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Everything posted by Liontamer
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http://snesmusic.org/v2/download.php?spcNow=skb - "Tower of the Tarolisk" (skb-10.spc) Hahahaha! Yeah, not enough bonerization here. Would have dropped you the form letter, but Skyblazer is a diamond in the rough. It needs more love. I was just acknowledging the game's existence by posting this to the panel. This isn't different enough in structure or instrumentation from the original to be creative enough to pass. And only 1:26-long. This ain't a house o' MIDI rips, son! Read the standards and guidelines here more thoroughly. NO
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http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Red Soil Swampy Area" (sm-20.spc) Opening's pretty similar to the intro, except with that additional filtered line. Some percussion segues to a bassline and percussion joining in at 1:11. Arrangement-wise, the intro was boring. The source tune is great, but this did nothing markedly interpretive with it. 1:36-2:47 was a decent change of pace with some originality, but the tempo and overall vibe remained the same. Bring more contrast into the picture so the overall energy doesn't drag. You also need more complex textures; like Vigilante said, there's little going on harmonically, leaving your melodic content barren the whole way through. Needs more beef, more involved percussion writing, and more sophisticated textures. Decent base, but it would need a lot more work. NO
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OCR01601 - *YES* Guilty Gear X2 'Destroy Movements' *RESUB*
Liontamer replied to Liontamer's topic in Judges Decisions
Guilty Gear XX Original Soundtrack - 106 "Writhe in Pain ~Millia's Theme~" When I first listened to this, I was thinking "Man, this is close, but my gut says NO", having yet to articulate a vote. Everything zirc said, I agreed with. Someone of your writing talent definitely should continue trying to improve. Listen to what zirc's sayin'. With the mix here, the samples do sound stronger, but the whole thing was needlessly quiet, the brass attacks sounded blatty (a more minor issue), and the instruments needed more energy and beef behind the performance. I'd go conditional YES, but it would take a bit more than some quick tweaks to get things over the bar. Perhaps you and James could reassess the production and push out a final revision. -
*NO* Unreal Tournament 'Hat Trick' *RESUB*
Liontamer replied to Liontamer's topic in Judges Decisions
Unreal Tournament OSV - "Foregone Destruction" Pretty loud for the intro. I liked the volume, but quickly realized that if the track got any louder, it would start to get grating. Indeed, the soundscape sounds full because of the mixing, but not because there's much complexity in the part-writing. The beatwork is annoyingly simple during the main melody, and the melody itself is simplified compared to the original. There's nothing wrong with simplification as an aspect of rearrangement, but there has to be compensation made in some other way. For the length, the track was very underdeveloped on the arrangement side, and the part-writing needed to be further fleshed out. Malc hit the issues nicely in his vote, and I agreed with his points all the way. NO -
*NO* Metroid Prime 2 'Stir of Echoes' *RESUB*
Liontamer replied to Liontamer's topic in Judges Decisions
Metroid Prime 2 (Game Rip) - 01 "Title Theme" Sounds cleaner than last time around, and gets into the arrangement of the theme a lot quicker as well. The percussion is what's gonna give a piece like this some direction. Unfortunately, it sounds completely aimless, thereby inadvertently derailing the direction of the rest of the first section. Shifts over into the melody more overtly at 1:35. That monophonic lead at 1:57 is too syrupy sweet for this ominous ambiance. There's some support for the lead thanks to some glassy effects on the other sounds, which was good but could have meshed more with the lead. Like Vigilante alluded to, where's the harmony? Noticed the structure of the first sub was retained, including some of the odd phrasing (2:29-2:31, 2:46-2:49). It needs to sound more melodious; should have gotten rid of it or altered it this time around. The production's a bit better, but even in light of the changes vs. the first version, this still needs more meat and more direction, I'm afraid. Perhaps time to let this one go. NO -
Why don't videogame composers get royalties?
Liontamer replied to KWarp's topic in General Discussion
Because it's work-for-hire, like Chris said. That's the soulless answer. -
Much love, bros! DC area, plz!
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The trick is STAYING married! Good luck, bro!
