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227

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Everything posted by 227

  1. Ah, sorry about that. Not a big Soundcloud user and forgot the extra bit in the URL to make it listenable. Should be fixed now.
  2. EDIT: Tried fixing the problems that were bothering me using just the audio below and approaching it like a mastering thing. Might have gone overboard; my ears are shot right now. Looking for any feedback: Hey, so this is bumming me out. I worked on this track for too long and now my ears are shot and no longer hearing reality, but I'm confident that there are a million problems with it. What I'm not sure is which problems are real and which aren't, and I've pretty much destroyed the project file since this version chasing ghosts, so I'm looking for as much criticism as possible in the hope that I'll be able to come back to this and turn it around once I've got enough distance from it. Source:
  3. There's only a positive reaction until you get to forums. Some people expend more effort complaining than was necessary to create the entire game. I'm about to wrap up the game, but it's been absolutely incredible. There are some technical issues, of course, but that was to be expected given how buggy the first game was at release. It should be mentioned that it's not exactly the longest game, but I hear that the entire second half will vary based on your decisions in the first half.
  4. It seems like there are several different things that people are asking for in here, so I figured I'd throw this out there in case anyone would use it. I lifted Xac's earphone/controller combination and vectorized it with a bunch of controllers. There aren't words because photoshop decided to die on me, and words in Paint Shop just aren't the same. So yesss, if someone wants to use it I could link to the original 5100 x 4000 version.
  5. After you pet it you have to leave it alone for a moment, and a "GO!" icon appears on the bottom-right portion of the screen. Then you just have to flick the wiimote from side to side without pressing any buttons. By the time I deciphered this from the sketchy instructions given in-game, I had issued about fifty commands to my stupid dolphin. I've never before wanted a harpoon so badly.
  6. Right place, wrong expectations of interest. Young arrangers might be scared away by the lack of adequate details in your first post, while veteran remixers might shy away due to the curious absence of previous work being presented as examples. What does "get the brass together to play it" mean, exactly? Real brass, or brass samples? If the former, how do you plan to record it? If the latter, which samples would you be using? That aside, you'd no doubt be better served perusing the WiP forums for promising up-and-comers and PMing them details.
  7. In the interests of catching the neighbors off-guard, I killed jingle bells with the help of some siblings. Unfortunately for me they were forewarned, and I'm now left with this entertaining bastardization of jingle bells and little to no practical use for it. So yeah, you can use it for this project if you want. I could still tweak some things if so needed.
  8. I don't like this for two reasons. 1.) The vocals are recorded poorly. The rapping is done well, but your voices are reflecting like you were standing too far away from the microphone and yelling at the nearby walls. 2.) There's not enough alcohol in the world to make that transition from the hip-hop beat to the techno whatever beat bearable to me. Personal preference, I suppose. Aside from that, the drums are everything in this. I'm unfamiliar with the original, but it's probably safe to assume that there's little to no rearrangement based on the fact that sans drums and vocals, this is two synths - bleepy and growly, neither of which are doing anything particularly interesting. Just lots of repetition, over and over.
  9. My version of iTunes rips CDs into m4a format. Questions: 1.) how is this practical, and 2.) that being considered, isn't it more effort to convert into m4a format compared to mp3? Anyway, I listened to it and the first thing I noticed was a lot of noise. It sounds like you recorded the vocals with an air conditioner next to you. Also, you need to push those vocals waaaaaay back in certain places (like right before the techno/whatever genre that is comes in). OOC - Ocarina of Crime. It's Nintendo's answer to the wildly successful Grand Theft Auto series.
  10. http://www.zophar.net/utilities/converters.html That should take care of NSF and SPC. I've used spc2midi so I know it works in XP, though I'm not sure about the others.
  11. Hunter's Etude-Scherzo (http://www.ocremix.org/remix/OCR01113/) Desperados (http://www.ocremix.org/remix/OCR00751/) And my personal favorite - http://www.ocremix.org/remix/OCR00316/
  12. Because we all remember how badly Titanic bombed at the box office.
  13. If you liked Die Hard, you might enjoy the Mexico trilogy (El Mariachi/Desperado/Once Upon A Time In Mexico). I haven't seen El Mariachi yet, but the other two were great movies. And if revenge movies qualify as "fun" then I'd definitely recommend The Count of Monte Cristo. More specifically, the newer one with Jim Caviezel and Dagmara Dominczyk.
  14. You don't have to play the game to appreciate the music. It's best in context, but it's basically the same context every game. Evil sect/king is trying to take over the world for whatever reason, and you're a hero (oftentimes nobility) who gets to slaughter a thousand nameless soldiers until everyone from the other country is dead. D-E-D, dead. Unless you're playing 5, in which case you're being repeatedly massacred until you resolve to beat your game cartridge with a sledgehammer and forget that it exists. I should have been clearer, though - I didn't mean that you were limiting yourself by not playing the games, but rather denying yourself some of the best music from the series' golden age.
