Jump to content

Liontamer   Judges ⚖️

  • Posts

    14,928
  • Joined

  • Last visited

  • Days Won

    171

Everything posted by Liontamer

  1. Yeah, that's fine as long as you follow the Content Policy. Terms of Use Section B is the most important information re: properly crediting the artists and site. Have at it.
  2. No Christmas-y type font for the album art? The devil's in the details.
  3. Short and sweet, this was lush. Great atmosphere and something I love looping. Great stuff from Brian, and one of my legit favorites in all of OCR.
  4. No, because whenever we add a game into the database, we associate it with whatever platform the submitting artist attributes it to. After all that's what version of the game inspired the mix. In Prot's case for MS3, it was the Arcade version. Yep, gotta nag djp on that, but it'll get done yes. Definitely appreciate the reminder.
  5. http://www.zophar.net/gsf/KirbyTAM.rar - 02 "Legend of the Mirror World" Just giving a source usage breakdown before I get into things. The track's 4:08-long. Counting the areas where the source tune was in play but easy to hear: 1:32-1:55, 2:18-3:11 & 3:22-4:08 or 122 seconds, almost 50% of the arrangement. Counting the areas where the source tune was in play but difficult to hear in the background: :00-:16, :23-:45, :45-1:03, & 3:11-3:22. There were maybe some other areas, but it was a toss-up. Nevertheless, those harder to hear moments were certainly enough to nudge this one in favor of having enough overt source usage. I'm just glad it wasn't buried the majority of the time it was in play. I don't know if my little side note from last time did the trick, but I'm just glad that we didn't receive the same mix only with 10 other instruments added on top. I was put off by the lead-in stuff from 1:09-1:32, as I didn't see how it connected well with the next section, but I'll let it go. The source tune is in a more peripheral role here compared to maybe 99.9% of the arrangement's we've ever received, but it's there most of the time, and Jacob's built some really cool Ninja Tune-style textures around it while also interpreting the style of the original. Awesome new idea with the slowdown section from 2:18. That's the kind of stuff I was talking about in terms of offering something new with this one, nice job! Like I was saying, especially with something like this where it would have easy to bury the source tune, you had to think on how to rework this on a horizontal level, not vertical. Smooth stuff re-upping the tempo at 2:57 before the last minute or so hit another iteration of the main verse and went for the subtractive finish. Nice stuff, Jacob. Cabbageboy would be proud. YES
  6. Funny, the opening vox in the source tune reminded me of Jill for some of the notes. http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 301 "Garden of the Gods" Yeah, not much to add that DarkeSword and pixietricks haven't covered. The arrangement is too cover-ish with too little interpretation for the standards here. It's not enough to give it more of a rock treatment. I also thought the electric guitar tone was weak and there wasn't enough meat on it; I don't feel the lead had to sound this fragile, not to mention stiffly played. 1:21 picked things up pretty well with some added instrumentation including some nice grungy backing guitars. I thought the sound balance was a bit sloppy though, in that it was hard to tell what was supposed to be standing out with the thick electric guitar, the strings, e-piano and drums. The instruments need some EQ love to occupy their own space a bit more. I see where the criticisms of the drums came from; they didn't sound off per se, rather just too busy for the style you were going for with the rest of the instrumentation. Your production quality could use more polish, but yeah, you've definitely got the basic musical skills here. Like the others mentioned, we're also looking for interpretation of the source material with the submissions we receive. This had 2 fairly straightforward iterations of the theme, and then it was over. You've not only got to interpret the material, but you've got to offer something that sound more developed as an idea. Check out some other recent Chrono Cross mixes posted to the site and compare them with the original tracks to get more of an idea of what we're looking for on that level. NO
  7. BEEN THERE! DONE THAT! I'll have comments later!
  8. I don't really see it as disingenuous or bullshit. The web is a big information resource; it's not a stretch that this information would be available somewhere, not even limited to replacementdocs, but other places like Atari HQ. I think it would be much more disingenuous to cite information provided by the manuals while outright not crediting the manuals. I don't see what's to be gained on that level. I consider replacementsdocs and Atari HQ secondary sources anyway. They just compile the information, but they didn't write it or create it, which is why I don't see any issue with not crediting them directly.
