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Everything posted by Liontamer
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*NO* Legend of Zelda: Ocarina of Time 'Zelda's Boogie'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/usf/lozusf.rar - 26 "Zelda's Theme" Wow, pretty poor recording quality, plus this clips and distorts like it's going out of style. The piano and drum sequencing at :15 is WAY too simplistic, cheap and mechanical. The harmonica work isn't bad at all though. I recognized the piano finally play the melody at :37 in the background, with the harmonica referring to the theme as well at 1:21. What instrument was that at 1:58. Man, some serious buzzing. The ending at 4:57 was so trite, it was pretty lame from a creative standpoint, but that was the least of the arrangement's problems. Well, on the arrangement side, the source is definitely used enough, albeit in a very loose and unfocused way. While it should be more focused, I don't have a huge problem with what's in place given the genre, but the execution is all sorts of bad. You have a cool concept, and the harmonica performance was cool, but the sample, sequencing, and production quality drive the track way, way down. You've gotta step that up as even just a basic level. Our ReMixing forum is your friend. NO -
OCR00209 - Legend of Zelda "The Music of My Groin"
Liontamer replied to m68030's topic in ReMix Reviews & Comments
Nothing wrong with the arrangement for its time. It was certainly interpretive! -
Remixer name - Theory of Nonexistence Real name - Dustin Lagaly Email - omfgitsdustin@gmail.com userID - 19501 Game remixed - Advance Wars: Dual Strike Song remixed - Green Earth Composer - Yoshito Hirano source: my remix: http://ton.escariot.net/songs/remixes/MidnightSkirmishv3.mp3 Hey there jdgs. I started this remix back in April and I'm kinda getting tired of hearing it so I'm submitting it. It's called Midnight Skirmish. Also, I figured I'd do my part to save the queue since you guys enjoy slaughtering it so very much. I can't really think of anything else to say, so...get back to your Q-destroyin or whatev. ToN oh yeah, you can leave the link in.
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*NO* Legend of Zelda: Link's Awakening 'Facies Templum'
Liontamer posted a topic in Judges Decisions
hello! subbing my 'latest' mix. actually, i wrote this in october of 2005, as part of that abortion that aetherius put together, however since it's been two years and i'm still the only one done with a song that anyone thought was decent (i finished three, actually), i quit the project altogether. here's the first one i did. the theme for this track (face shrine) was probably my most hated track on the original OST. i despised the repetitive nature of it, and the fact that it didn't have a melody AT ALL. i decided to try and give it one. my piece, which is basically a short saxophone solo piece (solo in the classical sense, not the reality of it), attempted to give this boring piece of shit a melody and a standard chord progression. it utilizes reason 2.5's string synths, a piano, and a harp which plays the actual ost in midirip form (behind the arrangement) for the first section, until i can't stand it anymore. the saxophone continually rises higher and higher, reflecting the state of emotion for the player as he travels further into the face shrine, and then the piano leads us back to dreary green-and-gray graphics as the player finishes up the area and moves on. i personally like this piece simply because of the fact that it's the first real solo sax piece i ever recorded, and considering i was using a radio shack microphone the size of a fig i think it turned out pretty nicely. i used finale 2003 to arrange, audacity to record, and reason 2.5 to synth and render. then, audacity to amplify slightly, and i was done. you can download the track at www.soundclick.com/theprophetofmephisto - it's called Facies Templum. looking back, i noticed two things - my vibrato is SO huge (i HATE it! goodness, what two years of schooling does...), and considering that this was my first piece ever with reason i feel it turned out pretty decent. if anyone can catch the Robert W. Smith analogy from his symphony no. 2, i'll give you a cookie. thanks for your patience! look for a mix with me and fishy of "richard's villa" as soon as fishy gets off his lazy ass and re-records a short solo in the piece. enjoy. BRAD -
Dayum - LT Hello, This my submission to Oc Remix: Remixer Name: Manticore Real Name: Alex Choiselat E-mail: macw@mts.net Id number: 22459 Submission: Game remixed: The Legend of Zelda: ocarina of time Song: Zelda's Lullaby Song attached and in link: Comments: This is my first remix. I just always seem to be jamming and suddenly I'm playing zelda's lullaby, epona's song, or the American national anthem (odd seeing as I'm canadian) as one of my solos. So I figured why not make a real song out of one of these, so here is Zelda's Boogie. I tried playing zelda's lullaby over a boogie baseline and that sounded ok. But then I figured if I took G and made it G# (the riff is FGA-CG) it would sound Like a bend. So added in some harp, some piano, organ, randomn noises from my key board and mouth, and voila! I used a drum beat from the keyboard and a little accompaniment from it to. I hope that's alright.
