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Liontamer

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Everything posted by Liontamer

  1. Good job, y'all. Be sure to read http://www.ocremix.org/forums/showthread.php?t=6716 once you visit that area of the forums.
  2. Excellent. The track's already come a long way in just PRC99, so I'm looking forward to seeing how else you spruce it up. Definitely keep us informed of your progress and welcome aboard.
  3. The complete version is now available here and any further reviews can be posted here.
  4. The complete version is now available here and any further reviews can be posted here.
  5. The complete version is now available here and any further reviews can be posted here.
  6. The complete version is now available here and any further reviews can be posted here.
  7. The complete version is now available here and any further reviews can be posted here.
  8. The complete version is now available here and any further reviews can be posted here.
  9. Late in arriving to this one, but I like to seal the deal on passed mixes. The complete version is now available here and any further reviews can be posted here.
  10. Nice work on this one. The ending needs to be fixed, but definitely a really smooth track in terms of blending the various themes together. Great job there, Niels.
  11. Nice work, Rich, thanks a lot for sending this!
  12. This is now our current oldest submission. Guys, keep it moving.
  13. You should post those in the respective Review threads just in case this thread gets pruned down the line. I'd do it, but you had the scoop, Noah.
  14. This is our new oldest track. Let's please continue the vote on this.
  15. NOTE: Encoding has been fixed. ReMixer Name: Matt Maiorano Real Name: Matt Maiorano Game Remixed: Chrono Trigger Song Remixed: Schala's Theme This song was actually created back in 2004, but I never considered submitting it until now. I also never even played Chrono Trigger until I was a freshman in college. The game was an incredible experience for me, but when I first heard Schala's Theme I was hooked on the song itself. I had even created a separate save file on the emulator where I could hear this song and just listen to it. At that point in time, I had been dabbling in all kinds of trance and techno music and it wasn't until a year later that I actually attempted to remix the song. I took away the main melody, save for a few bits you can still hear with the strings, and focused on the chord structure giving it a more resonating and deeper tone. This allowed me to fit in a heavier beat and bass. Interestingly enough, the program I was using would only allow me to use loops that had already existed in the program itself, so I ended up taking each instrument's loop and broke it up into a single "hit" that I would play over and over again, changing the pitch every time. This allowed me to actually "compose" the music rather than "do absolutely nothing at all". The beats were a little easier, as there were no pitch shifts with the percussion. In the end, I'm very satisfied with my rendition of Schala's Theme, and I still consider it to be one of my greatest works. --------------------------------------------------------------- http://www.snesmusic.org/spcsets/ct.rsn - "Sara's Theme" (ct-3-06.spc) Glad to get a new version with the encoding bumped up. 80kbps/22kHz was no fun. The production on this one was a little too murky, IMO. Part of the problem with the production ending up so muddy was that the subtle parts were near-inaudible, such as the string pad at 1:09 that was arranging the source (1:18-1:21 was the direct connection). You also coast entirely too much with the percussion groove you established at 1:09, making the track seem repetitive and dynamically flat with the exception of a brief break from 1:44-2:19. From 3:11 until the end, there was essentially nothing new in terms of the interpretive ideas. In the event that you're still willing to work on an older piece such as this, develop the arrangement further, establish more dynamic contrast (doesn't have to be drastic), and clean up the production some to get this in better shape. No matter what, good luck on your current musical efforts. NO
  16. Way higher than the filesize limit, but we'll take a look at it - LT hey, im stephen (kholdPhuzion) and i am an absolute video game freak. I hope you like this attachment, and would mean alot for it to be on your site. I love nintendo with a great passion, and i hope this qualifies. thx. name- 'The Legend Begins' Actual song- The legend of zelda opening (from the NES) --- I have always been a zelda freak, and i love creating pieces of art from it...i even made majoras mask in ceramics...its huge..haha. Im tired of people looking at video games as a waste, and people believing there is no talent in them. Video games are an incredible interactive art. They have everything an artists needs for a piece to be believed as art...a story line, music, graphics, etc. I make my music because i love it, and i want people to realize how intricate the pieces really are, and especially for its time, when they just had a tny soundcard to work off of. It amazes me how they created such masterpieces off of that. but thanks for giving this a chance, and i hope it qualifies. i have more if your interested. And all instruments are me. ^.^ ------------------------------------------------------------------ Please keep submissions at or under the 192kbps bitrate and 6MB filesize limits. http://www.zophar.net/nsf/zelda.zip - Track 1 Even though the overall sound isn't unique, there's some good effort toward personalizing the performance, interpreting the arrangement, and adding original passages. But the production is too rough, and the execution leaves a lot be desired in terms of cohesiveness. Everything, the guitar playing especially, needs to be a lot tighter, and the sound balance needs to be reworked, in particular to let the lead guitar cut through. I feel like when you perform live or mostly live, there's a little more leeway involved with timing and execution, but right now this is too sloppily put together. Looking forward to hearing more music from you though. NO
  17. I'd say based on Yamaoka's Wikipedia entry that the soundtracks check out. They're all originally created for the games, so they're viable arrangement material. Looking forward to hearing your interpretations.
