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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. In a strange instance of synchronicity, David, with no provocation, actually sent in a new version with improved mixing and the Megadeth intro removed about 90 minutes before djp posted. Awesome! Cuz honestly, we were ask him if he could do these things anyway. With the new version, the volume issues are taken care of. Plus the removal of the Megadeth cover intro doesn't bump into the issue of using outside source tunes. An excellent track, and glad that the issues with the outside music usage didn't have to get in the way of showcasing this greatness. YES
  2. Yeah, no worries, that was his mistake in interpreting my panel vote.
  3. To curb that talk now, djp purposely chose to do this for free. It's legally easier, plus you probably wouldn't be listening to OCR do the soundtrack right now if we didn't offer to do it for free. That being said, I'm glad at the choice!
  4. Props to Steve Pordon & Children of the Monkey Machine for their excellent new Solstice mix, "Demnos Inquisitor", which Steve conceived for the album. Thanks a lot guys, this is a great addition!
  5. Don't get me wrong; I'm not just trying to be "rah-rah community!" on the fact that the music is involved. I just thought the groove there worked in-game, in spite of some of the criticisms I've read. If José felt like he could thematically improve on it, and the leeway was there on Capcom's side, I'm cool with that. But I still enjoy it as is. I'm also glad the music is being well-received overall!
  6. Yeah, I saw that comment on the Capcom blog and I was annoyed. So I'm here to request to José to disregard any rap/hip-hop haters re: Vega. The strings are still Latin, the overall vibe is still Vega's stage. It's a remix for a reason, and it sounds good. Watching the in-game footage, it clicks, and that's what's important.
  7. I'm definitely proud to have this one on Dirge for the Follin. For those that know this excellent theme by Tim Follin, the arrangement almost never loses sight of it, and this was definitely very gritty, purposeful, well-produced stuff that took the theme in a dark direction. Matt hit me out of nowhere with the mix, and I've got Steve to thank for his vision for the track and getting this one going. Congrats to Matt on the birth of little Lauren, and to both Steve and Matt for working back and forth to get this ReMix going and making their OC ReMix front page returns after some long hiatuses. It's great seeing so many old schoolers back in action! Great job, y'all.
  8. Just noting that the background music for the GameTrailers video are two OC ReMixes by Norrin Radd and McVaffe, but not from HD Remix.
  9. True, but since that's the situation, it can't be helped. When I have some free time, I can watch some Raptor playthroughs on YouTube and try to formulate song titles, but it's a very low priority.
  10. What source tunes are mentioned in my vote?
  11. Now that the online version of this month's EM is available, you can check it out here (!): http://emusician.com/tutorials/overclocked_remix/
  12. Happy birthday from The Lady and myself to Karl with a K! Except The Lady hates you now. White men, even 8-ft tall ones like yourself, just don't measure up to brown stallions such as myself.
  13. u r yung, kid! Give it another decade or two! Happy birthday!
  14. http://project2612.org/download.php?id=61 - IceCap Zone 1 Opened up decently enough, though not much was happening. Some boring beats and cheesy spoken word stuff showed up at :27, followed by the verbatim IceCap melody on piano at :41. Some boom-tss added at :55 along with drums at 1:15, but the textures just ended up sounding very basic and generic. Dropoff at 1:32 allowed the piano to sound more crystalline via some added effects, but the melody was still uninterpretive despite the lead changing to the electrosynth, followed some generic gating of the melody at 2:16. The whole approach ends up pretty cookie cutter with the sound choices and ideas for adapting the IceCap melody to the genre. The arrangement could use more creative sound design, more creative writing ideas related to the genre, more melodic interpretation and more pronounced dynamics and development over the 4 minutes. There were a couple of dynamic changes, but the overall energy level and groove didn't really evolve significantly, leaving the end result dragging out. A decent first sub, but we've collectively heard so many IceCap Zone arrangements that 1) included cheesy and generic trance ideas and 2) don't take many liberties with the IceCap melody. I'd suggest taking a listen to something like DigiE's "Breaking the Ice" to get a better idea of the kind of interpretation level we're looking for. NO
  15. Would need a version at or below 192kbps if this passed - LT Nutritious Justin Medford NutritiousMultimedia@gmail.com 16520 Final Fantasy V Ahead on Our Way and Four Valiant Hearts This song was created for the Tribute to Nobuo Uematsu competition at www.squaresound.com. Knowing there would be a lot of entries, I wanted to try a more unique approach with my arrangement. I arrived at the idea of an alto saxophone concerto as I play the saxophone and enjoy writing epic orchestral pieces. The main theme of FFV lends itself well to the big, sweeping style I like to try and emulate in my music. This was created with FL Studio 7, Soundforge, EWQLSO Silver Edition, and live saxophone recording. Thanks for listening.
