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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Remixer name: Darangen Real Name: Michael Boyd email: darangen@hotmail.com website: www.darangen.com URL: Game: Final Fantasy 7 Song: Electric De Chocobo This song was made for the Voices of the Lifestream project in progress. Made it a while ago but wasn't sure whether to submit it or not, but here it goes I originally had the leads an octave lower, but Zircon recommended the higher leads, which do sound a lot brighter and fit better in the mix. It's fairly short, and sticks pretty close to the original except for a bridge I threw in there to keep things a little new. I'm really proud of the outcome, since I did almost everything in Reason and the only live instrument is my acoustic guitar and bass. Anyways, hope ya like it. ~ Mizike ~ Philippians 4:8 Finally, brothers, whatever is true, whatever is noble, whatever is right, whatever is pure, whatever is lovely, whatever is admirable - if anything is excellent or praiseworthy - think about such things. ---------------------------------------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 207 "Electric de Chocobo" It's a cool track, but where da rest? Drums from :22-:37 felt rather flimsy. The textures are cool, but don't seem very complex or involved. 1:12-1:41 had a well-written original section before transitioning back to the source chorus with a redux at 1:57. In terms of the treatment of the Chocobo theme, it just seems to play it too straight. On top of that, the arranged melody just repeats, with the variation mainly coming from the background instrumentation. For a 2-minute track, I need more substance with the arrangement of the melody itself to give something this short the go-ahead. Sorry, Mike. NO (resubmit)
  2. I mailed the artist about the source tunes, since I've got no idea what they're supposed be; any help? - LT Remixer Name: MarcstaR (spelled like this now) Real Name: Marcus Sartor Email: motb2@hotmail.com Website: www.myspace.com/Marcstar1 Game Remixed: Final Fantasy XI Song Remixed: The three songs that the bard class can play Game Info: Final Fantasy XI. PS2, PC, and Xbox 360. Compsers on FFXI are: Nobuo Uematsu, Naoshi Mizuta and Kumi Tanoki. Game Soundtrack: It's hard to find the FFXI soundtrack for download, the best I've found is a page with midi versions of the songs: http://ffxi.mmosite.com/downloads/midi/midi.shtml Remix comments: I made this remix using a combination of Reason, Digital Performer, my Yamaha Motif and my guitar. Here is a link to the song: Thanks for your time, MarcstaR LT EDIT (9/28): DarkeSword's speculation that the sources weren't in the soundtrack was dead on. Finally heard back from Marcus via Facebook, and he provided the low: No worries about the inconvience. Just glad to have reached you on this. Indeed, though the 3 melodies are harmonized in the YouTube video, they're easily distinguished.
  3. remixer name: alexhhhh user ID: 15569 game remixed: Super Mario RPG song remixed: Weapons Factory I've been working on this song for awhile now, I actually submitted it back in may last year i think but it must have fell through. either way I'm glad because it was a pretty terrible song. So uh there's a range of influences in this song, at first I wanted to make a Boards of Canada type song but some Crystal Method influence got in there. not to mention this is my first time doing a full out dnb/big beat type song, hopefully it doesn't sound too forced together. This isn't really the easiest song to remix since it's basically two repeating phrases, the only melodic variation coming from the key change between C and F#, so the source is used pretty liberally in the first half and the outro...hope that isn't an issue. so uh yeah enjoy --------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=smr - "Weapons Factory" (smr-217.spc) You need some meat on these beats! I liked the drum programming, but it sounded too flimsy. The bassline was also really quiet; no idea why though. Give it more presence. I was feeling the changeup at 2:03, focused on some unintelligible vocals. The strings brought in at 2:28 sounded ultra-rough; the bow movements were very mechanical, and the intensity/velocity of each note sounded too similar. There was also some weird muddiness going on from 2:28-on where I couldn't quite place the reason. Things sounded pretty cluttered, the distorted synth upfront not helping at all. As soon as the electric guitar-like synth came in at 3:18, the sound balance was thrown way off. The strings were barely audible, and the distorted synth just gave off a crowding out effect towards the other sounds until 4:07. Really nice ending section though; loved the voice samples at the very end, and the sounds were well chosen. You need to bulk up these textures and get the sound balance sounding better during the cluttered sections. Good arrangement ideas so far, Alexhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. Keep working on this one. NO (resubmit)
  4. Hey now, Sammy got in the costume contest fair and square. Besides, it was the crowd who voted. We were extra loud, but it took the whole crowd to give him the win. q-pa and Kroze only filtered it down to the main contestants. YOU MAKING US LOOK BAD!
