Jump to content

Liontamer

Judges ⚖️
  • Posts

    14,556
  • Joined

  • Last visited

  • Days Won

    155

Everything posted by Liontamer

  1. You really need to be asking here instead: http://www.vgmix.com/vg25/viewtopic.php?id=2422
  2. As long as you follow the Content Policy's Terms of Use (section B in particular), you're fine.
  3. You couldn't be more wrong! You couldn't be more right!
  4. It's in the game data. That's "used in the game," just not during the gameplay.
  5. In #ocremix, I have already offered a bounty of an OCR t-shirt, bought and paid with free shipping personally sent by me, to the ReMixer who gets the first passed Cheetahmen II mix on OCR. This song is pretty sweet. zircon called it QUOTE "boring and lame". We'll show him!
  6. Hello, submitting a track. Remixer: Zoned Game: Final Fantasy (IX) Song: Prelude User number on forums: 22150 (Themaister). Zoned is my artist name. ------------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 423 "Prelude" Nothing awful production-wise, but still poor IMO. The synth design was generic and the sound quality was too lossy. You need to do a VBR encoding for something this long in order to mitigate lossiness. I felt some of the core patterns within the track were very bland as well, and dragged the piece down somewhat. While there were some decent supportive writing ideas interpreted from the original, the source melody (and countermelody from 5:06-5:48) was basically just used from "The Prelude" with little-to-no interpretation, which was boring. Could have been more interesting integrating the original section at 6:07 that ended the piece within other areas of the arrangement. I didn't feel any of the original ideas here compensated for the shortcomings of the arrangement, and what we ended up with was a relatively paint-by-numbers genre piece. Solid beginner-level sub though. Hopefully you'll tap into more creativity with other ideas you'll have as you gain more experience. NO
  7. The arrangement, which was dicey on interpretive-ness before, was made only more solid through the additions and improvements here. All of my criticisms are more on production and execution. I thought the bowed strings from 1:22-1:41 and 3:36-3:54 were a good idea in concept but should have sounded more human. 1:22-1:41 also should have been more in synch with the other instruments, a bit more an issue than the criticism of the brass afterward. Don't remember why it didn't stick out in the previous version, but the hip-hop groove and sampled finger snaps sounded out of place to me the whole time orchestral elements were in play. I would have pulled back the volume on that stuff during the busier sections, and altered the pattern and/or production on those to make the texture more cohesive. Even a smaller detail like the finger snaps, the sample there could have been varied to not make the sample sound so cheap and repetitive, especially because it was used so loudly. For 3:36-3:46 & 3:57-4:17, I would have swapped out the hip-hop groove, as it didn't mesh well with the handdrums or big drums & tambourine IMO. Though I didn't have a big problem up until the end, I'm not sure the squeaky clean and upfront vocals worked well for the final, extra busy section; they just felt too dry and pasted on top rather than being couched in the soundscape. A lot of good new ideas were introduced, but they could be more cohesively put together. Still very close, but I'm unfortunately not quite sold yet on the sum total of the instrumental execution. Ultimately going to stick with my NO (refine/resubmit) vote.
  8. HA! I thought the music was catchy, but only after you heard some of the "better" (I use the term loosely) sound upgrade mixes. I've written all about it this morning. The melody is deceivingly good.
  9. Sure. Read section B of the Terms of Use.
  10. Plz close.
  11. Props to Rich on having this posted to OCR. You can check out the ReMix at http://www.ocremix.org/remix/OCR01637/ and Review the mix at its review thread.
  12. Haha! I've had this one for quite a long time. Awesome per Jordan's usual. No lie, back when I first heard this in July 2006, that's probably when I first realized how strong the FF7 project was looking to be. Jordan made sure to bring his A-game the entire time, and it's made all the difference.