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Hello. I'm writing to submit an arrangement/remix of mine called "Locke's Theme for Brass Quintet." This--as the title indicates--is an arrangement of "Locke's Theme" from Final Fantasy 6 for a brass quintet consisting of 2 trumpets, french horn, trombone and tuba. ReMixer name: Vampire Hunter Dan website: http://vhdan.tripod.com email address: vhd@comporium.net (please change this on OCR from vhd@look.ca if you get the chance) Thanks for listening. -Dan ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Locke" (ff6-104.spc) The sampled brass was a bit fakey, making the intro in particular feel a bit thin rather than simply delicate. But things picked up really nicely at :43 and quickly escalated further at :52. The writing and instrument articulation felt very strong the whole way through, easily marginalizing any issues of the samples (which were fine to begin with, IMO). The melody's treated conservatively overall, but there's tons of personalization in the delivery, altering the rhythms & timing, as well as tons of original supplementary writing. The ending felt too sudden and wasn't powerful; not the musical climax I'd expected. Regardless, solid work per Dan's usual. Keep it up, man! Good to see a steady flow of submissions from you. YES
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OCR00208 - Alex Kidd in Miracle World "Eastside Interlude"
Liontamer replied to m68030's topic in ReMix Reviews & Comments
"Bah" on these lukewarm sentiments. Back in mid'-02 when I was listened to every mix so far in 3 days, this one one of the first ones from a game I never played that caught my attention. Due to being in the A-letter games, it got a lot of repeats as I relistened to stuff I liked before continuing down the list. This does a nice job personalizing the song with ye old djp spices, and the end result was nice and chill. Give it some love. -
Remixer: Goolancer (Danny Hohman) Remix title: Golden Butterfly Game: Revelations: Persona Original song that was remixed: Velvet Room Theme ------------------------------------------------------------------------------- http://www.noderunner.net/~llin/psf/packs/Persona_psf.zip - 331 "Velvet Room" Interesting source tune. Danny's got a decidedly different take on it that I'm feeling a bit. The melody's pretty straightforward, doubled at :52 by a quiet nails-on-chalkboard-esque synth. The beatwork is on near-total cruise control. I'm hippin' and hoppin', but it needs more substance to it. The beats overshadow the melody too much as well; would be worth it to adjust the sound balance a bit, though it wasn't a dealbreaker, to be fair. Cool effect with the source stuff going in and out constantly from 1:33-2:17, before rehashing :52's section until 2:57. Moved over into some organ stuffs covering :51 of the source from 2:57 until the end, albeit slowed down. Organ's arguably too quiet as well. Great base with good personalized ideas in arranging the source, but this needs further development of the material, especially for the beat-driven section. Good work so far, Danny. Just keep it movin' more. NO (resubmit)
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Original Decision: http://ocremix.org/forums/showthread.php?t=4594 name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 remixer name: DragonAvenger remixer name: Retlaf Remix: PROJECT MIX & RESUB Googlepages Putfile link for those with dial-up Source Tunes: Radical Dreamers Track 8 - 9/17: Requiem ~ Dream Shore (2) Chrono Cross At the Dream's Shore ~ Another World This is a mix for Thieves of Fate the Radical Dreamers Project. If this song is accepted please classify it as a Radical Dreamers mix. avaris: So this might sound familiar to some of you. This is actually a re-remixed version of DragonAvenger and Retlaf's Hallucination of Another World. I absolutely loved the song and I was in the mood to make a down tempo synth/ethnic type of song with female vocals…So I approached both of them and they agreed. I wanted the song to have a little bit more pizzazz so I added Requiem Dream Shore from the Radical Dreamers OST. And then with that I approached the Prophet of Mephisto about getting the mix on the Radical Dreamers Project (Thieves of Fate) and after a demo of what I was going for, the song got on. There you go that's the long and the short about the fateful journey of this project, resub, re-remix. For this new version DA redid some of the vocals to address the judges views on the piano/vocal version. As for composition I literally took Retlaf's awesome piano work and starting building a soundscape around it. I added a bassline and added a section around the middle of the song that reintroduced the Requiem theme. There were other small compositional differences I threw in too. For the processing on the vocals I did two versions. One relatively dry and one insanely wet; and then I automated the volume between