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Cerrax

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Everything posted by Cerrax

  1. Yes, that actually happens quite a bit. Split/Second is a recent example of that. The first 3 DLC that came out for it were content unlocks. It's not unfinished content, but you don't get it without the DLC (which is just 100 KB file to unlock the content on the disc).
  2. My name has quite a history. When I was younger, I referred to myself as CX (my first initial with an X on the end because it was the 90's and anything cool had Xs or Zs in it). Many years later, I had abandoned the moniker. I wrote a story about a wizard who cloned himself so that he could have an army of wizards to take over the world. The clones were marked with a special tattoo on the back of their neck. They needed a special name (because just calling them clones wasn't cool enough) so I flipped open my Spanish textbook and looked for the word "close", which is "cerra". (I would later realize that "cerra" meant close like "close the door", not "in proximity to") Again, anything cool had Xs, so "cerra" became "Cerrax". I decided that I liked the name so much that when I made music I wanted to use it. But I already had an artist name (Destroyer C) and I had even released an album under that name, so I decided to name my label "Cerrax Records". After I stopped doing music as Destroyer C, I decided to keep the name Cerrax and drop Records from the name. I've been "Cerrax" since about 2006. Incidentally, the first and last letters of Cerrax are CX The tattoo that was on the characters in the story has also gotten the name "Cerrax", and (like the clones in the story) I have it tattooed on the back of my neck. It is also in the banner of my website, Cerrax.com:
  3. This has got to be one of the most emotionally inspiring pieces I've ever heard (remix or original). and is 1000x better than any of the official MGS arrangements (this is coming from a die-hard Harry Gregson-Williams fan). The DMC connection is questionable, since little more than the tone of the first phrase is close to DMC. Absolutely one of the best remixes on the entire site!
  4. I remember leaving my tuxedo in the hotel room and it was never found after several calls (some a bit angry) to the hotel to find it. Regardless, this is an excellent idea. Since I got a job at a bank, I have plenty awesome suits to wear!
  5. Okay, now that I see it that way, they make sense. Except the totems are still a bit of a stretch. It's very clear that he uses the spinning as a gauge of reality, not the weight or feel of it. Also in response to your question Brandon: Dying in the dream to wake up is an action that occurs in the dream, so if you're in a brain-dead state (like a heavily sedated sleep), you drop into Limbo. Your body has essentially dropped into a coma and when you die in a dream, your brain ceases to be in a dream-like state. But since your body is still comatose, you drop into Limbo. But a kick is a force from outside the dream. It's a physical stimulus that forces the dreamer out of the dream. It's all about the origin of the action. If it occurs in the dream it follows dream rules, if it's outside the dream, then it follows the outside rules.
  6. Had to throw my two cents in about the Inception plot holes, I did notice a few upon my second and third watchings: [sERIOUS SPOILERS] 1) I understand the gravity/momentum transference, but didn't the chemist specifically state that the kick still worked because inner ear function was not impaired by the sedative? By that logic, when the van flipped over and hit a pole, shouldn't everyone have been bumped back up to that level? 2) If gravity was required for the kick in the second level (since the van falling in the first level caused a loss of gravity), why didn't everyone wake up as soon as their bodies hit the floor when the elevator was blasted by the explosives? Why didn't they wake up until the elevator crashed? 3) The totems are presumably based on physics since Arthur explains that his loaded die has a specific weight that only he knows, so as to confirm his anchor to reality. So how exactly does Mol/Cobb's totem actually involve any physics if the only indication that he is in a dream is that it spins endlessly? And by telling Ariadne that it does this, hasn't he invalidated the security of that totem? Couldn't she purposely create a totem in her dream that would fall instead of spinning endlessly? Just a few questions I had that never really get explained and seem pretty vital to the fidelity of the films universe.
  7. The good part about missing MAGFest is no Post-MAG Depression. *sniff*...*tear*...
  8. For all the bickering that I see on these pages, I think it's clear that we all enjoy games from all of gaming's history. Just look at my list of most-played games in my collection: Robot Tanks ( 1980 ) River Raid ( 1981 ) Yar's Revenge ( 1982 ) U.N. Squadron ( 1989 ) F-Zero ( 1991 ) Mega Man X ( 1993 ) Driver ( 1995 ) Starfox 64 ( 1996 ) Super Smash Bros. ( 1998 ) Maximo series ( 2002-2005 ) Portal ( 2008 ) Mirror's Edge ( 2009 ) Split/Second ( 2010 )
  9. To listen to: Distorted Electric Guitar Pulse Wave String Ensemble French Horn To play: Air guitar Air drums Air keys Sing Growl Scream
  10. This has nothing to do with the movie (which I haven't seen yet. I had to scroll really fast to miss the spoilers), but last night the bar I was in played "Derezzed" and I pretty much geeked out.
  11. Yeah I run a lappy with Intel Core 2 Duo and 2 GB RAM and I rarely have issues unless I am running multiple instances really demanding stuff like Guitar Rig and such.
