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Liontamer

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Everything posted by Liontamer

  1. Hey there, This is the first remix I have submitted to you. It is a remix of the 'Heatman' theme from Mega Man 2 on the NES. It's title is 'Heatman - Inferno Mix' The style is Trance/House My email is Many Thanks Fru
  2. Remixer name: Lob Email: robinwesterlund@hotmail.com Website: www.soundclick.com/lobpro Userid: I don't know where to find my userid. Anyway, my username is Lobpro Name of Game remixed: Zelda: Twilight Princess Song remixed: Serenade of Water (I call my remix Water from the Zoras, though) Comments: First off, I like piano arrangements. I tried with a piano only at first, but I felt like there was something missing. Then I listened to a remix from Wintermute which I really really liked. So if you've listened to Wintermute's Lullaby Proximitus, you might notice where I got inspiration from on the last part of the song. -------------------------------------------------- Hate these Twilight Princess submissions right now. No way to readily get a copy of the source material yet, so assessing the arrangement vs. the source is impossible. Tried to compare it to "Serenade of Water" (long version, "Water Temple") from Ocarina of Time, but it doesn't seem to be related. Wouldn't know for sure. /shrugs LIGHTNING ROUND *Piano is rigidly sequenced and thereby doesn't flow well *Textures are generally spartan, despite the effects in play *The beats brought in at 1:07 don't mesh well with the other sounds or drive the song forward in any way *Arrangement meanders around until 1:49 *Volume starts fades up at 1:49, only to get ridiculously loud around 2:04 and switch to a poor monophonic synth lead at 2:11 that bled into the piano *Track simply cuts off at 2:51; triple-checked it with the attached file AND the artist's SoundClick page, and the fault is his (a.k.a. wtf?) NO
  3. Yep, that's the one.
  4. I don't even know what happened to the original thread, but I'm just gonna claim responsibility for it accidentally being deleted with my evil mod powers somehow. Might not be my fault, but Alex, PLEASE FORGIVE ME! :sad:
  5. Rough, but worth some comments - LT Name: Curtis Eckhardt Alias: curteck email:curteck@gmail.com song title: The Song Stuck In Link's Head original material: The Dark World theme from Zelda 3. The same song that Gux did in jazz style. Hope the judges like it. I originally wanted to include lyrics, but after listening to the vocals and how it sounded with everything else... Let's just say I'll do that in a later edit... maybe. I wrote up the drums in FL studio first, then laid down the acoustic guitar, followed by bass, and then laid the final tracks with the electric guitar. ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) Not sure why the panning's so distinct as to actually separate the left and right channels with these two guitars, but on headphones it just comes across as jarring. Difficult not to notice the sour notes and timing issues here. The performance was alright in most places, but overly simplistic in the treatment of the source tune with no creative compensation on any other level. Certainly not from that ultra-simple drum writing, and more importantly not from the arrangement being completely undeveloped. Aside from the panning, the mixing was pretty good; something more complex and polished could have worked in terms of this intimate setting, but everything in place here falls flat on so many levels. From that angle, a cool concept. But there's no beef beyond that. NO
  6. XMark's the spot! I'm sure he's never heard that one before. - LT ReMixer name: XMark Real name: Mark Hall E-mail: xmark@abstract-productions.net Website: http://abstract-productions.net/ userid: 13079 Name of game: Final Fantasy 6 Name of individual song: Cyan's theme An entry in the March 2005 Dwelling of Duels competition. This is a metal adaptation of Cyan's theme, done in a style influenced by Metallica's "Sad But True", but with a traditional Japanese-styled introduction section. -------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Cayenne" (ff6-113.spc) Played this way back on VGF56; it was the track that put Mark on my DoD radar. Good ethnic intro; seems a lot of people take that direction with the source material. Plucked string stuff sounded a little awkward, but it wasn't too loud. The orchestration was a bit thin, despite the war drums (which could have been beefier). Transition into the rock stuff at 1:22 was pretty smooth on the whole. Tone of the guitar at 2:01 lacked meat on it, so I was glad it changed up at 2:16. I feel like the production didn't give the rock section the oomph that the writing was going for, on both the lead guitar and the drums; felt empty up until 3:30. Better power after that though. Perhaps it just needed another instrument in the background to fill that out more, or