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Everything posted by Rozovian
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Pokémon Red/Blue- PikaPoisin (Viridian Forest)
Rozovian replied to Downpour_Guy's topic in Post Your Game ReMixes!
Haus already covered source usage, so I won't get into that. DnB really isn't my thing, haven't heard much, and don't understand what I've heard anyway. It has a familiar sound, I guess that's the DnB. Simple leads atop a pretty cool bass and some pretty dull sounding drums. In other words, you need to work on: Making it YOURS, Making the lead and stuff more interesting, Processing/replacing drums and drum sequences to make them more interesting, Replacing/reworking the strings, Making the intro far less annoying, ...and making the whole thing less repetitive. There's a few instances where you're just repeating the same thing over and over. Sure, it's DnB, but there's still room for variation. Overall, good start, but I have a feeling you can do way better. And you should probably get rid of the Pikachu sample. -
Funny take on the source. And I hear the source. All good. There's some really distracting nosies in the right ear, they sound like they're real-world sounds and not in my headphones. I kept turning my head and muting the sound to hear what was going on, but... Yeah. Fun effect. Please get rid of them. It has a steady rhythm, but it gets kind'a dull after a while. The 1:13 break is nice, but it loses momentum there. Would be good if you'd have a second drum pattern to run, something in between the drive you had earlier, and the pretty inexistant drums at the end. At least if you're gonna make it longer. It has a very primitive synth sound, which might be a problem if you're gonna submit it to OCR. Otherwise, it's cool.
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Final Fantasy VII Remix ('One Winged Angel')
Rozovian replied to entraik's topic in Post Your Game ReMixes!
The first 48 seconds are repetitive and weak. I like the atmosphere of them, but you could drop it all down to 30 seconds or so, and give the metal pipes a bit more weight, maybe drop them an octave. The first 30 seconds are the most repetitive bit, work on those. The piano, while haunting (in this case, that's a good thing), is rigid and doesn't seem to fit in during the choir section. It's also a lonely few-finger melody, you could use the piano to fill up some of the low mids and high lows when the choir stops. I like the overall style, and from hearing Hold Steady while cleaning up this reply, I can tell you've got talent. Good start, interesting take. Same old source but with a style like this, I don't mind. -
We're not banning electronica, we just want the project to feel more like the OST. Related genres, similar sound. If you can write good MIDI for any of these tracks (albeit with limited samples), Usa can render them with better sounding instruments and hand them right back to you for mix. Rock, solo piano, jazz, orchestral, ethnic/world, metal, country (maybe)... Trance, dance, techno, DnB... Unles you're colorblind, that should get you the general idea of the preferred genres, tho you might get some idea from listening to the OST too (see first post). Write some good MIDI and you're in.
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Nutri, you've got PM. (Quote below somewhat edited) 1makes2, these tracks are available last time I checked. Read the first post. From your works so far, I'm not sure we'll let you on the project (a matter of sound and/or genre, mostly), but you're welcome to grab a track (above quote) and try to convince us.
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OCR01698 - Cheetahmen II "Livin' Large!"
Rozovian replied to djpretzel's topic in ReMix Reviews & Comments
Cheetahmen II... ugliest game icon I've seen on ocr (so far). An in-game pic would probably be better... Anyway, bored with school stuff, this cheered me up this morning. Great style, great stuff, 'nuf said. -
Polo. Nothing's happened that' have us update the info, but there's stuff going on anyway. One track is almost compelte, and I keep getting progress reports for another one. There's still unclaimed tracks tho, so, if anyone's interested, let me know. And all you who've claimed tracks - work on them. Show me or Usa what you've done with your tracks. Abadoss, wanna grab another track?
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FINAL FANTASY 6 - Train Station Au Naturel (Phantom Forest)
Rozovian replied to OverCoat's topic in Post Your Game ReMixes!
