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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. It'll be good, but I've got the patience/mere casual interest to just Netflix it next year.
  2. Your ReMixer name : Lonian Your real name John Israelsson Your email address lonianmail@hotmail.com Your website http://www.Lonian.se Your userid (number, not name) on our forums ? this is a link of my remixed song Name of game: Mega Man Zero II Console _ GBA Name of individual song: Departure This is a link to the orginal soundtrack I made this son with inspiration to the first Mega Man soundtracks with the beats from nintendo 8bits, but with tunes combined from Mega Man Zero II. I loved the music from both theese games and I think it made a cool sound. I used some samples from old nintendo 8bits that you might hear in the background. //Lonian ---------------------------------------------------------- http://www.zophar.net/gsf/mmzero2_gsf.rar - "Departure" DarkeSword certainly set a high bar for this source. The only reason I know this one is because of "Stranger in the Desert". Interesting, albeit rigidly-sequenced opening. It does alter the feel of the original's intro though. Picked up with some thick beats, an electrosynth on countermelody and a chiptune-ish lead at :13. The mixing's a bit too loud; the textures of the track are still simplistic despite how loud the piece is. Actually, that basically sums up the entire track. There's no substance to the harmonic or countermelodic ideas, and the writing for the background is also too simple. There's just not enough development or sophistication presented in the arrangement or production. NO
  3. Contact Info: Felix Carrera, David Cruz, Juan Lopez fuze54@gmail.com www.myspace.com/pricelessproductions708 Priceless Productions 41604094 Remix info: Ristar Ristar - Round 4-1 - Pre-Song - Intension "Ahhh...Ristar, whats not to love about this game? The game play is awesome, the music is way ahead of it's time, and the graphics are awesome. We at Priceless Productions love the sound track of this game to death and it was very hard to pick just one song to remix, especially with our busy producing schedule. But we all came down to the decision of actually taking a sample from one of the stages, and building from there...and this is what we got. A nice chill beat that you can just sit back, bob your head, and just enjoy the music. Be on the look out for us as we continue to make more beats, everything from Hip-hop, R&B, Reggaeton...etc. and hell, we'll see if we can't remix another classic track from one of our favorite video games. This is a great site that we've enjoyed for years, and we're very excited to be able to add on to the great library of remixes already on Overclocked. Till next time...." This version is slightly louder, sorry about the mix up.... -------------------------------------------------- http://project2612.org/download.php?id=55 - "Round 4-1 - Pre-Song - Intension" Definitely too much reliance on direct sampling the original. Opened up with the original game audio before doubling the droning sound in the background with a second drone and adding some beats at :18. Some near-monotone beats are brought in at :35, then some OMG-phatter beats at :52. Nothing at all so far besides adding shit on top of the original. The direct sourcing seemingly ends at 1:09, but the game audio can still be heard faintly in the background until 1:26, returning faintly at 2:17. Meanwhile, the track chugs along with no melody, merely continuing the groove based on the supporting elements of the original. Not much direct working with the melody beyond that point. Goes primarily back to the direct sampling from 2:50 until the end. Definitely a submissions violation, but I didn't check it all the way through during the initial evaluation. You can't rely this much on sampling the original game audio for ANY track you plan to submit here. That being said, there also wasn't enough substance or actual attempt to rearrange the source material when the original game audio wasn't in play. Read our Submissions Standards more throughly before submitting in the future. NO OVERRIDE
  4. Contact Info: Damon Campbell (Blue Magic) bluemagic1984@msn.com or bluemagic1984@bellsouth.net Website: http://www.angelfire.com/blues2/bluemagic ReMix Info: Mega Man X2 Bubble Crab's Underwater Base Comments: I actually did this remix a long, long time ago, and I didn't really plan on trying to submit it back then. I just did it to experiment and play around a little. Eventually, I started working on new projects and kinda forgot about this song, and thanks to some computer problems, I lost the song and the flp file, so I could never work on it again without starting all the way back over. Just a couple of weeks ago, my girlfriend found a bunch of my old OCR CDs and we gave them a listen. Thats when I found out the she actually burnt this remix on to a CD. After listening to if for a while, she convinced me to try to submit it. ...So, here it is. Now, I kinda consider the submission a long-shot because, back when I made it, I had a God awful hard time with EQing and making my samples sound more realistic and whatnot, so I fear that will probably be an issue for you guys. That being said, I am really relying on the amount of creativity I put in this remix. Hopefully, you guys will look past the sample quality and focus more on what I've done to make this song different. Thanks for reading this long explanation and I hope you guys enjoy it. You will find my remix posted on my website.