  9. Like Coop mentioned, we don't allow ROM and commercial soundtrack MP3 linking, and there's no reason we'd allow direct linking to manual scans that are also pretty clear copyright violation. That's not to say we don't love ReplacementDocs; I know I do, and it's helped me a great deal for me in filling out the Songs database when official soundtracks weren't released. Even though this was something I didn't anticipate, I'll go ahead and take full blame for not addressing this sooner. Only when djp looked at the finished bios and saw the linking did he immediately go "wait, we can't link to those". So that's my fault as the go-between in not having that issue come to mind first. All I can say is sorry for having you feel like you wasted your time, but if you want to appeal to djpretzel (we DO host chiptunes, keep in mind) about linking to manuals as being educational and why that wouldn't be legally dicey for OCR or something to that effect, send me a PM laying out your issues. The implication that we don't want to reference manuals as sources though, I'm not sure where that came from, but it doesn't extend to that.
  10. Ohhhhhhhhhhhhhh yeah! You're getting old, son. Gonna be on the other side of your 20s soon. Life is over! So keep making more mixes while you still can! But on a serious note, I gotta give thanks to Shariq for rejoining the judges panel for only a part-time assist and ending up doing the lion's share of the work in terms of catching up the entire queue. We've kind of taken our usual holiday break right now, but DarkeSword is a major reason why we've gotten so close to finishing the queue and catch things up for 2008. I don't know where we'd be without his help. Looking forward to the 2 mixes he's got on the way, as well as many many many many MANY more for 2008! Happy birthday, fellow judgefgt!
  11. Yeah, obviously don't use ReplacementsDocs in the title listing. I would just say to keep in mind a consistent, accurate way of naming the instruction manuals. If scans are available, take a look at what they say. Not that I'm looking, but if an NES manual usually say "[Game Title] Official Instruction Manual" or whatever, then you have a good naming schema for referenced manuals of NES games. Just add __NOTOC__ to the very bottom of every article and that will remove the automatically generated Table of Contents.
  12. 1) yes; use <br> for line breaks 2) yes 3) <u></u>, though I don't see any reason to use it offhand 4) linking those is fine
  13. Ok, so here's the basic layout, now that I've finally done the edits on Toyota Supra. To create a new article, type in the name of the article you want to create into the Go/Search box. It should tell you the page doesn't exist and ask if you want to create it. Details are critical, so make sure spelling and () usage is correct. vBulletin format does not work on MediaWiki. For most things, you can use replace commands for easy fixes, but URL stuff will be more cumbersome. Please note the various text formatting methods: ==Header== ===Sub-Header=== <br/> (single line breaks; not needed if you press Return twice to space out separate lines) ''Italicized text'' '''Bold text''' '''''Bold Italicized text''''' <u>Underlined text</u> (almost no reason to use this, so please run any underlined text usage by me) [http://www.randomURL.com Displayed link name] 1. I will run this by djpretzel, but, for now, decide among yourselves how the article writers are to be named. For example, there can be: Liontamer Larry Oji Larry "Liontamer" Oji Larry Oji (Liontamer) I'd probably recommend the last one. And yes, we'd have to eventually track down everyone's real name. I could certainly help with that if any problems came up there. 2. Do not include any image links to the mascot pictures in the article. Hold onto the info in the TXT files, but don't use the images for now. They'd have to be uploaded into the Wiki; there's no need to do that or it would just add another picture to be loaded alongside the randomized mascot. I'll holler at djp re: figuring out a way to display the selected mascot in the usual location at the top right. I'll let you know if plans change on that. 3. There is no linking to scans of copyrighted material, particularly game manual scans. Any linked references to manuals, unlink them. 4. Please make sure [[Category:Mascots]] and __NOTOC__ are at the very bottom of every article page (but not the redirects). 5. Every mascot will also need a redirect page from their assigned mascot number. For the Supra, I made the page OCR Mascot 121. Everything will use this naming schema, including three digits for the number (e.g. OCR Mascot 001). The text for the redirect to the Supra article from the OCR Mascot 121 article is: #REDIRECT [[Toyota Supra]] So just remember to use #REDIRECT [[Official name of article]]. 6. Don't edit anything else other than Mascots. Punishable by death. ----------------------------------------------------------------- For the quickest way to reach me when I'm around, I recommend logging into IRC at the EnterTheGame network and sending me a private message. I will be checking in on progress and making edits as needed. I may even add some myself depending on what's available. Let me know if there are any problems at all; I'm available all weekend including all day today/Friday. Enjoy and thank you!