them at times to create different artifacts in the sound. This has prob been my most challenging and most rewarding musical endeavor to date. A big thanks goes out to Ross Kmet and Prophet of Mephisto for taking some time and really helping me get the most out of my concepts and ideas. I wasn't able to get any comments from Retlaf, but I do know from his emails that he really enjoyed how the piece turned out. Big thanks to him bc his piano work is really the power behind all the composition. DragonAvenger: When Retlaf first arranged this piece for piano in the WIP forums at OCRemix I thought it would be perfect to write and sing lyrics to. I spent some time thinking about what I wanted to convey, and more than anything the thought of duality and the search for the right place to be stuck in my mind, which I think fit's the song very well. The melody actually turned out to be tougher to sing than I originally thought, but it was a learning experiance which I'm glad for. Avaris' version kicked everything up a notch nicely, and I'm just as happy with this version as I was with the original. The Lyrics Dreaming of a shore on another world; Endless seas and sand far as I can see. Is this where I'm meant to be? Is this my fate, my destiny? Dreaming of my shadow staring at me; Is this real, or a mirror of what I see? Am I the true reality, Or am I just a reflection? Searching for a shore on another world Where I'll seek the truth of my existence. Do my answers lie on this shore? Will I find you among the sand?
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Contact Info: Remix by: The Red Rebel Real Name: Matthew Seaton Email Address: Retromancer@gmail.com Website: www.retromancer.com Remix Info: Name of Game Remixed: Beatmania IIDX 3rd Style Song Name: Schlagwerk Original Composer: TaQ System: Arcade/PS2 Thanks for taking a look -Red
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Contact Info * DJ Emmerich * Craig P * ElliotCarver@gmail.com * None * Hal_Emmerich (only User ID I could find) [ edit] ReMix Info Final Fantasy - Kefka's Tower (Last Dungeon) Remix: Assault on Kefka's Tower Alright. This remix has a bit of a story behind it, as its half remix, half challenge, half apology. About the start of January, I posted what was intended to be a provocative topic to try to request more orchestral remixes that 'stayed true to the original song'. In doing so, I wound up (deservedly) getting quite a few flames regarding about how remixing is about creativity. Amongst the flames, there were a lot of reasonable comments, such as how it was an overzealous remark (true) and that the remix doesn't have to maintain the feel of the original. One of the last posts in the thread however brought up the point that if that is the kind of thing I wanted to hear, why don't I actually remix a song. And so I did. Now, as for the song choice. I've always loved the Last Dungeon theme from Final Fantasy 6. Something about the song is pleasant, yet menacing at the same time. I was listening to the song one day, shortly after listening to a midi arrangement of Zelda 2's great palace on vgmusic, where the song had been changed into what I would best describe as 'attack' music, an upbeat march. I was inspired to give Kefka's Tower a similar work over, especially since it hasn't been done before. (Yet, how many remixes of Terra's Song and Celes are there). I used the piano score to get the main melody into Noteworthy Composer, then altered the melody, added counter melody, drums, and what would turn out to be an overly obnoxious fake trumpet and timpani sound. I assumed that once the song was composed, the work was done.. You can stop laughing now. Loading up a copy of Cakewalk Sonar, I quickly learned how to use the most basic functions of the program from a stint I had spent with Fruity Loops when I was younger, when remixing to me simply meant taking a midi and slapping on samples. I experimented with a set of samples called Dimension Pro, and put the song out to mp3. Boy wasn't I proud. Except the song sucked. It sounded little better than midi. I posted it on the WIP, and was quickly pointed in the right direction by several members, Theory of Nonexistence, GSlicer of the #OCRWIP room and Kanjika all deserve special thanks for helping to point out where I was going wrong, namely, samples, an arrangement that lacked punch, too little orchestral variety and a mix that was really still far to close to the original song. Which brings us to the current version. After the first version, I decided to start from scratch again. I thought about how I wanted the remix to sound, and rather than copying the song note for note from the piano score, I played with it a bit more, added flute, string and orchestral parts, removed the timpani in favor of a bass guitar and added in a more diverse percussion. I got better samples, and with help from an old friend, learned to use them a bit better. The result is