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Everything posted by Liontamer
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OCR00938 - Star Control II "HyperSpace Electro Blast"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
We used to, as in several years ago. We no longer do that nowadays, as explained here. -
OCR01507 - Metroid Prime 2 "Torvus Clockwork"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Uhhhhhhhhhhhh... -
http://www.zophar.net/nsf/ff1.zip - Track 1 Yeah, some excellent phat b33tz playing a bit off, but there's definitely some conflicting notes in here with that bassline like BGC mentioned. The beatwork and stuttering synth does play around with the source tune a little bit on an interpretive level. But as far as the melodic lead goes, the arrangement is pretty uninterpretive and repetitive. And that's all she wrote, unfortunately. NO
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Your ReMixer name : tibone Your real name : Juliano Flores Your email address : tibone@gmail.com Your website : Your userid (number, not name) on our forums ReMix Info Name of game(s) ReMixed : R.C Grand Prix Name of individual song(s) ReMixed : Main Theme Additional information about game if it has not yet been added to the site, including composer, system, etc. : Sega Master System - composer : Scott Marshall Link to the original soundtrack if it is not one of the sound archives already available on the site : http://www.smspower.org/music/vgm/unapproved/R.C._Grand_Prix.zip Your own comments about the mix, for example the inspiration behind it, how it was made, etc. Rock/metal version of the song, Remix unique name : Batteries Not Included Link : Hopefully , its good enough. Thanks, regards. ------------------------------------------------------------------------------------------------------------------ http://www.smspower.org/music/vgm/unapproved/R.C._Grand_Prix.zip - "Main Theme" Thanks for the source tune link. This was pretty average rock with the potential to be stronger. The drum writing was alright, but the tone was pretty weak and added no power or drive to the arrangement. The guitar tone felt the same way to me; it unfortunately had no edge to it. Key change at 1:04 changed things up a little while playing some more basic chords on top of the foundation of the original. Segued at 1:25 into some audio clips from the original with some riffs thrown in, retaining the structure of the original. Conceptually, I liked the WANKFEST MEEDLEY-ME FREESTYLE (!) from 1:47-2:29, but the guitar tone still suffered from having no meat to it. Try to think up additional arrangement ideas to increase the interpretation factor; right now, this follows the structure really closely without the tone and style of your performance compensating for the conservative interpretation. I feel like the arrangement ultimately didn't go anywhere; the intensity was generally the same the whole time, no particularly dynamic changeups, a fadeout ending that was decent but not strong, and a performance that had good intentions but felt devoid of energy. The performance unfortunately felt flat, so you need to devote your energies to getting meatier sounds out of your instruments and programs. NO
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Remixer name: D'n'L Experience Real Name: Lucas and Dan Email: MMmemployee@aol.com Website: http://www.myspace.com/extremeshreding -------------------------------------------------- Songs remixed: Super Mario Bros.(over and underworld) Mega Man 2(Crashman, I believe) Sonic 2(Sky Chase) Mike Tyson's Punch-out(training scene) -------------------------------------------------- My Comments: This re-mix was done as close to memory as possible. We, of course, had to refresh our memories by playing the games. We recorded this in one night in a basement. There are some(more than enough) errors. But the least I can say is that every instrument is real. No midi. More to come.
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ReMixer name: ilp0 Real name: Ilari Nieminen Game: Final Fantasy X Song: Calm Before The Storm Mix: -- Ilari Nieminen
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Your ReMixer name: Shael Riley Your real name: Disk Mastah Smokabitch Your email address: Shael.riley@gmail.com Your website: www.shaelriley.com Name of game(s) ReMixed: Earthbound, Gameboy Camera Name of individual song(s) ReMixed: The Save/Load menu Theme (EB)/Data Entry (GBC) Oddly enough, I found myself thinking about submitting this old(er) track while waiting for a train into Manhattan this morning. Seeing that Dale's submission originating in the same project just went up, I've decided to throw it up onto the docket. Docket away, boys (and Jill). Best wishes, -S
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A possible new take on remixes? Would it be allowed?