  5. avaris sez: name: Shaun Wallace avaris.studios@gmail.com remixer name: avaris 88369 Final Fantasy Adventure Title Theme (Rising Sun) Kenji Ito So one sunday afternoon I was watching Rurouni Kenshin (Samurai X) and I started humming this song to myself, which after looking through my midi collection was the title theme to one my fav games of all time Final Fantasy Adventure. (Secret of Mana 1 ftw) After that I immediately started working on rearranging the theme. I really liked what I had but I was completely dry in terms of rhythms . Knowing that Skrypnyk is bad ace at rhythms I PM'ed him. He did a friggin awesome job on em and the bass. I really like the xtra flava his rythms added to the song. For a lot of the sounds in this I used steampipe2 from Reaktor 5. Thanks for listening. Skrypnyk sez: Andrew Skrypnyk djskrypnyk@gmail.com ID: 6278 avaris PMed me interested in a quick collab. I was all for it, so we PMed each other tossing back and forth ideas, and about a week later, violin!.....vitamin? electric guitar? Something like that.... --------------------------------------------------------- http://www.zophar.net/gbs/ffa.zip - Track 1 Opening piano sounded really rigid. Rim hits and...what are those, bass kicks?...brought in at :25 sounded out of place. Really stiff sequencing and the textures aren't fleshed out or cohesive. Source melody started at :50 with some light woodwind doubling. The pace here was really plodding, and something that was meant to have organic sounds is crippled by the stiff sequencing. I did like the writing on the woodwind at 1:41, solid stuff there that sat more comfortably into the texture. The arrangement also lacked direction until 2:21 went for another iteration of the source melody; much better lead choice there, plus the changes in your supporting instrumentation provided a stronger texture. The grooves you lay down were still plodding and repetitive over the long haul. The tracks ends stronger than it starts, but for the first half there needs to be a lot of TLC for the sequencing, more attention to how the various instruments sound in tandem, and the arrangement could use more direction. Get your groove on, but vary it up more over the long run. NO
  6. Remix: Final Fantasy 7 Gladly Badass OC Remix song: Sandy badlands Link: www.myspace.com/soundforumusik this is a song i tought myself on the piano so i figured i should make a remix of it! its nothin special just a little bit of secret sauce i whipped up for my McSpicy McChicken McSandwitch.
  7. Don't that be soundin' like fun??? - LT Contact Info * Remixer name: Another Soundscape * Real name: Mattias Häggström Gerdt * E-mail: anothersoundscape@gmail.com * Website: http://www.anothersoundscape.tk ReMix Info * Game remixed: Final Fantasy 7 * Song remixed: Racing Chocobos - Place Your Bets * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This ReMix was done for the FF7 ReMix Compo on a two days notice using only Reason 3.0. After that zircon contacted me about joining the FF7 project. I finished the remix and was very happy with it. To bad I can't submit it I thought since I didn't realize you could submit project ReMixes. Then zircon told me and here I am. I started it as a d'n'b "on drugs" kinda song but the day after I felt that I needed something more since I wasn't that good at electronic music to begin with. Thus the ethinc part was born. My pride and joy. And even more "on drugs". Actually that's pretty much what I wanted to say. This is a remix of an annoying theme on drugs. Admit you thought that chocobo jockey with the black hat, Joe was kinda strange. Now you know he's really a dealer! Enjoy! ------------------------------------------------------ http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 311 "Racing Chocobos - Place Your Bets!" Holy shit! What is your name? Where do you come from? All I remember from judging your previous stuff, Mattias, is that it definitely wasn't at this level. The FF8 one was only good on the arrangement, the FF5 one was promising overall, but the Little Samson one was a lot messier. Here, you really upped your game. The sounds are somewhat basic, but it's the sophisticated textures and constantly evolving groove that make it sound like a quirky piece of goodness. Way to hold it down. 3:56-3:58 has some glitchy crud at the end that would need to be fixed, but otherwise, nice work. I don't even like FF7's soundtrack that much, to be honest, even though the source tune is alright. But this kicks some ass on the arrangement side, giving much more variation and substance to the original, plus the production is a capable piece of work. From a comparative standpoint with the source, I appreciate the skill here immensely. Here's hoping you stay consistent. YES