a something that I am proud of, regardless of where it stands on OCR's scale of quality. Submitting it I suppose, as I said, stands as an apology for being so narrow minded towards remixes, as well as a personal accomplishment. I'd like it to end up in the OCR (an honor to have my first ever remix actually make it onto the site), but also understand first attempts are never as great as we think they are. If I had to pick three things that I learned from the experience... #1: Reverb and Chorus are your friends #2: Just because the soft synth will play a note that high, doesn't mean it should #3: Synth Trumpets -suck- And in all seriousness, I have learned to respect the amount of work that is put into a remix. Thank you for your time in reviewing this remix, and enjoy Craig P, AKA Hal_Emmerich ------------------------------------------------------------- Ya live, ya learn. Good on ya. http://snesmusic.org/v2/download.php?spcNow=ff6 - "Last Dungeon" (ff6-313.spc) Opened up with some slightly tense strings, followed up by a woodwind. Drums entered in at :28. You already have a decent idea in terms of creating a pleasing soundscape with limited instrumentation, but by around :31 it seemed to be time for you to build the track into something more by creating some dynamic contrast. I didn't realize that last point initially, but continuing to listen up to around the 1-minute mark, it became clear that you missed a jumpoff point for changing the energy level of the composition once the melody arrived. The whole track feels samey throughout, because the intensity/energy languishes at one level. The arrangement is too repetitive and aimless. Aimless partially because your melodic lead is too quiet compared to the other instrumentation, and repetitive AND aimless because everything remotely melodic drones on indistinctly. It actually ends up less melodious than the original. Keep working on it in terms of creating/arranging more melodious writing, and keep dynamic contrast in mind. NO
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Contact Info *Your ReMixer name – Psynigma – song name = Lost in my hometown *Your real name – Trevor Dericks *Your email address - psytpd@yahoo.com *Your website – myspace.com/psynigma *http://www.soundclick.com/bands/pageartist.cfm?bandID=649484 *Your userid (number, not name) on our forums – 17646 ReMix Info *Name of game(s) ReMixed – Legend of Legaia *Name of individual song(s) ReMixed – ending / ending theme *Additional information about game if it has not yet been added to the site, including composer, system, etc. - there is no remixes currently for this game and i hope to be the first to achieve this goal. It startles me to think that such a great RPG that had good music never was noticed. The game is in your site though and console was PS1. *Link to the original soundtrack if it is not one of the sound archives already available on the site ending.mid for the game included *Your own comments about the mix, for example the inspiration behind it, how it was made, etc. I have fallen in love with the music to Legend of Legaia. What inspired me to do this piece was the emotions that this game creates. throughout your journey you originally start as a villager who has never seen the world behind his hometown walls. And then he sets off to save his town. when in the end his town is destroyed and so many other things have change, including the break down of the town walls. I wanted to express this ending with a melodic acoustic guitar solo. That expresses the comfort of his journey's end, and yet still shows the pain and aggression from what he is left with even though he has made the world safe from the plague. -------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/LoL_psf.rar - 068 "Ending" Interesting opening that, offhand, sounds nothing like the source tune. That's actually on account of Trevor just arranging just the backing structure, which is a cool concept. Honestly though, it all sounds fairly monotone and completely directionless to me upon execution. After a while, you realize the style will never change, and it ends up wearing thin. Click any part of the track and see how it sounds compared to any other part. Ends as abruptly as it started at 2:40. No depth, dynamics, development, or direction to the arrangement whatsoever. As far as things that start with "D" go, this thing also needs a defibrillator. Gotta be honest, the intro had me intrigued, but the realization that nothing happens in this piece made me feel as if I wasted my time. NO
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*NO* Donkey Kong Country 2 'Take Me Away' *RESUB*
Liontamer replied to Jillian Aversa's topic in Judges Decisions
What I picked up from the side-by-side comparison is that the harmonization is the same, but the balance between the different voices is adjusted and placed less emphasis on the "off" parts. I'm cool with it. -
Looks good. So...
