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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Hello a while ago you were kind enough to review and post up the first two parts of this marathon remix set, I hope the third part is up to scratch.. AKA The Forerunner Mixes: Gamma User name: integration Real Name: Nicholas Singer email: mail@nicholassinger.com website: http://www.nicholassinger.com UserID ? Name of Game: Marathon (+Halo) Name of track: Flowers in Heaven (+The Maw) Original theme: http://www.eigenhat.com/midi/flowersinheaven.mov As before, it's a bit messy and mixed specifically for headphones. Follows a similar structure to the others- establish theme, break it down and then build up to a 'halorgasm', then reprise the theme- only this time using the theme from The Maw to bridge into it, back to the original key of part 1 (alpha). Software used: Sequenced and mixed in Logic Pro, instruments by Vienna Symphonic Library and Native Instruments, live cello recorded with mics by AKG and Neumann. I Have to admit I am not a big fan of electric guitar but given that it is a major element to the Halo soundtracks (especially 2) I had no excuse not to give it a shot.. apologies to anyone offended by its lameness. Anyway, hope you enjoy it, and I hope it puts across my passion and appreciation for these games and their soundtracks.
  2. Remix Info ReMixer name: Scaredsim ReMix name : Until you see the light in Valhalla Name of source music: 126 "Black Blinding Nightmare" (intro), 129 "Oblivion's Joy", 226 "The First Unison". Links to originals: http://tzone.org/~llin/psf/packs2/ValkyrieProfile_psf.rar Game Info Title: Valkyrie Profile Developer: Tri-Ace System: Playstation American Release date: August, 2000 Composer: Motoi Sakuraba Hello. I never listened anything of this game until M-H won DoD ENIX Month with his great track, Union Alpha. So I started listening to some tracks of this game, and I've been convinced. I worked on a first version, then a second, but both weren't really satisfying to me. First, I didn't introduce "The first unison" since M-H arranged it very well. But finally I couldn't resist. I reworked it again, inspired by CarbohydroM's style, as you can see. Hope you like it. ---------------------------------------------------------------- Thanks for the breakdown and link for the source tunes! http://tzone.org/~llin/psf/packs2/ValkyrieProfile_psf.rar - 126 "Black Blinding Nightmare", 129 "Oblivion's Joy" & 226 "The First Unison" Pretty beefy energy from the lead guitars, though the timing felt too tight, making it feel more sequenced than performed live, which I thought was a substantial negative and prevented me from really getting into this one. I could see the CarboHydroM influence from the drum writing, though Christophe's stuff is obviously a lot faster-paced. Along with some of Simon's past pieces, I thought the drums were a bit too loud; wouldn't have been an issue if the drum writing were more interesting thanks to some additional fills to give the track more movement. That picked up a lot more near the end, but the more basic patterns felt plodding. I'd be interested to see Simon show growth in experimenting with other drum sounds as well as refining his piano sequencing. The arrangement here was pretty solid overall, but a smoother performance on the lead guitar and more creative drum writing to give less time to the plainer patterns would have made this a more cohesive package. Otherwise, strong enough to get by. YES (borderline)
  3. Check out the posted remix here: http://www.ocremix.org/remix/OCR01669/ Be sure to leave it a review here: http://www.ocremix.org/forums/showthread.php?t=14034 Congrats to Niels for bringing the first ReMix from this classic game series! Hope to hear more from you down the line!
  4. The completed mix is now posted and available at http://www.ocremix.org/remix/OCR01691/ Review the track here: http://www.ocremix.org/forums/showthread.php?t=15154 Props to AnSo for another great mix!
