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Liontamer

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Everything posted by Liontamer

  1. After Jeff clarified what he arranged and gave a time breakdown, I had no qualms about arrangement. I don't think you should have any concerns about that either, but that's not my call. I wanna stress that the "performance" aspect of the track held it back more than any other factors. From a casual fan's eyes, part of the "problem" of having this track on the project was that most people aren't familiar with the other two source tunes added to the arrangement (from Sonic 1 [Game Gear] and Sonic 3D Blast [Genesis]). So it just sounded like Jefferson was just doing his own original thing most of the time and also barely touching IceCap. And for parts of the IceCap arrangement itself, Jeff altered the rhythms enough where I definitely didn't place the connection strongly enough when I first heard it, so I understand how others didn't make that connection. Having said all that, I appreciate the mix more than the average listener/"overly liberal" critics, but that's because I'm privy to more information about the creative process and arrangement connections from Hetcenus himself. If someone had a problem with this track being on a Sonic 3 & Knuckles project, a more sensible argument would have been that material from the other two Sonic games shouldn't have been involved. I don't agree with that argument personally, but it's at least a more rational argument given the overall goal of the project (i.e. to tribute S3K, rather than other games).
  2. Original Decision: http://www.ocremix.org/forums/showthread.php?t=4582 Remix: Syrup's Secret Stash Contact: ReMixer Name: Maxo Real Name: Max Coburn Email: maximum28@aol.com Website (haven't updated in a while): www.myspace.com/maxoelectronic Remix Info: GameL Wario Land II Song: Skull Castle Add. Info: By Kozue Ishikawa / System: Gameboy Link to gameboy version: Comments: Ok, so I finally resubmitted this (now that I have time over the break), and a changed some crucial elements. I made the drums a lot thicker and more lifelike, and added a bunch more beats in place of the old one. I also fattened the bass and played it through (didn't really loop anything). I fixed the general volume issues, and from what I can tell there's no clipping. It seems to have more energy, and variety then the old one. I'm pretty confident in this one, looking forward to what you have to say about it. Thanks again. -Maxo ----------------------------------------------------------------------------------------- http://www.zophar.net/gbs/wario2.zip - Track 51 (Skull Castle) Quoting myself from last time regarding the source: Man, that original is pretty bland during the intro, but it finally picks up at :47, then at :59 & 1:14-1:44 with some actual content, so be sure to check that out in order to make the comparisons. Pretty much all my positive comments in the first vote still apply here. There are so many resubs I wish we actually got, but the submitting artist decides never to come back to it. Glad this wasn't the case here. IMO, the volume's too loud, but it's nothing too off-putting. The sample quality for some parts is still pretty bleh, but the balance is better, and the track is fattened up where it counts. Still love that funky switchup/solo at 2:29, followed by those sick licks at 3:08. The drumwork felt too thin at 3:08, but picked up nicely at 3:28 just when the emptiness was wearing out its welcome. Still loving that effect from 3:38-3:47. Coming out of the softer portion of the track with the solo, I was disappointed that the intensity wasn't as ratcheted up as it was for the first section. The energy and volume level from 3:08 until the end seemed like it was a lot less compared to 1:12-2:29, which didn't make much sense, IMO. Still the arrangement was solid like the last time around. The sample quality was spotty in some places and the textures were a lil' rough around the edges, but the arrangement is gold and the sounds here were used pretty well. Still some things I'd touch up, sure, but this piece is on solid ground, baby. Really glad to receive a resub of this one, Max. The extra effort was well worth it, and I'm glad you took the criticism of the last sub in stride and came back with an even stronger result. Looking forward to more subs in the future, bro. YES
  3. The initial evaluation screens violations out more easily when the soundtrack is popular. By leaving the thread with something more obscure like this sub, I'm willing to let it stand that I posted it to the panel on the initial evaluation, but only discovered the violation upon further examination of the track.
  4. This is a great idea, that would make sense.So don't expect this to be applied anytime soon. We delete spambot stuff well enough. We don't need to add people as mods just to cover different time zones. It's more important that someone's qualified for the position rather than living in a certain area of the world just to delete a spambot post within a few minutes as opposed to several hours.
