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Liontamer

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Everything posted by Liontamer

  1. ReMixer name: ilp0 Real name: Ilari Nieminen Game: Final Fantasy X Song: Calm Before The Storm Mix: -- Ilari Nieminen
  2. Your ReMixer name: Shael Riley Your real name: Disk Mastah Smokabitch Your email address: Shael.riley@gmail.com Your website: www.shaelriley.com Name of game(s) ReMixed: Earthbound, Gameboy Camera Name of individual song(s) ReMixed: The Save/Load menu Theme (EB)/Data Entry (GBC) Oddly enough, I found myself thinking about submitting this old(er) track while waiting for a train into Manhattan this morning. Seeing that Dale's submission originating in the same project just went up, I've decided to throw it up onto the docket. Docket away, boys (and Jill). Best wishes, -S
  3. Lyrics do not have to be about a game or character. Sonic the Hedgehog 3 "Memories Frozen in Time" is already a good example, so it's not a new idea.
  4. Remixer name: DJTylo Real Name: Tyler Cheeseman Contact info: tylo@fantasticrealm.net Website: www.fantasticrealm.net Name of Game ReMixed: Final Fantasy VI (3 US) Name of song remixed: Phantom Forest Comments: This song was created with experimentation in mind solely. The time signature was changed from 3/3 to 4/4 and the melody warped into a loopable fun machine. I thought outside the box on this one and came up with something unique, well unique to my style anyhow. The effects are generic, but still give a feeling much like the actual game atmosphere. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Phantom Forest" (ff6-115.spc) On the arrangement side, you have some good interpretive ideas, but the execution is weak. Opening is a decent idea, though the samples sound pretty flat, particularly the woodwinds. The guitar strings tend to sound the best. The woodwind lead brought in at :39 was arguably too quiet (personal taste), and has some jerky note-to-note movements. The beats brought in at 1:19 initially seemed interesting, but simply segued to a bland drum pattern at 1:43 that had absolutely no power behind it. Coupled with those bone-dry bowed strings, the texture was EMPTY. Some equally barren electrosynths joined at 2:15 sounding completely out of place. Nothing had any meat behind it. Cycled back to the stuff from that intro at 3:35, then the track VERY abruptly cutoff at 3:44. You gotta give more depth to your instrumentation, and flesh out the arrangement with additional parts. Very inorganic result for an organic-minded piece. Decent first sub, but you've gotta learn a lot more about how to put together a rich-sounding and comprehensive arrangement. Right now, the sounds are empty and bland, and the performance doesn't flow well. NO
  5. Nah. Perfectly legit question. It certainly seemed like the track had simply disappeared, plus there was no summary of any of the name changes.
  6. http://www.ocremix.org/remix/OCR00246/ The mix name was changed to the one McVaffe originally gave it. I had that done during Lockdown 2 to preserve the artist's intent. A couple of McVaffe's other tracks had their tracknames modified for those reasons.
