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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Original Decision: http://ocremix.org/forums/showthread.php?t=8157 name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 Andrew Leurs ReMixer name: OA Andrew@oceansend.com http://www.oceansend.com 13647 Andrew Skrypnyk djskrypnyk@gmail.com 6278 Alrrrighty so when redoing this song we tried to improve on everything you guys liked and trashed everything else. Big thanks goes to Hemophiliac for helping Skryp and I in the initial process of redoing this song. I tried to add some orchestral strings to fill out the mix but things weren't clicking. Then OA joined in on the fun providing some sweet string action and some little epiano riffs. Thanks for listening. ~Shaun --------------------------------------------------------------- http://www.zophar.net/gbs/ffa.zip - Track 1 ("Rising Sun") Mostly good. The intro sounded way better but was meandering from :21-:30. To me, the drums at :32 didn't fit at all and were too punchy and loud within the texture. Not sure what was up with the transition at :57; not the smoothest one I've ever heard. Overly thick drums returned at 1:12. Didn't understand how the cymbal crashes are nice and light, but the drums are so loud. And the drums just kept going until 1:55. The percussion changeup could have also been handled less abruptly. Aside from those drums returning at 2:40, 2:40-on was where things started locking together more as DarkeSword would say. I really liked the harmonies within the arrangement, and things developed well. Andy with some sexy but subtle e-piano work at 3:31; well done. The textures were extra swanky, and once things had picked up at 2:46, even those drums I disliked clicked a lot better with the other sounds. I hate to kick this one in the junk, as you guys are getting a lot of things right. But what's wrong feels very wrong and takes me out of listening experience, especially them drums. Is anybody feeling me on this? In any case, tweak it, send it on back. To me, the arrangement is fine and doesn't need to be touched. Now you just gotta tighten the bolts and screws for the first half as well as some of the transitions. NO (refine/resubmit)
  2. They was robbed.
  3. I may have to join Facebook after that post. It's more effective than djp going "Join the Facebook group, damn you!" Meanwhile, I love my hobby-job! Also, help Armcannon get more exposure and cast your vote for them before the end of Sunday, July 29.
  4. Done. You got my vote, bros, and good luck. VOTE: Center of the page, towards the bottom.
  5. Dear Lord, I think I've...seen that movie. I blame The Lady.
  6. For the record, I didn't hear any bad entries. Stop crapping on yourselves.
  7. Even if he was around, he might not have a fixed version at that bitrate, or the project files.
  8. Hey bro, sorry you missed the panel this year, as we definitely had it pretty early, both this year and last. We'll see what we can do about a Saturday time next year so that fans don't risk being stuck in line at the start of the con. Otakon is a must every year for us now, so we'll definitely be there next year.
  9. You receive the "X Project Coordinator" in your User Title (only editable by staff) if your project shows that it's likely to be completed. The only incomplete projects that have this AFAIK are the Tales project, zircon's FF7 project, TO's Doom 2 project, and my project. I know these projects will be completed, no question, which is why we get leeway. When other projects are very close to completion and demostrate that, then custom title shall forever be EMBLAZONED under your name. In other words, get crackin'.
  10. We've had general Aplus iffyness on account of djp's credit card changing since he registered with them. I believe he said earlier that they tried to bill the old one when renewal time came, and (of course) it didn't take, so the mirror went down. He can elaborate and/or go over the extent of what's working with that mirror.
