please hold on to it until the album is released. I joined the Xenogears project relatively late in the process, so the open track selection was very limited. This specific track stood out to me the most out of what was left, so I signed up to arrange it for the Humans disc (more natural or realistic instruments) as my forte is/was in orchestral music. However, nearly at the same time, someone else started the same song for the Humans disc (I think it was eventually dropped), so Avaris requested that I do the track for the Gears disc (more electronic oriented). Since I hadn't started on the song yet, I figured I'd give it a shot. This is pretty much my first full-length attempt at a electronic-styled mix. It was a real stretch for me to try and produce a good song in this style, but I've received a lot of great feedback from people on the album, which really helped me get this song to what it is now. Thanks to Avaris, Ziwtra, and eBison for their help. ------------------------------------------------------------------- Wish Jon T. would put out the arrangement of this he had. http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 115 "Leftovers from the Dreams of The Strong" Fairly good buildup to start. I'd argue the guitar synth at :39 wasn't the best choice for the lead; kind of grating and cheap sounding, but Nice dropoff at 1:28. Some DarkeSword sax™ was introduced at 1:51 that fit pretty comfortably here, to my surprise. The strings and brass on support felt somewhat obscured, but it sounded like a delicate balance, so you may not want to much with it. Back to the guitar synth at 2:15, which just felt weirder with the strings underneath. The parts could have been separated a bit better, and I thought the synth guitar (while not being used like guitar, I realize) was somewhat ill-fitting, but those issues didn't feel like a dealbreaker. Solid arrangement here, with pretty good execution and effective usage of the sounds you had at your disposal. Good work, Justin. YES
  7. I doubt a project would ever come of this, but I'd still love to see more Saturn soundtrack ReMixes in general.
  8. - 8 Bit Instrumental - 8bitvgm@gmail.com - www.8bitvgm.net Name of individual song arranged : A5 B24 C135 D45 E2 (Password Theme) Additional information Composer: Manami Ietel (Manami Matsumae), Ogeretsu Kun, e Yuukichan's Papa (Yoshihiro Sakaguchi) System: NES Comments: This song is a part of a full length album that we released on January 2008. So many people say that the name of the band shouldn't be 8 Bit Instrumental because we play a lot of the 16 bit games, but I think this doesn't matter so much because the name it a reference to the old age games that inspired us doing this songs. But anyway this song reflects what the band should sound like if we wanted to justify the name, this is a arrangement from the Password Theme from Mega Man 2 and we kind of make a joke and us the password to the Dr. Wily stages as a name for this song, in this we use some chiptune sounds and other synth sounds, and at the end of the song has a melody that reminds the Wily stages theme. So we hope everyone like this and check out the other songs from the Mega Man 2 album. -- =x= 8 Bit Instrumental =x= Myspace: www.myspace.com/8bitvgm Fotologs: www.fotolog.com/8bitvgm www.fotolog.com/banda8bit Comunidade no orkut: http://www.orkut.com/Community.aspx?cmm=24327707 ---------------------------------------------------------------- I could be missing something, but there's only 3 channels worth checking out: Square 1 (main melody), Square 2 (harmony), Triangle (countermelody). If you can find usage that I'm not picking up, by all means... http://www.zophar.net/nsf/megaman2.zip - Track 14 Man, I really don't see how a viable arrangement could be made out of this source tune, so we'll see where it goes. Theme finally kicked in overtly from 1:15-1:41, pretty late in the game. More of the theme from 2:07-2:33. That was about it. Really could have used a lot more usage of the source melody, with the Password theme being used for more than 50% of the track. What's mostly here are original composition ideas that have a similar style to the Password Screen (and Mega Man in general), but aren't arranging that theme. That being said, you got a good deal of mileage out of what you did use of the theme with your minimalistic take on it. There could have been several more variations of the theme to use it more throughout the track. As is though, this was too liberal an interpretation without enough of the actual Password theme involved. Looking forward to your next submission, guys, but this one isn't using enough of the original theme. NO
  9. Happy birthday, Jon! He spinnin', nigga! He spinnin'! http://www.youtube.com/watch?v=RmrjX6NL0u8
  10. It's not THAT big of a deal in terms of site dev. Go hang around the new composer pages.
  11. It's a temp ban. Couple days, it'll lift. Though why an apparently 15 year old kid is posting naked old men is beyond me.
