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Liontamer   Judges βš–οΈ

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Everything posted by Liontamer

  1. Hey, quite a lot of groove for the old-school ReMixes! You could argue that it should evolve more, but it's catchy enough where that's not a substantial problem, just a subjective one where you wouldn't MIND the track having some more variation. The piano's suuuuper fakey, but has such a quaint, nostalgic quality to it, it's a total throwback. Bass has some solid tone for its day as well. Although some of the sounds show their age, LeeBro's twinkly "Hidden Palace" countermelody found in the intro sounds really posh. Holds up very, very nicely for the pre-OCR00500 side!
  2. Man, what a transformation. Listening to the source tune gives a whole new level of appreciation for the groove and intensity laid out here. VERY nice work, Rob!
  3. Given Pete's "typical" upbeat style, this one's quite the eye-opener for his range as a musician. Awesome orchestration, and I dug the finish with the piano, which resolved things nicely. :-)
  4. The piece does generally stay in one gear, but it ebbs and flows nicely within that gear. Cool lil' mood piece, and an interesting direction to take it in, going instrumental and more of a groove-based vibe. Loved when the beats dropped out to let the lush textures shine through as well.
  5. When the strings hit, I was like "Whooooooooa! This is my favorite part!" and then even more cool instrumentation kept dropping in as things kept shifting. Very dynamic and, at nearly 5 1/2 minutes, it does a great job evolving and justifying the length. Fun energy!
  6. Awesome intensity from BMC_WarMachine's guitars, which were a huge highlight! Voice clips, mallet percussion, and spooky sounds were super on-point as well. Strong collab, boys!
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  10. I broke it down just so I'd know what game to classify this under: 0:04-1:07 - "Mipha's Theme" (BotW) - Yasuaki Iwata 1:18-2:24 - "Lake Floria" (SS) - Hajime Wakai 2:24-3:01, 3:03-3:38 - "The Great Ocean" (WW) - Kenta Nagata 3:03-3:42.5, 4:55-5:01 - "Ballad of the Wind Fish" (LA) - Minako Hamano 3:52-4:27, 4:46-4:57.5 - "The Wind Fish Awakens" (LA) - Kazumi Totaka 5:04-5:09, 5:11-5:23 - "BotWF" variant 4:27-4:46 - "Water Side" (BotW) - Hajime Wakai YES, as a formality. I enjoyed. :-)
  11. Artist Name: TheManPF Additional artists: Zach Chapman; angrypolarbear; Ronin Op F; Jake Helland Last month on DoD we had what a lot of people called a pseudo free month due to the source choice freedom, Super Smash Bros. month, I personally picked that theme last year because I believed it was way overdue for one of those right? It's a celebration of videogame franchises and we're celebrating that celebration with more video game music, neat! It's very rare for me to cover the same game twice, let alone the same theme!! But that's basically what this is, it's technically a different song, but Final Destination takes heavily from Brawl's main theme and it wouldn't exist without it, it's also a track that I always adored and, like I said in my last Smash Bros. submission, I always wanted to cover but didn't know how. This time, instead of going outside of my comfort zone, I did the opposite, I've became a lot more confident with my metal sound lately and I wanted to embrace it, and did an arrangement that stays somewhat conservative but takes it to the next level, with some help from my friends, of course. Chris "angrypolarbear" Doughty is someone who I never collabed with on a main track in DoD before and that's a blasphemy, it's also someone who I can't find in the OCR database, how come???? Here he is in keyboard duty, playing all of the pianos, synths (including improvised solos!) and also helping with the choir. He's a beast, and everything he does he does it with a lot of passion and love, and I'm glad I could have him on my side for this one. Ronin Op F is my go to violinist, he absolutely shreds on his thing and delivers his parts with a lot of finesse and even does his own solos, please give him more praise! He deserves so much more spotlight than he gets. Jake Helland helps with the acoustic guitars in this one, in a middle break taken straight from wily theme, where I have him shred on steel and nylon strings for a few measures, he's the final piece of the puzzle in the Dog Food For Bananas group, which I thought would be super awesome to have all three of for this collab. Zach is delivering the bass lines and he, of course, as always, absolutely kills it. He also recorded a few vocals for the choir along with Chris and I. I did some guitars choir arranging mix etc whatever that's not important tho This is the first time in what feels like forever that I get a medal in DoD (2nd place!!), I purposefully tried to go out with a bang since, like the title implies, this is the end for me (for now), and I want to drop DoD mains for a while, while I focus on other fun things that may be coming in the future, look forward to it! Lyrics: Audi famam illius Solus in hostes ruit Et patriam servavit Audi famam illius Cucurrit quaeque Tetigit destruens Audi famam illius Audi famam illius Audi famam illius Audi famam illius Iuxta me Socii sunt mihi Qui olim viri fortes Rivalesque rant Saeve certando Pugnandoque Splendor crescit Spes omnibus mihi quoque Spes omnibus mihi quoque Audi famam illius Solus in hostes ruit Et patriam servavit Audi famam illius Cucurrit quaeque Tetigit destruens Games & Sources Games & Sources Game: Super Smash Bros. Brawl Songs arranged: Final Destination (https://youtu.be/sqYpWVH0wOQ) Original composer: Nobuo Uematsu; Uematsu composed Brawl's Main Theme, the Final Destination version seems to be arranged by Takahiro Nishi? Not entirely sure, this information is surprisingly hard to find System: Wii Year: 2008
  12. Artist Name: Mike Norvak I made this remix on a 190BPM midtempo style as some of my other ReDoomed tracks. Probably a bit dated or weird choice to release it in 2025 when EBM is loosing force with more 90's sounds taking makin stage but I still love the energy and darkness of this genre, however the use of Acid FM sounds instead of virtual analogue or wavetable synths gives it a fresher approach IMHO. I think this remix can actually work on OCR with the hype of the upcoming Doom: The Dark Ages, I hope a release date has been announced when you read this, so please consider this submission bearing that in mind πŸ™ Games & Sources Doom (1993) Robert C. Prince At Doom's Gate
