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Liontamer

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Everything posted by Liontamer

  1. Way higher than the filesize limit, but we'll take a look at it - LT hey, im stephen (kholdPhuzion) and i am an absolute video game freak. I hope you like this attachment, and would mean alot for it to be on your site. I love nintendo with a great passion, and i hope this qualifies. thx. name- 'The Legend Begins' Actual song- The legend of zelda opening (from the NES) --- I have always been a zelda freak, and i love creating pieces of art from it...i even made majoras mask in ceramics...its huge..haha. Im tired of people looking at video games as a waste, and people believing there is no talent in them. Video games are an incredible interactive art. They have everything an artists needs for a piece to be believed as art...a story line, music, graphics, etc. I make my music because i love it, and i want people to realize how intricate the pieces really are, and especially for its time, when they just had a tny soundcard to work off of. It amazes me how they created such masterpieces off of that. but thanks for giving this a chance, and i hope it qualifies. i have more if your interested. And all instruments are me. ^.^ ------------------------------------------------------------------ Please keep submissions at or under the 192kbps bitrate and 6MB filesize limits. http://www.zophar.net/nsf/zelda.zip - Track 1 Even though the overall sound isn't unique, there's some good effort toward personalizing the performance, interpreting the arrangement, and adding original passages. But the production is too rough, and the execution leaves a lot be desired in terms of cohesiveness. Everything, the guitar playing especially, needs to be a lot tighter, and the sound balance needs to be reworked, in particular to let the lead guitar cut through. I feel like when you perform live or mostly live, there's a little more leeway involved with timing and execution, but right now this is too sloppily put together. Looking forward to hearing more music from you though. NO
  2. I'd say based on Yamaoka's Wikipedia entry that the soundtracks check out. They're all originally created for the games, so they're viable arrangement material. Looking forward to hearing your interpretations.
  3. Hey Amy, good to see you around here! I actually wasn't aware that there was any ambiguity on whether some tracks from the Silent Hill series weren't originally created for the game. As far as I know, they're all good, but someone with more info would be appreciated.
  4. Courtesy of the VG Frequency blog, I've posted some comments on NPR's story on the Washington, DC Video Games Live event. Good times were had by me during the penning of my thoughts. Enjoy.
  5. Remixer: Palpable Game: Super Mario World 2: Yoshi's Island Song remixed: Castle BGM So here's the thing: I started with this grand idea in my head of remixing the Underground BGM with a stiff beat. I was really excited about it until I went to the site and saw that McVaffe had already done an incredible remix of that song, not too far off what I was intending. So instead I chose another great song from the game that somehow hadn't been remixed yet, and made it fit the same 4/4 beat in my head (which gave it a nice twist, since it's originally in 3/4). I think my ambitions probably exceed my talent on this one, but I'm still mostly happy with the result. Vinnie ----------------------------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=yi - "Castle & Fortress" (yi-10.spc) The arrangement was good, though I wish it relied less on that minimal yet repetitive groove from :55-3:20. Some more bells and whistles to fill out the soundfield would have been nice, but given the minimalist, it would have been killer to have the drum groove evolving more, even if the sparseness of it remained the same. The writing at the forefront of the arrangement helped carry things though, so I felt there was enough substance. Meanwhile, on headphones, the volume gets pretty piercing with those lead synths, and the overall soundscape felt cluttered when the synth lead was in play, so I'd like to see some tweaking done there for a bit more clarity and a bit less ear-hurt. Excellent change in the dynamics at 3:21, keeping things pretty chill until the big break section at 4:05, with another good dynamic build at 3:54 leading up to it. I'd want the volume and production to be refined before I felt 100% comfortable with this going up for the long haul, but what's here is solid. Cool interpretation, Vinnie. YES