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Remixer names: Danneman & Silverknekt Name of the original tune is Vampire Killer, from Castlevania of course. We're calling our remix Vampire Spanker 'cause (insert some deep and meaningful reasons), but really for lack of imagination and low humour. It's purely an acoustical version (except for the bass though wich is an electric bass) of the classic tune with some extra stuff thrown in. Silverknekt on the nylon guitar and bass, and Danneman on the steel guitar. We like it and hope you do aswell. Enjoy! ------------------------------------------------------- http://www.zophar.net/nsf/castleva.zip - Track 2 ("Vampire Killer") Checked up on this sub after that pro arrange album slipped by us. Was on the WIP board and this track and the other ones on Danneman's ACIDplanet page checked out. Nonetheless, we could look into any primarily acoustic guitar takes on this source on pro arrange albums. The track cuts off pretty badly at 3:29, so we'll need a fix on that. Short and sweet. The duel guitars are performed well and mixed well. For my personal view towards judging, live performance arrangements always get more "leniency" on interpretation in lieu of personalization and the need to actually learn the parts in order to perform them. A live performance arrangement has more room to border on the cover side, but the style needs to be different, there have to be meaningful modifications in the structure, and original part writing and melodic phrases help any submission seal the deal. This has all of that in spades. Nice work, bros; I hope we hear more from you. YES
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remixer name: MRgoomba remix title:move your yoshi plateform: N64 game: yoshi story and smash bros style: rock (i think ,,,) original composer:koji kondo (i m not sure ) enjoy:) "yoshi!" ----------------------------------------------------------------- v Original Soundtrack - 02 "Yoshi's Story" & 03 "Yoshi's Song" The original composer's Kazumi Totaka, FYI. LIGHTNING ROUND *Decent energy *Timing on the various guitars needs to be tighter *Needs more sophisticated supporting instrumentation writing for better/fuller textures *Repeats near-verbatim at 1:05 aside from different cameo phrases from other Mario games, i.e. little-to-no development of the source arrangement *Last section at 1:47 simply petered out In short, not tight enough, not complex enough, not developed enough. NO
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OCR01552 - Chrono Cross "Dreaming Still"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
I think he's sorry for doubting SnappleMan. The song "got" him. -
Hello dare! This here tracks from Summoning of Spirits: a Tales of Phantasia Arrangement project. So, if it gets accepted (& I'm fairly certain it will, as I've been doing rain dances for about a week), don't release it until the project gets released. Link: CONTACT INFO Remixer: The Joker Real ID: David L. Puga Emails: Jtown_music (at) yahoo (dot) com Websters: I have no website User ID: 8669 REMIX INFO Game: Tales of Phantasia OG Song: Freeze Comments: I wanted to remix this song because it had a really terrific melody, it was the tops! I wanted to go for a lonely feeling, but make it epic as well. I basically wanted to contrast the 2, so I used a minimalist, moody approach, with sections that were fuller & livelier. Also, I wanted to maintain the, cold, frigid feeling that was in the original song, using synths & a filtered cymbal to convey the sounds you'd hear in a frosty cave. Also, my favorite part of this is the piano melody at 1:26! Yay! Later lates, David L. Puga, aka. The Joker, aka. Zorro (but not really). ------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Freeze" (top-109.spc) Pretty soft opening already arranging the source; vox was a little thin and fakey with the note movements, but the atmosphere was alright. Low strings at :23 were also thin, IMO; probably should have resonated more. Pretty subdued arrangement until it picked up a little more from 1:24-1:47. The harmonies from 1:59-2:25 seemed a bit awkward, the low string and the piano writing; could just be me, but I felt it left the section sounding directionless. Picked up into the chorus at 2:26, though it was very short lived, until 2:43. Shifted over into some woodwind work at 2:43; everything seems fine on the production side, but again the writing is very meandering and doesn't have any direction. Kind of wandered around until the end. Conceptually, this was pretty interesting. Aside from a few brief moments, there's not much focus on the source melody, but rather basing the arrangement on the supporting instrumentation of the source. When all was said and done though, it kind of left me in the same place as "Chronometrical". You've got good concepts, but the writing doesn't sound focused enough for the last half, undermining a lot of the otherwise good dynamic changes here. The first couple of minutes sounded fine, but from 1:47-on (aside from the quick chorus) things really just roam around without enough direction. NO (rework/resubmit)
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Bingo. "Hell no, we won't go!"
