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OceansAndrew

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Everything posted by OceansAndrew

  1. I definitely agree that things are too mechanically sequenced the strings and choir in the areas where they have the main melody especially, but other minor things as well, like the piano arpeggio would sound much improved if the velocities were more humanized as well. I think the arrangement is pretty good, though it drags a bit. The reverb is a bit heavy on some of the drums meaning they arent as punchy as they could be, which lessens the big crescendo at the end. THis has promise, I encourage you to continue to refine it. no, please resubmit
  2. Remixers: OA, Rexy, Brandon Strader, DragonAvenger Game: Faxanadu Source: Guru's House This is easily my favorite song from the Faxanadu soundtrack, and one of my favorite chorale-style songs ever. It was difficult for me to find a way to expand upon it without ruining the original spirit, but with the piano skills of Rexy, and the guitar and vocal skills of Brandon and Deia, I think we managed to create something that enhances the feeling of the original while becoming grandiose and graceful. Thanks guys for all your help on this one, we made a pretty great team.
  3. ReMixer name - Mak Eightman real name- Max V. Kravchenko email address- userid: 32137 Submission Information: Title - "March to High" link to remix - attached Name of game arranged - Seiken Densetsu 3 System: SNES Name of individual song arranged - Lvl-up music Link to the original soundtrack - https://www.youtube.com/watch?v=LchvGa6gY_8 Seiken Densetsu 3 Project. OCR thread: http://ocremix.org/forums/showthread.php?t=14083 Project's Director: Rozovian Umm.. I have no idea what to say. Well.. mm... its... long.. Buy! \m/
  4. Remixer Name: Cyril the Wolf Real Name: Connor Pelkey My email address - My website - http://cyrillyric.bandcamp.com Forum ID - 14729 Game Arranged: Final Fantasy XIII Name of Arrangement: Snowing System: Playstation 3 Composer: Masashi Hamauzu Additional stuff: This was done way too long ago for FBRC 2010, yea you heard me 2010. Enough people bugged me to submit it that I finally am doing it now after almost 2 years. So if this hits the panel it will be another year before it's posted, but ah well my bad. Regardless, a simple arrangement. I didn't really feel like just doing a rock cover of a clearly rock song would do it justice so I got this vision in my head of a really folky style arrangement. Mandolin, Djembe, Acoustic and Flute. Strings were added in because I felt it could be padded a little bit more, I tried to make the best use of samples I could, they are clearly samples but I hope they are sequenced well enough. So yea, its probably pretty cover-y but I think I messed with the melodies enough/added extra harmonies that it's a good fit for OCR. Now for me to polish up my 12 other mixes that need to be subbed to here. ~Cyril Original:
  5. Remixer Name : KayRule Song Name : Tall Trunk Galaxy (featuring J_Oddity) original song : Tall Trunk Galaxy Game : Super Mario Galaxy 2
  6. This is really cool, but it really way too much of a medley for OCR. I think you really did a good job playing the original material, but the transitions weren't really smooth in a way that felt like it was a single song; it felt like it was a 'best of' Castlevania track, and as such it rocked. Production sounded great and you clearly got dem skillz, but it's just not what OCR is looking for, I don't think. No
  7. Your ReMixer name: BONKERS Your real name: Nicholas Steven Perry Your email address:buttwipinglord@yahoo.com Your website:http://www.facebook.com/profile.php?id=1310105117 Your userid:31818 Submission Information Name of game(s) arranged: Castlevania (Akumajo Dracula) ,Castlevania 2 (Dracula II:Noroi no Fūin) ,Castlevania Rondo of Blood(Akumajou Dracula: Chi no Rondo),Castlevania Harmony of Dissonance (Castlevania: Byakuya no Concerto) , Castlevania The Dracula X Chronicles (Akumajou Dracula X Chronicle) Name of arrangement: The Gate of Nightmares Name of individual song(s) arranged: Poison Mind,Nothing to Lose,Heart of Fire,Out of Time,Black Night,Bloody Tears,Vampire Killer,Underground/Name Entry 2k2, Player Death, Voyager, Wicked Child,Stalker/Vampire Killer:RoB,Poison mind:Another Nightmare and Boss Victory. Link to the original soundtrack: (A cross-fade medley of 99% of the original tunes, I forgot Black Night -http://www.youtube.com/watch?v=EiJy2w2hlMg) Your own comments about the mix, for example the inspiration behind it, how it was made, etc: I originally signed up to do this song for VV(Vampire Variations) back in September of 2010. It was going to be a simple Heavy Metal Medley of 4 songs that had yet to be claimed. I had a burst of inspiration and thought I could make a quick turn around. BOY WAS I WRONG. I came up with an intial concept > And then It sat for a month...two months...until finally around January/February rolled around. I had a different idea this time. And essentially I started working on what you hear now in the finished song. I had this GRAND idea of expanding the original 4 songs into just as many songs of the soundtrack I could fit in significantly as possible. It would have tons of tracks and music written for an entire orchestra almost. Except that I started sequencing everything out of ORDER starting with Underground/Name Entry 2k2. I don't recall why, but I started transcribing the percussion(which is a bitch by the way if you ever want to try) and didn't finish. And left it there until the point that in the timecode of the project file I needed the space. I didn't know how long the song would be by that point(around March/April) so I just kept moving my Tempo marker and all the MIDI files over and over. This resulted in (because of tempo changes made in between the previous original tempo and the tempo of this section) the files being all kinds of messed up, with half of them being at weird looping points. At this point, I was about around I think at Out of Time. I stopped working because I had to work on other songs. And then in late May, I spranged my knee somehow at my Aunt's house for memorial day while playing volleyball or chasing down my cousin's dog or someshit like that. Now a sprang