  12. Honestly I think the only way games are going to evolve is for kids to "forget" about the older games. I put forget in quotes because of course they should realize what came before, but we can't let inventions of the past dictate the future. Every generation will grow up with a different idea of what the word "video game" actually means. And it's exciting to see where the next generation will go with their definition of video games. For me personally, a "video game" is an interactive experience where you, the player, must achieve some end goal. There may or may not be a story behind, but the important thing is you must achieve that goal. I grew up on Atari 2600, and SNES. The games for these consoles generally had multiple smaller tasks that had to be completed to "finish" the game. Even now, I am drawn to modern games that follow this formula: Mirror's Edge, Split/Second, Borderlands, etc. Even with all the modern trappings of these games, their core is still based in a do-this-get-that mentality. Now an older gamer who grew up before the advent of home consoles would more than likely have different definition. Probably their definition of "video game" is an experience where you must do a task as completely and expertly as possible. Games in arcades had no ending, there was no final boss. There was a score. And the better you played the game, the higher your score. Younger gamers who grew up with more "modern" consoles have a completely different definition of a "video game". For them, a video game is an experience that has meaning, you aren't just accomplishing a goal, you're solving a problem. There's a story and a meaning behind what you do ( however shallow or deep it may be) and in the end you will see the results and effects of your choices. I think it's exciting to see games come from simply polishing skills to full fledged critical thinking and problem solving. Where will they go next?
  13. /thread. But seriously though, video games are entering an exciting stage of art where there are people who "remember the good old days". Having a conversation with some of my sister's friends (who mind you are only 5 years younger than me), it blows my mind how many of them have never played a game system from before 1990 (except for the occasional old arcade machine). It definitely has an influence on how they perceive what a game is and what makes it "good". LONG LIVE GAMING. PS-- Why are we fighting about old vs new? I have Halo: Reach sitting right next to my copy of Robot Tanks for Atari 2600 and I play them both a lot. Games freakin rock no matter when they were made.
  14. I'm not saying motion control schemes are bad, but the simple fact is you can't use the controller itself as an aiming device, since you have to point it at the sensor/camera/whatever instead of at the TV screen. The whole draw of a light gun game is that you can look down the barrel of the gun right at your target, just like a real gun.
  15. This happens way more often than I think some people realize. Most of the time, it is either purposefully based on the song, or it is accidentally based on the song because it was in the back of the composer's mind while they were writing. When Hans Zimmer was doing the score for The Dark Knight, he had been listening to a lot Beethoven (specifically "Moonlight Sonata") and he admits that the main theme of the Dark Knight borrows very heavily from that.
  16. Notice how there are no light guns on that list? It's the one thing I miss that none of these new motion controllers can replicate. Light guns are as close as you can get to shooting, since they are based on visual feedback from the screen. Nothing on the Wii, Kinect, or the Move will ever be like the old light gun games.
  17. I got chills from that 6 minute preview. Holy shit. I am totally getting this soundtrack.
  18. I just found out (and subsequently geeking out) because Sabaton has announced their first tour in the United States! Definitely check them out if they're going to be near you! Me and Alexis will most likely be going to the West Springfield, VA show. http://www.sabaton.net/tour.html 40 : 1-Sabaton Uprising-Sabaton
  19. Not sure if they've been mentioned, but I've recently gotten into Mystic Prophecy. Some seriously epic power metal. Satanic Curses Rock The Night http://www.youtube.com/watch?v=VBxLOImzeQE And no mention of The Sword yet? Seriously? The Sundering How Heavy This Axe
  20. Can I compete even though I'm one of the mixers of the song? I figure I have an unfair advantage since I know exactly what was going through my head as I wrote this remix Anyway, here's my submission: Obviously higher quality is available at upon request. This is just the baseline quality I use for YouTube.
  21. Princess Mononoke is light years ahead of most English anime dubbing. Billy Crudup was brilliant as Ashitaka. Every time I see Watchmen, I can't help but think of Ashitaka every time Dr. Manhattan opens his mouth. And I will join the others in saying that the random grunts and gasps for almost any nonverbal cue are MASSIVELY annoying.
  22. Indeed good sir! Just got it and LOVING IT. Thank you!
  23. Donated. Excellent work on the album!! I've always wanted to hear Super Metroid like this!
  24. So I tried the Kinect and the Move yesterday and I thought I would post my thoughts. KINECT: The Kinect feels like some device from the future. Your hands guide the cursor along the menus and the whole experience just screams of sci-fi moments from Minority Report and the like. That being said, the Kinect is also horribly slow, with very noticeable lag between your actions and the on-screen actions. The Kinect has to actually watch your motions, so everything is delayed so that the Kinect can keep up with your body. It feels sort of disconnected and strange. Navigating menus is easy enough once you get used to the floaty, delayed controls, but since there's no buttons, you have to hold your hand over the option you want until a little bar fills up to accept your command. That's going to get old really fast. Most of the games are based on very basic gestures (just like the Wii) but the gestures are more complex and varied since they involve more than just waving your wands. MOVE: The Move looks and seems like another Wii, but it is most certainly not. The Move is accurate, frighteningly accurate and fast. The game I played did require a quick calibration before each play (the Kinect did not), but it takes literally 5 seconds to calibrate and you're ready to go. Using two Move controllers (instead of one Move controller and one Wii nunchuck-type Navigation controller) is an amazing experience, one that the Wii and the Kinect cannot hope to duplicate. Outside of regular gameplay, the Move works almost exactly like the Wii, it has a large Move button in the center (like the A button on the Wii) which does most of the actions and accepts menu commands and a cursor on the screen helps you aim the Move controller at the screen. This article pretty much sums up my thoughts: http://technolog.msnbc.msn.com/_news/2010/11/03/5404213-kinect-vs-move-vs-wii-fight TL;DR- Kinect is Wii 2.0, Move is freaking sweet.
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