  7. *BGC edit* Y'all Halo fanboys & gals download this shiz already! Listen to it! Love it! http://www.dunakin.com/bounte/mp3/halo2_bounte_megamix_160.mp3 Contact Info Your ReMixer name: Bounte Your real name: Dean Dunakin Your email address: bounte@bounte.com Your website: www.bounte.com ReMix Info Name of game(s) ReMixed: Halo 2 Name of individual song(s) ReMixed: a Megamix of the whole album, but most identifiable is the main theme of Halo/Halo2 Additional information about game: composer - Marty O'Donnell Link to the original soundtrack: Original remix contest at http://h2v2.ggl.com When Bungie (or whomever the publisher of the soundtrack is) presented a Halo 2 Remix Contest and made a handful of stems available, I heard way too many possibilities in my head to get anything submitted by the deadline, which was last April I think. But since I just finished writing my own album, I've had some production freetime and brought the stems back out.I ended up using little bits from all over the Halo 2 soundtrack, sampled, chopped up, re-written, re-sequenced and interspersed with my own lines.It turned out well, so I thought I'd try submitting it to Overclocked. ----------------------------------------------------------------- Considering I don't have the specific stems made available for the contest, I can't say how much was sampled from the stems and how much was made by you yourself. Opens up with an electronic version of the Halo main theme. The fuller sections (e.g. :30-1:16) tended to be too cluttered with various sounds. You gotta learn to better separate the sounds. The beatwork and electrosynth support also droned on and on, becoming way too repetitive. Melodically, this didn't seem to have much direction. Moved over into some nice piano and string stuff surrounded by the repetitive beats and electrosynths, but again the implication seems to be that the beatwork is really the only thing that you made, if even that. And it just continues like this for a few more minutes. Anyway, in the future, take a look at the submissions guidelines regarding substantial direct sampling of pre-existing material. We don't go for it here. No smoking gun here though, so I can't give out a NO Override, but it's definitely a no-go regardless. NO
  8. http://www.zophar.net/nsf/ff1.zip - Track 1 Lemme clarify, that we don't have any significant bias against (or for) trance. There's no need to request specific judges to vote on a mix on the grounds of having respect for the genre that the submission is in. It's a request that, while infrequent, is still misguided (and funny to me) whenever we hear it. Don't take "UNTZ UNTZ UNTZ" personally. The arrangement isn't hugely interpretive beyond the genre adaptation, though you did play around with the rhythms and supporting instrumentation a fair amount. Some of the sounds, like the lead synth and claps (at 2:30) are just really thin and sound defaulty and tacky. You've gotta explore more sophisticated processing techniques and effects to achieve more unique and complex sounds. You've got a lot of staple sounds in place, but you textures are thin leaving the track lacking energy and power. Consider adding more parts as well to flesh the track out more. The string and vox-based section at 3:18 was actually not a bad concept, IMO. I thought it was a nice way to break up the track and vary up the arrangement, gradually fading back into the trance structure around 4:36. Same issue that were there before in terms of thin sounds and bland/empty textures. The effort is there to make things full, especially in the final trance section at 5:47, so I'm not oblivious to the effort here. Right now though, it's a lot of unrealized potential. The production is bland, and the arrangement, while attempting to be interpretive, is ultimately too straightforward as well. You're going in the right direction, bro, so keep at it in the community as you gain more and more experience. NO
  9. http://www.zophar.net/nsf/journe~1.zip - Track 4 LIGHTNING ROUND *Everything sounds thin and rigid, with limited polyphony; you need more parts and more complexity in the writing *Sounds are dirt cheap *Only dynamic shift is at 1:03 when "ACTIVATE!" and some additional drums joined in briefly *Arrangement is REALLY undeveloped Really basic issues. You gotta be willing to expand the composition compared to the NES original. There were interesting parts to the NES original that you never explored. You'll also need better sounds, and a lot more experience to learn how to use them properly. NO
  10. Contact info * ReMixer name: Uboichi * Real name: Uub Jacobson * E-mail: uubjacobson@quicknet.nl ReMix info * Game: Final Fantasy X * Song Remixed: To Zanarkand Ever imagined how Final Fantasy X would’ve ended if Yuna did summon the final Aeon? I did. 5 years ago I wanted to make an orchestral version of To Zanarkand which would fit the sequence of that summoning. I based it on the way I played to Zanarkand on the piano back then. That was a big mistake. Really. The way I played it, that is. I didn’t know how to read notes, so I played the piece totally wrong. Also the original version of the mix turned out all wrong and ended up as a piano quartet. On top of that I played it in F# minor instead of E minor. 5 years later I listened to it again and thought I could make it better this time. Armed with better hardware, software and more experience I restarted the project. I left most of the piano parts intact and the piece is still in F# minor (stupid mistake -.-). So here it is. I hope you enjoy my big mistake. Uub.
