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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Hahaha! That's pretty slick. Nice work!
  2. Pleaaaaaaaaaaaaaaaaase resubmit! I will hug you for this!
  3. My bros here already got this one, but I enjoyed the arrangement so much, I had to give a full vote on it as well. http://snesmusic.org/v2/download.php?spcNow=ff5 - "Unknown Lands" (ff5-2-04.spc) Well, first off, I love the concept and potential of this one. Great vocals, cool lyrics, and a fairly good sense of atmosphere. Sure, some Moby similarities. The closest analogue you have community-wise is Arkimedes. The interpretation level of this one compared to the original was excellent. I suppose one could argue it's purposeful given the mix title, but I wasn't a fan of very distant, lossy, lo-fi wash given to the string pads that opened this up. They sat fairly comfortably in the track once the other instrumentation arrived at :25 though. I'd make the strings cleaner and more upfront to start, then shift them further back into the washed style you have at :25. The drums brought in at :25 don't quite fit alongside the vocals, plus they cruise control for way too long; there are definitely ways to keep the relaxing groove you have while varying them up more. The addition of the light cymbal work at 1:10 was all I heard to do anything else with it. Just ends up droning badly in the big picture, undermining the other strong aspects of the arrangement. Also, the other Js are definitely right about the strings occupying the same frequencies as the vocals, preventing the strings from sounding out well during the singing. That literally sums it up right there. Agreeing with Palpable and pointing it out because of how it causes unintentional earbreak: you need to de-ess the vocals, with 1:04, 1:10-1:12, 2:02-2:03, 3:01, 3:13, 3:25-3:26, 3:38-3:41 being the worst offenders. Otherwise, this is around 80% of the way there. I'm definitely keeping this, and you're on my radar, Kevin. You better work on this more and resubmit this. You can see the general vibe of the panel is that we'd like to see this posted on the site. You only need to fine tune what's in place, you don't need to reinvent the wheel or drastically overhaul the track to get above the bar. Use the ReMixing and Works forums for help and feedback. If you have to, don't be afraid to nag people to listen to this along the way in order to get the assistance you need to push this over the top. Impressive so far, bro; let's fix the issues on this and get it on the front page! NO (refine/resubmit)
  4. There's a copy on my dead laptop, but otherwise no. I will be in contact with all the prospectives soon, as I don't want the overall effort to fall by the wayside! I love all the completed tracks, and lot of WIPs (Abadoss, Nutritious, Another Soundscape, Fishy) have great potential!
  5. Opened up pretty close to the source, but with an interesting enough instrumentation approach. Immediately, one sees what zirc was talking about with the spareseness. At :56, the guitar synth was definitely not up to the challenge of a more leading role, with the sequencing being decent but still mechanical. Having it all by itself from 1:11-1:40 was just a bad move, and only exposed the sample further. The trance synths and vox brought in after 1:40 didn't fill out the soundfield enough, and of course the vox movements sounded robotic as well. Drum and claps brought in at 2:36 are repetitively written and had 0 place in here, not meshing with the other instrumentation that was used. The electric guitar synth added at 3:54 was screeching up a storm, with a terrible tone and mechanical-sounding sequencing. Indeed, besides getting a better ear for picking sounds that click together, and learning more about adequately filling out the soundfield, the arrangement should have been more interpretive beyond your genre adaptation. Kind of difficult to recommend which aspect of your music you need to work on more, because neither arrangement nor production were setting the world on fire. At the end of the day though, I'd say stick with learning more about writing, but when learning how to make various sounds work together properly, you're likely gonna have to learn composition and production hand-in-hand. Keep at it. NO
  6. http://www.zophar.net/usf/lozusf.rar - 26 "Zelda's Theme" Wow, pretty poor recording quality, plus this clips and distorts like it's going out of style. The piano and drum sequencing at :15 is WAY too simplistic, cheap and mechanical. The harmonica work isn't bad at all though. I recognized the piano finally play the melody at :37 in the background, with the harmonica referring to the theme as well at 1:21. What instrument was that at 1:58. Man, some serious buzzing. The ending at 4:57 was so trite, it was pretty lame from a creative standpoint, but that was the least of the arrangement's problems. Well, on the arrangement side, the source is definitely used enough, albeit in a very loose and unfocused way. While it should be more focused, I don't have a huge problem with what's in place given the genre, but the execution is all sorts of bad. You have a cool concept, and the harmonica performance was cool, but the sample, sequencing, and production quality drive the track way, way down. You've gotta step that up as even just a basic level. Our ReMixing forum is your friend. NO