Liontamer replied to al3xand3r's topic in General Discussion
Lyrics do not have to be about a game or character. Sonic the Hedgehog 3 "Memories Frozen in Time" is already a good example, so it's not a new idea. -
Remixer name: DJTylo Real Name: Tyler Cheeseman Contact info: tylo@fantasticrealm.net Website: www.fantasticrealm.net Name of Game ReMixed: Final Fantasy VI (3 US) Name of song remixed: Phantom Forest Comments: This song was created with experimentation in mind solely. The time signature was changed from 3/3 to 4/4 and the melody warped into a loopable fun machine. I thought outside the box on this one and came up with something unique, well unique to my style anyhow. The effects are generic, but still give a feeling much like the actual game atmosphere. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff6 - "The Phantom Forest" (ff6-115.spc) On the arrangement side, you have some good interpretive ideas, but the execution is weak. Opening is a decent idea, though the samples sound pretty flat, particularly the woodwinds. The guitar strings tend to sound the best. The woodwind lead brought in at :39 was arguably too quiet (personal taste), and has some jerky note-to-note movements. The beats brought in at 1:19 initially seemed interesting, but simply segued to a bland drum pattern at 1:43 that had absolutely no power behind it. Coupled with those bone-dry bowed strings, the texture was EMPTY. Some equally barren electrosynths joined at 2:15 sounding completely out of place. Nothing had any meat behind it. Cycled back to the stuff from that intro at 3:35, then the track VERY abruptly cutoff at 3:44. You gotta give more depth to your instrumentation, and flesh out the arrangement with additional parts. Very inorganic result for an organic-minded piece. Decent first sub, but you've gotta learn a lot more about how to put together a rich-sounding and comprehensive arrangement. Right now, the sounds are empty and bland, and the performance doesn't flow well. NO
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Nah. Perfectly legit question. It certainly seemed like the track had simply disappeared, plus there was no summary of any of the name changes.
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http://www.ocremix.org/remix/OCR00246/ The mix name was changed to the one McVaffe originally gave it. I had that done during Lockdown 2 to preserve the artist's intent. A couple of McVaffe's other tracks had their tracknames modified for those reasons.
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*BGC edit* Y'all Halo fanboys & gals download this shiz already! Listen to it! Love it! http://www.dunakin.com/bounte/mp3/halo2_bounte_megamix_160.mp3 Contact Info Your ReMixer name: Bounte Your real name: Dean Dunakin Your email address: bounte@bounte.com Your website: www.bounte.com ReMix Info Name of game(s) ReMixed: Halo 2 Name of individual song(s) ReMixed: a Megamix of the whole album, but most identifiable is the main theme of Halo/Halo2 Additional information about game: composer - Marty O'Donnell Link to the original soundtrack: Original remix contest at http://h2v2.ggl.com When Bungie (or whomever the publisher of the soundtrack is) presented a Halo 2 Remix Contest and made a handful of stems available, I heard way too many possibilities in my head to get anything submitted by the deadline, which was last April I think. But since I just finished writing my own album, I've had some production freetime and brought the stems back out.I ended up using little bits from all over the Halo 2 soundtrack, sampled, chopped up, re-written, re-sequenced and interspersed with my own lines.It turned out well, so I thought I'd try submitting it to Overclocked. ----------------------------------------------------------------- Considering I don't have the specific stems made available for the contest, I can't say how much was sampled from the stems and how much was made by you yourself. Opens up with an electronic version of the Halo main theme. The fuller sections (e.g. :30-1:16) tended to be too cluttered with various sounds. You gotta learn to better separate the sounds. The beatwork and electrosynth support also droned on and on, becoming way too repetitive. Melodically, this didn't seem to have much direction. Moved over into some nice piano and string stuff surrounded by the repetitive beats and electrosynths, but again the implication seems to be that the beatwork is really the only thing that you made, if even that. And it just continues like this for a few more minutes. Anyway, in the future, take a look at the submissions guidelines regarding substantial direct sampling of pre-existing material. We don't go for it here. No smoking gun here though, so I can't give out a NO Override, but it's definitely a no-go regardless. NO