  5. http://www.zophar.net/nsf/smb1.zip - Track 1 ("Overworld BGM") Decent track if you're not demanding and just nostalgically like the original theme a lot. But just because some of the melodic and bassline writing is slightly different doesn't mean this is interpretive enough by the standards here. The structure and tempo's still the same. The beatwork sounds like it was all cribbed from other places. Whether or not it that's true is irrelevant, as the important part is that the beats often didn't integrate with the rest of the music at all. Several of the changeups weren't smooth at all. Read it again and love it. Short and sweet, that sums it up for me. NO
  6. Apparently you've never run across the ENTIRE genre of funk. Check it out some time. Bitch, plz. I funk you in da ass. *sigh* you need to spend less time on the radio and more time listening to tower of power. or maybe james brown. ever heard of him? Fanatics-Tower of Power? EDIT (12/25): Damn, Jon, you killed James Brown.
  7. ReMixer name: Cleveland Rock Real name: David Hawley Email address: clevelandrock@gmail.com Web site: http://www.genericaonline.com/ User ID: 54123 Game ReMixed: Mario's Time Machine Name of song ReMixed: Time Travelling Composer: Mark Knight System: SNES Year: 1993 Publisher: Mindscape Developer: Software Toolworks Soundtrack URL: http://www.snesmusic.org/v2/profile.php?profile=set&selected=1618 My dad wants Beach Boys music for Christmas, and I suppose that put me in the mood for a ReMix like this. I hope you enjoy my first (submitted) ReMix, being sent back in time to enjoy summer again, and the vague pun for a title. ----------------------------------------------------- http://www.snesmusic.org/v2/download.php?spcNow=mtm - "Time Travelling" (mtm-06.spc) LIGHTNING ROUND! (stolen from The Wingless) *Good energy and SFX *Poorly used samples/synths; everything sounds very static *Despite the effects, the textures were really thin *Backing percussion parts were overly repetitive *Most important, the interpretation factor is non-exisitant; rhythms, instrumentation, tempo all the same; might as well be a MIDI rip, though it probably is NO Override
  8. Hello djpretzel. I've recently created a remix of the song "On To Grasstown" from the game 'Cave Story' that I thought I could submit. No it was not a midi with changed tracks ( doubt one exists at the moment anyway ) and it's not the original with a couple added drum loops. I'm personally rather pleased with it, but it must be because it was my first remix. This song was made entirely under Garageband. As the Mac I used was at school, I couldn't listen to the original at the same time I made it. The outcome came out better than I expected. My only problem is that the song doesn't deviate very far from the original melody. My inspiration came from hearing the original song and instantly becoming in love with it. After hearing the remix at the Cave Story Remix Project, I couldn't help but give my own technoish style attempt. ( I figured techno would fit it best. ) Anyways, on with some required information. I'm a new remixer who goes by 'LarkSS'. I'm not all into this kind of thing, but I enjoy doing it every now and then. I did say that this is my first remix, it's just that other attempts never really were completed as I didn't like how they began. My email address is wssonic_soft@hotmail.com The name of the game remixed is 'Cave Story' like I mentioned before. The name of the song remixed is 'On to Grasstown'. The new name given to the remix is 'Grass Attack'. I think that basically concludes it. I added the appropriate tags and all to the song already. You can download and evaluate it here: -LarkSS P.S. Any comments on why it is/isn't accepted is appreciated. ----------------------------------------------------- Doukutsu Monogatari OSV - (11) "On to Grasstown" Cool source. Sounds like Kirby stuff. LIGHTNING ROUND! (stolen from The Wingless) *Despite not being a rip, it might as well be one; structure, tempo, rhythms are basically the same as the originals; only the sound choices differ substantially *Some observable additive writing, but nothing significant enough in an expansive sense *1:35 rehashes :27 of the arrangement verbatim, sans some woodwind stuff on top (3:01's a fairly limited time to be completely retreading ideas rather than coming up with new ones); nothing new until 2:35's ending section *Beatwork is repetitive, effects and processing are bland, textures are thin (e.g. an overly simplistic and exposed drum like the one from 1:12-1:23 always sounds really beginner-ish) NO
