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Level 99

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Everything posted by Level 99

  1. What if I'm also working on a solo album for the same thing? Not that that would be very likely, but I'm always in favor of more transparency vs. less transparency. I'm not saying, I'm just saying. Not gonna fight you over it.
  2. Very glad that people are mostly seeing that this policy is for the best. As for solo albums, that will have to be discussed since it is technically just another album and people should have the right to know someone/some people are working on it.
  3. In the same way a director chooses to reveal their project and recruit in public, so too should be their right to keep things exclusive. The best part about OCR projects is that there's no concretely-set way that it has to be organized or worked on, just what involvement they need to get it posted as well as the quality bar (along with a few other assorted things). OCR doesn't not allow multiple projects of the same game, which is why things weren't brought up the moment this was made (same deal with Banjo Kazooie), however it made the staff face the issue of potentially releasing multiple albums for the same game around the same time, which is a little much. If the person(s) running the closed FF6 album want to keep it private and locked down, that's their choice. Just because there are two does not mean that one needs to shut down, or one is better or more desirable than the other, and it most definitely does not make a mokery out of everyone here. The other one was in the works for months. It would have been much more douchey if staff had done nothing and y'all only knew about it potentially after it had been released, this at least lets people know of its existence. Staff made a decision, put it into effect, and let everyone know what was up as soon as we could. Holidays + MAGFest + Real Life may have potentially added a day or two to the time we acted but that is super-minimal in most respects. The idea is to never discourage multiple projects, but to keep things fair and more transparent. I don't think anyone is going to complain if two FF6 albums are released, each with its own music or style or roster or whatever, as long as there is enough time inbetween and potentially enough of a difference in scope and goal. Thanks for having such a positive attitude about all this. You really are providing a very positive example to other people who may and will run into this in the future. Best of luck with everything, looking forward to seeing what comes out of it! "too good" to work with the community has nothing to do with it. Closed, private projects have a lot of benefits. 1) less stressed recruitment and rostering: you don't have people hounding down your door to join your album, and you can be much more selective about who or what you want on it without looking like a jerkface. Sometimes directors get ideas in their heads and know exactly where they want to go with them, and who they want involved. Having a public project at this point just adds extra work to turn people away. 2) its a surprise. Surprises are fun, and it allows a lot more flexibility with deadlines, milestones, and is also potentially a plus when it is released because WHOA IT CAME OUT OF NOWHERE HOW AWESOME. 3) It removes interference from outside sources. As long as it is kept under wraps, you don't have to keep answering people about when its coming out or what all is going on with it. And many more. A closed project, in regards to mixers on it, really is no different than a normal project except there's no outside talk about it and less pressure. For a director, it can be considerably less hassle and more flexibility. Facing facts, not every album needs to be an open and recruiting community effort. I don't hear people bitching about missing out on joining one-man albums that were revealed at release Now that it is at least going to be known that a game or games are being worked on in a closed project, it can sway people towards or away from approaching it themselves. That's their choice. This was not announced to deter people from joining this FF6 project, but rather to let people know that there may be a delay in posting if both are queued up at the same time. To take a page from your own book Brandon, what's wrong with more music? Both open and closed projects have their benefits, their drawbacks, and their usages here in this community. Try to see it as that, since it is most-definitely not a statement of contempt about the community. I disagree wholeheartedly with most of this. If a director wants something to be a surprise, they have the right to have it be as such. What we're doing now is partially compromising some surprises in order to allow more transparency and better knowledge of the current album landscape should they want to run something similar. Its not an exclusionary tactics, its a director's choice on how they want to run and control their album. I agree that if you don't want a remixer on your public album, just tell them straight up. However, if a director wants an album to be invite-only, that's their choice. There is absolutely no obligation that anyone has to open a project for recruitment, and butthurt happens in nearly every album regardless of how it is run. Edit: Thank you for having a positive outlook on this. ALSO Just to address something bugging me in the back of my head, we can only list albums, open or closed, public or private, that we know about. That means that this policy goes both ways: if anyone else has started a secret project and doesn't want to conflict with others or face a potentially extended timeline, its existence needs to be made known.
  4. We don't mention who's doing it, it is listed as private on the album tracking thread Definitely don't want people bugging those directors!
  5. Just so it makes it a lot easier to find everyone's uploaded pictures and stuff from MAG this year, making a separate thread so y'all don't have to sift through the PMD thread. Here's what I've lifted from that thread: Ramaniscence: TheShaggyFreak: http://picasaweb.com/wchrapcynski LuketheXjesse: superjoe30: Josh Whelchel: Level 99:
  6. I highly recommend turning up the volume, I'm also going to try to do a "mix" of this with the backing added to pump it a little since the backing guitars/drums/synths are kinda hard to hear, but this turned out pretty fucking awesome for something on a handheld. Thanks again, Sebastian! The recording of us doing Terra in Black live is also floating around somewhere, but the audio got kinda bongled so don't think we sound as bad as that does
  7. So can we get a total amount of reviews done during the month of December? I like numbers.
  8. One thing that was done during the OCR Vegas meetup last Summer was to make a twitter account and give access to those from OCR who could tweet about what was going on and where. It's a little bit more of a clusterfuck but at least then everyone knows whats going on all the time. As long as people sign off their tweets with their name, it should work. Just a show of hands, who here is going to MAGFest and does NOT have access to twitter by phone?