  13. Hey, I caught liontamer's recent comment on my old Ada's Groove ocremix and something about him asking for 'more high octane hotness' made me really want another remix up at OCR! So, after tossing in a couple hours here, couple hours there, I finished a new remix. It's attached to this email since I don't have any webspace to call my own (the auvixa.com/abg site doesn't have any more space.) It's called 'One Step Forward'. I called it that because this track is a remix of Into the Thick of It, the 'first level' of Secret of Mana, and I like the positive, upbeat connotation the title has. I don't want to 'spoil' the remix by revealing anything in particular about it before you hear, so I simply hope you dig it and upload it to OCR Thanks. -Shawn --------------------------------------------------------------- Hahaha! Now I'm in deep shit. Read on: http://snesmusic.org/v2/download.php?spcNow=sd2 - "Into the Thick of It" (sd2-06a.spc) Opens with some spooky sounds while fading in the source bridge at :05, and transitioning the the verse at :33. The bassline's punched up a lot compared with the original. The melody, counter-melody and bassline are the core components of the SPC original, and they're basically the same. The percussion's cool, and everything has a beefier sound, but that's about it so far. Seems like direct sampling from 2:08-3:02. I wouldn't care except IMO it only shows just how similar the arranged material is to the in-game music, which is a comparison that doesn't help the mix. Even thinking of something melodically conservative with this theme like DarkeSword's recently submitted "Thicket", his percussion patterns are different, his bassline is different, there are more new instrumentation ideas and embellishments. No lie, I like how this is produced. If this were 6-7 years ago, it would be state-of-the-art for OCR, but the arrangement/interpretation bar was so much lower then as well. The sound design is great and really adds a lot of depth to the material. BUT, arrangement-wise, not interpretive enough. If you made this in only a few hours, Shawn, you could spend a little more time and really get the interpretation sounding a lot more creative. When I listen to "Ada's Groove" I get something that's not only high energy, but really took that Resident Evil source in a very creative and different direction. That second part is just not the case here, IMO. Hopefully no hard feelings. DON'T HURT! <3 I'd love to hear you step back, take some additional time and apply more interpretive ideas with the melody, with the countermelody, the bassline, maybe new harmonies. Doesn't have to be all those things, but think how you can add even more of your own flavor and personal style to the arrangement. NO (resubmit)
  14. I have blogged about this today. Excellent stuff!
  15. Hello, Over Clocked Remix. I'm an independent composer and I have visited your site recently. I've been composing professionally for years and have been featured in several games. I've been a fan of video games ever since I was small. I have decided to contribute to your awesome site with a remix of my own. It is called VG Supermix because it features a couple melodies from popular games. I have attached the information you requested. I look forward to you hosting my song. Thanks for your work. The song is attached because my website is currently down. Contact Information * Your ReMixer name - ProMixer * Your real name - Leon Flanders (yes, I have heard jokes) * Your email address - promusic.studios@gmail * Your website - under construction * Your userid (number, not name) on our forums , found by viewing your forum profile * e.g. djpretzel ( http://www.ocremix.org/forums/member.php?u=1 ) has the userid of "1" - i'm not currently registered. [ edit] Submission Information * Name of game(s) arranged - Final Fantasy 6, Castlevania, Zelda, The Legend of Metroid, and Halo * Name of individual song(s) arranged - VG Supermix * Additional information about game including composer, system, etc. (if it has not yet been added to the site) - Well, I started playing clarinet when I was 4, and I graduated from Oberlin college in 2004 and have been composing for media since. * Link to the original soundtrack (if it is not one of the sound archives already available on the site) * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. - This was inspired by a few favorite games and some songs that I don't think enough people have remixed. --------------------------------------------------------------- "This was inspired by [...] some songs that I don't think enough people have remixed." A sarcastic streak a mile long. Let's see what's up. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) [:54-1:22] http://www.zophar.net/nsf/castle~1.zip - Track 2 ("Bloody Tears") [1:22-1:49] http://snesmusic.org/v2/download.php?spcNow=sm - "Theme of Super Metroid" (sm-16.spc) [1:49-2:17] http://www.zophar.net/nsf/zelda.zip - Track 3 [2:17-2:44] HALO Original Soundtrack - (26) "Halo" [2:44-3:12] Opens with some interesting original material; we'll see how it fits in the grand scheme of things. After :54, some basic beats were added in along with "Terra" on brass with no other harmonic or melodic support, and no substantial melodic interpretation. Switched over to "Bloody Tears" at 1:22 with no real transition. In other words, this is boding well. On the plus side, the percussion at least does a little something, but it's not much. The overall groove isn't that interesting to just keep chugging along with the same core pattern and barely varying intensity, even if the percussion pattern changes. Dynamically, no real highs or lows. Moves over into the "Theme of Super Metroid" at 1:49. Percussion pattern changes, but otherwise more of the same. Zelda theme at 2:17. Percussion pattern changes, but otherwise more of the same. I was thrown for a loop with "Halo" from 2:44-3:12 because it wasn't with brass. The percussion was also dropped and there was some brief fem-vox, before closing out the last minute until 4:06 with the just the groove ideas from the intro, gradually subtracting elements out during the fade-out. Then the track abruptly cut out during the fade. Since you're apparently pro, I'm gonna sound like an asshole, but I'm just gonna be straight-up with my opinion. From a lowest-common-denominator listener standpoint, not awful. From an OCR standards standpoint, awful. I liked the Eastern-style groove you opened with. But did you absolutely kill it by just putting in on cruise control the whole time? Yes. Are the several themes creatively and interpretively arranged? No. They're not even developed into anything meaningful. Just 30 seconds of one bit, 30 seconds of another bit, 30 seconds of another bit. No room for anything to breathe, no ideas beyond one lonely brass sample playing the melodies near-verbatim. I'm sure some casual fans would enjoy it, but this isn't nearly a creative enough, cohesive enough, sophisticated enough arrangement. Listen to something posted in the last 1-2 years, compare it to the source material, even the mega-medleys, and you'll see this kind of stuff is smoked in comparison. NO
  16. Remix: Original: Contact Information: ReMixer name: Low Profile Real name: Bart Roijmans Email: bart@spiresound.nl Website: www.spiresound.nl Userid: 12389 Submission Information: Game: SD Snatcher (also known as Super Deform Snatcher) Songname: Gillian's Dream Original Composer: Masahiro Ikariko Developer: Konami System: MSX-2 Year of release: 1990 More information: http://www.mobygames.com/game/super-deform-snatcher Used software: Reason 2.5, Cakewalk 9 Pro Audio and Adobe Audition 1.0 Used hardware: Roland Fantom XR The game is a RPG parody of Konami's more 'serious' Snatcher. While Snatcher was ported on many systems, SD Snatcher was exclusively made for MSX-2. Perhaps Konami's way of a tribute to the system they got so popular on. It's one of my al time favorite games on any system, which is one of the reasons I wanted to make a remix, ----------------------------------------------------------------- Thanks for providing a copy of the source material. It would have been nice to get an actual song title rather than just the music clip. Thanks to CHz for the info on the specific track. SCC Memorial Series Snatcher Joint Disk - (322) "Coda" There's a decent job adding more sounds and parts to the original to give it some more complexity, but overall the interpretation is too low, primarily due to the melody being kept verbatim. The expansive nature of the arrangement wasn't substantive enough to make up for it, and doesn't stand apart enough from the original. Moving over into the electric guitars from 2:13-2:40 was better in terms of personalizing the delivery, albeit brief. I'd read up on the Submissions Standards again and look at the other techniques suggested for interpreting the arrangement. This track's not a NO Override in my opinion, but you should compare more recent posted ReMixes to their source tunes to get a better idea of the interpretation level we're looking for. This is a solid arrangement and an enjoyable piece of music, just not interpretive enough for the standards here. Hope to hear more music from you again though, Bart. NO
  17. I have 0 clue what's going on with this one; that there may be even more sources not listed is annoying; have contacted the submitting artist for the breakdown - LT I'm sure JJT's already working on getting these mixes up on OCR, but I wanted to submit mine just in case. Link: http://oneupstudios.com/ep_03.php Sources: Lost Carol Never Forgive Me, Never Forget Me Tender Sugar Promise (Reprise) There's probably more, but I'd have to comb through the soundtracks... Thanks, Kunal Majmudar Composer | www.ktriton.com LT Edit (10/29): Ask and ye shall receive: [0:00-0:18] = Lost Carol [silent Hill 3] From here on out, you'll notice the arpeggiated motif from "Never Forgive Me, Never Forget Me" as the backbone for the piece [0:22-0:45] = Based loosely on Tender Sugar [silent Hill 4]. Also, sirens [0:45-0:56] = Promise (Reprise) [silent Hill 2] lol, this is really where I stopped paying attention to arrangement and let the piece go off on its own. Almost everything else in the piece has its base in "Tender Sugar". If not, then it's original. Sorry for the liberal arrangement, Larry, but it just felt right to do it this way!