  9. Hi to DJpretzel and the other OCR judges. I did a remix of a song from Final Fantasy VI and I thought I would share with you and submit it to OCRemix. You can download the ReMix here: (this is my own webspace, so it won't risk of getting deleted and the host has 99% uptime so if it go down it should be back up later) Here is the info about the ReMix -Name of game remixed: Final Fantasy VI -Name of individual song(s) ReMixed: Terra theme (first world map song) -I am a big techno/euro/trance music fan and I liked the Terra theme a lot in Final Fantasy VI for the SNES. In fact, it's my favourite song in the game, and the way it is arranged I thought I would make a Trance version of the song. I used MTV Music Generator on a Playstation emulator to make the song and Audacity to record it. It start very smooth, and after half a minute approximately the club beat start with all the techno/trance effects from the late 1990s (as the MTV Music Generator software date back in 1999). I love piano in trance so I thought I would go with piano with this ReMix. I hope you like it and that it deserves being added on OCRemix. I will look forward for your reviews and comments so I can improve it if needed. Here is my contact information: -ReMixer name: DJ Omnimaga -Real name: Kevin Ouellet -E-mail address: omnimaga@gmail.com -Website: http://omnimaga.org -Forum userid: 54053 And ocremix rocks! ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) LIGHTNING ROUND! (stolen from The Wingless) *Decent, though a simplistic/by-the-numbers trance adaptation *Various sounds are imbalanced; beats and arpeggiated rhythms possibly dominate the soundscape too much *Arrangement isn't comprehensive to begin with, and simply repeats verbatim at 2:23 until 3:40/the end NO
  10. Contact info * ReMixer name: Uboichi * Real name: Uub Jacobson * E-mail: uubjacobson@quicknet.nl ReMix info * Game: Final Fantasy VI * Song Remixed: Dancing Mad I started out on this thing almost 1.5 years ago. During the production of this project I attended the Conservatory of Amsterdam to study composition. For my study I needed a lot of time so this project ended up being abandoned. During the first year (pre-year actually) my mother became gravely ill so I decided to temporarily quit my study to go home and care for my mom. For the last few lessons before I went home I requested my professor to review the then still unfinished arrangement on Dancing Mad. So some of the credit goes to Fabio Nieder for helping me with this ReMix. The first version was really way too complex. It was like an unholy union between Schoenberg, Stravinsky, Kurtag, Uematsu and me. Too many notes. I removed about 60% of it all and concluded that was a bit too much, so I started re-editing some stuff here and there untill I came to what I consider the final version. Ill people don’t need care 24/7, just a couple of minutes every few hours. Still I had to stay home, just in case something came up. So I had loads of spare time on my hands. I used that time to produce a few compositions and arrangements, one of which is this one. I hope you enjoy it. Uub. ----------------------------------------------------------------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Dancing Mad (part 1)" [ff6-314a.spc] Opening sounds REALLY similar to the original; tempo, instrumentation, tone. With that said, I was patiently waiting for the arrangement to go beyond "sonic upgrade". The intro's stretched out a little compared to the original, but more could have been done with it as far as interpretation or personalization. 1:39 tackled the :54 section of the original with a much gentler strings and winds approach. This was probably the most interpretive aspect of the arrangement, with that section eventually giving way to a nice crescendo around 2:42 before moving onto the next section. Transition at 3:29 wasn't smooth at all though. The mix's intro was basically rehashed verbatim at 4:13 but with added drum rolls. Just kinda chugs along with the rinse-and-repeat of the intro and simply peters out at 5:06. Wha? Why end it like that? Pretty weak way to conclude the piece; there had to have been several more creative ways to end it. The orchestration is fairly decent. It's sparse and lacking in power at times when compared to energy of the writing, but a more interpretive arrangement wouldn't have any trouble getting by with these sounds and this level of production. Straight up, there needs more interpretation or personalization brought to the table. IMO, the feel is too similar to the original. Sorry, Uub. It's not a bad track, but it's hard to reconcile with the standards. NO
  11. I made a remix of Green Greens from Kirby Dreamland and would like to post it. It is saved as an attatchment to this email. ReMixer Name: StarKirby319 Real Name: Brandon Strong Email Address: kirlianshock@hotmail.com Website: team94.deviantart.com Game ReMixed: Kirby Dreamland Song ReMixed: Green Greens Comments: I made a different remix of this song a while back which sounded good but something about it made it sound really bland and uninteresting. I recently decided to make a new mix of the song. After several hours at work, I came up with this. The first half of the song was recorded entirely from a keyboard. The second half is where the song gets interesting when drums and several guitar recordings kick in leading up to a powerful ending. Thank you. ----------------------------------------------------- http://www.zophar.net/gbs/kirbydl.zip - Track 2 ("Green Greens") LIGHTNING ROUND! (stolen from The Wingless) *Doesn't factor into the vote, but the mix title isn't creative *Supporting drums during the piano section are a well-written but overly repetitive pattern; vary it up more *Guitar & drums section at 1:21 has great energy, but is too crowded and sounds like it's regularly clipping *Mostly played live (which is cool), but the arrangement is still pretty conservative, not helped by its brevity; need more interpretation/personalization to put it on the safe side, as the new writing isn't comprehensive enough NO