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*NO* Final Fantasy 'Crystals for Eternity'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/nsf/ff1.zip - Track 1 Lemme clarify, that we don't have any significant bias against (or for) trance. There's no need to request specific judges to vote on a mix on the grounds of having respect for the genre that the submission is in. It's a request that, while infrequent, is still misguided (and funny to me) whenever we hear it. Don't take "UNTZ UNTZ UNTZ" personally. The arrangement isn't hugely interpretive beyond the genre adaptation, though you did play around with the rhythms and supporting instrumentation a fair amount. Some of the sounds, like the lead synth and claps (at 2:30) are just really thin and sound defaulty and tacky. You've gotta explore more sophisticated processing techniques and effects to achieve more unique and complex sounds. You've got a lot of staple sounds in place, but you textures are thin leaving the track lacking energy and power. Consider adding more parts as well to flesh the track out more. The string and vox-based section at 3:18 was actually not a bad concept, IMO. I thought it was a nice way to break up the track and vary up the arrangement, gradually fading back into the trance structure around 4:36. Same issue that were there before in terms of thin sounds and bland/empty textures. The effort is there to make things full, especially in the final trance section at 5:47, so I'm not oblivious to the effort here. Right now though, it's a lot of unrealized potential. The production is bland, and the arrangement, while attempting to be interpretive, is ultimately too straightforward as well. You're going in the right direction, bro, so keep at it in the community as you gain more and more experience. NO -
http://www.zophar.net/nsf/journe~1.zip - Track 4 LIGHTNING ROUND *Everything sounds thin and rigid, with limited polyphony; you need more parts and more complexity in the writing *Sounds are dirt cheap *Only dynamic shift is at 1:03 when "ACTIVATE!" and some additional drums joined in briefly *Arrangement is REALLY undeveloped Really basic issues. You gotta be willing to expand the composition compared to the NES original. There were interesting parts to the NES original that you never explored. You'll also need better sounds, and a lot more experience to learn how to use them properly. NO
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OverClocked ReMix Design ?'s and Issues
Liontamer replied to Liontamer's topic in Site Issues & Feedback
I've been busy. -
Contact info * ReMixer name: Uboichi * Real name: Uub Jacobson * E-mail: uubjacobson@quicknet.nl ReMix info * Game: Final Fantasy X * Song Remixed: To Zanarkand Ever imagined how Final Fantasy X would’ve ended if Yuna did summon the final Aeon? I did. 5 years ago I wanted to make an orchestral version of To Zanarkand which would fit the sequence of that summoning. I based it on the way I played to Zanarkand on the piano back then. That was a big mistake. Really. The way I played it, that is. I didn’t know how to read notes, so I played the piece totally wrong. Also the original version of the mix turned out all wrong and ended up as a piano quartet. On top of that I played it in F# minor instead of E minor. 5 years later I listened to it again and thought I could make it better this time. Armed with better hardware, software and more experience I restarted the project. I left most of the piano parts intact and the piece is still in F# minor (stupid mistake -.-). So here it is. I hope you enjoy my big mistake. Uub.