  6. CHEATERS NEVER PROSPER! Except when they do. Aaaaand, Maximo with some manga pimpage. You buy!
  7. Hi=) Contact: E-mail: kokobeng@gmail.com Member ID: http://www.ocremix.org/forums/member.php?u=21433 ReMix Info: ReMixer Name: Robban Andersson Game: Chrono Cross Song: Dream of the Shore Near Another World Composer: Yasunori Mitsuda Platform: Playstation Don't have much of a comment on this one. I just love the soundtracks from the game, so i made a piano version of one of them. It's really a perfect song to play and it feels good playing it so whatever. Thanks=) /chillipill ------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Sounded nice, so I paneled it. The string samples first used at :55 were decent, but lacked presence. Arrangement-wise, aside from the brief intro, this is very much a cover adapted for piano. You need to add more personal flavor to it. Even for a piece attempting to be interpretive, 1:46-long usually isn't enough time develop a cohesive, fleshed-out arrangement, so you need to do more with this. Read up on the Submissions Standards more thoroughly and listen to some of the other more recent Chrono Cross arrangements on the site to get more of an idea of what we're looking for in terms of adding your own individual spin to the original work. NO
  8. The MP3 was updated on 8/20; all links here are current, so please make sure you have the current version when voting - LT Contact Info Your ReMixer name: Tensei-San Your real name: Joren de Bruin (can you please use my real name as the Artist name, that's what I've put down in the ID3 tags as well) Your email address: ayato_kamina1@hotmail.com Your website: None yet =) Your userid: I couldn't find this, but my forum name is Tensei-San as well. ReMix Info Name of game(s) ReMixed: Castlevania II: Simon's Quest Name of individual song(s) ReMixed: "Bloody Tears", with a short appearance of "Beginning" from Castlevania III Name of Remix: Roar! O, Mighty Vampire Killer! Link to Remix: http://www.tindeck.com/audio/files/nrsy-Bloody%20Tears%20OCremix.mp3 Comments: Well, first to get this out of the way, yes, I know, I've ripped off the first few seconds of intro from an official arrangement that's not in any of the games, but on a separate soundtrack CD called 'Dracula Battle'. This is because in all those youtube video's and file sharing programs the arrangement I'm talking about is described as being from 'Symphony of the Night', so this is what I initially started remixing, but once I found out, I had to make a lot of adjustments to the arrangement. The intro just felt right, so I kept it there. I figured this wouldn't get shot down because really, it's only 2 bars long, and it's happened before Enough with the excuses, this remix came to existence in two months, I liked the song and I just started writing, and what came out was pure arrangement gold (at least to me). The arranging went quickly and smoothly, but the production was such a bitch that I was almost ready to call this 'TheyBloodyBetterAcceptThis'. In the end, as you can see, I went with a name that was a bit less aggressive and more engrish-like, since after objectively listening to it, it reminded me a lot of Malice Mizer's work, who are, after all, japanese. Luckily Avaris jumped in with the offer to do the much needed mixing & mastering, and did an amazing job of cleaning up the mud you get when you have a piano, strings, two rhythm guitars, a bass and a drum kit all playing at the same time, so that's why he gets my special thanks here. It might be interesting to know the tools I used for the production; The entire arrangement has been mixed in Reason 3.0, using only Reason-included or free soundfonts, the guitars have been recorded through an M-audio Fasttrack into Guitar Rig 2 with a custom preset, mastering and final tweaking was done in Live by Avaris. Anyway, I hope you like it, and in the case this gets rejected, could you keep the link to the mix in the post? Tensei-San -------------------------------------------------------------------------------- http://www.zophar.net/nsf/castle~1.zip - Track 2 Not bad, just based off that intro. Strings fading in around :23 were ultra-mechanical though. The drums didn't quite fit, and some of the piano writing in the back within :37-:44 sounded awkward. The guitar work sounds pretty decent, but some of the backing instrumentation sounded really flimsy. Everything from :29-1:20 sounded distant for whatever reason. Synth solo from 1:20-1:37 was a good idea in terms of the writing, but the synth sound chosen was really lame. Good stuff with the harpsichord and bassline from 1:35-1:57. Machine gun drums from 1:50-1:58 sounded a bit awkward/out-of-place, but there was some really cool percussion sequencing from 2:05-2:23. Not sure if the lead at 2:39 should have been that light, as well as the organ-ish dealie until 2:54. I'd have pushed them forward a bit. If you can get the string work sounding less mechanical and adjust the sound balance so that the foreground elements are louder and more upfront, I'd feel more confident passing this. I'd take time in the long run to learn how to produce/master your own stuff, BTW. There's lots to love here on the arrangement side, so you have an honest shot, Joren. Good luck with the rest of the vote though. If you continue at this level, I'm sure you'll be able to get something posted down the line. Just keep up the good fight by continuing forward with your development. NO (rework/resubmit)
  9. If it shall be one, let it be the greatest creation known to mankind.
  10. There's no justifiable reason to troll this thread. If you can respond maturely as to how his idea lacks viability, then by all means go for it. Seems to me like with the Pikachu example, he's somehow envisioning the characters based more on actual animals in nature, but alongside some telltale characteristics from the series.
  11. Yeah, this has nothing to do with us. He doesn't need anyone's approval. Not to sound pessimistic (because I don't have an opinion on this project) but if the idea doesn't have any legs, it simply won't receive any support.
  12. http://www.ocremix.org/forums/showthread.php?p=305943&postcount=4 Can we get a check, just to be sure?
  13. http://www.ocremix.org/remix/OCR01395/ That's a wrap.
  14. Nah. The is supposed to diffuse all seemingly tense situations when the internet is a poor conduit of emotion. DIFFUSE, dammit!
  15. http://www.zophar.net/usf/lozusf.rar - 68 "Gerudo Valley" 2:13-long means the arrangement's gotta have a lot to show for it in such a short time. [/listens] Well, they don't apply to every case. Or even many cases. But here are the lessons I've just (re)learned: 1. Listen to the whole submission in all situations before paneling vs. sending the form letter. 2. Read the submission letter in full to extract the complete, gory details. Why? Well... And congratulations, because you've taken the source material and completely gone off the rails, as opposed to arranging it. There's something in the water lately. 3 dicey submissions in terms of arrangement value on the panel and they've all been from this game. What is up with this game???