  12. Chrono Cross Original Soundtrack - (315) "Radical Dreamers -Without Taking the Jewel-" Dissent! I gotta say, I was definitely feeling the track before those drums came in at :50. I'm just disappointed that we'll never hear how this mix COULD have been with the appropriate beatwork. These drums in here right now sound like a bland default pattern and don't click with the other instrumentation in any way. In any way. They're placeholder-ish, and unfortunately they sound like it. The beats changing at 3:05 just sounded jarring and awkward, though the beat patterns there afterward were clearly stronger. The vocal performance and original lyrics (very nicely written, BTW) offset the otherwise conservative arrangement approach. I don't mind that the others were willing to look past the drums issue, but to me it comes off as a complete quality disparity that kills the track. While the rest of the mix is awesome, the drums ruin it and only leave me wondering what could have been. Hate to be that stickler, but as far as the texture of the song goes, most of the track is compromised as a result of those drums. Someone fix her file instead! Pray over it, lay hands upon it, I don't care how! (I know, it ain't happening anyway...) NO
  13. Apparently you've never run across the ENTIRE genre of funk. Check it out some time. Bitch, plz. I funk you in da ass.
  14. Rather inconsistant, but worth a look - LT REMIX DOWNLOAD: Contact info: ReMixer name: zilver Real name: Isak Eliasson e-mail adress: eliassonisak@hotmail.com (no website) UserID: (I couldn't find any, my name's "zilver") ReMix info: Game remixed: Zelda The Windwaker Songs remixed: Aryll's Theme, Credits Song (the classical OOT tune) Comments: With this remix I'm giving you a ticket to the ultra-hyped almost 2-minute long 30's show "Aryll In Concert". It's an instant classic! Imagine being there in the audience when the red curtains are drawn aside... It begins with a simple piano and ends with the entire orchestra. Broadway style (and a bunch of other ones too)! This is the show-biz musical version of Aryll's Theme! What started as a simple chord-switching experiment (making Aryll's Theme a bit more blues-style) turned into something...unique. I guess you won't like it but... I hope you enjoy it anyway!
  15. http://www.zophar.net/usf/lozmmusf.rar - 145 "Deku Palace" The sound choices were pretty bland, not reaching their potential. The drums were pretty generic and didn't fill out the track well. The textures were crowded and the melodic components were pretty difficult to hear amidst the pads and other supporting instrumentation. I agreed with Vigilante that there was a good sense of dynamics for a first submission, but those positives were mitigated by production that left the overall sound as very imbalanced and indistinct. Aside from the tempo and some new instrumentation ideas, the arrangement wasn't particularly interpretive and was mostly structured from the writing of the original. In this case though, the imbalanced placement of all the sounds left the track sounding scattershot and dragging out after a while. NO
  16. it's in the 'to be posted' section of the judges decisions. i say that we stop posting in this thread and instead post adulations of praise in the review thread when it gets posted =) You're silly, Proph. I'll take money over praise anyday (just kidding of course!) Actually, I'll take more people willing to arrange new stuff for me over all of that. The judges decision will get posted when the song is posted, that's usually how I've seen it run. Yeah, ya'll can keep talking about it here until it's actually posted. Go right ahead. EDIT: Reviews go here - http://www.ocremix.org/phpBB2/viewtopic.php?t=98089
  17. Remixed by: B.Ultra&Basic Who is in actuality: Will Blanton Who can be reached electronically at: bultraandbasic@samplereactor.com Or seen electronically at: http://www.myspace.com/bultraandbasic The game being mangled is: Super Mario Brothers The track being remixed is: The level music Comments on the track: I'm terribly sorry. I'm sure you've recieved at least a thousand remixes of this tune. I don't mean to be trite, seriously. It's just a tradition of mine to remix this diddy. It was the first thing I did upon recieving Fruity Loops V2 seven or eight years ago. So this version is my latest, and I did it after listening to a lot of ragga. I was just browsing your site and remembered I had made it last year and figured I'd submit. I've always been adamant about never using MIDI scores in remixes and hardly ever reference back to the original tracks I'm remixing, so I'm sure the melody and bassline are off, but some cool notes: While not using an actual NEW as a soundsource, I sampled my gameboy for the lead. I eventually sampled the original game also for some obvious cliche clips. I hope you enjoy! -Will PS- I've loved your site for years!