  7. Nothing wrong with the arrangement for its time. It was certainly interpretive!
  8. Remixer name - Theory of Nonexistence Real name - Dustin Lagaly Email - omfgitsdustin@gmail.com userID - 19501 Game remixed - Advance Wars: Dual Strike Song remixed - Green Earth Composer - Yoshito Hirano source: my remix: http://ton.escariot.net/songs/remixes/MidnightSkirmishv3.mp3 Hey there jdgs. I started this remix back in April and I'm kinda getting tired of hearing it so I'm submitting it. It's called Midnight Skirmish. Also, I figured I'd do my part to save the queue since you guys enjoy slaughtering it so very much. I can't really think of anything else to say, so...get back to your Q-destroyin or whatev. ToN oh yeah, you can leave the link in.
  9. hello! subbing my 'latest' mix. actually, i wrote this in october of 2005, as part of that abortion that aetherius put together, however since it's been two years and i'm still the only one done with a song that anyone thought was decent (i finished three, actually), i quit the project altogether. here's the first one i did. the theme for this track (face shrine) was probably my most hated track on the original OST. i despised the repetitive nature of it, and the fact that it didn't have a melody AT ALL. i decided to try and give it one. my piece, which is basically a short saxophone solo piece (solo in the classical sense, not the reality of it), attempted to give this boring piece of shit a melody and a standard chord progression. it utilizes reason 2.5's string synths, a piano, and a harp which plays the actual ost in midirip form (behind the arrangement) for the first section, until i can't stand it anymore. the saxophone continually rises higher and higher, reflecting the state of emotion for the player as he travels further into the face shrine, and then the piano leads us back to dreary green-and-gray graphics as the player finishes up the area and moves on. i personally like this piece simply because of the fact that it's the first real solo sax piece i ever recorded, and considering i was using a radio shack microphone the size of a fig i think it turned out pretty nicely. i used finale 2003 to arrange, audacity to record, and reason 2.5 to synth and render. then, audacity to amplify slightly, and i was done. you can download the track at www.soundclick.com/theprophetofmephisto - it's called Facies Templum. looking back, i noticed two things - my vibrato is SO huge (i HATE it! goodness, what two years of schooling does...), and considering that this was my first piece ever with reason i feel it turned out pretty decent. if anyone can catch the Robert W. Smith analogy from his symphony no. 2, i'll give you a cookie. thanks for your patience! look for a mix with me and fishy of "richard's villa" as soon as fishy gets off his lazy ass and re-records a short solo in the piece. enjoy. BRAD
  10. Dayum - LT Hello, This my submission to Oc Remix: Remixer Name: Manticore Real Name: Alex Choiselat E-mail: macw@mts.net Id number: 22459 Submission: Game remixed: The Legend of Zelda: ocarina of time Song: Zelda's Lullaby Song attached and in link: Comments: This is my first remix. I just always seem to be jamming and suddenly I'm playing zelda's lullaby, epona's song, or the American national anthem (odd seeing as I'm canadian) as one of my solos. So I figured why not make a real song out of one of these, so here is Zelda's Boogie. I tried playing zelda's lullaby over a boogie baseline and that sounded ok. But then I figured if I took G and made it G# (the riff is FGA-CG) it would sound Like a bend. So added in some harp, some piano, organ, randomn noises from my key board and mouth, and voila! I used a drum beat from the keyboard and a little accompaniment from it to. I hope that's alright.