  16. http://snesmusic.org/v2/download.php?spcNow=dkq - "Stickerbush Symphony" (dkq-17.spc) Yeah, pretty nice so far. As Vigilante alluded to, there were some balance issues that leave the textures feeling a bit too murky and indistinct. The oboe definitely needed to take the forefront and instead felt obscured. There was some decent build/escalation after the first minute thanks to all the added instrumentation, so definitely understand that I thought that concept was good. The arrangement still felt a little repetitive in terms of the structure. "A-B-A-B-C" oversimplifies it, but the iterations of the theme after the first time didn't really say anything new. After some good new stuff via the piano from 1:55-2:13, modify the phrasing at 2:14's chorus a bit to keep things fresh. As is, it sounds like a cut-paste of 1:06-1:34, instrumentation, rhythms and all. For a sequenced piece that's meant to sound organic like this, that kind of absolutely perfect repetition of a section hurts the realism. I did like the new territory with the source verse from 2:42 though, and it was a strong final section. Sure, tweak the production as suggested, but also do a lil' something with that cut-and-paste section to vary it up. Nothing major, just something. No need to drastically overhaul anything. Pretty close to the bar with this interpretation, but "supersolid", as Vig said, would do you and this work much more justice, and I feel you've got the ability for it. Good work so far. You're permanently on my radar now, Alexhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. NO (refine/resubmit)
  17. http://project2612.org/download.php?id=61 - "Death Egg Zone 1" Pretty flimsy sounds, especially that tacky sustained vox pad, but let's move past that. Beats were decent, but they need more creativity in the writing. The lead synth was lacking; needs to sound more melodic rather than so rough/abrasive. The new bubblier synth brought in for the chorus at 1:04 doesn't mesh together with the rougher synth. Chageup at 1:22 was weak in that things sounded VERY empty and thin, and wasn't much of a dynamic contrast from the first section. The instrumentation changes, particularly the piano were ok though in terms of changing the feel that way, even if the writing never became very complex. The tempo and evergy level hovering at this level only made the arrangement drag out despite the other style variations, which was unfortunate. Ending section at 3:16 lacked direction and I wasn't feeling the finish. During the fuller sections, your parts were fighting for your ear like Vigilante mentioned, so work on EQing as well to give things their own space. Could use more complexity in the writing, particularly the supporting instrumentation, and better energy through more dynamic contrast and tempo changes to keep things from dragging out. NO
  18. http://snesmusic.org/v2/download.php?spcNow=dkc - "Aquatic Ambiance" (dkc-08.spc) Cool intro. Good drums. Whatever Vig doesn't like about the criticism when I make it, most people ain't doing it rite. I'm always right, without fail. Never question Big Black. Silly honkey. Not a bad rendition of the theme, but Vigilante's right that your lead guitar is buried amongst the other sounds and their reverb. Why u do dat? The lead guitar performance should also be meatier and tighter, like a fine ass. Pick your favorite female celebrity as a goal. As far as the arrangement goes, the melodic treatment is pretty straightforward and pretty undeveloped at only 3:07-long for the entire track. You gotta do more to interpret things, as the only significantly interpretive material was from 2:09 until the close. You sound like you have a decent idea in terms of putting something together, Anthony, so you just need to get more interpretive with the arrangement and judicious with your production and you'll get something passed without much trouble. Keep working at it and use our ReMixing and Works forums for help and feedback if you aren't doing so already. NO (resubmit)
  19. Then some nonsense about post count. Forget that part.
  20. http://snesmusic.org/v2/download.php?spcNow=dkc - "Life in the Mines" (dkc-12.spc) Interesting intro. I definitely see what Vigilante was saying about the string attacks as they feel like the slightly lag behind. Can't say I like where the transition into techno was going, as the sounds and processing were pretty by-the-numbers. Not really much meat in the textures once things truly picked up at :57, with sparser sections like 1:10-1:35 feeling way too flimsy. The background strings there needed more meat on 'em as well to better fill out the soundfield. The percussion writing varied up on occasion, and there was a little meat on the bones, but the overall texture remained thin. More should have been done in terms of the arrangement of the source melody. The melodic interpretation in place is ok, but IMO repeats too much, making the overall arrangement feel underdeveloped. Ending arrived fairly abruptly at 3:00. Keep an eye on that kind of avoidable mistake for the future. Decent stuff, moreso on the arrangement side, but still quite a lot of progress would need to be made with both the arrangement and production to have a shot. More meat, more substance. NO
  21. Another doujin submission, doesn't have an original title - LT * ReMixer name: moAbi * Email address: moabi@opus-xero.com * Website: http://opus-xero.com/ ReMix Info * Name of game(s) ReMixed: Legend of Mana * Name of individual song(s) ReMixed: Pain the Universe * Link to the original soundtrack: * Composer: Yoko Shimomura * System: ps1 * Your own comments: check this out!
  22. Always enjoyable. Never had any issues with the arrangement or production, so I'm not sure why anyone thought it sounded questionable. The mix makes me want to see what others can do with the theme, which is a great accomplishment.
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