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Hi people of OCReMix. Contact info: * ReMixer name : Alex "Alucard" * Real name : Alejandro D.G. * Email address : aledor@hotmail.com Remix Info: # Name of game : Street Fighter 2 # Name of song : Deadly Claws (Vega Stage) # Information : It´s the Vega´s theme with a very classical music style. Remix Link : * Bye and Thanls. -------------------------------------- LIGHTNING ROUND http://snesmusic.org/v2/download.php?spcNow=sf2 - "Vega Stage" (sf2-20.spc) *Samples sound thin and mechanical; MIDI-ish with low-quality soundfonts *Soundfield is too loud and cluttered *Tempo is slowed down and there are some new countermelodic ideas, but the arrangement is still decidedly conservative and underdeveloped *Really poor execution of fadeout ending, leaving the drum sample alone and exposed at 2:47 NO
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CONTACT INFO Remixer name: Mark Kilborn Real name: Mark Kilborn Email address: mark@markkilborn.com Web site: www.markkilborn.com UserID: 19333 REMIX INFO Game: Final Fantasy Song: Prelude Link to original: Don't have one, sorry. I built this up from scratch =/ Comments: I had a free afternoon sometime in 2005 and I decided to take a crack at the Prelude from the original Final Fantasy. I've always been a bit of an Uematsu fan and this tune is a classic, so it was an obvious choice. In some of my early DVD demo reels (when I was still trying to break into the industry), this track was an easter egg. Hope you like it! -- Mark Kilborn Sound Designer
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Here it is. Straight from PRC something or other. Remixer name: bladiator Real name: Karl Harmdierks email: bladiator@juno.com website: bladiator.vgpiano.com ... sorta. I haven't updated it since I made it. Game remixed: Highway Hunter Song remixed: road 8 I really don't know much about the game, even after some (brief) googling. Here is the track though. http://bev.wooff.googlepages.com/prc81.cmf http://bev.wooff.googlepages.com/prc81.mp3 I hadn't done a remix in a really long time, not to mention a PRC, so I decided to give it everything I had. This is reminiscent of Moontang although it's more screeching violin rather than slow melodic. The intro was supposed to sorta lead the listener off-track by giving it a rather French street corner amour, and then jump right into the frantic melody and the accordian player in the background who wants his chance in the limelight but usually is overshadowed by the violinists so he makes up for it by playing wild chromatic runs. Tell me if there is any other info you need for this, but as it stands, I was hard pressed to find it either. ~Karl -------------------------------------------------------------------------------------- The sample quality was bleh and the instrumentation makes it feel too similar to Blad's Final Fantasy 8 mix "Moontang", but the arrangement's too coo [sic], and the various samples are used fairly well. Very excellent arrangement, Karl. Wish this sounded more organic, but this is still very nicely put together. And that's all I have to say...about that. Anything that's inspired by Russia gets a free YES! ВОДКА ПЕЙ! ДА!
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Hello! My second attempte now, I'm positive this is better and from an unremixed game. Thank the PRC for this The ReMix: (tagged) or (in case of emergency, untagged) Contact Info Your ReMixer name : Another Soundscape Your real name : Mattias Häggström Gerdt Your email address : anothersoundscape@gmail.com Your website : www.anothersoundscape.tk ReMix Info Name of game(s) ReMixed : Little Samson Name of individual song(s) ReMixed : Kikira's Theme (as seen in PRC85) Additional information about game: Released by Taito, developed by Takeru, Released June 26, 1992 Japan, October 22, 1992 (U.S.) March 18, 1993 (Europe), System: NES, Composer: Kazuhide Sasuga Link to the original soundtrack: http://www.zophar.net/nsf/lsamson.zip OR if it's still hosted Your own comments about the mix: Realizing you have to learn the program you're working with I started to dive deeper into the world of Reason. Here's the fruits of my labor. This is an industrial mix of Kikira's Theme made entirely in Reason 3.0 for PRC85, using a lot of original samples and obscure ReFills (distorted toysynths, old junk and such). This remix was done mainly to ridicule the cuteness in the Little Samson game. After listening to the original track over 20 times to get inspiration I was so sick of the sugary sweetness of the theme so I decided to make a really dark and somewhat heavy mix. Like, what if Kikira the