  5. Read the whole thing, you cracka-ass cracka! By the way, I've blogged ya up! Congrats on the pending nuptials, bro. Hey, can I get a metaphor with Kuribo's Shoe? No dice? What a drag.
  6. Welcome aboard, Cain.
  7. Xoc's got some new stuffz pimped out in the blog. You gotta go check it out.
  8. Nah, it looks good. I fixed only a few things for spelling/grammar (95% of it was impeccable), then added links galore and keywords for the post. Thanks a lot, Mattias, and welcome aboard.
  9. I don't know you or nothin, but you made a remix once. That's coo. THANKS FOR NOT TELLING US AT THE MEETUP ABOUT YOUR BITHRDAY SOON< U COULD HAVE SCORED SOME FREE PRESENTS, BUT NOES!
  10. I'm the editor. Have at it. Blog about OCR and game music mostly. Other game related stuff is always cool in moderation.
  11. Your "origin of name" information is not new to me! To me, it's as old as New Coke. No, but gimme yo money.
  12. No problem. You should have an invite waiting for you. Any ReMixer who's a good writer is welcome.
  13. Old. (Get it? )
  14. Well, these recent posts answer my question about accepting the 2.0.0.4 auto-update...
  15. Bitch, bitch, bitch. I like people being stuck with their name. Means you need to choose it wisely. But as for being 100% stuck with it... Most requests are handled the same day: http://www.ocremix.org/forums/showthread.php?t=9785
  16. I don't mind so much. It's of course annoying when someone else has the name elsewhere. Nonetheless, I'm the seventh and eight Google hit for "Liontamer", so I'd like to think that I've done a good job co-opting it. Indeed, the internet predates nicknames.
  17. The cropped ones don't look too bad. A better way to see how they'd look in use is to space out the avatars more (that's for either horizontal or vertical spacing), rather than lining them up with no gaps. Try it.
  18. Hahaha, that Wii bowling GIF. How'd you do that?
  19. Because you're lame. Because your mom is also lame.
  20. Because it's lame.
  21. Gimme input.
  22. Sup! Game : Chrono Chross Song : Star Stealing Girl Enjoy ! ------------------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 306 "The Star-Stealing Girl" Right off the bat, there's something missing here. The instrumentation sounded flimsy, the piano cameo sounded mechanically sequenced. The bass and beats that first faded in at :16 are fine, but when they first kick in at :32 they sound lonely. There needs to be something in the background to fill the track out, and the lonely pad back there isn't get the job done, so there's a lot of empty space. The choir vox at 1:04 needed more power behind it. As is, it lacks any impact. The breakdown from 1:38-1:53 was well written, but again, lots of empty space in the background. 2:01 seemingly retread the buildup at :16 but instead came back with some nice variation on the beats, which was very nice. The section at 2:26-2:42 didn't know what it wanted to place the emphasis on. Nearly all the elements (choir vox, e-piano, etc.) seemed to hover at the same volume, with nothing standing out or giving the track forward direction. The vox should have been punched up at first to carry the melody and make its gradual fadeout more meaningful. I liked the subtractive finish with more and more elements gradually dropping out, but the execution was hindered by most of the parts being at a similar volume to begin with. Up until around 2:51, it just sounded like you were removing clutter rather than effectively using the subtraction technique to de-emphasize some parts and place the focus on others. The arrangement is good, but the production doesn't deliver yet. There's lot of activity, but many sections sounded thin regardless. Beef up the background area with that lonely pad to fill out the space more. Revisit the sound balance to give the vox more volume/presence during its foreground parts, and give the ideas behind the 2:26-2:42 section more dynamic impact. Good stuff so far, Frank. NO (refine/resubmit)
  23. Hello, * Your ReMixer name : Kanar * Your real name : Léo Mathieu, Yann van der Cruyssen * Your email address : corneliuskanar@hotmail.fr * Your website : www.nurykabe.com * Your userid (number, not name) on our forums, found by viewing your forum profile : 75615811 ? * Name of game(s) ReMixed : Faxanadu * Name of individual song(s) ReMixed : 'house' ? * Additional information about game : original composer : Jun Chikuma Thanks ---------------------------------------------------------------------------------- http://www.zophar.net/nsf/faxanadu.zip - Track 5 Ha, cool concept, but flimsy-sounding and underdeveloped at merely 1:57-long. More development and more meat would have sealed the deal on this one. A substantive ending that provides a satisfying resolution would also help. And that's the literally the short of it. Flesh this one out and develop the track further. NO (rework/resubmit)
  24. The fixed version is up, by the way. djp finally uploaded it today in the midst of the mix flood currently going on. Thanks a lot for the production revisions, Derek!