may sound like nothing, but HOLY HELL. I've never felt this kind of pain before, i've broken bones and it hurt less. The night of, my Knee had swollen to about the size of a big grapefruit. And I couldn't move my leg at all. Just to get up to go to the bathroom I had to have my mother help me. As bad luck often goes, late in the night I had to go on my own by crawling on my hands and knees and when I got back to the couch where I was staying for the night I couldn't get back up. I tried but the pain was just too immense, to the point where I started (crying from pain)yelling for people in the house to wake up and help me. That didn't help much even after my mother and brother came out to help. Eventually my mother slept in the living room with me that night. I however couldn't sleep. So I watched "The Green Hornet" movie,and some other stuff to kill time until morning. Went to urgent care around 11am,got some crutches and a perscript for pain meds. However they screwed up with communication somehow at Walgreens so I didn't get home with my meds until 3PM (with a stop at my grandmother's house to pick up a wheel chair to borrow). Needless to say I got high from pain meds and felt ok. However I didn't fall asleep until 7am the following day. Then in July I had to move back to Oregon, and I wasn't better yet. It wasn't until August that I could sit in a chair long enough without extreme pain to work on music. So I worked on overhauling my FF:Random Encounter songs. Then In September I started working on Vampire Variations stuff again because release was drawing near. It was around this time I claimed Wicked Child from The Dual Dragons. I pegged that song a lot quicker than this song(although with a lot of last minute fixes). And the entire month up until the 31st I was up around noon/2PM'ish , eating, doing basic household chores and then working on TGONightmares until around 5/6 AM average (sometimes more sometimes less) I had to work quick to get everything done in a competent way and get all the production the way I wanted it. I use samples that already have un-removeable reverb from being stage mic'd when they recorded them. So I did some research on the Sample Set and what hall it was recorded in. So I then figured out the physical dimensions ,etc and created many custom Reverb presets based on this depending on the instrument/effect/position of the above/etc. I wanted to make this sound like a live recording as much as possible with the time and tools I had at my disposal(yeah laugh if you want. But just know that I have 0 hardware other than my PC/Instruments and my Line6 Guitarport. Everything else is done in software) (forgot to mention) That also Viking Guitar and I had planned for him to do a Solo over a year prior. With a week or two to spare I got to the point ;structurally; where his solo was going to go. But I needed to finish the structure and then flesh it all out before he could get his hands on it. We both use Reaper(F*** Yeah!)so I created a Mixdown of that section, inserted it into a COPY PROJECT file at the exact same time point, removed all other FX . Created a .Txt file with instructions and possible ways we can handle processing/mixing. Rar'd it and sent it to him. Got it back a week later, with his own .txt file and different .Wavs with different levels of processing/mixing I could use. I won't say which one I used, Nyerk. Like it matters though. The end of October drew near and I was almost done, the last few days I kicked it into overdrive. Tweaking/adding in everywhich way possible to polish up and round of the corners of everything. From going back to the Intro and completely re-writing parts to creating a voice FX chain that would make my voice sound like Dracula in a sort of low-bitrate/samplerate way that was done on Consoles in the early 90's. I think I finished with just a few days to spare. Now, I know it's not perfect. But I poured my heart and soul into this song to make it as perfect as I possibly could with what I have.(which is not a lot by any standards) It's like my One hit wonder shitty Magnum Opus! AHHAHAHA Being realistic, by this point we all know how much I LOVE and respect Castlevania music. That's why this song's instrumentations isn't like any other song i've ever done. I wanted to be creative, while retaining "The Castlevania Sound" and tried not to alter Melodies too much whilst going to town on harmony , percussion and other lines. I built this PC specifically to work on songs like this. I maxed out my 6GB of RAM by the time it was finished (while using a 32-bit DAW that lets you farm out VSTi to dedicated processes! W00T! Thanks Reaper) and I ran into more slowdown from RAM usage (in other programs) than CPU usage. Which to say wasn't even significant! (Also is a HUGE difference from the P4 rig I came from. I couldn't run more than a few plugins without maxing out my CPU on that PC, this i7 950@4.2Ghz scoffs at nothing!!) not even an 82 track song could bring it to it's knees! 82 Tracks. : Including FX sends/busses and groups. LATER YO ~BONK
  8. Brandon Strader www.bstrader.net 3123 Game: Mega Man 9 Source: Splash Woman / Wily Stage 2 Splash Woman: Wily Stage 2: Title: Splash Damage Notes: My last solo Splash Woman mix, combined with Wily Stage 2 from the same game -- Mega Man 9. Thanks DarkeSword for the great match-up for the Wily Castle Remix Gauntlet choosing a Wily theme that fit very well with my source. This mix ended my creative vision of Splash Woman arrangements, and is the last song for my "The Wettening" EP which will appear eventually at http://brandonstrader.bandcamp.com/ if it's not already there at the time of posting. This is a very personalized ethnic take on the two combined sources.. gotta namedrop Ethnic Rush and Omerta as the stylistic predecessors to it. I think Splash Damage takes a very sorrowful tone, and I used a guanzi sound in the song to evoke a mood of sadness. Even with the personalization, a lot of the melodies from the sources are featured somewhat verbatim such as the right-panned low whistle at 2:37 -- without even a grace note. But I think the higher level of personalization offsets the more conservative melodies. And I did get a bit expressive with the "Splash Woman" melodies due to being so familiar with them by this point.