  5. Remixer Name: Raimondo Real Name: Joe Thompson E-mail: jct4@geneseo.edu website: none Number: 21983 Game Remixed: Flashback Song Remixed: Memory Flashback for the Macintosh was one of the first games where I ever really noticed the music. The game had a very cinematic feel to it, and the riff playing over the sequence where Conrad's memory is restored to him in particular stuck in my earliest memories of video game music. Flashback has a quite 80's B-movie feel to it all through the story, so I tried to get a sound out of the synthesizers that would be reminiscent of the era. EDIT (5/2): The artist actually sent in an updated version shortly after this made it to the panel. The link up top is now the newer version. The first version is still hosted on the FTP. His comments below: ---------------------------------------------------------------------------------------------------------------- I had to add .mod to the end of the Amiga version to get Winamp to recognize it. I'd recommend using the Amiga version as the reference point, since we don't have the Mac one. http://project2612.org/download.php?id=333 - 06 "Conrad's Memories" http://www.exotica.org.uk/download.php?file=media/audio/UnExoticA/Game/Gesqua_Raphael/Flashback.lha - mod.flashback-memoire This was OK for slowing down the tempo of the original and taking it in a more ambient direction, but the arrangement otherwise played it pretty straight. There were some notable expansionist ideas as well, but the structure was fairly similar overall. The sequencing being so rigidly timed had its old-school charm, but lacked flow as a result. There was some good escalation of the energy as the track progressed due to additions to the support instrumentation (e.g. :49, 1:35). I also liked how the melody was doubled as a bassline with the original rhythm under the lead from 2:14-2:52. If the lead melody itself took some other creative liberties throughout the course of the track to vary things up on that level, I feel like the dynamics would be much more effective. Vary up the melody more and take the interpretation of it into one or two other directions, and this would be on a lot more solid ground as a fully developed idea, IMO. Good base, Joe. NO EDIT (5/2): Listening the new version, the sequencing and overall production is much more solid. Just keep the last paragraph of the decision in mind in terms of creating more variation, and this would be easier to YES.
  6. Hi I hope my way of submitting my song is right and ok. Remixername: ilixifi Jürgen Brunner thejotman@gmx.at www.ilikescifi.com userid: 44449804 Game: FZero (Snes) track: Mute city -- www.sangriaboys.tk ------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=fz - "Mute City" (fz-09.spc) Recording quality was decent, but that and the EQing could use some work. I didn't hear anything related to the source tune for quite a while. If anything, the intro sounded vaguely like "Silence". The performance had a cool rough quality to it, but something tighter probably would have been more effective. The Mute City melody only showed at up 2:19 of a 3:17 long track. You need to have way more of the source tune involved in the arrangement (IMO, at least 50% of the track), and not just bookended onto a wholly original track. Interesting track, but too much of it had little to do with F-Zero explicitly. NO
  7. Pimpness! Congrats Greg. I liked the first track the best. The second one, I've heard those drumloops before so I went "BAH!"
  8. Some clarifications: 1) The intro is not Bach. The intro is Megadeth in the style of Bach, and is not in the public domain. A non-VGM song being in the public domain or not is also irrelevant to the current standards. 2) The usage of a non-VGM song fitting comfortably with the arranged game music should never be a reason to overlook the amount of usage. Any capable musician should be able to effectively weave in arrangement ideas from non-VGM songs into the game arrangement. It can't be treated as a violation only when executed poorly. The standards say, "Any incorporation or arrangement of source material not from games (mainstream, classical, etc.) should be extremely limited." I'm asking Dave to chime in since, 1) the amount of mainstream song usage is too high for "extremely limited" and 2) djp's initial opinion on this scenario was that it would be a violation. So basically, he's at a crossroads where he has an otherwise YESable track butting heads with a subjectively written rule, one that's relatively recent and pretty untested. Let's see what call is made by the guy who specifically wrote this rule, and potentially clear up some ambiguity. It might result in the wording being modified due to the collective vote OR this one's not gonna make it due to the amount of Megadeth coverage.
  9. I'll admit, I didn't care much for the idea until I saw José's stuff. As much as I appreciate other ideas, José's base looks the coolest. The font for the names could be cooler, but otherwise, clearly the most polished and creative idea. I wouldn't put forum avatars on anything; copyright violation.
  10. Here's to another International Women's Day baby! Keep up the good work, and hopefully you'll include Carrie doing vocals on some music in the future! For anyone that hasn't checked it out yet, you want to see “Narrative Evolved: Video Games and Storytelling”!
  11. Personal preferences have nothing to do with judging. I gave OverCoat's "Path-ology" a 5 at Ormgas, but I vehemently NOed it, and it shouldn't have passed given how little of the source material was actually in it.
  12. The irony is not lost on me, by the way. I've listened to every ReMix, so my list of personal favorites is pretty comprehensive: http://oc.ormgas.com/votesshow.php?user=8&vote=5 For the ones at the tip top, in order of artists: Metal Gear Solid 2 'Big Shell West Bristol', Tsugunai 'Static Wonderland', Awesome 'Game Over (Cheeze Mix)', Suikoden 2 'Reminiscence (Deep Sleep)', Shivers 'Cerebral Rose Jam', and Stormlord 'Seneca's Marble Pack Edit'. Looking at my list, I realize why I push people hard to download every OC ReMix regardless of what game it's arranging. If you don't, you will miss out on something amazing. Y'all n00bs out there, don't make that mistake!