  8. She and her man are too sauced to reply to this thread in a timely manner. She bought her man the sauce.
  9. Review thread is here: http://www.ocremix.org/forums/showthread.php?t=8061 Enjoy the completed work.
  10. Hey there, This is the first remix I have submitted to you. It is a remix of the 'Heatman' theme from Mega Man 2 on the NES. It's title is 'Heatman - Inferno Mix' The style is Trance/House My email is Many Thanks Fru
  11. Remixer name: Lob Email: robinwesterlund@hotmail.com Website: www.soundclick.com/lobpro Userid: I don't know where to find my userid. Anyway, my username is Lobpro Name of Game remixed: Zelda: Twilight Princess Song remixed: Serenade of Water (I call my remix Water from the Zoras, though) Comments: First off, I like piano arrangements. I tried with a piano only at first, but I felt like there was something missing. Then I listened to a remix from Wintermute which I really really liked. So if you've listened to Wintermute's Lullaby Proximitus, you might notice where I got inspiration from on the last part of the song. -------------------------------------------------- Hate these Twilight Princess submissions right now. No way to readily get a copy of the source material yet, so assessing the arrangement vs. the source is impossible. Tried to compare it to "Serenade of Water" (long version, "Water Temple") from Ocarina of Time, but it doesn't seem to be related. Wouldn't know for sure. /shrugs LIGHTNING ROUND *Piano is rigidly sequenced and thereby doesn't flow well *Textures are generally spartan, despite the effects in play *The beats brought in at 1:07 don't mesh well with the other sounds or drive the song forward in any way *Arrangement meanders around until 1:49 *Volume starts fades up at 1:49, only to get ridiculously loud around 2:04 and switch to a poor monophonic synth lead at 2:11 that bled into the piano *Track simply cuts off at 2:51; triple-checked it with the attached file AND the artist's SoundClick page, and the fault is his (a.k.a. wtf?) NO
  12. Yep, that's the one.
  13. I don't even know what happened to the original thread, but I'm just gonna claim responsibility for it accidentally being deleted with my evil mod powers somehow. Might not be my fault, but Alex, PLEASE FORGIVE ME! :sad:
  14. Rough, but worth some comments - LT Name: Curtis Eckhardt Alias: curteck email:curteck@gmail.com song title: The Song Stuck In Link's Head original material: The Dark World theme from Zelda 3. The same song that Gux did in jazz style. Hope the judges like it. I originally wanted to include lyrics, but after listening to the vocals and how it sounded with everything else... Let's just say I'll do that in a later edit... maybe. I wrote up the drums in FL studio first, then laid down the acoustic guitar, followed by bass, and then laid the final tracks with the electric guitar. ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) Not sure why the panning's so distinct as to actually separate the left and right channels with these two guitars, but on headphones it just comes across as jarring. Difficult not to notice the sour notes and timing issues here. The performance was alright in most places, but overly simplistic in the treatment of the source tune with no creative compensation on any other level. Certainly not from that ultra-simple drum writing, and more importantly not from the arrangement being completely undeveloped. Aside from the panning, the mixing was pretty good; something more complex and polished could have worked in terms of this intimate setting, but everything in place here falls flat on so many levels. From that angle, a cool concept. But there's no beef beyond that. NO
  15. XMark's the spot! I'm sure he's never heard that one before. - LT ReMixer name: XMark Real name: Mark Hall E-mail: xmark@abstract-productions.net Website: http://abstract-productions.net/ userid: 13079 Name of game: Final Fantasy 6 Name of individual song: Cyan's theme An entry in the March 2005 Dwelling of Duels competition. This is a metal adaptation of Cyan's theme, done in a style influenced by Metallica's "Sad But True", but with a traditional Japanese-styled introduction section. -------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Cayenne" (ff6-113.spc) Played this way back on VGF56; it was the track that put Mark on my DoD radar. Good ethnic intro; seems a lot of