  11. Hi people of OCReMix. Contact info: * ReMixer name : Alex "Alucard" * Real name : Alejandro D.G. * Email address : aledor@hotmail.com Remix Info: # Name of game : Street Fighter 2 # Name of song : Deadly Claws (Vega Stage) # Information : It´s the Vega´s theme with a very classical music style. Remix Link : * Bye and Thanls. -------------------------------------- LIGHTNING ROUND http://snesmusic.org/v2/download.php?spcNow=sf2 - "Vega Stage" (sf2-20.spc) *Samples sound thin and mechanical; MIDI-ish with low-quality soundfonts *Soundfield is too loud and cluttered *Tempo is slowed down and there are some new countermelodic ideas, but the arrangement is still decidedly conservative and underdeveloped *Really poor execution of fadeout ending, leaving the drum sample alone and exposed at 2:47 NO
  12. CONTACT INFO Remixer name: Mark Kilborn Real name: Mark Kilborn Email address: mark@markkilborn.com Web site: www.markkilborn.com UserID: 19333 REMIX INFO Game: Final Fantasy Song: Prelude Link to original: Don't have one, sorry. I built this up from scratch =/ Comments: I had a free afternoon sometime in 2005 and I decided to take a crack at the Prelude from the original Final Fantasy. I've always been a bit of an Uematsu fan and this tune is a classic, so it was an obvious choice. In some of my early DVD demo reels (when I was still trying to break into the industry), this track was an easter egg. Hope you like it! -- Mark Kilborn Sound Designer
  13. Here it is. Straight from PRC something or other. Remixer name: bladiator Real name: Karl Harmdierks email: bladiator@juno.com website: bladiator.vgpiano.com ... sorta. I haven't updated it since I made it. Game remixed: Highway Hunter Song remixed: road 8 I really don't know much about the game, even after some (brief) googling. Here is the track though. http://bev.wooff.googlepages.com/prc81.cmf http://bev.wooff.googlepages.com/prc81.mp3 I hadn't done a remix in a really long time, not to mention a PRC, so I decided to give it everything I had. This is reminiscent of Moontang although it's more screeching violin rather than slow melodic. The intro was supposed to sorta lead the listener off-track by giving it a rather French street corner amour, and then jump right into the frantic melody and the accordian player in the background who wants his chance in the limelight but usually is overshadowed by the violinists so he makes up for it by playing wild chromatic runs. Tell me if there is any other info you need for this, but as it stands, I was hard pressed to find it either. ~Karl -------------------------------------------------------------------------------------- The sample quality was bleh and the instrumentation makes it feel too similar to Blad's Final Fantasy 8 mix "Moontang", but the arrangement's too coo [sic], and the various samples are used fairly well. Very excellent arrangement, Karl. Wish this sounded more organic, but this is still very nicely put together. And that's all I have to say...about that. Anything that's inspired by Russia gets a free YES! ВОДКА ПЕЙ! ДА!