  14. I will take care of instructions tonight, guaranteed. I'm free until Sunday night, so I'll be able to give this my full attention so that you guys are set. I'd shoot for New Year's if you really want a deadline, but there's really no rush of any kind, IMO.
  15. Cool concept - LT hello! this is an arrangement of the title theme from super mario brothers 64. i arranged it for nine voices (4+4+1 soloist). there isn't a huge amount of rearrangement - i basically just took the parts and transcribed them, and then added a mixed-meter section. i was tired, don't blame me for the lyrics. you can get it at - the title is actually 'junkie', lowercase j, however, this was a working title that's linked all over the place so ignore the fact that it's a different filename. remuxer name - The Prophet of Mephisto real name - Brad Burr track name: junkie performers: me, myself, I, brad, bradley burr, b-man, prophet, some random dude, and me again. if you need anything else, just ask. lyrics are as follows. su-per ma-ri-o si-ix-ty four the main ti-tle is good to the core that game is sweet, game is sweet play-ing i-it is not a bi-ig chore yo-ou jump all a-round like a fool a-nd ma-ri-oh is su-per cool so play it all day, play it all day don't go to school (repeat) thi-i-i-i song is dri-ving me in-sane its si-mila-r to crack co-caine a-ddic-tive at first, now some-what in-hu-mane please get me some as-prin i have a mi-graine it would help if i'd played it at first this song would'nt be so ac-cursed i wish i'd been warned, now i'll be mourned i think that my head is go-nna burst all this said, it is still a sweet game i really have no one to blame so, play it to-day, play it to-day you won't be a-shamed mi-i-grane, i'm to blame ai-ir-plane, as-cer-tain bi-rd-brain, bu-u-tane this game en-ter-tains fore-or-dain, gy-ro-plane, o-ver-lain, no-vo-caine u-re-thane, win-dow-pane, no rhymes for en-ter-tains WHAT ---------------------------------------------------------------------------------- http://www.zophar.net/usf/sm64usf.rar - 05 "Super Mario 64 Main Theme" Pretty shitty lyrics, but the words never truly stick out in execution. You tend to not really pay attention to them moreso than the rhythms of the source tune. When I did though, I felt lyrics should have been altered for a smoother delivery somehow, rather than necessarily using a syllable for each note of the melody. I'd also argue that the lyrics are too repetitive; for so short a track, I felt you needed some new material after the first iteration. This was clearly personalized, but the structure being near-verbatim was a mistake, IMO, at least as far as the standards go. Might still be OK regardless due to this approach. There were some more interpretive and original moments in terms of the structure (e.g. 1:10-1:23), but those felt few and far between. Production-wise, this lacked a shitload of balance as well; no offense, but par for the course with your previous material and something you specifically need to focus on improving. There were several areas with the lead sounding too indistinct/swallowed up by the supporting voices. I also thought the lead vocal delivery sounded too beginner-ish in some places. It's not terrible IMO, just spotty and incredibly lonely while trying to compete