  11. Hello, I would like to make the following Submission: Zero’s Final Stand (MP3 128kbs 6:08min 5.61MB) Contact Information: Remixer Name: DJ-Arthur Real Name: Arthur van Dijk Email Address: arthur@studio88.nl Website: None UserID: 20864 Submission Information: Name of Game: Mega Man X Songs Mixed: The song where Zero is Dying Theme of Zero Spark Mandrill Stage (Just one Riff) Comments: Well, I recently started Mega Man X again at a Friend’s house, and remembered how fascinating the music was when I first played the game. As a matter of fact, the first time Zero Self-destructed and died, I had tears in my eyes… Remembering this moment, I tried to capture that feeling and bottle it in this arrangement. The way the Acoustic Guitar brings forth the story, I think it almost touches one’s soul. When the really MMX-like sounding Overdriven Guitar comes in, ah well, just listen and get carried away (I hope haha) I’m pretty sure I’ve done a good job, but that’s for you guys to decide Greetzzz, DJ Arthur
  12. Played this at djp's this past Saturday, getting 9 stars. The controls/mechanics are learned in all of 10 minutes, which was excellent. I don't game much, but I did enjoy getting 120 stars in SM64 way back when. Galaxy was certainly tons of fun in the same vein, for sure.
  13. Definitely a slick track. In addition to my praise from the judging decisions, just saying that this was great stuff from Alex. Great to see an overlooked game like Snow Bros. get some expert coverage.
  14. We're actually not doing too bad lately. Let's hope we continue our momentum.
  15. Remixer name: AzureKevin real name: Kevin Che e-mail: azurekevin@gmail.com website: www.azure.co.nr Submission: Source material: Final Fantasy V - Unknown Lands: http://snesmusic.org/v2/download.php?spcNow=ff5 I originally made the instrumentals for this with no intent on adding vocals. A little over a year later, however, I decided it was suitable for lyrics and said, "hey, why not give it a shot?", improved the instrumentals slightly, and added my own vocals. Yeah, the lyrics are sappy ( http://www.azure.co.nr/music/remixes/distantworld.html) but I've never actually tried writing lyrics before, and this was the easiest topic to dive into. I made the instrumentals with Madtracker and free samples I managed to collect over the years. I used Adobe Audition 2.0 to improve the sound quality a bit, as well as recorded the vocals with a 20 dollar Behringer mic. I figured I'd submit this to you guys even if the sound quality isn't quite up to par with your standards. Nevertheless, enjoy!
  16. Could be too much 8-bit sound usage, but there are other elements involved - LT Hello, Contact Information * Your ReMixer name : Nurykabe * Your real name : Yann van der Cruyssen * Your email address : Nurykabe@hotmail.com * Your website : http://www.nurykabe.com Submission Information * Name of game(s) arranged : Faxanadu * Name of individual song(s) arranged : "Evil place" or "Dartmoor" or "land of dwarf", I don't know what's the actual name * Additional information about game including composer, system, etc. : composer : Jun Chikuma * Link to the original soundtrack : Yep, I put it. * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. : 8bit channels are rebuilt but not samples from the original Thanks ------------------------------------------------------------------------------------------- http://www.zophar.net/nsf/faxanadu.zip - Track 10 Immediately, you notice the melody is positioned too far back in the mix, IMO. While I'm glad the 8-bit sounds are apparently not direct-sampled, it still doesn't help in this context to be using them to provide the core of the arrangement. IMO, the overall feel of the melody isn't different enough at all; it just has some layered harmonies with the verbatim structure. All of the embellishments here with the other instrumentation were cool and added some nice personalization to the track, though I would have preferred usage of those sounds beyond mostly a supplementary role to the 8-bit leads. 2:17-2:43 moved over into some somewhat awkwardly performed woodwind harmonies, I believe, before moving back into the 8-bit sounds. 3:59's section dropped the NES sounds and closed it mostly with original material, referring to the theme (and the arrangement intro) briefly at the very end. As is though, most of the usage of the source material is in the 8-bit sounds, which we discourage if relied on too heavily, as we're also about upgrading music created by limited hardware. If you had creatively interpreted the 8-bit melody AND also built the track more substantially with the higher-grade instrumentation and effects, I could have been more persuaded to pass this. Don't be discouraged though. You always submit really interesting material that just happens not to fit our standards. I'm not criticizing any of your material as poor pieces of music. NO (resubmit)
  17. CHz covered that one; gotta get those author credits implemented. That it's not available except as a plug-in on WordPress is ludicrous. Would rather have a copy of the Super Mario Galaxy soundtrack!