  14. Hello! My second attempte now, I'm positive this is better and from an unremixed game. Thank the PRC for this The ReMix: (tagged) or (in case of emergency, untagged) Contact Info Your ReMixer name : Another Soundscape Your real name : Mattias Häggström Gerdt Your email address : anothersoundscape@gmail.com Your website : www.anothersoundscape.tk ReMix Info Name of game(s) ReMixed : Little Samson Name of individual song(s) ReMixed : Kikira's Theme (as seen in PRC85) Additional information about game: Released by Taito, developed by Takeru, Released June 26, 1992 Japan, October 22, 1992 (U.S.) March 18, 1993 (Europe), System: NES, Composer: Kazuhide Sasuga Link to the original soundtrack: http://www.zophar.net/nsf/lsamson.zip OR if it's still hosted Your own comments about the mix: Realizing you have to learn the program you're working with I started to dive deeper into the world of Reason. Here's the fruits of my labor. This is an industrial mix of Kikira's Theme made entirely in Reason 3.0 for PRC85, using a lot of original samples and obscure ReFills (distorted toysynths, old junk and such). This remix was done mainly to ridicule the cuteness in the Little Samson game. After listening to the original track over 20 times to get inspiration I was so sick of the sugary sweetness of the theme so I decided to make a really dark and somewhat heavy mix. Like, what if Kikira the Dragon was one of those big, evil, man-eating dragons you've heard so much about instead? All vocals and lyrics are done by Kholdstare, all credit for them goes out to him, the only thing I did was process them. The original lyrics in order of appearence: Let the roar of the dragon sound Why did you come here? What did you seek to obtain? Get out now! Let the roar of the dragon sound, Your corpse falls to the ground And that's pretty much it. Enjoy and I hope you like it. ------------------------------------------------------------- http://www.zophar.net/nsf/lsamson.zip - Track 3 Heh. Definitely an interesting original. I prefer track 4 myself, as it was one that I heard Shadow play around with years ago. Intro already seemed kind of lossy, but that just may be how you produced it. Vocals kicked in at :23, but the music sounded way too murky and ended up de-emphasizing the source melody. Some drums kicked in at :59, but the tone didn't quite fit the track, IMO; unfortunately, I can't suggest what I'd change there. Transitions back into the theme at 1:23, but the soundfield is still pretty murky; could be personal taste issues, so nothing that kills the track in terms of evaluating it. The beat pattern that started at 1:23 becomes too droning and repetitive, even staying that same when 2:11 changes the rest of the texture. Gotta vary things up at some point. Rather bleh on that guitar synth at 2:11, though it's not trying to function as a real guitar. So it's not all bad, just rather generic-sounding. There's just not much power behind it though, and it struggles to cut through the rest of the music. 2:47-2:59 was pretty cluttered. Genuinely interesting and creative ending. Pretty interesting interpretation, but the execution is really rough. Having monophonic/singular leads from 1:23-2:36 (less so until 3:00) tended to make the track feel very empty. Flesh out the melodic portion, either by layering the melody more substantially and/or adding some countermelodic writing. Work on varying up the drumwork, and separating the parts more substantially through EQing. Decent base, Mattias, but it would need a ton of TLC to be made passable. NO
  15. Remixer Info: Name: Electric Concerto E-Mail: djeconcerto@gmail.com Website: http://www.e-concerto.net Song Info: Game: Skies of Arcadia Original Song: Overworld (With airship Delphinus) Additional Info: Sega of America, Sega Dreamcast/Nintendo Gamegube Original MP3: Remix Info: Name: The Journey of the Delphinus Link: Comments: It's Eurodance meets Classical. -- ~Electric Concerto --------------------------------------------------- Eternal Arcadia Original Sound Track - (209) "Delphinus (Nasr ~ Montezuma ~ Valua ~ Yafutoma ~ Lands of Ice ~ Shrine Island)" Pretty standard orchestral opening, only to suddenly meet some dance synths at :13. They don't really integrate well early on, but we'll see how it goes. Wait, at :27, the electrosynths are really bland, thin, and overly upfront. Bah, that cymbal transition at 2:30 decayed way too abruptly; made it sound like the sound unceremoniously cut off. It's those little touches that count sometimes. Cool idea for the ethnic-style percussion at 2:58, inspired by the drums that joined in at 2:00 of the source tune; nice touch