with a cacophony of backing vocals. Some really sloppy clipping from 1:39-1:40, puffing air into the mic. Also, the ending just cuts out with no semblance of trail-off or light room reverb for a cleaner finish. Sweat the small stuff. Lots to criticize, but the concept was good, as well as many aspects of the execution. The multitracked vocals actually worked pretty well, in terms of timing and harmonization. You should work on this more to get the most out of these promising ideas. Less verbatim-structure, more lyrical variation, better part balance, better lyrical flow, and a bit more finesse in the lead vocal performance would get this a lot closer to a YES. If you like this as is, Brad, no hate in that. NO (resubmit)
  16. Hi, Contact Information Remixer name: Gluon Real name: Remco Custers email: rcusters@orange.nl Website: myspace.com/twinsoulsound userid: 22751 Submission Information Name of the game song: Pilot wings 64 Name of de individual song: Hanglider Stage Other info: Nintendo 64 Comments: I’ve remixed this track because it has a great melody you can use for typical trance track. Hardware and software: The track is produced in Ableton and Reason with a Roland JP8000 synthesizer, other softsynths I used where the Pro-53 and Nexus. I hope you like it. Cheers, Remco a.k.a Gluon
  17. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Mog" (ff6-217.spc) http://www.zophar.net/nsf/ff1.zip - Track 1 Nothing major to add to DarkeSword and Palpable's observations. The fadeout wasn't a bad concept, but wasn't pulled off well. As is, it exposed the poor brass sample too much and left 5 seconds of silence at the end of the MP3, which was sloppy. I'd argue it also dragged on and should have either been a bit shorter (50 seconds was too long here) or had the inclusion of some new material or variation of those verses during the 50 seconds. Overall, definitely a beautiful arrangement concept, just not fully realizing its potential. The mechanical sequencing of the verses repeating the exact same way with the same intensity each time pulls this way down, plus the lazy repetition of the vanilla percussion pattern from :54-1:46 which made this so much more plodding. If you refined those weaker aspects, you'd be good to go, Daniel. Promising first submission. NO (resubmit)
  18. Hello guys. Hope you enjoy. File link: remixer name: The Radical Dreamers (plural, like a band, even though it's just me. Just...fly with it yo) remix title: Achieving Anemnesis email: mutronbiphase@hotmail.com website: http://ultimathule.webng.com game: Chrono Cross song: Garden of the Gods Yasunori Mitsuda, PS2 Comments: "A return to Divinity" yup have fun Michael Collins
  19. Potential holiday mix? - LT Remixer Name: M.O.G. Name: Daniel Gooding Email: Silentcomposition@yahoo.com UserId: 22379 Name Of Game: Final Fantasy VI Name Of Remix: A Very Moogle Holiday Name Of Original Song: Mog Theme Original Song Link Additional Comments In the spirit of the holidays, I questioned what it would be like to celebrate christmas inside the world of final fantasy. It was odd at first making a minor key song into a joyous song, but it turned out how I wanted it too. Hope this helps people remember the feeling of christmas morning. Made it with Sonar, and Dimension Pro.
