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Cerrax

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Everything posted by Cerrax

  1. Honestly, I've been excited about the Move. After the Wii's supreme disappointment with "realistic motion tracking" I've been doubting motion controls, but then I realized the technical limitations that have hindered the Wii. -The Wii cannot read all six degrees of motion without the Motion Plus. The original Wii remote can only read thrust, pitch, roll, and lift. The Motion Plus adds yaw and strafe. -The Wii cannot tell where in space the remote is unless the infared sensor on the top is aimed at the sensor bar. BUT the Move can do all of those things via the PlayStation Eye and the Controller. Plus multiple Controllers can be used for one player, which the Wii has yet to do. (The nunchuck does not count. It lacks the same tracking abilities and buttons as the remote.) The Move may not be able to attract casual gamers the way the Wii has, but it will be able to do many more things that hardcore gamers are interested in the the Wii could never do.
  2. I just read that Portal 2 will be for Mac.
  3. I'm not saying she isn't sexualized. If you notice in my first post, I said she is as sexually charged and racy as Ivy (SoulCalibur) or Lara Croft. But Bayonetta has a certain maturity to her character that we don't see very often. In most games, two things happen with female characters who are sexed up. 1) They act (and to an extent look) like pre-pubescent teens to diminish their dominating personality (a la Chun-Li or any DOA girl) 2) They act (and to an extent look) like super bitches who just as soon tear you head off, justifying their dominating personality as a tomboy pseudo-lesbian man-hater. (a la Ivy, Lara Croft, just about every sexy female character) Bayonetta is neither. She is very sexualized and dangerous, but she is neither baby-faced nor ice-queen. She is a mature woman, confident in her sexual dominance without needing to justify it by acting like a 12 year old or scowling at everyone she meets. Maybe I'm in the minority here, but I have yet to see another character be so sexualized without becoming one of the two examples above.
  4. All of the aesthetics are very girly (the butterfly wings, the magical attacks made out of hair, the pop-infused fighting music). The only part of Bayonetta being sexualized or fetished is the fact that she becomes almost entirely naked when she executes powerful magic attacks. Its obvious that the game intends to push the boundaries to outrageous parody, but the core design still feels inherently female. I know plenty of girls who love Devil May Cry but really wished that there was a female character on-par with Dante (Lucia and Trish in DMC2 and Lady in DMC3 are all purposefully weaker compared to Dante)
  5. After playing Bayonetta, I have a good question that hopefully the female population here can answer with detail. The game struck me as a bad-ass action game built from the ground up for women. And it was really freaking cool. Bayonetta kicks as much ass as Dante or Kratos, as sexually charged and racy as Ivy or Lara Croft, but is still as friendly and appealing as Chun-Li. What kind of video game heroine appeals to you? A sassy, sexually dominant Bayonetta type? A conservative, intellectual Jade type? A cold, unfeeling ice-bitch Cammy type? Innocent, physically intimidating Kasumi type? Or (hopefully) a sort of female character that we haven't seen yet that you would like to see? Please discuss in detail.
  6. Wait...my birthday is same day as the release of Chrono Trigger? I think my head is about to explo kjldsahklkgfhjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj
  7. You should really check out the new Magic Mouse. I just got one and its a hell of a lot better than the old Mighty Mouse. They got rid of the side buttons (which were more frustrating than actually useful) and replaced the scroll ball with a multi-touch surface. I am loving it so far. Steam coming to OS X is great news. I usually buy for consoles because I have such little space on my computer (especially now that it's dual-booted with Windows 7) but there are a few gems that are only available on Steam that might be for Mac now.
  8. This was a while before the PS3 and I only had one memory card for PS2. Nothing else has ever happened except that. Why couldn't it wipe out something stupid like my Top Gun data or something? Grrrr... Now I don't even have a PS2 (Sony, pleasepleasepleaseplease put PS2 emulation back in the PS3)
  9. Soulcalibur III: I unlocked everything and I mean EVERYTHING in that game. Every piece of armor, every weapon, every art slide, EVERYTHING. A few years later I wanted to pop it in and check out all my neato stuff that took 70+ hours to earn. Title screen searches for memory cards and reads: SOULCALIBUR III DATA IS CORRUPT. Aw s#*!
  10. I've always wanted to do a remix of the Minks from UN Squadron. That game's music needs a lot more love! The Smash Brothers actually did an awesome version of Enemy Airforce (I saw it at MAGFest and starting screaming like a 13-year old girl at an NSync concert) on their Bacon EP.
  11. I'm pretty sure Darkesword has said that the winner of the revenge bracket can challenge the Champion. On that note, I haven't had the time or energy to submit a mix for the revenge round. Sorry Willrock. Good luck!
  12. Honestly the controls are hit or miss. The fighting was awesome (well about as awesome as an interactive cutscene can be anyway) but simple things like climbing were a pain in the ass. (Seriously, who has that much trouble getting up a slope of mud?) The investigation is about as intuitive as Batman Arkham Asylum (which is to say not at all). The best parts of the demo are the conversations with characters and the movements with the right stick which feel very natural while other "natural" motions like walking and climbing require an awkwardly high amount of finesse.