more active drums. If Vigilante chimed in, he would have a better grasp on what might be lacking, if anything. The Metallica/"Sad But True" influence was definitely apparent, and a cool idea. Definitely one where the interpretive-ness of the arrangement carries it more than the production. Giving it one uninterrupted listen-through, this is above the line for me, but the track feeling a little empty/thin during the rock section undermines the final product a bit. I'm definitely interested to see what Mark has to offer in the future. He's one of DoD's more solid contributors (plus his Dragon Warrior audio dramas are always good, even me having not played the series). Really glad to see you make your way over this side. Clearly the evil side. YES
  7. Some minor additive stuff after 2:58; only up here because the performance is a decent listen, so at least weigh in on that - LT This is my first submission. ReMixer: Evahn real name: Evan Puchalla email address: fungshway@hotmail.com game: Final Fantasy X song: Silence Before the Storm ReMix: Kilika Woods I didn't really make any changes in arrangement to the song, I just played it on guitar. I didn't want it to sound too chaotic or sloppy with a lot of guitars, so it only gets up to five playing at once. I guess it worked; I just hope it's not too simple. --------------------------------------------------------------------------- Bit too much audible recording hiss due to the guitar layering. Nonetheless, I thought the synching of the various guitar performances was pretty good, all things considered. But unfortunately... You see how it's over before it started? I love the source tune, so hearing a cover like this is cool. But as far as OCR's standards go (read 'em more carefully), you need less this and more this. Don't merely transcribe a piece. Interpret it and make it your own piece. The minor original writing you added from 2:58 until the end at 4:01 is next to nothing. It's just on top of your near-verbatim rendition of the source tune. Don't be discouraged. When you've taken the interpretation aspect of this site to heart more, Evan, c'mon back over and try us with another track. NO
  8. tHi, this is my first contribution to Overclocked Remix. There's not much to say about this little piece of music. I just wanted to create different moods to reflect the different stages of the relationship between Link and Midna in »The Legend Of Zelda – Twilight Princess«. Sincerely, Peter Köller PS: I have edited all ID3-Tags i could find in iTunes. Contact info: ReMixer name: Gaspode Real name: Peter Köller email: derkehrer@aol.com Website: — User ID: — Remix info: Name of remix: Midna's Lament Name of game ReMixed: The Legend Of Zelda – Twilight Princess Name of individual song ReMixed: Midna's Desperate Hour Additional game information: - Name: The Legend of Zelda – Twilight Princess - Composers: Koji Kondo, Toru Minegishi, Asuka Ota - Copyright: Nintendo, 2006 - System: Gamecube, Wii ------------------------------------------------------------------------------- The Legend of Zelda: Twilight Princess (Game Rip) - "Midna's Desperation" Arrangement is slowed down compared to the original, with better instrumentation (though generic in tone) and some minor new supporting writing. Not hugely interpretive, which kind of mitigates the perceived personalization. Sample quality was "aight", but some noticeable flaws were distracting. Bow movements on the strings from :53-:56 and 1:04-1:10 were really exposed, jerky and fake. Just because the strings in the source tune sound ultra-fake, keep in mind that what's good enough for the game isn't necessarily gonna fly here. You need to work on refining the realism, though I would let a top-flight arrangement get away with it, as the samples are of reasonable quality to me. The soundfield needs a bit more depth to it, so that the relative thinness of your instruments aren't so exposed. Ending at 2:45 is too sudden and ended up exposing the piano sample too much at 2:47 during the fade. More interpretation first and foremost. Better production and sample realism could only help as well, but the imbalance is more toward the arrangement needing further interpretation. Cool sub so far, Peter. Stick around the forums here and see what else you can learn. NO
  9. Bless his heart, this n00b wants to help us, but it turned out he's pretty stupid. Just got this email about an hour and a half ago from the guy, after mailing him twice about that audio glitch fix: I replied with... I'll keep this decision intact for the time being, and do some further research on the arrangement. Perhaps we may be able to somehow locate the original artist and obtain a better copy of the arrangement. Please allow me about a month to explore all possibilities. For now, this track will be taken off of the To Be Posted list as if it were never submitted, but this thread will remain intact. If nothing turns up, it's a done deal.