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Hello, I would like to make the following Submission: Zero’s Final Stand (MP3 128kbs 6:08min 5.61MB) Contact Information: Remixer Name: DJ-Arthur Real Name: Arthur van Dijk Email Address: arthur@studio88.nl Website: None UserID: 20864 Submission Information: Name of Game: Mega Man X Songs Mixed: The song where Zero is Dying Theme of Zero Spark Mandrill Stage (Just one Riff) Comments: Well, I recently started Mega Man X again at a Friend’s house, and remembered how fascinating the music was when I first played the game. As a matter of fact, the first time Zero Self-destructed and died, I had tears in my eyes… Remembering this moment, I tried to capture that feeling and bottle it in this arrangement. The way the Acoustic Guitar brings forth the story, I think it almost touches one’s soul. When the really MMX-like sounding Overdriven Guitar comes in, ah well, just listen and get carried away (I hope haha) I’m pretty sure I’ve done a good job, but that’s for you guys to decide Greetzzz, DJ Arthur
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Played this at djp's this past Saturday, getting 9 stars. The controls/mechanics are learned in all of 10 minutes, which was excellent. I don't game much, but I did enjoy getting 120 stars in SM64 way back when. Galaxy was certainly tons of fun in the same vein, for sure.
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OCR01647 - Snow Brothers "Go Blow Snow for a Year"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Definitely a slick track. In addition to my praise from the judging decisions, just saying that this was great stuff from Alex. Great to see an overlooked game like Snow Bros. get some expert coverage. -
We're actually not doing too bad lately. Let's hope we continue our momentum.
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Remixer name: AzureKevin real name: Kevin Che e-mail: azurekevin@gmail.com website: www.azure.co.nr Submission: Source material: Final Fantasy V - Unknown Lands: http://snesmusic.org/v2/download.php?spcNow=ff5 I originally made the instrumentals for this with no intent on adding vocals. A little over a year later, however, I decided it was suitable for lyrics and said, "hey, why not give it a shot?", improved the instrumentals slightly, and added my own vocals. Yeah, the lyrics are sappy ( http://www.azure.co.nr/music/remixes/distantworld.html) but I've never actually tried writing lyrics before, and this was the easiest topic to dive into. I made the instrumentals with Madtracker and free samples I managed to collect over the years. I used Adobe Audition 2.0 to improve the sound quality a bit, as well as recorded the vocals with a 20 dollar Behringer mic. I figured I'd submit this to you guys even if the sound quality isn't quite up to par with your standards. Nevertheless, enjoy!