  18. Hey Amy, good to see you around here! I actually wasn't aware that there was any ambiguity on whether some tracks from the Silent Hill series weren't originally created for the game. As far as I know, they're all good, but someone with more info would be appreciated.
  19. Courtesy of the VG Frequency blog, I've posted some comments on NPR's story on the Washington, DC Video Games Live event. Good times were had by me during the penning of my thoughts. Enjoy.
  20. Remixer: Palpable Game: Super Mario World 2: Yoshi's Island Song remixed: Castle BGM So here's the thing: I started with this grand idea in my head of remixing the Underground BGM with a stiff beat. I was really excited about it until I went to the site and saw that McVaffe had already done an incredible remix of that song, not too far off what I was intending. So instead I chose another great song from the game that somehow hadn't been remixed yet, and made it fit the same 4/4 beat in my head (which gave it a nice twist, since it's originally in 3/4). I think my ambitions probably exceed my talent on this one, but I'm still mostly happy with the result. Vinnie ----------------------------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=yi - "Castle & Fortress" (yi-10.spc) The arrangement was good, though I wish it relied less on that minimal yet repetitive groove from :55-3:20. Some more bells and whistles to fill out the soundfield would have been nice, but given the minimalist, it would have been killer to have the drum groove evolving more, even if the sparseness of it remained the same. The writing at the forefront of the arrangement helped carry things though, so I felt there was enough substance. Meanwhile, on headphones, the volume gets pretty piercing with those lead synths, and the overall soundscape felt cluttered when the synth lead was in play, so I'd like to see some tweaking done there for a bit more clarity and a bit less ear-hurt. Excellent change in the dynamics at 3:21, keeping things pretty chill until the big break section at 4:05, with another good dynamic build at 3:54 leading up to it. I'd want the volume and production to be refined before I felt 100% comfortable with this going up for the long haul, but what's here is solid. Cool interpretation, Vinnie. YES
