-
Posts
1,067 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Everything posted by Cerrax
-
Leona Lewis in FF XIII OST? What do you think?
Cerrax replied to Malaki-LEGEND.sys's topic in General Discussion
Honestly, Final Fantasy is quite stale. I think someone other than Square-Enix needs to make a Final Fantasy because JRPGs in general have stagnated to a point of disgust. -
Me and Alexis are still lookin for people to room with us so if anybody needs a room...
-
Me and Alexis are still lookin for people to room with us so if anybody needs a room...
-
Music is a paid service because it is just that, A SERVICE. Can you make songs? Do you have the time to make every song you would ever want to hear? Do you have the equipment, ability, or drive? No to any of those questions and you're going to end up paying for it, because frankly put, you want it, they have it, and for the right price, they will give it to you.
-
I'm going to second Amon Tobin and The Protomen. If not for innovation then just for sheer genius.
-
BRÜTAL LEGEND Too much metal, not enough gameplay. Tim Schafer is witty as ever. Consoles still can't do RTS. GHOSTBUSTERS: THE VIDEO GAME Too much Ghostbusters, not enough gameplay. Proton packs are awesome as ever. Over-the-shoulder still sucks. BATMAN: ARKHAM ASYLUM Hang criminal nutjobs from gargoyles. Scarecrow mindfucks you. Mark Hamill is my hero. X-MEN ORIGINS: WOLVERINE Pounce criminal nutjobs from across a gorge. Deadpool gets fucked. Sabertooth is my hero. SHADOW COMPLEX Sam Fisher should be jealous. Master Chief should be jealous. Samus and Alucard should be proud.
-
Taucer, I'll get a hotel room with you any time... <.< >.>
-
Not sure if this belong sin off-topic or here but this is goddamn beautiful. This woman was on Ukraine's version of Got Talent and I think she won. Its awesome.
-
I've been paying attention to this game for a while, but unless I miraculously come across some extra cash, my money will be used for Brutal Legend which is out a week before Borderlands. But if I have some extra cash, I will definitely be picking this up. The idea that game game is radically different every time you play in very interesting and rarely has been pulled off correctly.
-
Ummm,.."Out of Antidote" is in there right after "Viridian Vibe"
-
Still have space in our room (just me and nonsensicalexis at the moment). Brushfire and Bahamut been snatchin peeps up left and right
-
The Protomen - Act II: The Father of Death
Cerrax replied to The Vagrance's topic in General Discussion
Yep, got it the same time I got the first album. That shit is tight. -
Playing with a friend (even in single player games) is so much more rewarding than playing alone. UN Squadron, Trials HD, Mirror's Edge, Illusion of Gaia, Chrono Trigger, Halo Wars.....this list could go on forever. Living in a house with other nerds its inevitable that you spend time together playing video games and all taking turns trying to complete various levels and achievements. Some of my fondest memories are from playing single player games with friends and sharing those moments with them. I remember playing the subway level (level 4 or 5 I think) in Mirror's Edge and everyone watching the TV during the final sequence in the subway tunnels as well as me playing. We were all screaming at the horror of the moment and taking gasps of relief as I survived each one. I think more than anything for me it's the ability to vicariously experience a game while another person is playing. The Escapist had an article about this a while ago and I agreed whole-heartedly with it. Also the fact that we all took turns, when someone lost a life or failed the mission or whatever, we passed the controller to the next player and watched them. It's a strange mix between watching a movie, discussing strategies, and competing against one another. It just makes for a really great time.
-
Well me and nonsensicalexis are both definitely attending and we're looking for people to share a room with so if anybody needs a room let one of us know! PS- this has already been mentioned in the other MAGFest thread as well
-
The Protomen - Act II: The Father of Death
Cerrax replied to The Vagrance's topic in General Discussion
I really enjoy the first half of the album more than the second half, but overall its pretty damn solid. I really like how the end of "Here Comes The Arm" fades back into the overly distorted sound of the first album to indicate the beginning of Protoman. Great album but I want some more Megaman! -
I guess you never found the fire shield which allowed Sonic is shoot forward at his enemies while engulfed in flames. The magnet shield allowed Sonic to double jump No cool acrobatics? Are your sure you're even talking about Sonic? Did you miss the literally thousands of springboards, ramps, loops, and other crazy obstacles in the games? Sounds like you go to the Brown's School of Grey Graphics. Genesis games actually have more more vivid palettes than most SNES games. You haven't seen a blue sky and green grass until you've played Sonic. And while Mario games still used traditional sprites, Sonic games (and many other games) started using more realistic looking sprites (a trend popularized by Sonic and DKC). And the music is not for everyone, but you are a fool if you consider it to be inferior. Both the Genesis and the SNES had cutting edge sound technologies built into the systems. FM was so new that many developers didn't really know how to use it yet. But it still had excellent music (as many have pointed out already). Don't even get me started on the game play aspect. Mario (even the later titles until 64) featured some of the most linear gameplay in the platforming genre. Sonic games were all about exploration. There were so many paths, so many possibilities and hidden items. It was the kind of game you could have whole discussions about because everybody had a different experience with it. No to mention Sonic featured a lot more puzzle elements than most Mario games. Flipping switches, timed puzzles, collapsing floors, not mention bonus levels that required more than just the simple slot machine setup of almost all Mario games.