  16. panel it! - BGC My ReMixer name is: Zefter My email is: zefter@hotmail.co.uk My webpage is: http://www.furaffinity.net/user/zefter/ Name of game: Sonic 3/Ice Cap Zone Name of song: Ice Cap (Chillout Trance Remix) Comments: Made with FL Studio 7
  17. Hello good sirs (and pixie), Remixer(s): Audix (production, arrangement), Tweek (guitar) Game: Mario Kart 64 Song: Staff Roll Audix's comments --------- I have always enjoyed this track as one of my favorite Staff Roll (as Nintendo seems to like calling them) scores. I was surprised to find that it hadn't been remixed yet, due to the great source material. When putting the track together, I had toyed with the idea of adding acoustic guitar at select spots through the track, but the thought didn't resurface until I sent the (finished) version to Tweek for a listen. Brian laid down some guitar work that fit the exact style and feel that I was looking for. It especially worked well to provide an appropriate climax for the second time into the chorus, and then I just had to add a short Zimmer-ish segue at the very end to close up shop appropriately. Tweek's comments ------- I came into the project rather late in the game. Audix asked for a little feedback which didn't take long considering how polished it already sounded, but after letting the track loop over and over again, I heard an acoustic guitar part unfold in my head, so I laid one down and fortunately, he liked what he heard! I've been a huge fan of Greg's work ever since he released the first WIP of Devastation's Doorway, so being able to work with him was quite a privilege! ------- Thanks! Audix, Tweek ---------------------------------------------------------- http://www.zophar.net/usf/MarioKart64_usf.rar - 28 "Victory Lap" Good stuff, although some of the quiet string accents in the back early sounded odd (e.g. :56, 1:00). 2:48's section felt a bit muddy, exacerbated by lasting all the way until 3:37, but the textures were still pretty solid. Other than those minor quibbles, I just wanted to say good jorb! Loved the changeup at 2:15. The whole arrangement really added a lot more dramatic dynamic changes to the original and a very personalized flavor while retaining the overall structure. A very epic take on an already fun source tune, this had some great energy and really took the theme to that next level. Y'all better collab again! YES
  18. Contact Information * ReMixer name: Cato * Real name: Jordan Gagne * Email address: knee_scrape911@hotmail.com * Website: n/a * Userid: 23345 Submission Information * Name of game(s) arranged: Blue Dragon * Name of individual song(s) arranged: 'The Landshark is Coming!', 'Waterside' * Additional information about game including composer, system, etc: Nobuo Uematsu, XBOX 360 * Link to the original soundtrack: * Comments about the mix: Well, I've always been a huge Uematsu fan, so when my Xbox-owning-RPG-starved self picked up Blue Dragon and saw that Nobuo Uematsu had done the soundtrack, I thought it would be a great opportunity to do a remix without jumping on the FF7 bandwagon (Although I admit, I'm a long time FF bandwagon member). During the game I found myself constantly nodding in time whenever 'The Land Shark is Coming!' started playing, and I wanted to do a metal-ish version of it. And no metal instrumental is complete without a slow-paced midsection, so I had the perfect opportunity to melt it together with the softer 'Waterside', which was another of my favorites from the game. Then I wanted to bring the song right back up to speed, ending with a melodic breakdown with an army of recorded guitar tracks devouring my computer's shameful running capacity. The end result was 'There's Sharks in Them There Hills', which I hope you guys can enjoy.