Dragon was one of those big, evil, man-eating dragons you've heard so much about instead? All vocals and lyrics are done by Kholdstare, all credit for them goes out to him, the only thing I did was process them. The original lyrics in order of appearence: Let the roar of the dragon sound Why did you come here? What did you seek to obtain? Get out now! Let the roar of the dragon sound, Your corpse falls to the ground And that's pretty much it. Enjoy and I hope you like it. ------------------------------------------------------------- http://www.zophar.net/nsf/lsamson.zip - Track 3 Heh. Definitely an interesting original. I prefer track 4 myself, as it was one that I heard Shadow play around with years ago. Intro already seemed kind of lossy, but that just may be how you produced it. Vocals kicked in at :23, but the music sounded way too murky and ended up de-emphasizing the source melody. Some drums kicked in at :59, but the tone didn't quite fit the track, IMO; unfortunately, I can't suggest what I'd change there. Transitions back into the theme at 1:23, but the soundfield is still pretty murky; could be personal taste issues, so nothing that kills the track in terms of evaluating it. The beat pattern that started at 1:23 becomes too droning and repetitive, even staying that same when 2:11 changes the rest of the texture. Gotta vary things up at some point. Rather bleh on that guitar synth at 2:11, though it's not trying to function as a real guitar. So it's not all bad, just rather generic-sounding. There's just not much power behind it though, and it struggles to cut through the rest of the music. 2:47-2:59 was pretty cluttered. Genuinely interesting and creative ending. Pretty interesting interpretation, but the execution is really rough. Having monophonic/singular leads from 1:23-2:36 (less so until 3:00) tended to make the track feel very empty. Flesh out the melodic portion, either by layering the melody more substantially and/or adding some countermelodic writing. Work on varying up the drumwork, and separating the parts more substantially through EQing. Decent base, Mattias, but it would need a ton of TLC to be made passable. NO
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Remixer Info: Name: Electric Concerto E-Mail: djeconcerto@gmail.com Website: http://www.e-concerto.net Song Info: Game: Skies of Arcadia Original Song: Overworld (With airship Delphinus) Additional Info: Sega of America, Sega Dreamcast/Nintendo Gamegube Original MP3: Remix Info: Name: The Journey of the Delphinus Link: Comments: It's Eurodance meets Classical. -- ~Electric Concerto --------------------------------------------------- Eternal Arcadia Original Sound Track - (209) "Delphinus (Nasr ~ Montezuma ~ Valua ~ Yafutoma ~ Lands of Ice ~ Shrine Island)" Pretty standard orchestral opening, only to suddenly meet some dance synths at :13. They don't really integrate well early on, but we'll see how it goes. Wait, at :27, the electrosynths are really bland, thin, and overly upfront. Bah, that cymbal transition at 2:30 decayed way too abruptly; made it sound like the sound unceremoniously cut off. It's those little touches that count sometimes. Cool idea for the ethnic-style percussion at 2:58, inspired by the drums that joined in at 2:00 of the source tune; nice touch conceptually, though they ended up looping too much. Track finally filled out substantially at 3:11, though the parts need to be better separated; right now, everything sounds a bit distant and somewhat bleeds together. The arrangement's decent conceptually, but the execution and polish is really lacking. Where's the beef, homey? The various sounds, orchestral or electronic, being thin was a recurring issue. The bass kicks fill their role, but the rest of the track needs to be fleshed out. The orchestral elements are pretty quiet, flimsy (layer 'em up), and subordinate to the electronic stuff; not sure if that was on purpose, but it doesn't create an effective texture or synergy with all the sounds IMO. Production-wise, it needs a lot of work, but it could be a learning experience seeing how much you could pick up while attempting to improve this. Use the ReMixing and WIP forums to get more feedback. NO