people take that direction with the source material. Plucked string stuff sounded a little awkward, but it wasn't too loud. The orchestration was a bit thin, despite the war drums (which could have been beefier). Transition into the rock stuff at 1:22 was pretty smooth on the whole. Tone of the guitar at 2:01 lacked meat on it, so I was glad it changed up at 2:16. I feel like the production didn't give the rock section the oomph that the writing was going for, on both the lead guitar and the drums; felt empty up until 3:30. Better power after that though. Perhaps it just needed another instrument in the background to fill that out more, or more active drums. If Vigilante chimed in, he would have a better grasp on what might be lacking, if anything. The Metallica/"Sad But True" influence was definitely apparent, and a cool idea. Definitely one where the interpretive-ness of the arrangement carries it more than the production. Giving it one uninterrupted listen-through, this is above the line for me, but the track feeling a little empty/thin during the rock section undermines the final product a bit. I'm definitely interested to see what Mark has to offer in the future. He's one of DoD's more solid contributors (plus his Dragon Warrior audio dramas are always good, even me having not played the series). Really glad to see you make your way over this side. Clearly the evil side. YES
  16. Some minor additive stuff after 2:58; only up here because the performance is a decent listen, so at least weigh in on that - LT This is my first submission. ReMixer: Evahn real name: Evan Puchalla email address: fungshway@hotmail.com game: Final Fantasy X song: Silence Before the Storm ReMix: Kilika Woods I didn't really make any changes in arrangement to the song, I just played it on guitar. I didn't want it to sound too chaotic or sloppy with a lot of guitars, so it only gets up to five playing at once. I guess it worked; I just hope it's not too simple. --------------------------------------------------------------------------- Bit too much audible recording hiss due to the guitar layering. Nonetheless, I thought the synching of the various guitar performances was pretty good, all things considered. But unfortunately... You see how it's over before it started? I love the source tune, so hearing a cover like this is cool. But as far as OCR's standards go (read 'em more carefully), you need less this and more this. Don't merely transcribe a piece. Interpret it and make it your own piece. The minor original writing you added from 2:58 until the end at 4:01 is next to nothing. It's just on top of your near-verbatim rendition of the source tune. Don't be discouraged. When you've taken the interpretation aspect of this site to heart more, Evan, c'mon back over and try us with another track. NO
  17. tHi, this is my first contribution to Overclocked Remix. There's not much to say about this little piece of music. I just wanted to create different moods to reflect the different stages of the relationship between Link and Midna in »The Legend Of Zelda – Twilight Princess«. Sincerely, Peter Köller PS: I have edited all ID3-Tags i could find in iTunes. Contact info: ReMixer name: Gaspode Real name: Peter Köller email: derkehrer@aol.com Website: — User ID: — Remix info: Name of remix: Midna's Lament Name of game ReMixed: The Legend Of Zelda – Twilight Princess Name of individual song ReMixed: Midna's Desperate Hour Additional game information: - Name: The Legend of Zelda – Twilight Princess - Composers: Koji Kondo, Toru Minegishi, Asuka Ota - Copyright: Nintendo, 2006 - System: Gamecube, Wii ------------------------------------------------------------------------------- The Legend of Zelda: Twilight Princess (Game Rip) - "Midna's Desperation" Arrangement is slowed down compared to the original, with better instrumentation (though generic in tone) and some minor new supporting writing. Not hugely interpretive, which kind of mitigates the perceived personalization. Sample quality was "aight", but some noticeable flaws were distracting. Bow movements on the strings from :53-:56 and 1:04-1:10 were really exposed, jerky and fake. Just because the strings in the source tune sound ultra-fake, keep in mind that what's good enough for the game isn't necessarily gonna fly here. You need to work on refining the realism, though I would let a top-flight arrangement get away with it, as the samples are of reasonable quality to me. The soundfield needs a bit more depth to it, so that the relative thinness of your instruments aren't so exposed. Ending at 2:45 is too sudden and ended up exposing the piano sample too much at 2:47 during the fade. More interpretation first and foremost. Better production and sample realism could only help as well, but the imbalance is more toward the arrangement needing further interpretation. Cool sub so far, Peter. Stick around the forums here and see what else you can learn. NO