  19. Contact Info: Damon Campbell (Blue Magic) bluemagic1984@msn.com http://www.angelfire.com/blues2/bluemagic/ (You can find the mix posted on this page) Submission Info: Sonic 3D Blast (Sega Saturn Version) Rusty Ruins Zone Act 1&2 Composer: Richard Jacques Publisher: Sega Year: 1996 System: Sega Saturn Comments: I apologize for the id3 tags not being correct. I'm using a crappy ass program for that and I cant figure out how to add the extra info. This is a mix of the Rusty Ruin Zone theme from Sonic 3D Blast (Sega Saturn Version). I originally created two different short remixes to this song, and later, combined them to create this one. It is in my usual Jazzy/Chill style, nothing thats really gonna blow you out of your chair, its just something to relax to. It took me a bit longer to submit this than I expected due to some unexpected trips out of town, but its all good. I also had a damn hard time trying to find a way to end the song, so I just kinda did a half assed fade out, while trying my best to mimic the way the original song ended. Its not the greatest idea, but hopefully it won't effect your decisions too much. Since my headphones died on me, I had to try to finish the last section of this song without close monitoring of my volume levels and EQing. I think it turned out pretty decent, but If you guys spot anything that needs to be addressed, please let me know and I'll get on it right away. Thanks, Damon Campbell (Blue Magic) -------------------------------------------------------------- Sonic 3D Blast (Game Rip) - 06 "Rusty Ruin Act 1" & 07 "Rusty Ruin Act 2" Loved these source tunes ever since I first I heard Rayza mesh them with mainstream a capella tracks, especially the Busta Rhymes one he did, combining Act 1 with the lyrics of "Put Your Hands Where My Eyes Can See." I thought the Rusty Ruin and Diamond Dust themes of Richard Jacques absolutely killed the Genesis soundtrack, but some people disagree. This did a good job of retaining a lot of the basic structure of the originals (even replicating those signature choir vox shouts) while creating entirely different textures. I'm a sucker for the originals, so I think the original melodies could have been played straighter without risking a NO, compared to the melodic changes at 1:25 and 1:35 for example. Those changes could have flowed a but better, IMO. The supporting writing from 3:05 until the end and IMO the awkward melodic change at 3:12 & 3:20 and the exposed vox at 3:28 left the ending feeling a bit underwhelming, but the overall interpretation and presentation was solid. Really cool take on the themes here, giving them almost a jungle/rainforest-like imagery, much like the mental images I've gotten from some of your other ReMixes. Good stuff, bro, keep it up! YES
  20. Check out the completed ReMix here: http://www.ocremix.org/remix/OCR01628/ Please give it your review here: http://www.ocremix.org/forums/showthread.php?t=12371
  21. Hey, no problem, Nick. Looking forward to seeing it again in the inbox here once you feel like you've got everything where you want it! All the best!
  22. Hello a while ago you were kind enough to review and post up the first two parts of this marathon remix set, I hope the third part is up to scratch.. AKA The Forerunner Mixes: Gamma User name: integration Real Name: Nicholas Singer email: mail@nicholassinger.com website: http://www.nicholassinger.com UserID ? Name of Game: Marathon (+Halo) Name of track: Flowers in Heaven (+The Maw) Original theme: http://www.eigenhat.com/midi/flowersinheaven.mov As before, it's a bit messy and mixed specifically for headphones. Follows a similar structure to the others- establish theme, break it down and then build up to a 'halorgasm', then reprise the theme- only this time using the theme from The Maw to bridge into it, back to the original key of part 1 (alpha). Software used: Sequenced and mixed in Logic Pro, instruments by Vienna Symphonic Library and Native Instruments, live cello recorded with mics by AKG and Neumann. I Have to admit I am not a big fan of electric guitar but given that it is a major element to the Halo soundtracks (especially 2) I had no excuse not to give it a shot.. apologies to anyone offended by its lameness. Anyway, hope you enjoy it, and I hope it puts across my passion and appreciation for these games and their soundtracks.
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