  9. they won't use anything unless you submit it. That being said, i'm submitting both of my tracks I did.
  10. The issue is that things are really pushed to the front, with a very shallow sounding depth. Some elements are pushed back with reverb, but not enough overall, and the track suffers because of it. The bass could use a little cut at 250hz so it's not as boxy as well. I absolutely love the arrangement, but I think the production needs a bit more polish. This would definitely pass with a little bit of production love. No, please resubmit
  11. I basically am just doubling everything Deia said here; The overall theme is nice, and the sources chosen are very good, but it needs to be more personalized, and some humanization would make this feel a lot more inviting. It's a very good start, but needs more refinement, please. No, please resubmit
  12. whew, not making this easy on me. :/ The song itself is beautiful and sounds excellent; I am just having a difficult time hearing the theme as dominant for enough of the track. Cain summed it up well, you've done pretty much everything that is possible to the theme to increase the length almost thirtyfold, but it's just not recognizable enough for me most of the time. ;_; No
  13. AFAIK he does, but I strongly doubt the music here has anything to do with him. I gotta agree, the music is really badly done. :/
  14. I love hearing you guys live, as you frequently tear it up. I really can't hear the bass though, and the the second guitar part is pretty buried as well. The performance is generally tight, but the drums are covering things up a bit too much. I enjoyed it a lot, but the mixing needs a second take. No, please resubmit
  15. ReMixer Name: Proko V Real Name: Andrew Pease E-mail: Original Game: Super Metroid/Metroid II Arrangement Title: Mother Dances in Steel Heels Original Song: Mother Brain/Metroid Queen
  16. Seems like this can't be updated, and listening to it, the clipping is super soft - not breaking the mood or anything else. I'm fine with this passing as-is.
  17. Gonna agree with Emu here, that drum beat is super autopilot - mix it up, you definitely hav ethe skills to doso! No, please resubmit
  18. the source lends itself pretty good to trance, being more rhythmic than melodic. I d feel the intro goes a little long, but once the more recognizable source comes in, it works very well. Good sound scape, good pacing, somewhat autopilot drums, but nothing dealbreaking, and a strong vibe. It's cool to see a ridiculously obscure title grt some love with a polished remix. I'd have liked to hear the beat broken up a bit and some more crazy stuff go on, but you've stayed true to the source feeling while shifting the sounds and energy. Yes
  19. I gotta agree with Emu here, great performance and arrangement, but the low end is having some issues. Part of the issue is that the guitar tone is so meaty that that it's stepping on the cello part and causing mud, you'll want to adjust the rhythm guitar EQ to cut a bit at 250hz, and the drums sound good, but the kick is causing issues. I've got some further Questions, so i'll hit you up in a PM, but this definitely has what it takes to get on the site, but it needs some cleaning first. The fact that you are pushing your boundaries further is really good, and this track is great otherwise. No, please resubmit
  20. I live in minnesota, but it was super cool to meet you, and i hope you come see us at future panels!
  21. Whew, really weird stuff. It matches the source well, that's for certain, and the constant evolution keeps it more interesting throughout. I am hearing a lot of crowding in the low mids from the bass, which could stand to use a bit of EQ surgery to clean it up. The overall feel is really plodding, and while there are interesting landmarks sprinkled around, most of the journey feels a bit aimless. I was definitely not feeling the extended static at the end either, it didn't feel like a fit conceptually at all, so whatever the intent was, it needs to be a bit clearer. Overall I feel that it's a little too out there for me to really enjoy, I think the arrangement could potentially work, but it feels a bit like a big experimental track. Maybe tightening up the structure and trimming some fat would help. no, please resubmit
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