  9. Well thanks, me and my sand-filled head will continue to talk about the real problems here, which is the unjust takedown of a site based in-potentia of a legit-or-not flagging of copyright infringement. You can keep talking to the wall, the thread will move on without you
  10. STFU Jack. Please. Copyright isn't the issue here, its how it is enforced. Edit: let me clarify. I dislike your "I hope you people are learning" attitude, because frankly, its condescending and rude and adds absolutely nothing to this discussion. Please do not derail this into another copyright reform thread, because this is about current potential litigation for copyright infringement enforcement.
  11. You're always better "running a SNES port and playing the original". It is very rare that you get the high quality redo job like Maverick Hunter X, so safest bet...always emulate.
  12. Yeah, that's a major problem on our part. We can't monitor traffic and downloads anymore so we can't tell if people have made the switch, resubscribed to the show RSS, etc. etc. Also EPISODE POSTED Episode 83 - Technology Ruined Nerdy Show's ReMixMas
  13. Schedule is up for this year (not final) http://magfestubersystem.com.nyud.net/magfest/schedule/
  14. Problem is Projects is closed off only to officially-recognized projects at the time. If you're looking to join something at all, it makes sense to look at the recruitment section for official and unofficial alike.
  15. Remember, I just gave the review-least-amount-reviewed method as an easy way of doing big contributions. However, people should be encouraged to review ANYTHING at all, even if its Dragon Song and Lover Reef. Any review is a good review as long as it says something about the music (and also helps us take down OA).
  16. I wanna know if anyone even listens to us anymore, or if everyone has jumped ship.
  17. I meant to respond to your IM, just wanted to say you nailed it minus the mastering on the version you previously sent me. If you mixed up that mastering then you're golden!
  18. Okay, yeah. Mirror 3 for all of them seems to be down or having issues, its being looked into. Besides that, the main music page links have now all been fixed (obv besides mirror 3)
  19. The individual MP3 issue is entirely my fault, I'm emailing a site code fix to Dave this morning. SUPER sorry about the inconvenience. What Mirror are you all downloading from that has a borked ZIP? I just downloaded from Mirror 1 and it worked just fine for me.
  20. OC ReMix Presents Wild Arms: ARMed and DANGerous Remix Album! December 20, 2011 Contact: press@ocremix.org FAIRFAX, VA... Today marks the 15th anniversary of Wild Arms, one of the first Japanese RPGs to feature a Western-style story and setting. To commemorate this landmark game, originally published on the PlayStation with music composed by Michiko Naruke, OverClocked ReMix has released its 31st arrangement album, Wild Arms: ARMed and DANGerous. Weighing in at 58 tracks, this is the largest collaborative project by the community to date. The album was directed by Jennifer "JaDE ARaN HaRuNo" Aguirre, joined by assistant directors Jordan "bLiNd" Aguirre, Wes "Emunator" McDonald, and Stevo "Level 99" Bortz. ARMed and DANGerous is available for free download at http://armed.ocremix.org. It was made by fans, for fans, and is not affiliated with or endorsed by Media.Vision or Sony; all original compositions are copyright their respective owners. This extensive collection of music was created by 53 talented artists, both new and familiar, featuring performances from 23 musicians. The album hosts as vast variety of styles as it does artists, featuring genres as diverse as acoustic, electronica, trance, rock, reggae, jazz, orchestral, vocal, Western, experimental, chiptune, and more! Director Jade Aguirre's connection to the album is among the most personal of any OC ReMix project: "Many years ago, I had a great circle of friends. As we got older, our lives started to change and many friendships ended in brokenness. Later, I discovered Wild Arms because of the music and found myself and these old friends in [the game]... like replaying my past over with a soundtrack. The Western theme reminded me of my father, because of his admiration for Westerns. He passed away after I discovered the game, so it brought me some closure," said Jade. "The project is about the music, the fans and everyone's dedicated hard work. Though the reason why I chose Wild Arms is because I wanted to dedicate this to my husband, Jordan. It is the very meaning of my love." Her husband, assistant director Jordan "bLiNd" Aguirre, highlighted Jade's extensive research and perseverance in organizing ARMed and DANGerous. "I want to say as Jade's husband how proud I am of her and all the work she did to organize, inspire, and keep this project alive. Jade did a wonderful job of getting to know each artist's music before approaching them so she knew where to direct them and their talents. It was truly awesome to see how great things fell in place once everyone was on the same page. I am proud to be a part of this project, because of the sheer QUALITY I hear in the final result." About OverClocked ReMix Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. ### Preview it: Download it: http://armed.ocremix.org Torrent: http://bt.ocremix.org/torrents/Wild_Arms_-_ARMed_and_DANGerous.torrent Comments/Reviews: http://ocremix.org/forums/showthread.php?t=38123
  21. Preview it: Download it: http://armed.ocremix.org/ Torrent: http://bt.ocremix.org/torrents/Wild_Arms_-_ARMed_and_DANGerous.torrent
  22. Exactly, yeah, my family is just kinda....yeah.
  23. Oh don't get me started. I went to dinner tonight with my family trying to talk to them about the importance of SOPA and Protect IP never making their way into our laws, and I ended up finding out that they all became Republicans behind my back and apparently I'm a horrible human being for disliking all the GOP candidates. As a result, I'm fairly certain they're all going to call in support of SOPA. halp me internet my family are dumb
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