  13. Artist Name: shodan A chamber arrangement of several dungeon themes from the early Zelda titles. This era of dungeon music was very chromatic, so I saw it as an interesting exercise in getting the themes to play well with each other. Started out as something closer to a serialist experiment, which wound up being unlistenable. In the end, not atonal, but flexibly tonal. There are some original ideas in here, but the major motifs that glue them together are clearly lifted from these three pieces. Begins with a slightly dramatic interpretation of the dark world dungeon theme, and the chromatic tremolo motif occurs frequently. Then moves onto a much lighter take on the NES dungeon theme. Closes with a brief reprise of some of the first ideas, incorporating light and dark world dungeon themes. Games & Sources Legend of Zelda (NES) - Dungeon theme (composed by Koji Kondo) Legend of Zelda: A Link to the Past (SNES) - Sanctuary Dungeon (composed by Koji Kondo) Legend of Zelda: A Link to the Past (SNES) - Dark World Dungeon (composed by Koji Kondo)
  14. Ha, nice lil' pump going on once the source melody came in at :32. Bass also sounds great! Chorus at 1:11 felt like it should have been clearer and not had the pumping, but those are just personal taste things. Wasn't digging the directionless feeling from 1:36-1:52, but it was short. Love this piece; you clearly had fun with it, and there's so much personality added to this rendition of it through the slower tempo, honorific sound design, and copious voice clips. I'm a Homestar Runner fan from way back, so anything with the Brothers Chaps in it has my seal of approval. :-D Great change of pace from 744! YES
  15. Original Decision Artist Name: Eino Keskitalo Hello again and again, panel! Another oldie but goldie. This was my piece from KNGI Game Duels EP vol.1, that I've touched up for the OCR submission. Which has now taken me from 2012 to 2025. I did take 10 year break somewhere in there though. Thanks to Guifrog, Rozovian, the WIP VIP Hemophiliac, Dj Mokram, pixelseph and the panel (and others!) for feedback during these years! There is some story behind this track! KNGI Game Duels was an EP of mash-ups.. I think it was the brainchild of Dj Mokram back in the day on the KNGI forums, after a few other album projects were hosted there. It had a cool theme of every arranger pitting two character types out of three against each other in a single arrangement. I picked a couple of games I had played recently. To represent ninja, I picked Ninja Gaiden Sigma on the PS3 that I played through with a friend around then. The aquaduct level music stuck in my mind as being pretty cool. It turned out to be quite challenging to transcribe and arrange, but today I think I did a pretty good job! To represent warrior, I picked a homebrew C64 game Knight 'n' Grail.. which by now is about 15 years old? I'd played it a bit and enjoyed the mood & music. The Ninja Gaiden source tune is from the original Xbox version. I think the Sigma version is a bit different, but maybe I couldn't find a reference source for it so I went with the original. Having gone through the gauntlet of varying feedback this somewhat strange arrangement is now pretty different when it comes to the mixing, and a bit different when it comes to structure towards the end. So this is definitely an alternate take to the EP version by now! It was especially interesting to really tone down the bass after the panel feedback. Hopefully this is decent enough to pass now so that this particular ghost can stop haunting me ... Source breakdown: The arpeggio from Ghost Castle plays from the beginning, starts to weave in and out and the last whispers may be heard around 3:08 or so. The two-note figure that plays in Aquaduct 0:00-0:38 is played 0:00-1:00 (though in 6/8 and 7/8 instead of 4/4) Dropping the bass to C# in Aquaduct at 0:20 is reflected at 0:45-1:00 (although the bass does come back to D# in the arrangement before going back to C#) The melody from Title Screen plays at 0:28-1:00 The melody from Ghost Castle at 0:47-> hums quietly in the background at 0:45-1:00 Aqueduct 0:39-> is approximated at 1:16-2:07 The two-note figure from Aquaduct plays at 2:07-2:38 The melody from Ghost Castle is played from 2:07->03:11 The bass in the final section 2:07-> also follows Ghost Castle chord changes. 03:27-> the title screen melody plays again That's about it. Cheers! --Eino Games & Sources πŸ’« RESUB πŸ’« Aquaduct from Ninja Gaiden (Xbox): https://www.youtube.com/watch?v=Q9qD2WA2CxQ Title Screen from Knight 'n' Grail (C64): https://haxel.bandcamp.com/track/title-screen Ghost Castle from Knight 'n' Grail (C64): https://haxel.bandcamp.com/track/ghost-castle
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  17. I'm digging the dark, deliberate weight of the bells, liked the textural changes at 1:20 & 2:56 for the choruses, and appreciated the backing guitar going meedeley-meedeley-meedeley the first time and then screeeeeeech the second time, during those choruses. Some Js claimed the drums plodded, yet to me, the overall textural complexity amidst the slower tempo meant the drums as written were working very well. From 2:54-3:48, the drum kicks with varying intensities was a very subtle yet nice touch, so the relative drum-writing sophistication was on point for me. Loved the final winddown at 3:48, with the warmest most upfront tone yet for the guitar lead yet and beautiful cymbal work. There were so many low-key yet overt ways the textures were varied up over the course of the piece (if you're paying attention). Whatever ways this could be improved would just make a solid thing better. Nice debut, Pipko; definitely a lot of be proud of here! :-) YES
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  20. Awaiting the eventual "Old Fogies from IRC" thread :-D Feel free to join the Discord server! https://discord.gg/ocremix
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