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Remixer Name: Diet Chugg Real Name: Michael Chugg E mail: milkchugg@hotmail.com I would like the song to be posted for everyone to see after the Judges...Judge it. This remix comes from Game & Watch 1 ( Game boy ). It is also in Game & Watch 4 ( Game boy Advance ). The name of the mini-game is Octopus. I always liked this game because you get to steal from an octopus. I worked real hard on this mix. The one thing I always noticed the game did was when you got caught by the octopus, it would cut off the beutiful music and play, evil annoying death music. I had to implement that into my song. It makes the song more... Realistic Here you go Judges, enjoy. http://www.mediafire.com/?dmfdwjzz4nt I'm excited to see if my song becomes an oc -------------------------------------------------------------------------------------------------------- We'll leave that link up per your request, but since it's on a temporary hosting, Lord only knows if it'll be around to actually be downloaded by anyone. Game Boy Gallery Musics Original Soundtrack - (107) "Octopus" & (113) "Game Over" Heh. Melodically, this is kind of a simplified version of the original. The textures are on the flimsy side, and aside from all the bells and whistles with the various effects and sounds going in and out, the melodic stuff is basically untouched and uninterpretive. 1:21 upped the tempo, to finally change things a bit. This was cool, but the soundfield still needed fleshing out. The contrast of a bare section like 2:16 would have worked better if the track had been fuller beforehand, but I liked the concept nonetheless. Bah, that bassline was really fake and exposed from 2:29-2:45. Moved back into some more basic textures for the close. You've gotta make the arrangement more interpretive beyond fuxoring with the sounds. Don't get me wrong, you've got the right idea with that in terms of personalizing the arrangement by varying the sounds a lot. But ultimately that's all lettuce and tomato, and no meat, because you need to work on the melodic interpretation as well. Nice start though, and props for picking a theme with such an interesting background. Game & Watch gets no love. NO
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=2987 1st RESUB Decision: http://www.ocremix.org/forums/showthread.php?t=4332 ReMixer Info ReMixer name: CHIPP Damage Real name: Jahan Zoltan Honma Email address: chaahan@hotmail.com Website: http://chipp_damage.sitesled.com/ (This is not the link to the remix) User ID: 16036 ReMix Info Game remixed: Guilty Gear Song remixed: Writhe in Pain Information about game: The genre is 2D Fighting. It was developed by Arc System Works and released by Sammy in Japan and America in 1998. The composer, character design, and system were all created by Daisuke Ishiwatari. Comments: This is my second resubmission of the my remix of the song Writhe in Pain from Guilty Gear. It's a collaboration this time. Arrangement by me, CHIPP Damage and production by George James. Despite Liontamer's encouraging words about me having what it takes to get this mix on the site, I totally didn't know what else I could do to make the sound quality any better than it was. In fact, I must have a messed up ear for this kind of thing because I was thinking that those were the coolest sounding horns ever. But then ALL of the judges said, "The horns have got to go." Hahaha. Anyway, this is my last hope. After getting help from George James, who has a remix or two on the site, if it still doesn't make it, then I may have to accept the fact that I wasn't cut out for remixing. We'll see what happens. Sorry that I don't have the source material for you and please forgive any Sv3...Whatever-they-were-called ID mislabels. I cannot understand those things. Hahaha. If this DOES make it in, then I hope I can become a more active member in the OC community. I'll be watchin'. Sincerely, Jahan