  25. url: remixer name/real name: Michael Collins email address: mutronbiphase@hotmail.com song title: Reqiuem of Broken Futures game: Phantasy Star IV, Chrono Cross songs: reqiuem for lutz, chronopolis composa: izuho takuechi, yasunori "cooler than god" mitsuda comments: I wrote this for my dear friend Allie, who requested that I remix the song Reqiuem for Lutz from Phantasy Star. As I was learning the music, I really got into it; it's an awesome song. After I had reiterated the song I wanted to go into something else, and I had wanted to do something with Chronopolis ever since learning how to play it on guitar, so I made that the second half. I'm very proud of it and I hope you'll enjoy it. ---------------------------------------------------------------- Wow, haven't heard anything of yours around here in a while. Glad to see you with a new submission, Michael. Let's see what we got. http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 302 "Chronopolis" http://project2612.org/download.php?id=51 - "Requiem for Lutz" Everything sounded really distant and lossy to start. The right channel was also way too empty compared the the left, and I'm not sure why. The piano sequencing had some decent flow, but still sounded too stiff and mechanical. You gotta humanize it more. The unnatural piano decay at :46 also exposed the sample. Otherwise, definitely some good ideas in adapting "Requiem for Lutz" for piano. There was also a fuckton of light crackling in the background if you listen for it. I dunno what caused these audio deformations, but you've gotta work out these kinks in the production. Changed up to some rock at 1:48. The transition could have been more pronounced, but oh well. Everything sounded cluttered and imbalanced with the production, as the harmonized PS4 melody, countermelody and supporting bassline barely cut through the murkiness of the soundfield. Poorly produced, and it's too bad, because it's a great concept. The timing changeup at 2:54 was too awkward and needed to be smoother. Same with 3:23. You had some timing and mood changes that felt awkward and didn't gel well, but it wasn't for the whole piece and the structure is clearly pretty good. Switched over to focusing on "Chronopolis" at 3:59 after a brief cameo at 3:26. Fairly good stuff with the guitar on melody. The move over into the piano at 4:23 was pretty rough, as the piano had no presence and the mechanical plinkyness (technical term!) sounded off. Sounded better at 4:47 when you changed the feel of the soundscape, as well as the effects on the piano. Good guitar work as well, though again, everything sounded lossy and imbalanced on the production side. The melody from 5:11-5:35 sounded really flat and stiffly played. 5:36 took it down several notches with an acoustic guitar, before 6:06 brought in a really whiny-sounding electric guitar. Not sure why it had to sound that...nasally almost, but it was piercing the ears. Well, the arrangement was good, Michael. The ideas behind it were creative and interpretive, and I was feeling most of the textures. The production though is what needs a ton of work. Sound balance & clarity, humanizing the sequenced parts, THAT's where you need to do your research and improve your hand here. Definitely keep working on this one with tons of advice and revisions before resubmitting. You may wanna use the ReMixing and Works forums for some backup. This arrangement's got great potential and you've already done most of the heavy lifting. NO (resubmit)
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