  18. * ReMixer / Real Name - Kris Davis (please credit me under this name and this name only, thanks) * raijin_spark@yahoo.co.uk * Your website: under construction * Your userid (number, not name) on our forums - I've searched around for a good 15 mins for this number and cant find anything anywhere? the username is _Raijin_ if that helps. sorry couldn't fill this part out. ReMix Info * Cave Story - Doukutsu Monogatari * Name of individual song(s) ReMixed: Zombie, Run!, The Last Battle, Quiet, The Way Back Home. * Lots of people here might've already heard this one from the Cave Story Remix Project, for those of you who haven't, your'e missing out on a lot of great music As for this track, or these tracks, in particular, well, I found they had some great themes running through them and was inspired. I joined the project in its (reasonably) early stages, but after two failed attempts to mix other tracks, I gave up on it for a while. I came back to the project with about one week to go and, luckily having the week off, managed to record and mix the whole thing in 5 days. Worth the wait I reckon, heh. * On another note, people keep asking me what kind of synth I used for the spooky noises and the hammond sounding one later in the track, and the truth is...I didn't. Everything you hear on the track is either live guitar, live bass, or sequenced drums, nothing else but some post-recording engineering/mixing trickery (the following is not to be printed in blurb preferably) and on a final note, regarding the sound quality of the mix. this thing, being over 7 mins long wouldnt play nice and squeeze under the 6 meg limit so it's encoded at 32% VBR quality mp3 so some high end quality loss occured. If you like, maybe the judges could use the copy of the song posted on the CSRP site to judge by, but the track attached here isn't of too noticeably poor quality either way.
  19. Hey, she put a hole in his heart. LITERALLY.
  20. "It has the sound of a terrible record player"??? No offense, but it's comments like these that make me wonder what the hell is up with some of you guys. Not that you're required to like the intro, but as for it sounding like that... It's supposed to sound like that. You act as if he messed something up while making the track. Next thing you know, someone will tastefully use rain SFX and a reviewer will say "Repulsive. It has the sound of terrible raining. Complete with thunderclaps." What...the...hell.
  21. Hello Ocremix! Giles Hellier here, with a thing or two to say about your website - what a site!!! I've been browsing your page for fucking years now, and I promise I'm not just kissing arse here, I really love the remixing idea of computer game music. So I decided I'd *try* and get in on it myself. Now I've done a lot with technical music, check out my music profile at www.myspace.com/factorydoctor for more, but here is where I want to go, because I want to remix so many tracks from so many games. (and really rock them up ) As a mixer, my name is Dr Zit. I swear I'm stupid or something, I've been trying to set up an account of your site for hours now... for some reason I can't work out how to do it. I sume it's my own foolish nature. Anywho - The track, the track is so god damn cliche I'm sure your sick of this. it is ANOTHER FF7 remix. but I wanted to seperate myself. have you ever noticed whenever the Aeris theme is jived around in any shape or form people ALWAYS try to make it as sad and depressing as they can? well I sped it up, and chopped stuff about and gave it a more uplifting feel to it, a very powerful retro electronic track that, even if it doesn't qualify for your website and even if it does, let me know if you like it, and I'll cook up another and see if that comes any closer to qualyfying. - Either way I'll be back The track is entitled "Aeris Is Dead And Loving It" take that how you want. Take care!- Giles.
  22. Mick-VAHF, like someone's going "aaah" at the dentist.
  23. Said "McVaffe" wrong, but sweeeeeeeeeeeeeeet! <Liontamer> Richter should be our voiceover nigga
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