  18. Better get it in before the day is over. Happy Birthday to Chris, who's got 37 ReMixes and a couple more on the way. Thanks for providing such great music to all the peoples! Other than that, I've never heard of the man!
  19. JigginJonTeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee <3
  20. http://snesmusic.org/v2/download.php?spcNow=ct - "Brink of Time" (ct-213.spc) Melodically, it plays it extremely straight aside from some embellishments here and there. The weird piano sounds and various effects on top do a nice job of enhancing the atmosphere within this Halloween context. Up to 1:45 I didn't hear anything truly interpretive with the melody. 1:46 added a lot more eerie material in the form of sprinkled piano notes and hands running across the actual piano strings. Still held the same amount of arrangement interpretation, i.e. not much. Straight up weird effects from 2:27 until the end, making for an apropo close. Admittedly according to Jon, one of his more conservative takes, I'd really like to see what he could do with more time if more interpretive ideas were coming to mind with "Brink of Time". As there aren't really many components to the original, I would have loved to have heard the melody or counter-melody experimented with. Me and Jon talked about how the added ideas of the stray piano notes and string runs have to be forced to some extent, but overall I thought they fit the mood well and didn't sound overdone, though others are prone to disagree. Cool piece in-and-of-itself, but not a pass IMO. NO
  21. Hello! Here is all the information you need: - OC name: med00sa - my name: Markus - mail: med00sa@kabsi.at ; markus@everynote.at - webs.: www.everynote.at - game(s): chrono trigger - frog’s theme I’d like to say a few words about this piece, and a few other things concerning it… sorry for possible grammar, etc. errors, I’m a foreign speaker and my English is a bit “rusty”… I have been ‘remixing’ and arranging for quite a long time now, although I wouldn’t necessarily call it ‘remixing’ in terms of what you and the people in this community do, since I always tried to stick as close to the original song as possible, trying not to interfere with the basic structure, melody, harmony, etc. of the songs. Really incredible, ingenious songs have been written in the history of gaming and I always believed that the songs shouldn’t be altered in a “weird” way, for instance making a drum& bass song out of a majestic, beautiful orchestral piece…- But this is only my personal, maybe even a bit bigoted opinion - and it doesn’t change the fact that I really enjoy the tracks on your site, and respect the people who contributed anything! -> But my motivation for “remixing” was always….well different, since I strictly separate composing, and “arranging’”. I always feel like a murderer when I change everything about the songs that I love, and adore. When I found out about this site I knew that it would be pointless to submit any of my (many) songs because I knew they were just too authentic, or ‘too close to the original’ if you like. But when I finished this song - which was dedicated to one of my best friends, a hardcore chrono-trigger-fan in form of a present - after 2 months of careful orchestrating and producing, I felt that it shouldn’t lie around and get dusty, because it was just way to much work! - and is way to good, if a dare to say so! It may be short, it may be not terribly original, but I think everybody can hear that there’s a lot of time, sweat, and professionalism behind this one! I’m really exited to hear what you think about it, and I especially hope that you like it just as much as my friend did! Best wishes Markus. - Vienna ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "Frog's Theme" (ct-119.spc) The melody holds pretty fast, but he's got some clear interpretation and embellishment in terms of the supporting material, which is mostly new and very substantive. The ending at 1:52 was a bit too thin, IMO, and exposed the sample a bit; not a huge deal. While short, much like Select Start's take on the theme, there's lots of evolution and dynamics in the piece that give it a lot more bang for the buck. Not sure if the volume is an issue as I'm not on my usual setup, but someone else can confirm or deny that. What's up with these <2min "Frog's Theme" mixes bringing it all of a sudden? I don't even like this theme. YES EDIT: Vote changed. See below.