  13. Nah, that's right in that we all have that sex ladder. Ladder Theory clarifies the deal on why we wouldn't go after a girl even though we use only one ladder: http://www.laddertheory.com/yesvirginia.htm Barring reason 1 (being gay), changes in the status for #2 and #3 are generally how a woman moves up that ladder. For someone you're genuinely not interested in, they're at the bottom of the ladder or your cutoff point for having sex is really really high on the ladder. But there's no separate one.
  14. Nothing wrong with using in-game voice samples. Much like any idea or technique though, don't overdo it. That's not from a "this is a violation" point of view, but rather a "keep it tasteful" point of view.
  15. Nah, you're misunderstanding what I'm saying. I don't know your friends, how long they've been dating, or how strong their relationships are. Nonetheless, moving from long-time friends to dating isn't as common as you're making it out to be. I can get into it later, but there are always extenuating circumstances that can explain what the dynamic was before they became more serious (e.g. how close and knowledgeable of each other they were as friends, how aloof the guy was, either party having hangups or low standards that would encourage them to settle). I was friends with The Lady for 4 years before we ever went out, but it's not because I was pining at her for 4 years. Once I realized I was down, I stopped functioning as her friend and immediately switched gears. I also didn't say that pursuing a friendship under non-romantic terms is a perfectly valid way to lead to dating. It's valid in the same way that you could learn to fly a plane through watching action films. Could you potentially do it? Maybe, but highly unlikely. Would I recommend you do it that way when there are clearly better ways? No. What I'm saying is that because you don't want to DATE to get to know people, trying to learn more about the person "your way" through being their friend is currently your only option, and thus, by default, your best one. But it's a statistically bad option, and you should change it. Part of it may be (and I hate to play psych but am gonna try to infer something anyway), is that you don't wanna come across as a dog and like "all the other guys". In a way, you're denying your attraction. When you're saying "I don't know if I'm interested until I get to know them", that's inadvertently a lie. What you really mean is "I'm interested, but I don't know if I'll still be interested once I get to know them." That's more forthcoming. After all, there must be a reason to justify using a friendship explicitly to research them. Well, congratulations, it's because they passed your physical attraction test, and now you wanna worm up in it. As a male, being the friend of a girl is only OK if you don't have any interest in dating her. When you have no other motives or expectations, that's when it's truly all about friendship. Since this isn't your case, no matter how you want to spin it, I'd recommend you don't attempt to go the friend route. If you simply ASK a girl for her home phone number, the acceptance or rejection there removes ambiguities in a lot less time than if you're trying to be buddy buddy. And let's say you do ask for a date and get it. When you go out, there are a myriad of things you can learn about the girl's attraction level to you not only through the success or failure of conversation, but also her reaction to the venue as well as her body language in that date setting, things you can't learn with that level of accuracy by being buddies. Nothing you quoted contradicted anything I said about Ladder Theory being accurate. When I'd heard of it, it was a great supplement/verification of what I already knew.
  16. Based off what you said, yes, you did miss out on being slapped by your girlfriend. But the injuries that rack up in cheerleading still made it the right choice, IMO.
  17. That's correct. Check out the judges decision on it.
  18. Don't be stupid. Ladder Theory just explains some aspects of attractions and relationships, it doesn't tell you HOW to actually do a good job in a relationship. I never even heard of Ladder Theory until 4 years after getting my shit straight. Nonetheless, it's great, and pretty much all true, albeit stating things in a different way.
  19. The only think I don't like about Kwed's layout is that there's nothing designating game arrangements from demo arrangements. But yes, everyone should be going to RKO and DLing everything they have.
  20. I offered it in the first post; I knew it would be fun! Yeah, Off-Top has that advice thread, but watching most of those guys in action is like the blind leading the blind.
  21. Please Banhammer, don't hurt 'em! Happy Birthday, Ryan!
  22. Nah, I'm right. Besides, we're not really discussing the same topic. The only thought I had walking away from your blog post, Doug, was "Man, he sure knows how to pick 'em."
  23. It was an interpretive, well-put-together arrangement. The rules haven't changed much. I'll just attribute those last two comments to some sort of Hispanic racism versus trackers and Swedes.
  24. Congratulations, Matt!
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