conceptually, though they ended up looping too much. Track finally filled out substantially at 3:11, though the parts need to be better separated; right now, everything sounds a bit distant and somewhat bleeds together. The arrangement's decent conceptually, but the execution and polish is really lacking. Where's the beef, homey? The various sounds, orchestral or electronic, being thin was a recurring issue. The bass kicks fill their role, but the rest of the track needs to be fleshed out. The orchestral elements are pretty quiet, flimsy (layer 'em up), and subordinate to the electronic stuff; not sure if that was on purpose, but it doesn't create an effective texture or synergy with all the sounds IMO. Production-wise, it needs a lot of work, but it could be a learning experience seeing how much you could pick up while attempting to improve this. Use the ReMixing and WIP forums to get more feedback. NO
  16. Hi, There is my submission to OC ReMix: ReMixer name: Inlined Website: http://tnikolai.nm.ru Name of game ReMixed: Saboteur 2 Link: Comments: This song is my cover to Rob's title of Saboteur 2 - ZX Spectrum version. The remix actually includes some additional pieces not present in original tune. That's why I called this music "Time and Space (Mastery of)". ---------------------------------------------------------------- ftp://ftp.worldofspectrum.org/pub/sinclair/music/ay/games/s/SaboteurII-AvengingAngel.ay.zip - Track 00 It's a cool track, but, man, are those instruments rigidly sequenced at times. The delay on those strings entering at :37 was way too much. The beatwork was pretty flimsy, basic, and repetitive. The melodic content was cool, but was buried under the strings and the beatwork, so the track only flowed well when the strings were carrying it. 2:49 seemingly went for a dynamic changeup thanks to a new bassline and some beats dropping out, but then nothing came of it dynamically; it just brought back a similar drumloop a second later. The woodwind-type melody playing from 2:34 seemingly started conflicting with the rest of the music from 2:58-3:15, but maybe that was just me. 3:50-5:12 rehashed :37's section verbatim before subtracting the beats for a string-focused close. The source tune is really cool and has lots of potential, but the structure for the arrangement here is so similar to the original except slowed down. Following it so closely lead to cutting-and-pasting an early section of the mix later on, which just felt lazy and undeveloped to me. Go beyond a "cover". The instrumentation fills out the soundfield, but the writing is generally too simplistic and looped which hampered the energy level and long-term interest. Lots of untapped potential here; this could be much stronger. NO
  17. Tomb Raider theme song by Dean (Dean Kopri) dean_kopri@yahoo.com ---------------------------------------------------------- We have a 192kbps bitrate ceiling. Don't send us a track encoded at 320kbps; we'll never post it at that bitrate. Tomb Raider (Game Rip) - "Main Theme" Aside from the gentle vox being out and the drums being in, the overall feel of the mix was somewhat similar to the original. Basically the same instruments were here (bowed strings, plucked strings, oboe), and they has even relatively similar sample quality. The plucked strings at 1:45 seemed too rigid with the timing, maybe that was just me; minor issue. The percussion loop brought in at :42 needs variation though; right now, it's on cruise control. The piano at 2:14 seemed slightly off-time with the percussion. Decent fadeout-style ending, dropping the percussion out by 2:35 and wrapping up with a gentle close. Decent sounds, but lackluster development. The textures were sparse, the drums were too loud compared to the melodic content, the drums were lazily handled (loop it!), and the orchestral instrumentation lacked richness and depth in the sounds (though the samples themselves were alright). The arrangement itself is generally in the right direction, but needs further development and interpretation in lieu of the criticisms you'll get. NO (resubmit)
  18. Hi, I'm POCKETMAN. (Clay Moffatt) I'm submitting a song. But I would also like to know what happend to my other remix I submitted? Once Upon a Nightmare. I got the confrimation,but it never hit the judging panel, I don't believe anyways. This remix is Entitled Submerged. It comes from Super Mario World. The Underground and Donut Plains levels. At 1:56 it's suppose to sound like you've gone underground. Just thought I would let you know. Thank you. Also, i'm sending this as a file attachment because my googlepages usually only lets you download about 2/3 of a song.
