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anosou

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Everything posted by anosou

  1. aaaactually, it does duplicate threads are unnessecary and since his thread was the first it has priority I believe. He could just as easily (and more handily) have posted the link to the vid in the existing thread together with whatever he wanted to say. Also, his music has nothing to with anything?
  2. QFE. You'll all see. Also, I believe 2009 will see less "gamble" releases such as niche titles, j-games overseas and pretty much anything in europe. Which is a shame ofc. At the same time I think Blizzard might take it all home with D3 or SC2 while Square Enix new focus on "the rest of the world" is due for some rabid fanboying.. Personally, I'm holding my breath for 505 Games, an oddball italian publishing company, to release some wicked strange titles in Europe, stuff that US gamers haven't even seen Favorites from 505 in the past years include: Taito's 2D vertical shmup "Homura", Onechanbara on PS2, Armored Core (the last PS2 titles and 4), Graffiti Kingdom, Michigan: Report from Hell, psikyo shmups and the Sengoku Blade conversions. I'm also psyched that a company like Rising Star Games (part of Marvellous Interactive) have gained a good reputation and apparently great sales when they started releasing stuff in Europe. Together with obvious stuff like a bunch of flat DS games that will sell well they released Flower, Sun and Rain by Grasshopper, R-Type Tactics, No More Heroes and soon Muramasa: The Demon Blade. Publishers such as this is something fresh in europe and hoepfully they won't get affected as much by the economy because their niche and budget titles are cheap or very attractive for consumers which makes them a good choice instead of the AAA titles. At least that's what I think.
  3. Aaahahahahahaha ...then they released the n64 and gamecube *burn*
  4. Don't blame the compression, with today's amazing technology that isn't an issue unless you get close to 8 minutes. As Larry said, the build up certainly catches your ear. The mood it sets is both fresh and works well with the samples. The rest of the arrangement somehow doesn't meet my expectations. As a piece arranged for "full orchestra" the orchestra (and instruments in it) aren't used to it's full extent. Where's the reed and pipe instruments? Harp, percussion, more brass? While the arrangement in itself is fairly solid I feel this could've been developed a lot more. As Larry also pointed out, the second time around this track is in need of some variation to keep it from getting grating. Production is quite good. The brass samples sounds quite bad when playing the long notes at 1:20, sounds like some kind of bagpipe. Also the samples often cut-off in an awkward and unrealistic way (i.e. brass at 1:34 and everything at 0:38 ). Try automating the volume to get a softer cut-off. The reverb level is a bit high during the introduction and while it does set a mood you could pull it back just a little bit. Most other instruments sounds okay but it gets quite muddy during the "main" part of the track with the timpanis and quite bold strings. I also hear quite a hiss during this part that might be the result of the reverb, sample or some effect used in an unorthodox way. I can't put my finger on it but it's taking away a lot from the piece when you listen to it on headphones/monitors. Overall I think this needs more work before I can comfortably pass it. You have a very good start with an interesting arrangement idea and some decent sounds to work with but this needs to go the extra mile. NO
  5. The production here is, in my humble opinion, not good. The distortion sounds more like clipping or an angry wasp, everything's very loud and the creative effects aren't put to very good use. The arrangement is very simplistic and the performance sounded quite sloppy which is a shame which such a simple tune. The interpretation is kept at minimal and the grating drumloop takes away a lot from the track. This doesn't have what it takes to be accepted and I recommend that you get some feedback and listen to other people's remixes in the WIP-forums and #ocrwip to get a good idea of what it takes to be posted. Good luck! NO
  6. It feels like everything has been pointed out by my talented brown colleagues, I will however point some important stuff out for emphasis. While the sample quality wasn't the worst around the production needed a lot of work. It sounded very distant, as if being played through a pipe of some kind. More than that the samples wasn't used to great effect either, more variations dynamically and with phrasing would be an improvement. The arrangement is at times very close to the source. It did connect alright and none of the transitions felt especially jarring but you need to be more creative with the source material. I'd especially appreciate some more intricate percussion work, something that's often overlooked and would be perfect for this kind of dramatic tune. What's here isn't enough put this over the bar. I can tell you know your theory but you need to work on making a more interpretive arrangement and most of all, improve your production. NO
  7. The Armored Core series is filled with enjoyable gaming experiences if you're in to mechs and tactical, adrenaline-pumping action. Armored Core: For Answer (PS3/360) is the best current-gen game but the PS2 titles are not bad either! Viewtiful Joe (PS2/GC) are two GREAT side-scrolling action games with some unique features and graphics that make them a good add to any collection. Finally, Magic the Gathering: Battlegrounds (Xbox, backwards compatible on 360) is surprisingly fun strategy gaming with a hint of vs. action. Not for everyone but certainly fun for some.
