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avaris

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Everything posted by avaris

  1. Love the feel of the track dude. In regards to the simple intimate soundscape, I love it. But I do agree it could use a bit of variation. Example: http://ocremix.org/remix/OCR02085/ This is a track that I made. Besides the guitar it has a soft synth pad. In order to support the intimacy of the piece I weaved in several FX type sounds that supported the texture and ambience of the guitar. They are FX you don't necessarily hear but you feel. Most importantly they provide a textural variation that helps supports the emotional feeling of the mix and provides the necessary variation needed to keep the listener interested. In my opinion this mix might benefit from some of the same use of FX to support the piano and strings. Some soft ambient vocal lines might help accent some areas as well. Example: http://ocremix.org/remix/OCR01319/ Can't wait to hear the finished version of this!
  2. I am wondering what other traditional orchestral elements that could be layered with the pre-existing elements(listed below) to help build-out an arrangement and textures? The track's BPM is 105, and features standard chillout percussion production. Would flutes be good for breakdowns to support the violin lead for example? Or staccato brass hits in chorus sections for a heightened climax? The track is chillout/orchestral composed with a similar mood to: (features similar percussion elements) http://ocremix.org/remix/OCR01381/ http://ocremix.org/remix/OCR01586/ My current instrumentation (excluding drums) Violin I Violin II (supporting melody parts) Cello Rhythmic Synth Pad 1 (playing viola parts) Rhythmic Synth Pad 1 (playing viola parts) Synth Sub Bass Male Choir (soft supporting sections for cello) Solo Female Vox (main vocal riff + vocal fx) Bright Piano (chords + arpeggios) Soft Piano (chords + arpeggios) Hammered Dulcimer (chords + arpeggios) I would link the track I am working on, but it for a project so it can't be shared. I figured this discussion would be conceptually based. Feel free to post any links to songs or pieces to support theories and ideas, Thanks!
  3. Thanks for the comments Stevo. Yeah I never noticed the pops in the drums. There is a lot pitch bending done on the drums to give them a glitch feel. Aesthetically those pops might not be for everyone. I'll solo them and sweep the EQ to find the trouble areas. Good catch. I've felt arrangement wise some of the melodic themes get overused. I tend to rely on texture to keep a track's motion moving forward. I will probably revisit alot of the layers and bass notes once Willrock adds his touches to the track. Or hell he could write a killer supporting bassline that's more progressive than my ambient bass layering, who knows?
  4. That'd be sweet dude. It's in Reason 5 however, BUT it only uses devices from Reason 4 and below. Give me a little bit of time and I will just convert the song to Reason 4 no problem. Do you use any other sequencer besides Reason? Bc we could always render tracks to audio and midi and use another host. Converting the track to Reason 4 will prob be the easiest though. Thanks dude. Thanks for comments dudes!
  5. Here is a little track that I finished recently: Remix: http://tindeck.com/listen/vlwg Source: http://www.youtube.com/watch?v=s1GxznTaiwI It's built entirely around the opening riff from the theme. The remix is prob too liberal to pass the judges. I want to work on some other songs now so instead of spending too much time redoeing this track so it will pass the panel I decided to just release it. So instead of just keeping it on my HD thought it would be better to release the mix. Please feel free to leave any type of praise, suggestions, or critiques. If anyone is interested I can post the Reason song file. Some of the synths used are from the Deepflight refill but otherwise everything is factory stuff. If anyone feels like taking the song and adding enough source material to try and make this an OC ReMix just let me know. I will handle all of the mastering and mixing need be.
  6. Audio Geek input Neblix is right about VSTs, but just to clarify VST based plugins will work on certain DAWs on a Mac. Cubase for instance runs VST on Mac. The VST has to be coded to work on Macs. Logic will run Audio Units, Apple's proprietary format. Ableton Live will run both Audio Units and VSTs on Macs. Using Pro Tools as a platform for a hobby musician might not be the wisest idea. Most smaller developers that offer cheaper instruments do not code their plugins for the RTAS format. Pro Tools is excellent for recording and tracking audio. It's for that reason it has become a standard in american based studios for years.