  12. Adding to that from my POV, it's not bad form, but at the same time I never want to encourage it as a long-term/permanent solution for people who currently aren't solid with production. Not implying that you were thinking that, BTW, but it's always good to see artists improve enough where they can do nearly everything on their own and feel confident doing so!
  13. Yep, just iterating to please follow the Terms of Use when you use the stuff on the radio. No profiting (hey, if we can't, you can't!), and make sure to properly credit the track. At the least, that's the artist, track title and OverClocked ReMix/ocremix.org for the website pimp so people know who made the track and where it can be downloaded. Good luck with the show. Radio is a hell of a lot of fun. If you ever need an interview on how some aspects of the site and music selection process work, lemme know.
  14. Yeah, that was mistakenly put on the ReMoved site; we never removed it.
  15. The flute lead was definitely on the flat side and the thick synth that came in later had timing issues that, purposeful or not, dragged the execution down. Despite that, the textures were generally working. Could use more oomph overall, so this shows its age, but the end result was still interesting stuff.
  16. Wasn't the Squirrel Killer story the State of the ReMix address?
  17. Bah. Not fair. Then again, the Pats cheated before.
  18. "Shinesparks" Super Metroid (SNES) - Maridia Rocky Underwater Area Kenji Yamamoto, Minako Hamano Name: Nicholas Tam Website: http://www.nicholastam.ca Forums ID: 20602 For this jazz combo rendering of "Maridia" from Super Metroid, I set the bass line in marimba to get a more metallic timbre and a more versatile sound in general. The two keyboard parts were fully improvised and recorded in one take apiece. The song's original chord progression is inherently fascinating as it is, so I took the opportunity to stock it full of minor sevenths and deliberately pattern my piano style after the modal voicings of Herbie Hancock, adding some spontaneous rhythmic complexity wherever I saw fit. Share and enjoy. - Nick -------------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Theme of Super Metroid" (sm-16.spc) & "Maridia Rocky Underwater Area" (sm-24.spc) Weird little piece of work. The comping/noodling isn't terrible, but it's not impressive either and feels like it goes off the rails too often. That being said, that's the direction you wanted to take it in, and it's not really a major issue for me. Sounded like the track distorted at bit at 1:09 and 1:43, and several other places I haven't noted. Gotta listen to the track on some headphones before you send it in, the devil's in the details. Aight, so where were the source tracks from Super Metroid used? Since the track is 5:20-long, I need at least 2:40's worth of overt source usage for the arrangement to be at least 50% Metroid. Otherwise, that's not enough to be a focused enough tribute to the game music compared to the original writing ideas. Well, Palpable mentioned the chord progression usage as something that I could be overlooking, but I'm not really picking it up, plus that's a pretty weak connection to carry the majority of any arrangement. Barring anything I'm missing, I'm hearing the tunes from: *:00-1:11 *3:14-3:38 (though the source usage was pretty faint/marginalized in the background while more comping took place) *4:07-4:49 So about 2:17's worth of Super Metroid source tune usage that I was picking up. Of course, if I'm missing anything significant, I'd be glad to reassess it, but it sounds like you're mostly going off and doing your own thing. Needs more source arrangement involved for my vote. Aside from that, the distortion would have to be fixed. You definitely put out some good material Nick, and I wanna see you up on OCR; been enjoying your material since VGMix2. If you're willing to revisit this piece, I'd love to see something more Metroid focused to really bring it home. The jazzy take on these themes you had is a good concept. NO (resubmit)
  19. All you haters, shaddap about the lyrics. The lyrics are excellent. No hating on the lyrics.
  20. http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 216 "Awakening" Opening texture felt a bit rough, but once it kicked up at :23 it reminds me a lot of Christian Pacaud's stuff, which is definitely a good thing. Drum sound doesn't quite fit to me, but I'm picky, plus its couched well in the soundscape, so it wasn't nearly a significant issue. Solid stuff so far. Cool use of the source verse in the background at 1:07-1:27, though the separation could have been a bit more distinct. I thought 2:29-3:11 was overcompressed, but even then I wasn't dying. Anyway, no need to really comment in depth on the rest. I'm definitely feeling it. Seems like the only salient criticism is on the production side, but even then this seemed OK. Sounds a lot more like a YES (conditional) than a NO. The arrangement concept and execution are too strong to be held back. If zirc and Palp say this needs to be fixed, I trust them on it, but I wasn't hit the same way. Cool stuff, Justin, good luck with the rest of the vote.
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