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Could be too much 8-bit sound usage, but there are other elements involved - LT Hello, Contact Information * Your ReMixer name : Nurykabe * Your real name : Yann van der Cruyssen * Your email address : Nurykabe@hotmail.com * Your website : http://www.nurykabe.com Submission Information * Name of game(s) arranged : Faxanadu * Name of individual song(s) arranged : "Evil place" or "Dartmoor" or "land of dwarf", I don't know what's the actual name * Additional information about game including composer, system, etc. : composer : Jun Chikuma * Link to the original soundtrack : Yep, I put it. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. : 8bit channels are rebuilt but not samples from the original Thanks ------------------------------------------------------------------------------------------- http://www.zophar.net/nsf/faxanadu.zip - Track 10 Immediately, you notice the melody is positioned too far back in the mix, IMO. While I'm glad the 8-bit sounds are apparently not direct-sampled, it still doesn't help in this context to be using them to provide the core of the arrangement. IMO, the overall feel of the melody isn't different enough at all; it just has some layered harmonies with the verbatim structure. All of the embellishments here with the other instrumentation were cool and added some nice personalization to the track, though I would have preferred usage of those sounds beyond mostly a supplementary role to the 8-bit leads. 2:17-2:43 moved over into some somewhat awkwardly performed woodwind harmonies, I believe, before moving back into the 8-bit sounds. 3:59's section dropped the NES sounds and closed it mostly with original material, referring to the theme (and the arrangement intro) briefly at the very end. As is though, most of the usage of the source material is in the 8-bit sounds, which we discourage if relied on too heavily, as we're also about upgrading music created by limited hardware. If you had creatively interpreted the 8-bit melody AND also built the track more substantially with the higher-grade instrumentation and effects, I could have been more persuaded to pass this. Don't be discouraged though. You always submit really interesting material that just happens not to fit our standards. I'm not criticizing any of your material as poor pieces of music. NO (resubmit)
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CHz covered that one; gotta get those author credits implemented. That it's not available except as a plug-in on WordPress is ludicrous. Would rather have a copy of the Super Mario Galaxy soundtrack!
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Kaijin Tim Sheehy tim@timsheehy.com www.timsheehy.com 1665 Animal Crossing Main Theme <- original.The arrangement was done in 2004/2005. Some instruments were re-sampled and it was re-recorded with slight changes to the mix, specifically with OCR in mind. The faces are different, the attitudes are different and it's time I showed some love. Let's hope it stays that way.
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OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
Sounds good to me, essentially stripping those down to the level of printable versions. -
I think I'll try a "safe" submission in light of the massive lulz that was my last effort at pleasing the OCR judicial system. This song is basically "Path-ology Take 2" so theoretically it should pass... right ? Interesting factoid: it is track 1 from the Cave Story Remix Project. The track remixed is "Living Waterway." p.s. after this then I have another one that is similar but I will send that one after you guys are done with this one k? :3 -------------------------------------------------------------------------------- Cave Story - (21) "Living Waterway" Interesting minimal opening. Melody arrived at :22 on a wind instrument, with some mechanical-style beats entering in at :45. Not much in the way of texture, but we'll see if this is leading to anything. The overall volume level is definitely too low. Ok, some new stuff at 1:07, placing the countermelodic material pretty far in the background with some Follin-esque trills from 1:07-1:26, before moving back into the main arranged melody at 1:30. 1:52 moved over into another section of the source with the Follin-esque trills brought back until 2:11. 2:15 arranged another section of the source before revisiting at 3:00 for the last section. The textures could be criticized, but I feel they were adequate enough and offered something different than what we normally get. Man, you definitely don't use harmonies much, as I've come to learn. My main criticism would be the sheer repetition of the industrial-style backing percussion at the core of the track repeated ad nauseum from :44-3:23 and countermelody from 1:52-3:00 causing the entire thing to drag and feel way too repetitive. The original does the same thing repeating its backing patterns the whole time, but you're supposed to be taking it to a new level, and your arrangement is a lot longer than the Cave Story track which makes the repetition level of that percussion a significant problem. Arrangement-wise, there's variations and subdued dynamic changes otherwise, and the interpretation of the source material is ok. Reworking the percussion and that countermelody to change, evolve and integrate more with the rest of the arrangement would be a meaningful plus. You should revisit this one, it could end up a lot more interesting if you were willing to. NO (resubmit)
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*NO* Castlevania 'Castlevania Suite Op.1'
Liontamer replied to Liontamer's topic in Judges Decisions
Well I'm glad I have a new computer available to me with a good sound card, because I cut this one a lot of slack compared to what I'm hearing now. That's twice lately, so I joked that the panel should put me out to the glue factory. This isn't a terrible cover by any means, but in re-comparing this track to the sources, the melodies are mainly just layered up (which is what threw me off on my expansionist POV), so there's a lot more body to this piece compared to the originals, but not much interpretive substance. Any new countermelodic stuff was only there in passing, with CHz giving a good breakdown of both the additive and interpretive features. One thing I disagree on is the track's structure. Yes, the transitions are pure medleyitis, but they were smooth and didn't break the flow of the track at all. A more interpretive arrangement that had transitions of this nature would be fine, but development and interpretation of the source tunes is the major dealbreaker here. While the production quality was a bit crowded but otherwise fine enough for the bar, clearly most of the writing was near-verbatim with the source tunes, and there's not enough arrangement interpretation upon a relisten. Cool track though, Ironhit. We're definitely not saying this is a poor track, just not an interpretive enough treatment of the themes you arranged. I'd definitely be glad to hear you submit more material in the future, and I'm looking forward to it. NO -
OCR01678 - *YES* Conker's Bad Fur Day 'Rhapsody in Poo'
Liontamer replied to Liontamer's topic in Judges Decisions
C'mon, bro. Tell us how you REALLY feel? -
If it's red, it means you don't want to be seen as online but I can still see you.