  8. I must say I don't know an awful lot about the game but what I've seen looks fun. I'm glad you like the music!
  9. The Perfect Match - 400MSPoints - with original soundtrack by Another Soundscape! Yup, I scored another game soundtrack and I'm quite proud of this one! The second Community Game I scored (the first being the best-selling Artoon) is a gameshow/dating simulator called The Perfect Match. If I understand it correctly (and I'm pretty sure I do) you take the role of the host of this "game show" and try to find the contestants perfect match. You can check it out at the Xbox.com page and pretty soon also the developer's website OKGamesCompany.com. If you feel like you want to try it out, there is a demo avaliable on Xbox Live Marketplace that you can download both directly from your 360 and via your computer. It can be downloaded quite easily with a simple google search in .torrent format (including a zip with everything). If you're interested, just search. All tracks were made entirely in Reason 4 and set out to portray the games visual style and gameshow-concept. It's bouncy, cute and quite catchy if I may say so myself. If you like it, feel free to share it with anyone or perhaps (where applicable) make a remix? I'd love to hear what you come up with! Raves and reviews: BeefJack.com - The Perfect Match, which I thought was a highly polished product that looked and sounded better than some XBLA games So the bottom line here is: if you're interested, feel free to download the soundtrack and give the game a try. It would mean a lot to me and might turn out to be quite an enjoyable experience for you too ;P
  10. Ah! Another Swedish Mattias! Glad to see you back here Very cool and creative arrangement, much because of the limitations. The different sounds you get from the bottle and how you processed them (the low-pass filtered "drums" especially" are very cool. The mix is for the most part crystal clear and the exception is your own reverb and fx which adds a lot to the soundscape. The arrangement is interpretive enough to be interesting even if it hadn't been played on bottles. I do think it suffers a bit from loose timing at places, probably a result of pitching samples without a very clear attack, but it doesn't take away much from the piece as a whole. The original section is really cool with the pitch bends and everything, very nice. All in all this is a unique mix that still manages to fit our guidelines despite the limitations of the idea. Well executed and interesting. Like Larry said, keep us up to date about your soundtracks! I'm always interested to see what people from OCR can create! YES
  11. Happy birthday me! and thanks. (also works in advance for people who'll notice this thread later) Make Dave post my DKC3 mix today as proof y'all love me!
  12. but it takes like an additional 3 seconds to switch between playlists! That's like 6+ seconds!
  13. I'm talking about Indie devs for such platforms as XNA. We're talking perhaps one or two sweaty students with loans up their throats. I'm not saying you shouldn't demand as much money as possible, I'm saying it's okay to start somewhere and with smaller devs (we're talking SMALL) $50 is good! Especially if you don't have any experience with composing video game music. Here I'm saying specifically "composing video game music" because it is a different thing than writing a song in your basement. I see where you're coming from and I somehow agree but being part of the solution is charging $50, not $210, because the real beginners (who might have skill) are charging $0. Because regardless of how you want the market to develop, you can't get work now using the fees you suggested. Again, no offense in any way but I think you're oversimplifying the problem. Beginners are always beginners, you can't charge $210 as a beginner. There IS an in-between.
  14. Looking forward to this, be sure to mention.. well, me! *thread subscribed*
  15. Truth. My gigs (all XNA) are in that price range (around $50) and are paid per minute, all at once. I always stress that I retain the right to publish the soundtrack but I always do it for free since I don't believe in selling game music I've already get paid for once. It's my way of giving back to the VGM community. Anyway, XNA games pay shit BUT they're a great way to make a name for yourself. Since Artoon (my first game job) hit #4 all time downloaded XNA game I've been getting more attention from similar developers.. It's all about getting the experience first (1-3 years and then we're talking VGM not music in general) and then request a whole bag of money. Especially with the new crowd of youngsters, inspired by the likes of OCR and uematsu, that does all this for free. Many developers don't recognize quality either so if you find a good one, keep his number and e-mail I always call BS when they say they will pay me when they get revenues. You shuold get paid when the entire soundtrack is done or per track. Since you're not doing this for a living I wouldn't take dannthr's advice on $251 (no offense) because the competition when it comes to indie games, as I said, is sick. MANY are doing it for free. When you're doing Xbox Live Arcade or Playstation Network THEN you should ask for it. Also, getting a small % of the revenue is great but be sure to get a contract so they don't bitchslap you with that. I get 5% of Artoon though I have fiddle a lot with setting myself up as a company to accept the payment. something about M$, US and yada yada. Most indie developers accept paypal but if you're gonna do it for a living you HAVE to set up a company.
  16. Just chiming in to tell you you're wrong. Each note (and instrument for that matter) produces different tones (i.e. variations in air pressure or such.. I'm bad at explaining this in english). My point being that different tones sounds different and the same scale in different tones DO sound different. There has been a lot of research about this and I wish I could link you but I've only heard about it in class at university. Anyway, minor keys DO sound "sad" but C minor and D minor keys does NOT sound the same, they're just visually built the same way (in notes and on instruments)
  17. OK with that criteria my games might not all be the best for you but I concur with No More Heroes and Legend of Dragoon.
  18. 200/200 in 30 minutes, good times.
  19. Gitaroo Man and Earth Defence Force 2017 gets thumbs up from me too! Didn't find Gitaroo Man very hard though... Warriors Orochi (360/PS2) is a good hack'n'slash in the vein of Dynasty Warriors but a crossover of Dynasty and Samurai warriors. Project Sylpheed (360) is a very well made space dogfight game, controls take a while to get used to but otherwise the gameplay is excellent and it's real cheap. WarTech: Senko no Ronde (360) is a versus bullet-hell that is exactly as fun as it sounds when you play online or with a friend but single player is short and kinda sucks. Graffiti Kingdom and Magical Pengel (PS2) are quite cool create-a-character platformers that has that magical fun flair. Steambot Chronicles (PS2) is an open ended sandbox mech/rpg/music game by irem that definitely should be checked out before it dissapears. Bombastic (PS2) is quite possibly the best 3D puzzler ever made. Flipnic (PS2) is a quirky and very enjoyable flipper game with some nice graphics, challenges and retro flair. That's just some of the awesome games I've found in bargain bins or around the web,
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