  13. Can't you map an XBox controller to it since the XBox controller is just a standard HID?
  14. In terms of having most of my favorite games, this logo always puts a smile on my face But Reflections (now Ubisoft Reflections) logo always reminds me of a symbol you would see on all the doors in an evil fortress or something
  15. That actually looks pretty awesome, but it seems too fast for turn based. The best part of turn based is that you have plenty of time to plan your next move. This puts a lot more emphasis on strategy because what you do is much more important than how fast you do it.
  16. According to the website, it does pick up right where S&K left off
  17. You know I've had this idea for years now and it sounds awesome. I've been trying to come up with a good system for this but like you I have had little luck. I would love to see a game like this.
  18. Ninja Gaiden Black and Ninja Gaiden II were so freaking hard. I never finished NG2. But damn it felt good to finish the first one. Plus it's fun when one of your friends challenges your gaming abilities and just asking "Who finished Ninja Gaiden?" stops the argument
  19. I feel like the checklist is much more of a reviewing guideline like Willrock said. What would be awesome is that the response box for the WIP threads, instead of just a big blank textbox, it it had several textboxes, one for each part of the checklist where you put just any thoughts you had about that specific thing. Then the forum could put it all together as one post and display it. ARRANGEMENT (Is it too close/far from the source? Does it borrow too much from outside sources?) *textbox for comments* PRODUCTION (What quality are the sounds of the mix? Are parts too loud/quiet? Is everything mixed evenly?) *textbox* PERFORMANCE (Are live instruments played/recorded well? Is the playing tight? Are the correct notes played?) *textbox* STRUCTURE (Is the pacing good? Does the piece flow naturally? Does the song stay interesting?) *textbox* OVERALL/OTHER (Any extra comments on the mix?) *textbox* *SUBMIT*
  20. I agree with JK that there is a noticeable difference between Sonic 4 and previous Sonics just from viewing that video, but I also agree with Strike. The game probably will feel different, but that doesn't mean it will be bad.
  21. Actually Kontakt Player only plays 3rd party samples for 15 minutes, but total recall is not disabled. (It's how I've been using reFX software demos for months). That being said, I have Shreddage as well and it is amazingly easy to use. Loving it! PS- The second .RAR file wouldn't work for me. It keeps telling me it was archived wrong when I try to extract it :-/
  22. So you admit that it may not be as natural and intuitive as first explained? Because that's basically what I'm trying to point out. I'm not saying it's impossible to adapt, but the video makes it sound like it's easy as pie when obviously it requires quite a bit of learning involved to operate it. Um, as Gollgagh has pointed out, clicking is both auditory and tactile feedback. Open source is another way to say "This is useful if you have a major interest in computer programming". And many of the gestures do not work exactly the way the video makes them look. Forming a rectangle to take a picture? How do you adjust the settings? How do you take the picture? How does the camera (which is mounted on your chest) take a picture from the same view as your eyes? The video, for me anyway, provides a lot of fluff and what-ifs instead of true blue this-is-how-it-works moments. I would like to see this device in real life to believe it works as well as it does in the video. I'm not saying it's necessary either, but it certainly helps, especially if you want to accomplish tasks quickly. Human vision is notoriously bad but our kinestetics and tactile sensation compensate. Computer vision is also notoriously bad, but simple buttons and touch sensors compensate. Of course this device works. The video proves that. But does it work quickly, while still maintaining accuracy and efficiency? That is what I doubt. Vision is the hardest thing for computers to gather and interpret, so why are we so convinced that computers should rely on vision so much?
  23. Actually if you notice all the gestures are two-dimensional, which would be just as easy (and probably easier) to do on a trackpad/touchscreen. The only exception was the 3-D drawing and again, without tactile feedback, it's not very useful. I would love to see Minority Report type computers but the simple fact of the matter is that both humans and computers rely heavily on tactile sensation to communicate with each other. Try using the old MacBook trackpad that had the option of tapping instead of clicking a button. It was extremely unnatural and annoying. Why? Because you had no idea if you were clicking or just navigating. The new trackpad still uses a button (the entire pad clicks) which provides that necessary feedback to confirm that a button has been pressed. The Wii is another example of why air gestures don't work. Everyone knows that the Wii's catalogue is loaded with waggleware. I know that this Sixth Sense thing is much more accurate, but it still requires humans to do very specific gestures which could easily be misinterpreted. No two people move exactly the same way. Is forcing someone to learn specific gestures natural? Also note that even the Wiimote rumbles when you touch a button to indicate that you are indeed touching a button. It also requires you to physically press a button. All tactile feedback that, as far as they have explained it, this thing doesn't have. I'm not discounting the technology. It's all very impressive, but it just doesn't seem practical.
  24. This is just like the XBox Natal. It looks cool, but motion controls without tactile feedback are useless. Waving your hands in the air is only so accurate and I guarantee you all of these "intuitive gestures" feel very stiff and unnatural because the computer has only so much room for error. While I think the iPad is a massive publicity stunt and its hype greatly outweighs its practicality, the gestures and other methods of input are very intuitive and if Apple would build a real tablet PC with that kind of natural control, it would really further computer technology. My MacBook's Multi-Touch trackpad is excellent and I could never go back to a traditional pad. Apple's Magic Mouse which has removed buttons and wheels for a trackpad on top, is also amazingly intuitive. I don't know who is designing their input devices, but they are the best in the industry.
  25. I do. It's actually my favorite way to play Brawl.
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