  15. Why limit yourself to American-released games? You'd miss Dance, Levin, Julia, Memorial, and Diadora from FE4. Fight with Beld from FE5. Sorceress of Darkness/Shaman in the Dark from FE6. And those are just off the top of my head. It'd be a shame to overlook all of that great music because of where the game was released.
  16. You should probably use the rhythm guitars for bass until :49 and then cut the lower end out of them and use a guitar bass for that last part. If you were to do that, you might consider using a pad as a bass to supplement the guitar until the guitar bass comes in.
  17. This is a short WIP sketch that I came up with earlier tonight. I would have expanded it more before posting this, but I'd like some feedback and suggestions as to where to take this before I resume working on it tomorrow. Should I keep it just acoustic guitar and vocals? Should the chorus have electric guitar? Should I kidnap some children and force them to play drums on this? That kind of thing. I'm aware the rearrangement hasn't gone beyond transposing it into a different key - I'm planning on starting the real rearrangement at the chorus and having it leak into the second verse and so on. And no, the vocals have nothing at all to do with the game. Original: http://files.ww.com/files/38507.html WIP: http://files.ww.com/files/38506.html Download and comment. Post-haste is good haste. EDIT: Mind the typo in the title. It'll be irritating me, too.
  18. But there are ways of appreciating the music without making it sound like you're trying to put yourself in the game. Assigning one's own voice to game characters tends to be hit-or-miss, and I think that at times, this was a lyrical miss. However, I did say it was only personal preference. There's depth in subtlety, something that lines like "All those years without a father/Builds a temple for my fire" have. I'd like to see more of those, because the positives are being weighed down by the cheesiness of the more bold sections.
  19. I don't know what it is about this, but I keep getting flashbacks of the movie Top Gun. Huh. Moving on, this is mechanical but enjoyable save for a few lines of too-cheesy lyrics: Red alert calling my name (borderline) They have come to take our land But they will find they've crossed the wrong man (these two lines could be much improved by downplaying the words "land" and "man") Go now, Starfox Team Racing through the heavens at the speed of light Go now, Starfox Team If we can end this war, let's do it tonight (direct references to the game were a bit too over-the-top, and that last line was weak) There are some other lines that were saved from cheesiness solely because of well-placed subtlety in the intonation. My personal preference is for lyrics that aren't directly tied to the game but reference them indirectly through shared imagery and the like. That might just be me, though. And that "intro" is too long, the reason for the quotes being that there are too many things going on before the vocals kick in. It just takes too long to get to the vocal part. I kept going "Oh, here it comes...nope. Not that time." It came across as stalling rather than building up to the first verse. There seem to be some odd tempo changes that come out of nowhere, but they're not so drastic as to detract from the mix as a whole. All things considered, this is good. I've certainly heard worse voices, and the vocals actually add something rather than sitting on top for no discernible reason.
  20. Alright, I'll cover everything about this that bothers me: 1.) Everything up 'till the lead comes in sounds distant to me, like it's muffled or something. That snare sound is ugly and doesn't help any. 2.) The lead synth....I want you to drag it into an alley and shoot it. Repeatedly. Then find a lead synth that mixes better with everything else. 3.) That drum loop that comes in at 1:02. Wasn't there in previous versions. Take it with the lead synth and shoot them both. 4.) "Guitar" at 2:32. I like the idea, but you can't use fake guitar like that and expect to get away with it. Replace it with a different synth. Hold off on choosing exactly what until you fix some of the other parts, though. 5.) The momentum isn't as static as previous versions, but there still needs to be more contrast between the momentum of the sections. 1:47 - 2:31 sees a buildup of sorts, but it needs to be more gradual and have different textures. It only calms down for a few seconds right now, and it just drops some of the instruments. Add some different pads and a slower drum rhythm. It'd go a long way and make 2:32 stand out more. 6.) The drums in general are getting on my nerves. You should scrap them all, look for some better drum sounds, and sequence some loops yourself. I'd like to see them be more dynamic in the measure or two before a new section. Right now it's essentially switching from one loop to another with little to nothing connecting the two loops, and it's boring as a result. If you were to take my advice in point 5 then the measure before 2:32 could have everything but the drums drop out while the drums do a little solo thing to lead into the next section. Of course, it couldn't be that pronounced every time you start a new section, but it's something I'd like to hear there regardless. Hopefully some of that is helpful.
  21. It's not that too much attention is being paid to the song, but that the variation ends up becoming so overwhelming that the actual song belying all the constant moving parts is sacrificed. If there was less going on I could probably remember certain sections of this, but because there's so much going on constantly...not so much.
  22. The internet hath rejected your efforts: Now I'm really curious as to what it sounds like.
  23. I'm not liking the samples. They're just...typical, and I'm not hearing much rearrangement of the source material. Very formulaic stuff, here. I'd like to hear you tap more into your own personal style than rely on the generic techno/trance "this is now RMXed!" wannabe silver-bullet formula.
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