  10. Yeah, people trying to make a living off their original works. BLASPHEMY! IT HAS NO PLACE IN MUSIC!
  11. No. While that's also a secondary issue, it's not about server space. We have a good deal of space.
  12. http://snesmusic.org/v2/download.php?spcNow=skb - "Tower of the Tarolisk" (skb-10.spc) Hahahaha! Yeah, not enough bonerization here. Would have dropped you the form letter, but Skyblazer is a diamond in the rough. It needs more love. I was just acknowledging the game's existence by posting this to the panel. This isn't different enough in structure or instrumentation from the original to be creative enough to pass. And only 1:26-long. This ain't a house o' MIDI rips, son! Read the standards and guidelines here more thoroughly. NO
  13. http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Red Soil Swampy Area" (sm-20.spc) Opening's pretty similar to the intro, except with that additional filtered line. Some percussion segues to a bassline and percussion joining in at 1:11. Arrangement-wise, the intro was boring. The source tune is great, but this did nothing markedly interpretive with it. 1:36-2:47 was a decent change of pace with some originality, but the tempo and overall vibe remained the same. Bring more contrast into the picture so the overall energy doesn't drag. You also need more complex textures; like Vigilante said, there's little going on harmonically, leaving your melodic content barren the whole way through. Needs more beef, more involved percussion writing, and more sophisticated textures. Decent base, but it would need a lot more work. NO
  14. Guilty Gear XX Original Soundtrack - 106 "Writhe in Pain ~Millia's Theme~" When I first listened to this, I was thinking "Man, this is close, but my gut says NO", having yet to articulate a vote. Everything zirc said, I agreed with. Someone of your writing talent definitely should continue trying to improve. Listen to what zirc's sayin'. With the mix here, the samples do sound stronger, but the whole thing was needlessly quiet, the brass attacks sounded blatty (a more minor issue), and the instruments needed more energy and beef behind the performance. I'd go conditional YES, but it would take a bit more than some quick tweaks to get things over the bar. Perhaps you and James could reassess the production and push out a final revision.
  15. Unreal Tournament OSV - "Foregone Destruction" Pretty loud for the intro. I liked the volume, but quickly realized that if the track got any louder, it would start to get grating. Indeed, the soundscape sounds full because of the mixing, but not because there's much complexity in the part-writing. The beatwork is annoyingly simple during the main melody, and the melody itself is simplified compared to the original. There's nothing wrong with simplification as an aspect of rearrangement, but there has to be compensation made in some other way. For the length, the track was very underdeveloped on the arrangement side, and the part-writing needed to be further fleshed out. Malc hit the issues nicely in his vote, and I agreed with his points all the way. NO
  16. Metroid Prime 2 (Game Rip) - 01 "Title Theme" Sounds cleaner than last time around, and gets into the arrangement of the theme a lot quicker as well. The percussion is what's gonna give a piece like this some direction. Unfortunately, it sounds completely aimless, thereby inadvertently derailing the direction of the rest of the first section. Shifts over into the melody more overtly at 1:35. That monophonic lead at 1:57 is too syrupy sweet for this ominous ambiance. There's some support for the lead thanks to some glassy effects on the other sounds, which was good but could have meshed more with the lead. Like Vigilante alluded to, where's the harmony? Noticed the structure of the first sub was retained, including some of the odd phrasing (2:29-2:31, 2:46-2:49). It needs to sound more melodious; should have gotten rid of it or altered it this time around. The production's a bit better, but even in light of the changes vs. the first version, this still needs more meat and more direction, I'm afraid. Perhaps time to let this one go. NO
  17. Because it's work-for-hire, like Chris said. That's the soulless answer.
  18. Much love, bros! DC area, plz!
  19. The trick is STAYING married! Good luck, bro!
  20. Hello. I'm writing to submit an arrangement/remix of mine called "Locke's Theme for Brass Quintet." This--as the title indicates--is an arrangement of "Locke's Theme" from Final Fantasy 6 for a brass quintet consisting of 2 trumpets, french horn, trombone and tuba. ReMixer name: Vampire Hunter Dan website: http://vhdan.tripod.com email address: vhd@comporium.net (please change this on OCR from vhd@look.ca if you get the chance) Thanks for listening. -Dan ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Locke" (ff6-104.spc) The sampled brass was a bit fakey, making the intro in particular feel a bit thin rather than simply delicate. But things picked up really nicely at :43 and quickly escalated further at :52. The writing and instrument articulation felt very strong the whole way through, easily marginalizing any issues of the samples (which were fine to begin with, IMO). The melody's treated conservatively overall, but there's tons of personalization in the delivery, altering the rhythms & timing, as well as tons of original supplementary writing. The ending felt too sudden and wasn't powerful; not the musical climax I'd expected. Regardless, solid work per Dan's usual. Keep it up, man! Good to see a steady flow of submissions from you. YES
  21. "Bah" on these lukewarm sentiments. Back in mid'-02 when I was listened to every mix so far in 3 days, this one one of the first ones from a game I never played that caught my attention. Due to being in the A-letter games, it got a lot of repeats as I relistened to stuff I liked before continuing down the list. This does a nice job personalizing the song with ye old djp spices, and the end result was nice and chill. Give it some love.