-
VG Opinion Poll #16 - Do franchises work for you?
Cerrax replied to glasfen's topic in General Discussion
I hate to say A, but I really can't find any advocacy for B. Like everyone else, if you want a drastic new direction for a game, don't use an established franchise as the bait to lure gamers in. You risk disgracing the franchise or worse, splitting the fanbase between pre and post-game change. Look at Starfox. I know young kids who love the new Starfox games, which feature more flight sim type play, that think the older games like Starfox 64 are too limited and boring because they're on rails. Its so frustrating because we both like Starfox, but we can't really have a conversation about it because they only play the flight sim games and I prefer the old rail shooter style. -
Liking a game honestly just comes down to how it affects you. I remember playing Soul Blazer because people on here suggested it and highly praised it as part of the whole ActRaiser/Gaia/Terranigma/etc. Enix universe. As soon as I started it I thought "Wow these graphics suck. Even for a SNES. And the story telling is sub-par at best." And for the most part, I was right. Everything from character animation and dialogue to dungeon layouts and enemies were stiff, unimaginative, and generally boring. Even the music seemed odd, out of place, and sparsely arranged most of the time. But the GAMEPLAY. My god I couldn't put down the damn game for the life of me. I ended up loading it to my PSP and taking it everywhere with me. Any time I had a few minutes to burn I was turning it on and knocking out a few more monster hives. It was so simple and yet so addicting. And because of my obsession with playing the game, other pieces of nostalgia fell neatly into place. I began to like the music because of the fond memories I had from playing. I came to like the plain, boring graphics because they were very clear and everything was blatantly recognizable. Overall, because of one very impressive aspect of the game I was able to overlook it's flaws and truly enjoy it. This happens to me a lot with games new and old. While most people merely enjoyed Mirror's Edge or really didn't care for it, I found the first-person perspective and relative linearity incredibly fun and challenging. The acting and cutscenes were terrible. The graphics were detailed but bland. Enemies were hijacked from Henchmen-R-Us and the whole concept was somewhat laughable. But I still highly recommend it to everyone I meet. The point is, I find that older games have to work harder for our appreciation not because of graphics or other limitations of hardware, but because most old games have gameplay styles and genre establishments that are either boringly familiar or have been removed from modern gaming altogether. Its rare that a top-down action RPG will feature elements that haven't been beaten to death by Kingdom Hearts or Zelda, but sometimes they do. Those are the Soul Blazers of the gaming world.
-
I liked the battle system...?
-
VG Opinion Poll #15 - What's your interface?
Cerrax replied to glasfen's topic in General Discussion
A- Consoles I've never had a computer that was capable of playing games except for a brief stint I played Descent II on my PowerPC. Consoles have always been an affordable solution that requires little effort on my part (in the way of system specs and upgrades). I play emulators on my computer, but a majority of my gaming is consoles. -
The most that this movie has going for it is shock value and artistic direction. The story, while it has it's twists, is fairly standard. There's nothing within the plot that will have you saying "Why the hell did that just happen?" The actors do a pretty good job, but some of the characters lose their depth and believability as the movie goes on. Like I said, the movie's strongest point is shock and awe value. You will see things that you really could have gone the rest of your life without seeing them. You will see things that you will scream "Hell Yeah!" to every time you see them. There's a lot of "Holy Shit!" moments in the movie, but its all highly visual. Rarely does the writing or the music really set the tone for the movie. It is certainly overflowing with spectacle and theatrics. Overall I enjoyed it. It is my favorite movie so far this year and it is much, much more intelligent than any other sci-fi film in recent years. If your looking for something that will satisfy your lust for action and a craving for brain exercise, give Distric 9 a try.
-
Just came back from seeing it. In a word, INTENSE. I'm not sure how I feel about it yet. It was quite a bit to be exposed to in such a short amount of time. I had this same sort of reaction after seeing Man On Fire (which I absolutely love) so my prediction is that I will also love District 9. Anyway, it certainly kept my attention (which is more than I can say for every other movie this summer). I guess I will have more to say once I fully absorb the movie and all.
-
Didn't see a thread for this so I'd thought it would be good to start one. Just played the demo on XBox 360. Pretty cool. I have to admit that I'm spoiled by Mirror's Edge because I expect every game to be as fluid as that, but its still pretty damn sweet. Definitely has plenty of stealth elements (which has been sorely lacking in Batman's other video game ventures) and the fighting works well enough. I have issues with the Detective Mode because it feels like a Batman version of Wolverine's Feral Senses, but I'll let is slide. The developers weren't too creative with the gameplay, but at least it's solid and everything worked well enough. Overall it was enjoyable. I look forward to the full game.
-
ROOM OPEN (2 people) Me and nonsensicalexis are staying in a room and we need two other peeps to split the cost with. Anybody need a room?