  18. Bless his heart, this n00b wants to help us, but it turned out he's pretty stupid. Just got this email about an hour and a half ago from the guy, after mailing him twice about that audio glitch fix: I replied with... I'll keep this decision intact for the time being, and do some further research on the arrangement. Perhaps we may be able to somehow locate the original artist and obtain a better copy of the arrangement. Please allow me about a month to explore all possibilities. For now, this track will be taken off of the To Be Posted list as if it were never submitted, but this thread will remain intact. If nothing turns up, it's a done deal.
  19. Yeah, people trying to make a living off their original works. BLASPHEMY! IT HAS NO PLACE IN MUSIC!
  20. No. While that's also a secondary issue, it's not about server space. We have a good deal of space.
  21. http://snesmusic.org/v2/download.php?spcNow=skb - "Tower of the Tarolisk" (skb-10.spc) Hahahaha! Yeah, not enough bonerization here. Would have dropped you the form letter, but Skyblazer is a diamond in the rough. It needs more love. I was just acknowledging the game's existence by posting this to the panel. This isn't different enough in structure or instrumentation from the original to be creative enough to pass. And only 1:26-long. This ain't a house o' MIDI rips, son! Read the standards and guidelines here more thoroughly. NO
  22. http://snesmusic.org/v2/download.php?spcNow=sm - "Brinstar Red Soil Swampy Area" (sm-20.spc) Opening's pretty similar to the intro, except with that additional filtered line. Some percussion segues to a bassline and percussion joining in at 1:11. Arrangement-wise, the intro was boring. The source tune is great, but this did nothing markedly interpretive with it. 1:36-2:47 was a decent change of pace with some originality, but the tempo and overall vibe remained the same. Bring more contrast into the picture so the overall energy doesn't drag. You also need more complex textures; like Vigilante said, there's little going on harmonically, leaving your melodic content barren the whole way through. Needs more beef, more involved percussion writing, and more sophisticated textures. Decent base, but it would need a lot more work. NO
  23. Guilty Gear XX Original Soundtrack - 106 "Writhe in Pain ~Millia's Theme~" When I first listened to this, I was thinking "Man, this is close, but my gut says NO", having yet to articulate a vote. Everything zirc said, I agreed with. Someone of your writing talent definitely should continue trying to improve. Listen to what zirc's sayin'. With the mix here, the samples do sound stronger, but the whole thing was needlessly quiet, the brass attacks sounded blatty (a more minor issue), and the instruments needed more energy and beef behind the performance. I'd go conditional YES, but it would take a bit more than some quick tweaks to get things over the bar. Perhaps you and James could reassess the production and push out a final revision.
  24. Unreal Tournament OSV - "Foregone Destruction" Pretty loud for the intro. I liked the volume, but quickly realized that if the track got any louder, it would start to get grating. Indeed, the soundscape sounds full because of the mixing, but not because there's much complexity in the part-writing. The beatwork is annoyingly simple during the main melody, and the melody itself is simplified compared to the original. There's nothing wrong with simplification as an aspect of rearrangement, but there has to be compensation made in some other way. For the length, the track was very underdeveloped on the arrangement side, and the part-writing needed to be further fleshed out. Malc hit the issues nicely in his vote, and I agreed with his points all the way. NO
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