  22. Remixer: Goolancer (Danny Hohman) Remix title: Golden Butterfly Game: Revelations: Persona Original song that was remixed: Velvet Room Theme ------------------------------------------------------------------------------- http://www.noderunner.net/~llin/psf/packs/Persona_psf.zip - 331 "Velvet Room" Interesting source tune. Danny's got a decidedly different take on it that I'm feeling a bit. The melody's pretty straightforward, doubled at :52 by a quiet nails-on-chalkboard-esque synth. The beatwork is on near-total cruise control. I'm hippin' and hoppin', but it needs more substance to it. The beats overshadow the melody too much as well; would be worth it to adjust the sound balance a bit, though it wasn't a dealbreaker, to be fair. Cool effect with the source stuff going in and out constantly from 1:33-2:17, before rehashing :52's section until 2:57. Moved over into some organ stuffs covering :51 of the source from 2:57 until the end, albeit slowed down. Organ's arguably too quiet as well. Great base with good personalized ideas in arranging the source, but this needs further development of the material, especially for the beat-driven section. Good work so far, Danny. Just keep it movin' more. NO (resubmit)
  23. Original Decision: http://ocremix.org/forums/showthread.php?t=4594 name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 remixer name: DragonAvenger remixer name: Retlaf Remix: PROJECT MIX & RESUB Googlepages Putfile link for those with dial-up Source Tunes: Radical Dreamers Track 8 - 9/17: Requiem ~ Dream Shore (2) Chrono Cross At the Dream's Shore ~ Another World This is a mix for Thieves of Fate the Radical Dreamers Project. If this song is accepted please classify it as a Radical Dreamers mix. avaris: So this might sound familiar to some of you. This is actually a re-remixed version of DragonAvenger and Retlaf's Hallucination of Another World. I absolutely loved the song and I was in the mood to make a down tempo synth/ethnic type of song with female vocals…So I approached both of them and they agreed. I wanted the song to have a little bit more pizzazz so I added Requiem Dream Shore from the Radical Dreamers OST. And then with that I approached the Prophet of Mephisto about getting the mix on the Radical Dreamers Project (Thieves of Fate) and after a demo of what I was going for, the song got on. There you go that's the long and the short about the fateful journey of this project, resub, re-remix. For this new version DA redid some of the vocals to address the judges views on the piano/vocal version. As for composition I literally took Retlaf's awesome piano work and starting building a soundscape around it. I added a bassline and added a section around the middle of the song that reintroduced the Requiem theme. There were other small compositional differences I threw in too. For the processing on the vocals I did two versions. One relatively dry and one insanely wet; and then I automated the volume between them at times to create different artifacts in the sound. This has prob been my most challenging and most rewarding musical endeavor to date. A big thanks goes out to Ross Kmet and Prophet of Mephisto for taking some time and really helping me get the most out of my concepts and ideas. I wasn't able to get any comments from Retlaf, but I do know from his emails that he really enjoyed how the piece turned out. Big thanks to him bc his piano work is really the power behind all the composition. DragonAvenger: When Retlaf first arranged this piece for piano in the WIP forums at OCRemix I thought it would be perfect to write and sing lyrics to. I spent some time thinking about what I wanted to convey, and more than anything the thought of duality and the search for the right place to be stuck in my mind, which I think fit's the song very well. The melody actually turned out to be tougher to sing than I originally thought, but it was a learning experiance which I'm glad for. Avaris' version kicked everything up a notch nicely, and I'm just as happy with this version as I was with the original. The Lyrics Dreaming of a shore on another world; Endless seas and sand far as I can see. Is this where I'm meant to be? Is this my fate, my destiny? Dreaming of my shadow staring at me; Is this real, or a mirror of what I see? Am I the true reality, Or am I just a reflection? Searching for a shore on another world Where I'll seek the truth of my existence. Do my answers lie on this shore? Will I find you among the sand?
  24. Contact Info: Remix by: The Red Rebel Real Name: Matthew Seaton Email Address: Retromancer@gmail.com Website: www.retromancer.com Remix Info: Name of Game Remixed: Beatmania IIDX 3rd Style Song Name: Schlagwerk Original Composer: TaQ System: Arcade/PS2 Thanks for taking a look -Red
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