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Hi, There is my submission to OC ReMix: ReMixer name: Inlined Website: http://tnikolai.nm.ru Name of game ReMixed: Saboteur 2 Link: Comments: This song is my cover to Rob's title of Saboteur 2 - ZX Spectrum version. The remix actually includes some additional pieces not present in original tune. That's why I called this music "Time and Space (Mastery of)". ---------------------------------------------------------------- ftp://ftp.worldofspectrum.org/pub/sinclair/music/ay/games/s/SaboteurII-AvengingAngel.ay.zip - Track 00 It's a cool track, but, man, are those instruments rigidly sequenced at times. The delay on those strings entering at :37 was way too much. The beatwork was pretty flimsy, basic, and repetitive. The melodic content was cool, but was buried under the strings and the beatwork, so the track only flowed well when the strings were carrying it. 2:49 seemingly went for a dynamic changeup thanks to a new bassline and some beats dropping out, but then nothing came of it dynamically; it just brought back a similar drumloop a second later. The woodwind-type melody playing from 2:34 seemingly started conflicting with the rest of the music from 2:58-3:15, but maybe that was just me. 3:50-5:12 rehashed :37's section verbatim before subtracting the beats for a string-focused close. The source tune is really cool and has lots of potential, but the structure for the arrangement here is so similar to the original except slowed down. Following it so closely lead to cutting-and-pasting an early section of the mix later on, which just felt lazy and undeveloped to me. Go beyond a "cover". The instrumentation fills out the soundfield, but the writing is generally too simplistic and looped which hampered the energy level and long-term interest. Lots of untapped potential here; this could be much stronger. NO
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Tomb Raider theme song by Dean (Dean Kopri) dean_kopri@yahoo.com ---------------------------------------------------------- We have a 192kbps bitrate ceiling. Don't send us a track encoded at 320kbps; we'll never post it at that bitrate. Tomb Raider (Game Rip) - "Main Theme" Aside from the gentle vox being out and the drums being in, the overall feel of the mix was somewhat similar to the original. Basically the same instruments were here (bowed strings, plucked strings, oboe), and they has even relatively similar sample quality. The plucked strings at 1:45 seemed too rigid with the timing, maybe that was just me; minor issue. The percussion loop brought in at :42 needs variation though; right now, it's on cruise control. The piano at 2:14 seemed slightly off-time with the percussion. Decent fadeout-style ending, dropping the percussion out by 2:35 and wrapping up with a gentle close. Decent sounds, but lackluster development. The textures were sparse, the drums were too loud compared to the melodic content, the drums were lazily handled (loop it!), and the orchestral instrumentation lacked richness and depth in the sounds (though the samples themselves were alright). The arrangement itself is generally in the right direction, but needs further development and interpretation in lieu of the criticisms you'll get. NO (resubmit)
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Hi, I'm POCKETMAN. (Clay Moffatt) I'm submitting a song. But I would also like to know what happend to my other remix I submitted? Once Upon a Nightmare. I got the confrimation,but it never hit the judging panel, I don't believe anyways. This remix is Entitled Submerged. It comes from Super Mario World. The Underground and Donut Plains levels. At 1:56 it's suppose to sound like you've gone underground. Just thought I would let you know. Thank you. Also, i'm sending this as a file attachment because my googlepages usually only lets you download about 2/3 of a song.
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ReMixer name: Brian Best Real Name: Robert Brian Best Email address: brianbest1982@hotmail.com Website: http://www.myspace.com/brianbestmusic Game ReMixed: Chrono Trigger Name of song ReMixed: Schala's Theme Square Soft, SNES Hey there. A friend of mine pointed me to this website. He's been listening to my recordings for years and suggested that I submitted it here. I did this track when I was in high school a long time ago based off of my favorite video game at the time, Chrono Trigger. I remember consistently playing that video game for hours on end. I remember at one point in the game when you first got to see Schala in the game, I literally put the controller down and listened to the music. It was pretty breathtaking and sort of eye opening of how music in video games can evoke such an emotional response. Currently a saxophone performance undergraduate in college, I recorded this back when I was in high school mixing and producing stuff out of my bedroom. It's an oldie, but goodie. I figured that I could capture that same response by playing some sax stuff, so the saxophone is live - one take. Hope you enjoy. Musically, Brian Best.