  20. Please note the potential mainstream source usage brought up in the sub letter - LT remixer: Rize real name: David T. email: user id: 1321 Game: Castlevania: Aria of Sorrow (GBA) Original track: Clocktower Original composer: Michiru Yamane OST link: http://castlevania.classicgaming.gamespy.com/Media/ariadawnost.html Remix name: In the Darkness of Time This is my first remix at all since 2003, and my first OCR submission since 2002. The intro is borrowed from the first song on Megadeth's first album (although Mustaine used piano and I used organ). I used it because the last bit of music in the clocktower song (right before it repeats) sounds almost exactly like it. I don't feel too bad borrowing it because Mustaine was probably influenced heavily by a well known Bach Toccata himself (2:49 seconds in): Still, I don't know how that jibes with OCR rules. 40 seconds out of a 4 minute song may exceed "extremely limited". On the other hand, the main melody from the borrowed part is in the original clocktower song from Aria. I recorded this for the October DoD competition where it got 3rd place. This version has an updated EQ and mix since I didn't have enough time to finish it to the best of my abilities by the competition deadline. I wish I could make the whole thing a tad louder, but I can't without distorting the hell out of it. As is, it's comparable to 80's era Metallica in volume. If that's not good enough for OCR's current standards or the borrowed part is not an issue, then oh well. Maybe next time. -Dave LT Edit (2/21): Throwing in the Megadeth track "Last Rites/Loved to Deth", which is the source tune covered for the intro here, and thus more relevant than the Bach video. Though the Megadeth intro was inspired by the Bach (2:49-4:01), it's mostly a stylistic similarity and not mostly arranged from it. Take a look and draw your own conclusions: http://www.youtube.com/watch?v=ZjGy9mUDugU
  21. Hey guys, here's a remix I just finished. It's a remix of the Bubbleman stage from Mega Man 2 titled 'Bubbleman - Submersion Remix' I'm always loved this stage's tune but always thought it's baseline really ruined it. So I wrote a new one and a new arrangement and changed the song into more of a rock style. Judge kindly!!! My names Fru Email is
  22. Hi I want to submit a remixed song I made from Journey to silius level 3 Made in fruityloops fl studio Here is the mp3 file Here it is on youtube.com Contact Information * Your ReMixer name : Dead zombie * Your real name : John Israelsson * Your email address: lonianmail@hotmail.com * Your website : www.lonian.se -------------------------------------------------------------------------------------------- Your letter says "level 3". Your tags say "level II". I'm just gonna pick II. http://www.zophar.net/nsf/journe~1.zip - Track 4 Opened up with some pretty rough-sounding synths. Sounded pretty abrasive, possibly clipping. The sequencing felt too rigid, negatively affecting the piano at 1:09 the most overtly. The texture was way too simplistic and empty, regardless of the volume attempting to fill out the soundfield. The groove here being so simple and basic left a lot of empty space in the background. 1:58 had a decent sense of trying to add a bit more on top to create some dynamic contrast. The changeup at 2:25 was also another good idea to take the arrangement in a different direction with another section of the source, but everything still had the same problems in terms of blistering volume and rigid sequencing. Arrangement-wise, this didn't really do much to distinguish itself from the original, since the structure was essentially taken verbatim. With that said, I'd honestly rather listen to the original. Use the ReMixing forums here to learn more on how to work with your existing setup. NO
  23. Yes, clearly to make a viable arrangement, you just have to reference the melody verbatim. None of that "interpretation" crap. It's his arrangement. Tough shit if you didn't get exactly what you wanted. No one has to reference a melody verbatim; that doesn't make any arrangement inherently better.
  24. This one is awesome as hell, just for being used in that local car commercial. The intro totally has that feel. ("OH SHIT, U GO FAST IN THIS PENIS CAR, NO MONEY DOWN!) For its age, this one actually holds up pretty well, way better than I remember it, as I was only big on the intro back in the day. The phasing synth in the middle handling the melody could have been more graceful in terms of the sequencing, but was a great concept. Pretty nice stuff that was very interpretive and creative.
  25. The issues were figuring out whether we wanted to do this via Wiki or another database option, as well as both djp and I being free to work on this compared to everything else going on. Sorry for the wait. Dave has added Dafydd, Linearity & Polo to the OCRWiki. You 3 are the ones most involved and whom I trust the most to input the bios. In the event that the email message didn't work to send you your passwords, I will PM all 3 of you with the info later. I'll be overseeing all the work on the bios. For now, do not edit anything into the Wiki just yet, even the Totyota Supra bio . I want to give you guys guidelines tomorrow/Sunday on how to add everything, along with some other Wiki format and linking issues. It also goes without saying that you guys are only to work on Mascots and not other areas of the Wiki, so at the risk of sounding like an asshole, y'all can't edit anywhere else under any circumstances. Thanks so much for all the hard work to you guys and everyone who contributed. The addition of these bios really enhance OCR, and I can't wait until everything's included!
×
×
  • Create New...