  18. Kaijin Tim Sheehy tim@timsheehy.com www.timsheehy.com 1665 Animal Crossing Main Theme <- original.The arrangement was done in 2004/2005. Some instruments were re-sampled and it was re-recorded with slight changes to the mix, specifically with OCR in mind. The faces are different, the attitudes are different and it's time I showed some love. Let's hope it stays that way.
  19. Sounds good to me, essentially stripping those down to the level of printable versions.
  20. I think I'll try a "safe" submission in light of the massive lulz that was my last effort at pleasing the OCR judicial system. This song is basically "Path-ology Take 2" so theoretically it should pass... right ? Interesting factoid: it is track 1 from the Cave Story Remix Project. The track remixed is "Living Waterway." p.s. after this then I have another one that is similar but I will send that one after you guys are done with this one k? :3 -------------------------------------------------------------------------------- Cave Story - (21) "Living Waterway" Interesting minimal opening. Melody arrived at :22 on a wind instrument, with some mechanical-style beats entering in at :45. Not much in the way of texture, but we'll see if this is leading to anything. The overall volume level is definitely too low. Ok, some new stuff at 1:07, placing the countermelodic material pretty far in the background with some Follin-esque trills from 1:07-1:26, before moving back into the main arranged melody at 1:30. 1:52 moved over into another section of the source with the Follin-esque trills brought back until 2:11. 2:15 arranged another section of the source before revisiting at 3:00 for the last section. The textures could be criticized, but I feel they were adequate enough and offered something different than what we normally get. Man, you definitely don't use harmonies much, as I've come to learn. My main criticism would be the sheer repetition of the industrial-style backing percussion at the core of the track repeated ad nauseum from :44-3:23 and countermelody from 1:52-3:00 causing the entire thing to drag and feel way too repetitive. The original does the same thing repeating its backing patterns the whole time, but you're supposed to be taking it to a new level, and your arrangement is a lot longer than the Cave Story track which makes the repetition level of that percussion a significant problem. Arrangement-wise, there's variations and subdued dynamic changes otherwise, and the interpretation of the source material is ok. Reworking the percussion and that countermelody to change, evolve and integrate more with the rest of the arrangement would be a meaningful plus. You should revisit this one, it could end up a lot more interesting if you were willing to. NO (resubmit)
  21. Well I'm glad I have a new computer available to me with a good sound card, because I cut this one a lot of slack compared to what I'm hearing now. That's twice lately, so I joked that the panel should put me out to the glue factory. This isn't a terrible cover by any means, but in re-comparing this track to the sources, the melodies are mainly just layered up (which is what threw me off on my expansionist POV), so there's a lot more body to this piece compared to the originals, but not much interpretive substance. Any new countermelodic stuff was only there in passing, with CHz giving a good breakdown of both the additive and interpretive features. One thing I disagree on is the track's structure. Yes, the transitions are pure medleyitis, but they were smooth and didn't break the flow of the track at all. A more interpretive arrangement that had transitions of this nature would be fine, but development and interpretation of the source tunes is the major dealbreaker here. While the production quality was a bit crowded but otherwise fine enough for the bar, clearly most of the writing was near-verbatim with the source tunes, and there's not enough arrangement interpretation upon a relisten. Cool track though, Ironhit. We're definitely not saying this is a poor track, just not an interpretive enough treatment of the themes you arranged. I'd definitely be glad to hear you submit more material in the future, and I'm looking forward to it. NO
  22. C'mon, bro. Tell us how you REALLY feel?
  23. If it's red, it means you don't want to be seen as online but I can still see you.
  24. CHz posted very early this morning on the performance for VG Frequecy, including a breakdown of the entire routine. You buy, you buy!
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