  22. rexxz - Dark Space(Crystal Space cover - Sub-Terrania) remixer name - rexxz real name - Cory Richards email address - seifer7979@yahoo.com website - http://coryrichards.ceroprojects.com/Music/ ocremix userid - 22194 name of game - Sub-Terrania name of original track - Crystal Space original composer - Jesper Kyd Comments about the mix: I am really proud of this particular piece. I had to go by ear on this one, as I couldn't find any existing sheet music. I've always thought the soundtrack was one of the best things about this game, and this is my favorite track from it. A very chilling and eerie atmosphere! ---------------------------------------------------------------- http://project2612.org/download.php?id=39 - "Crystal Space (Level I)" The sounds are on the generic side, and the opening texture up to :30 seemed pretty empty, but we'll see where it leads to. Percussion dropped out from :31-:41 but came back at :42. Arrangement-wise, to me the interpretation isn't very interesting or thorough. The generic lead synth which doesn't give any energy to the source verse (:18 of the original). The piece is stuck in first gear. It doesn't have to ratchet up to second or third (The Orichalcon's Raptor "PlectraSubCity" is a good example of this), but the textures are still relatively simplistic and empty, relying on the effects to fill out the soundfield. The arrangement also doesn't evolve or dynamically shift in any interesting way besides the beefier percussion joining in at 2:07, rinsing and repeating the earlier arrangement ideas. The sounds and processing could use a step up, though I'll leave it to other Js to offer more specific criticism you can use. The arrangement needs to be developed further and evolve more, also with more interpretation than looping the first half. Not a bad track, but not fully developed as a concept, IMO. NO
  23. Remixer Name: Pixel Email address: josephiroth@hotmail.co.uk Website: www.adventchildren.net Name of game(s) arranged: Final Fantasy 7 Name of individual song(s) arranged : Aeris' Theme Your own comments about the mix: Sorry about the name, I couldnt think of anything better. This is one of the first things I've done in FL Studio... I'm still a bit of a n00b to be honest. I really loved the version of the prelude in FFXII and wanted to capture the same feeling. I also really like listening to my mum's Relaxation CDs, and wanted to put something like that together. My mum actually heard me while I was working on this, and asked if I would put it, and some other similar stuff that I was working on on CD for her, which kinda encouraged me to share this with you. I tried simplifying the melody a little to give it that relaxing, ethereal feel, instead of having it jumping from note to note, which wouldn't have worked with the choral elements. Hope you like it. The file should be attached to the email. If that doesnt work, then try the following link I hope everything is fine. Keep up the good work. OCRemix is one of the best sites on the net, and long may it continue. Thanks, Joseph --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 319 "Aeris' Theme" A nice-enough sound, so I figure why not let the panel hear it. The note movements of the vox were exposed in a few places in the beginning, but otherwise it sounded smooth enough. Certainly serviceable. The soundscape was ok, reasonably balanced for what you're going for. Then again there wasn't much going on to mess up. There's something to be said about the mood being successfully different, but the overall interpretation value was still low. The countermelody was lifted right from the original, and the melody was simplified like you said. A valid arrangement technique mind you, but it still needs to be supplemented with further interpretation techniques for the standards here. Rinse and repeat at 1:58, so too much repetition and not enough development of the concept. At this point, the arrangement was just relying on the production choices and different mood to carry it, without much effort given to rewriting any of the piece, but rather lifting the structure and subsequently cutting material out. This wouldn't need to be "busier" in the sense of adding tons more instruments or effects, but the interpretation of the material needs to be a lot more substantive. NO
  24. Absolutely, thanks Mike. I knew it was fine, but wanted you be able to speak for yourself. Just in the way that Entropy was produced, there was no way you could have actually lifted the sounds directly from it. I was actually going to reply with this, but held off before asking you yourself about it: It was presumptuous to say that the woodblock loop was not from a sample pack. How exactly would he know that? Thanks again for the clarification. I would have handled this as a private message, but I feel it's more important to be open about the potential controversy so that it isn't a future issue.
×
×
  • Create New...