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Marching Band Shows with a Video Game theme
Liontamer replied to Steben's topic in General Discussion
CHz posted very early this morning on the performance for VG Frequecy, including a breakdown of the entire routine. You buy, you buy! -
Ladies + gents, put your hands together for the new judges...
Liontamer replied to zircon's topic in Announcements
[golf clap] -
Hello! Here comes my first submission (hopefully not my last). I'm still learning how to make mixes and use the programs. Remixer name : Razmanaz Real name : Rasmus Karlberg E-mail : RasMuX@gmail.com Userid : 22416 Title : Boogie on the ice Game : Ice Climber Song : Theme song Info : I always end up playing Ice climber when I'm drinking beer with my friends, and I've always loved the theme song. When I noticed that it uses a simple 12-bar blues scale I tried to fool around with it and came up with something that made me happy to listen to. -------------------------------------------------------------- http://www.zophar.net/nsf/iceclimr.zip - Track 1 Pretty basic, bland bucket drum style opening picked up by the geetar fading in around :08. Possibly could have shaved something off the intro, but it's too serious a criticism as I see the build you were going for. Bassline joined in at :17 to the get the foundation of the theme in place, coasting for quite a while at that level. The melody finally arrived at :58 on a pretty tacky e-piano that didn't have much presence; not a particularly strong choice of lead given how it's produced. The melodic interpretation value was pretty low. Not really getting too much going on beyond the basic genre adaptation. The dropoff of instrumentation from 1:39-1:59 wasn't a bad idea in theory but left the track feeling very empty and exposed the lack of realism of the drumkit. Added a little funk guitar stuff on another iteration of the source at 1:59 before going for the gradual fadeout close at 2:20. Kind of a tease at more development of the arrangement, but ultimately not much anyway. The sample quality was also a low point. The groove/overall flow was ok but the timing still felt rather robotic and rigid over the long haul. Even if you can't step up the sample quality itself, there should be more finesse in the sequencing so that the performance sounds more human, which is more important. I'll leave it to the others to provide better insight at that level. Beyond the genre adaptation, the arrangement never really picked up besides doing a pretty basic cover of the theme. You really need to get more creative with the theme and give it a more personalized and unique interpretation within the framework of the genre. Solos, melodic alterations, new countermelodies, anything would have made the end result more interesting. A decent base, but too cover-ish and undeveloped an arrangement. NO
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What happend to all the final fantasie III remixes?
Liontamer replied to Nicholestien's topic in General Discussion
http://www.ocremix.org/game/final-fantasy-vi-snes/ -
Irategamer Videos "intro music" question
Liontamer replied to DKnight2066's topic in General Discussion
6:32-6:39 was this. 6:56-7:24 was this. The video's old, but yes, there should be some acknowledgment of the artists, ReMixes and URL. That could be done afterwards in the credits, followed by a pimp of his own website so that crediting the songs doesn't take focus away from promoting himself and the videos. -
Is this a Song from Chrono Trigger? 11/16-JUSTICE IS SERVED
Liontamer replied to Maximum's topic in General Discussion
Then what melody is that at 3:01? Listen to the whole song first. Yeah, that's definitely a "Schala" mix.