  7. Hey Luiza try to not to get frustrated with Reaktor. It has a pretty high learning curve and will take awhile to get used to. I don't know of any good resources off the top of my head, but the manual for it is pretty comprehensive. If you really want to explore the guts of Reaktor and develop custom pieces it necessary to learn about synthesis on a much deeper level. if you just want to use it as a host for its synthesizers just look at as such. Many of the synths in Reaktor are geared for crazy avant-garde type of sound design. It is a great tool to use to generate extremely unique results.
  8. Of course it would offer more sales. My argument was that if the profit sharing rate was too high (50% hypothetically given some current rates) would the increased sales be able to cover those losses and hopefully provide profits. It's along the same lines of a company gambling wether or not paying for a dongle is going to cause users who would otherwise pirate the software to buy the software. That would in hopes turn a profit. In general it is kind of difficult to judge any business schemes like this for audio software because there aren't barely any public financial numbers out there since the mass majority of the companies are privately owned. Neblix dude thing that will help tremendously is to try and not take everything so personal. God forbid someone misinterprets someone's else's thoughts. We're not trying to argue against people here we are trying to argue against different ideas and thoughts. Notice how some people just talk about the ideas and thoughts and not what "YOU" or "HE" or "SHE" or "SHIM" said. It just makes for a friendlier and more open discussion about something. Also thanks for the rewording on some of the ideas in the earlier post Brad.
  9. The authorization system you describe for VST's already exists. Authorization systems that check online like that are used by companies such as Waves and East West Quantum Leap. For example if a Waves plugin sees there is no authorization when sending out a message to their web server it comes back with and error message. Waves requires a dongle. There are other companies like Korg that use a system that works exactly the same except it does not require a dongle. What's the point of designing an ideal system if it going to be restricted in functionality based upon the working of another system(STEAM). A vst that opens a vst is unneeded. Just have a normal program do it without the need to integrate the ridiculous code needed to write a wrapper and vst functionality. Rozo IMO I think some of the big players like Native Instruments would jump on the idea. Some of my reservations come from the issue that in the audio software industry what distribution type sites take in their cut. It is a 50% cut. The prop shop for propellerhead's charges this. If the STEAM VST service only took a small cut say 5-15% I think its chances to attract developers would increase dramatically.
  10. Your not accounting for the huge difference in the size of the markets between video games and audio software. Plus most audio software companies, including large ones like cakewalk, run on very small thin lines.
  11. It's not the DAW that looks for the sample content it's the VST itself. So there is no dilemma in making a DAW comply with a VST steam engine. Every VST has default install locations FYI. The biggest hurdle to code this would be to recode the authorization systems for each participating VST developer. Plus so many small 3rd party developers are on tight budgets they probably wouldn"t be able afford any type of profit sharing.
  12. agreed! Also having to bounce down channels and work between two different programs at once can severely slow down your work rate. Anything that hinders your musical process cannot be a good thing.
  13. Omnisphere hands down. Sylenth1 is really quick and easy to make bread and butter sounds with.
  14. Completely untrue on so many levels dude. There is no program that is easier to split and combine audio signals than Reason. Also there are multiple methods to side chain. It is built into the mclass compressor. You can also side chain anything located on one of the mixer channels to a multitude of signals.
  15. Hey everyone just released two new soundsets for Albino3 and Strobe through my sound design company Sonic Elements. The Strobe soundset is 64 patches for $12.50. These patches are focused on dance music production and were designed by myself and bLiNd. The Albino3 soundset is 128 patches for $20. These patches were designed for all around use. There are several class trance sounds you'll find in the bank that are featured on the audio demo. The Albino3 soundset is designed by me. Audio Demos: http://www.youtube.com/user/SonicElements Website: http://www.sonic-elements.com/products.html Thanks! And if you guys n gals have any particular synths you would like to see some soundbanks for let me know!
  16. Hey Jimbo here is a free tutorial supposedly featuring some advanced Recycle techniques: http://www.samplecraze.com/product.php/278/recycle-a-fun-journey-mauling-drum-beats-into-new-textures/
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