  21. CHEATERS NEVER PROSPER! Except when they do. Aaaaand, Maximo with some manga pimpage. You buy!
  22. Hi=) Contact: E-mail: kokobeng@gmail.com Member ID: http://www.ocremix.org/forums/member.php?u=21433 ReMix Info: ReMixer Name: Robban Andersson Game: Chrono Cross Song: Dream of the Shore Near Another World Composer: Yasunori Mitsuda Platform: Playstation Don't have much of a comment on this one. I just love the soundtracks from the game, so i made a piano version of one of them. It's really a perfect song to play and it feels good playing it so whatever. Thanks=) /chillipill ------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Sounded nice, so I paneled it. The string samples first used at :55 were decent, but lacked presence. Arrangement-wise, aside from the brief intro, this is very much a cover adapted for piano. You need to add more personal flavor to it. Even for a piece attempting to be interpretive, 1:46-long usually isn't enough time develop a cohesive, fleshed-out arrangement, so you need to do more with this. Read up on the Submissions Standards more thoroughly and listen to some of the other more recent Chrono Cross arrangements on the site to get more of an idea of what we're looking for in terms of adding your own individual spin to the original work. NO
  23. The MP3 was updated on 8/20; all links here are current, so please make sure you have the current version when voting - LT Contact Info Your ReMixer name: Tensei-San Your real name: Joren de Bruin (can you please use my real name as the Artist name, that's what I've put down in the ID3 tags as well) Your email address: ayato_kamina1@hotmail.com Your website: None yet =) Your userid: I couldn't find this, but my forum name is Tensei-San as well. ReMix Info Name of game(s) ReMixed: Castlevania II: Simon's Quest Name of individual song(s) ReMixed: "Bloody Tears", with a short appearance of "Beginning" from Castlevania III Name of Remix: Roar! O, Mighty Vampire Killer! Link to Remix: http://www.tindeck.com/audio/files/nrsy-Bloody%20Tears%20OCremix.mp3 Comments: Well, first to get this out of the way, yes, I know, I've ripped off the first few seconds of intro from an official arrangement that's not in any of the games, but on a separate soundtrack CD called 'Dracula Battle'. This is because in all those youtube video's and file sharing programs the arrangement I'm talking about is described as being from 'Symphony of the Night', so this is what I initially started remixing, but once I found out, I had to make a lot of adjustments to the arrangement. The intro just felt right, so I kept it there. I figured this wouldn't get shot down because really, it's only 2 bars long, and it's happened before Enough with the excuses, this remix came to existence in two months, I liked the song and I just started writing, and what came out was pure arrangement gold (at least to me). The arranging went quickly and smoothly, but the production was such a bitch that I was almost ready to call this 'TheyBloodyBetterAcceptThis'. In the end, as you can see, I went with a name that was a bit less aggressive and more engrish-like, since after objectively listening to it, it reminded me a lot of Malice Mizer's work, who are, after all, japanese. Luckily Avaris jumped in with the offer to do the much needed mixing & mastering, and did an amazing job of cleaning up the mud you get when you have a piano, strings, two rhythm guitars, a bass and a drum kit all playing at the same time, so that's why he gets my special thanks here. It might be interesting to know the tools I used for the production; The entire arrangement has been mixed in Reason 3.0, using only Reason-included or free soundfonts, the guitars have been recorded through an M-audio Fasttrack into Guitar Rig 2 with a custom preset, mastering and final tweaking was done in Live by Avaris. Anyway, I hope you like it, and in the case this gets rejected, could you keep the link to the mix in the post? Tensei-San -------------------------------------------------------------------------------- http://www.zophar.net/nsf/castle~1.zip - Track 2 Not bad, just based off that intro. Strings fading in around :23 were ultra-mechanical though. The drums didn't quite fit, and some of the piano writing in the back within :37-:44 sounded awkward. The guitar work sounds pretty decent, but some of the backing instrumentation sounded really flimsy. Everything from :29-1:20 sounded distant for whatever reason. Synth solo from 1:20-1:37 was a good idea in terms of the writing, but the synth sound chosen was really lame. Good stuff with the harpsichord and bassline from 1:35-1:57. Machine gun drums from 1:50-1:58 sounded a bit awkward/out-of-place, but there was some really cool percussion sequencing from 2:05-2:23. Not sure if the lead at 2:39 should have been that light, as well as the organ-ish dealie until 2:54. I'd have pushed them forward a bit. If you can get the string work sounding less mechanical and adjust the sound balance so that the foreground elements are louder and more upfront, I'd feel more confident passing this. I'd take time in the long run to learn how to produce/master your own stuff, BTW. There's lots to love here on the arrangement side, so you have an honest shot, Joren. Good luck with the rest of the vote though. If you continue at this level, I'm sure you'll be able to get something posted down the line. Just keep up the good fight by continuing forward with your development. NO (rework/resubmit)
  24. If it shall be one, let it be the greatest creation known to mankind.
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