  11. Birthday Greetings, Chum!
  12. Name: Schmancy Real Name: Ronak Shah Email: schmancy47@gmail.com Website: None User ID: 13298 Game Remixed: Kirby Superstar and Chrono Trigger Songs Remixed: From KS--"Savehut Theme" From CT: "Crono's Theme" (I think everything else is already on the site.) Comments: Okay, this is my first submission, so it might be a little shaky. It's more like a third or fourth submission, but the earlier ones were also shaky, and quickly changed from "OCRemix Submissions" to "WIPs" that I still haven't gotten around to touching up and fixing and finishing because I am a very lazy man. I have this bad habit of trying to mash-up themes from different games, and it usually goes better in my head or in tinkering mode than in the real thing, but this is for the most part just a simple mix-up of the themes mentioned above going through a couple of genres. There's thematic linking and manipulation, although the flow from section to section functions more like short movements. Man, I really don't have too much commentary on this. I'll just let you guys do your thing. Cheers. Ronak ------------------------------------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=kss - "Save Area" (kss-35.spc) http://snesmusic.org/v2/download.php?spcNow=ct - "Chrono Trigger (part 2)" [ct-1-02b.spc] Almost sounds like a "Secret of the Forest" reference for the intro intertwined with the Kirby source. :08's lead sample was pretty familiar to the point of sounding generic, but it's not Ronak's fault and it's of good quality regardless. The note movements were pretty good on the whole and the arrangement ideas were very interpretive, even if the texture was relatively spartan. Could have gone for something to provide a bit more connection between the sections, rather than the silence from 1:41-1:44. Just seems like there was a better way to handle it and not break the flow as drastically. This was sparse in a negative way, IMO. However this was produced, the soundscape could have been more realistically intimate with the instruments chosen. Not enough of an issue to kill it, but the way this was produced begs for refinement on that level, or for more parts to fill in the gaps. The dynamic contrast presented by the final section starting at 3:11 was good, though the overall volume felt a bit too quiet momentarily, but that was a personal preference and I see what you were going for. The last piano note faded down too quickly and there was 9 seconds of silence at the end that would need to be snipped off. Despite my minor hangups with the production, I'm loving that arrangement. It's creative and the two source themes mesh together seamlessly. Dominated by the Kirby Super Star material, I got the sense of the 1:44-2:16 section functioning to put your own Kirby-influenced take on the Chrono Trigger theme, which was very well done. Nice source interpretations and strong dynamics ended up with a solid result. Good luck with the rest of the vote, Ronak, I hope you make it with this one. YES
  13. Where's the concept art of 3-tan DJing? What was in progress looked awesome.
  14. I'm caught up on currently accepted avatars and pending fixes. You guys let me know when you have more, and thanks!
  15. "And next up on VG Frequency, we've got Tweek with a new one..."TEEM.FUKKIT", ladies and gentlemen..."
  16. Ha, that N.O. is definitely confirmed! I didn't have time to listen to the source on this one. Shows how much Tomb Raider I've played. But yeah, what TO said. Everything about this is a weak cover plus beats. All of the other sounds you used are similar to the original, only inferior. Read up on our Submission Standards.
  17. It's the same song, yes. Mixes can only be classified under one game. If the source tune is indeed part of the claimed soundtrack, we generally go by whatever game the artist says it's inspired from. DHS submitted is as a Human Race mix, so that's the game classification it received.
  18. http://ocremix.org/forums/showthread.php?t=2360
  19. My bad, I threw up CHIPP's comments and the link to his new version and didn't say anything about whether my vote had changed. I know James wanted to preserve the dynamic contrast of the piece, but I thought things were too quiet in terms of the leads, and that the levels could have been boosted/compressed even more in light of the overall volume. The drums mostly had the power here. Nonetheless, James created a nice intimate soundscape and the volume refinements here definitely carried it over the line now and made the sequencing sound stronger. Nice work, y'all. YES
  20. Hello, * Your ReMixer name : Kanar * Your real name : Léo Mathieu, Yann van der Cruyssen * Your email address : corneliuskanar@hotmail.fr * Your website : www.nurykabe.com * Your userid (number, not name) on our forums, found by viewing your forum profile : 75615811 ? * Name of game(s) ReMixed : Faxanadu * Name of individual song(s) ReMixed : 'faxanadu overworld' ? * Additional information about game : original composer : Jun Chikuma Thanks ------------------------------------------------------------------------------------------------ http://www.zophar.net/nsf/faxanadu.zip - Track 9 Minimal, brittle almost, but a very nice take. The bass writing was a hidden gem. Picked up a bit at :24 with some added percussion, then a change in the textures at :38 with various bells and whistles. Track still felt pretty empty though, and the sound quality was inconsistant depending on the part, with the organic stuff sounding distant and the electronic stuff sounding really clean. You need a real ending too; what's in place now is a weak resolution. Overall, I'd love to give it the pass, as it does a great job of personalizing the arrangement though retaining the tempo and structure of the original. Something this brief needs even more personalization in lieu of length and development. If you're not going to build horizontally, build vertically. If this doesn't pass, RESUBMIT THIS! Really cool so far. NO (rework/resubmit)