  19. ReMixer name: Brian Best Real Name: Robert Brian Best Email address: brianbest1982@hotmail.com Website: http://www.myspace.com/brianbestmusic Game ReMixed: Chrono Trigger Name of song ReMixed: Schala's Theme Square Soft, SNES Hey there. A friend of mine pointed me to this website. He's been listening to my recordings for years and suggested that I submitted it here. I did this track when I was in high school a long time ago based off of my favorite video game at the time, Chrono Trigger. I remember consistently playing that video game for hours on end. I remember at one point in the game when you first got to see Schala in the game, I literally put the controller down and listened to the music. It was pretty breathtaking and sort of eye opening of how music in video games can evoke such an emotional response. Currently a saxophone performance undergraduate in college, I recorded this back when I was in high school mixing and producing stuff out of my bedroom. It's an oldie, but goodie. I figured that I could capture that same response by playing some sax stuff, so the saxophone is live - one take. Hope you enjoy. Musically, Brian Best.
  20. Game: Goldeneye Level: Antenna Cradle Title: Goldeneye Rocking the Cradle OC ReMix ReMixer: Miszou E-mail: greg@silverlinestudios.net Website: www.silverlinestudios.net Here's a mix that I finally got around to finishing a couple weeks ago. Since the original source tunes from Goldeneye use a lot of the original Bond theme, I thought integrating it wouldn't be that big of a deal. There's only one real section where the Bond theme is present front and center; hopefully that won't cause an instant rejection. All the ID3v2 tags are correct as far as I know. Cheers. ------------------------------------------------------------------------ Original royalty-free music composing and web design: www.silverlinestudios.net -Greg Michalec
  21. Remixer Names: The Vagrance, JustChris Email: ccricers@gmail.com (I don't know Vagrance's, I might contact him later) Game: Chrono Trigger Song: Secret of the Forest Comments: Hey, I haven't made one of these emails in a long time. JustChris here, with my first submission in two years. I'm kinda on-and-off on the remixing community lately, but you can also look forward to my remix from Summoning of Spirits when it finally goes "gold". Anyways, on to the mix. This may be another Chrono Trigger remix, but in my few years around the remixing neighborhood I haven't seen anyone attempt the Guardia Forest theme, until Doomsday (now called The Vagrance) gave it a shot in July. I liked the idea, thought it could benefit greatly if I gave him some help, and it turned into a full-on collaboration between the two. Being the first collab for both of us we hit a lot of snags along the way, and then for sometime it was put on freeze and then back to work again. But it's finally complete. The Vagrance supplied and arranged most of the beats and some synths, and I added a few more synths and the rest of the melodic instruments. All right, just enjoy the song I guess. Song is attached by email; I haven't had proper hosting lately.
  22. Yo, Got a new submission for ya. Remixer name: Darangen Real Name: Michael Boyd email: darangen@hotmail.com website: http://www.darangen.com Game: Chrono Cross Song: Dream of the Shore Boarding Another World I entered this in the Dwelling of Duels Chrono Month (December / M5) and it scored 2nd place there. Been wanting to do this theme forever, that just gave me a kick in the pants to actually do it Also, this is going to be part of The Prophet of Mephisto and Geoffrey Taucer's Radical Dreamers project, so in the event that it is excepted, please hold it for release with that project. Thanks -Michael "Darangen" Boyd PS - Dave, I still owe you $5 for that McDonalds meal. You didn't come back sunday so I couldn't pay you then. --------------------------------------------------------- Forget Dave. He's rollin' on dubz as it is. I'LL take your $5 and buy a couple comic books with it. http://www.tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 107 "Dream of the Shore Bordering Another World" Gentle string and piano opening is joined by beats and spices at :21. Interesting textures here that I wouldn't necessarily think of putting together. 1:15 hit the rock portion with a spirited rendition of the source melody. Going back to that beat pattern at 1:40 seemed a bit anticlimactic. Went back to another verse of the source melody on layered electric guitars at 2:04, only this time capping the melody off all the way from 2:44-3:08. Nice transition at 3:08 to a brief soft section before going for the shredding at 3:29 on top of the chord progression of the original. Just listening to the stuff Mike's playing was ridiculous; the dexterity and control needed to pull it off was simply impressive. You can hear the source melody really softly behind the shred solo, but it minorly detracted from the solo for me. Why bother even having than in there; it's not needed to anchor the arrangement, IMO. Awesome close at 4:22 moving back into the strings and piano to close things out full circle compared with the intro. Not quite my cup of tea, but a no-brainer regardless. Arrangement was solid and the sounds were very nicely balanced. You guys ever sit and just listen to Darangen play assorted stuff on his acoustic? If not, it's highly recommended. YES EDIT (1/14/08): Info on integrating a significant amount of non-VGM music into the arrangement means it's unfortunately a standards violation, and the second time this has happened with a track from Mike. I'm not mad, but you really should be giving a heads-up in these situations. This is not the way we should be finding out about this. NO OVERRIDE
  23. "Scream of Maridia" Pardon the lame title. Originally from Super Metroid. The song is strictly industrial. Oh, I guess since I'm a new ReMixer, I should include my names and whatnot. I'd like to be put down as Onoshin. http://onoshin.sheezyart.com/ My website is there. If I missed anything, please notify me. I'm only new.