  21. Nutritious Justin Medford NutritiousMultimedia@gmail.com 16520 Cave Story Final Battle OST: Remix: The inspiration from this mix is from the Last Battle music from Cave Story. I could see lots of potential in the original as soon as I heard it during the fight with Ballos. I've wanted to remix it for quite some time, but I'd always envisioned it with electric guitar playing the lead (which I can't play). Recently, I began working on a music project with a good friend of mine, Lindsey Phillips, who's a professional musician and an excellent guitar player. He offered to record the guitar tracks once I had the song arranged. I arranged the song and guitar tracks and he literally learned the parts and recorded them within about an hour and a half. I spent the next few weeks mixing and mastering the track and getting feedback in WIP. I'd like to thank DrumUltima for all the help with the drums and other parts of the song; he helped a huge amount with feedback and great ideas. EDIT (7/28): Justin sent me a version with some production changes. Link is the same. Here are his notes: I've uploaded a new version of showdown at the same link. Hopefully I've gotten the clutter under control. Here's what I adjusted: Middle section: This area wasn't as bad as the end I don't think, but some of the sounds were getting covered up. -I dropped the backing strings a little -Drums drop in volume just a tad -Dropped guitar volume slightly -Slightly raised stabbing strings, though they're just supposed to sit in the background and give texture to the legato strings until they come out during the transition between the two dueling guitar parts Later section: -Dropped legato strings somewhat, tried to leave them high enough so track didn't sound empty though -Raised up stabbing strings so they're more prominent and moved them so they're now on the melody instead of echoing the melody (since the guitars are no longer on the melody) -Dropped both guitars a little and panned them a bit more to spread out the sounds. -Took out the french horn part here because it's taking too much of the sound stage and its part is mirrored in the legato strings anyway I must've made 4 or 5 different renders trying to get it sounding right, so hopefully it's on target now. ------------------------------------------------------------------------------- Cave Story (Game Rip) - 31 "Final Battle" Interesting string intro. It goes on a little long, but don't change it. It was a nice build and kept me wondering what ideas were going to come next. Lindsey's guitar at :41 got grating, plus the panning on it seemed too wide. The timing on the performance was also a little off compared to the drum patterns and needs to be smoothed out. :53-1:16 was pretty cluttered. The drums were no good. Sorry, but the patterns were vanilla and the tone on 'em was weak. They need to drive this one along and fill out the space, and right now that ain't happening. Your drum writing needs to be more interesting and progressive. The string stabs at 2:17 were a bit odd in terms of the notes; could be just me. 2:40-3:04, the sounds mudded together indistinctly. Good ideas here, Justin, and you're further along than a lot of other submitters, but the bolts and screws needs to be tightened. NO (rework/resubmit)
  22. title: Go Blow Snow For a Year source music: "Prologue" from Snow Bros. (NES) by: housethegrate email: housethegrate@gmail.com website: www.housethegrate.com This song was inspired by Chromelodeon, particularly some of their Ninja Gaiden 2 stuff. I did it shortly after seeing their last show in Philadelphia. "Blow Snow" is my humble tribute to a brilliant band. ------------------------------------------------------------------ http://www.zophar.net/nsf/snowbros.zip - Track 11 Thanks to Alex for clarifying the source tune usage. The only reason I paneled this was rather than go for direct post was because I wasn't making out the extent of the source connections initially. I didn't want this track put up and then panned because fans didn't get the connections to the original. I wasn't recognizing it offhand when I first listened, so I went with my gut to panel this and make sure things were clear. The track is excellently put together. Most of the relevant stuff has to do with :00-:25 of the source, which can be isolated to the Square 1 and 2 channels of the NSF, as well as the Triangle. I checked them out in every combination, so let's go for the breakdown. House had a really nice intro that feels very straightforward, but turns out basically original aside from the 3 note riffs (e.g. :14, :21, :29, :32, :36, :40, :43, :47, etc.) It had the same "feel" as the original and fits over it like a glove, but doesn't incorporate any of the actual source melody except for that brief note pattern. The glassy sounds starting at :44 were a similar feel to the melody of the original, but weren't structured in a similar enough way to the melody, which was more noticeable when you actually heard it play alongside the melody at 1:27. 1:27 was where the source tune, :00-:25 of the NSF, truly (and finally!) showed up, used as the foundation of the track via the keyboard. 1:53-2:03 arranged :25-:34 of the source tune. 2:03 went for an original chiptune section with the source tune quietly playing in the background via the bassline, which could have been more audible. 2:30-2:39 more liberally arranged :25-:34 of the source tune. house then went into really nice variations of the source on the piano and guitar from 2:53-3:22, before amping things up with a last variation of the source theme from 3:22-3:59 heading to the finish. By my calculations, which I can keep to myself for now, this makes it past my 50% threshold for viable arrangement. Again, it's not just about adding original material that fits together seamlessly with the original, it's also about referring back to the original itself with the arrangement ideas. The 1:26-long intro being so liberal was basically what put this in "danger", as it was smooth sailing after that. Great job as usual, Alex. Very polished, dynamic arrangement, and definitely a great tribute to Chromelodeon. Can't wait for your next one. YES
  23. I run roughshod over any rules, i.e. PMs sent.
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