  24. Yo, Dave. Got annother track for you. Songs: The Girl who Stole the Stars (Radical Dreamers), Timescars (Chrono Cross) Games: Radical Dreamers, Chrono Cross Composer: Yasunori Mitsuda Remixers: Geoffrey Taucer, Ross Kmet This is my track with Ross Kmet (or perhaps it would be more accurate to say his track with me) for the Radical Dreamers project (please hold it until project release). It should be pretty apparent from listening what I did and what Ross did; I did the piano, organ, music box, and of course, the guitars, and Ross did everything else. The piano is live -- my first submission with a live piano, recorded on my S03. I really enjoyed working with Ross. This mix really lead me to explore styles I hadn't before, and expand my own abilities. I definitely look forward to future collabs with him. -Taucer ------------------------------------------------ Geoffrey Taucer ------------------------------------------------------------- Ha! If you wanted to make me cringe at a mix title, mission accomplished. Eww. http://snesmusic.org/v2/download.php?spcNow=rd - "The Girl Who Stole the Star" (rd-07.spc) Chrono Cross Original Soundtrack - 101 "Chrono Cross ~ Time's Scar" Loved the lead mingled in with Ross's beats and bassline to start off with; cluttered/lossy sound (thanks in part to the strings), but an otherwise solid texture. The production needs to be cleaned up though; separate those sounds more and get things sounding cleaner. Nice transition into Jeremy on the piano at 1:52; good personalized performance on the keys followed by the addition of the electric guitar at 2:46. Transition into the more electronic stuff at 3:22 didn't work as well as the previous changeups, but it wasn't a huge deal. Still, the electronic stuff seemed a bit lossy-sounding. The writing was alright for 3:48's section, but the soundfield was way too sparse; if it were just for a few bars immediately moving into something where more parts really fleshed things out, I felt it would have worked better. 4:00 had the right idea, but it probably would have been more effective to transition into something much more full like 4:19's section with a nice cymbal swell or something. Perhaps merely more of a personal taste thing from my POV. But, as is, 3:48-4:18 felt really empty for too long, which was the crux of that issue. At 4:18, the percussion supplementing the melody and rhythm guitar felt too flimsy and didn't really fill things out enough; the textures there aren't that strong. Meanwhile the soundfield still felt pretty cluttered. Continued on like that until 5:16 transitioned into the final section; nothing wrong with that music box style ending. Pretty cool close with it, and a very appropriate use of a fadeout ending. Well, IMO this started YES and ended up NO. The arrangement was pretty fine overall, which somewhat explains me not saying much about it; it was never a big issue here. The main culprit was that beyond 3:48 the textures were pretty lackluster. The empty area of 3:48-4:18 shouldn't be that empty, the percussion choices from 4:18-on need to lock together better with the other instrumentation, and the mixing needs to be reexamined for a cleaner sound. Solid base, but it needs some TLC for the win. Keep working on it, bros. NO (resubmit)
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