I like it. It's repetitive, and could use another melody, maybe a whole 'nother source in case the original doesn't have enough melodic content that you want to use. The rhythms are great, but the melodic content get sold really quickly. For five minutes, I'm bored after 3 mins. Cut out the repetition. Some of the samples are a bit noisy, e.g. the shehnai or whatever it is. What's the stuff at the end? Funny, but not good. Sorry man. ARRANGEMENT / INTERPRETATION PRODUCTION [X] Low-quality samples PERFORMANCE (live recorded audio/MIDI parts) STRUCTURE [x] Not enough changes in sounds [x] Too repetitive Cool, but way too long. Too tired to comment on source vs interpretation, but... maybe later. -
Man, you're popular. I was gonna use the feedback checklist for this, but I realized the problems that I'm hearing are either not on the list, or they're all related to the same problem, somewhere in between two items. Anyway, it's repetitive and that makes it a little dull. Play it backwards part of the time, change the key signature, play it half-tempo, do something to vary it more. Instrumentally, an orchestra has woodwinds, brass, strings, and percussion, each with their own uses and areas. Change the soundscape more according to the sound you feel is appropriate for the progression... ...and speaking of progression... Change it. You have a few crazy ideas listed above. We've all heard this progression before, not all the nuances your remix has, but other versions with other nuances. Make yours special by mixing it up somehow. Change the order of the parts, change... something. Move the bass to the bells and the bells to the bass, play it backwards, take a cool chord progression and apply it to some part of the wip. See what happens. Do remember to take a backup before doing anything drastic. Overall, it's good, but not good enough. Keep working, you're doing great.
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Metal Gear Ac!d + Chrono Trigger + <More to come>
Rozovian replied to Barium's topic in Post Your Game ReMixes!
Interesting blend. I didn't realize you had used SMW until I heard it the second time. Anyway, there's some compression issues that I find really annoying: it's pumping. There's a place where I think it's intentional, but some of the time, it's really just bothersome (1:33 and forth) being a good example. The stuff between the circa 2:00 brass mayhems are really destroyed by the pumping. Ease up on the compression, that's all I can say about production. Progression works for me. It's a creative mix of sources and genres, and while I usually don't like electronica/orchestral blends (they're usually cheesy), this one works for me. Just... lose the pumping. I recommend not making this much longer than it currently is, it gets tiresome to listen to. 4:09 is a good length. Decent ending, decent intro. I like it's sound, I like how it moves. Good stuff, just... not done yet. -
Interesting source. Snare is weak and doesn't quite fit the the soundscape. The next snare/clap isn't any better (tho the snare roll is). Choir is way too dry, more release, more reverb. It's repetitive. The lead is too loud, and I think you've EQd the bass drum too far down. If I remember correctly, you should be boosting 100-150Hz where the punch is (correct me someone if I'm wrong). You need to work on making it more interesting, adding depth to it. Sorry this is all negative. You've avoided some newb pitfalls but not others. It does sound like you've got potential to make good remixes, with time and practice. Listen and compare the sound levels, punch, soundscaping, in remixes as well as commersial music.in related genres. Learn to listen, and then listen to your own track. Good luck!
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Super Mario Galaxy - Orchestral Remix
Rozovian replied to blue.nocturne's topic in Post Your Game ReMixes!
Heh, this is both cute and mighty. How'd you do that? Anyway, I like the sine, it just gives it a more spacey feel (appropriately), and it's not breaking the orchestral soundscape. Use it whenever it works. As you have so far, I mean. I like how this progresses too. Good intro, good transitions, good accompaniments... Good stuff! It'll be really cool to hear how you'll continue with this, especially since it seems to pick up pace towards the end of the wip. -
Stereo snare, with noise/distortion... I don't like it. Might be a genre thing, or just your own. I recommend making it a bit less... whatever it is. Some of your synths are a bit too simple. They sound okay, but the judges might be looking for something better than that. See if you can find something else to use, for at least some of the track. Then again, Platonist's track uses kind'a low-quality sounds. The repetition is also a problem, even with the key sig change. The genre don't really lend itself to variation and soundscaping, at least not as you approach it. You could use more pads, a more driving lead, something for variation without breaking too far from genre. The feedback checklist really isn't made for dnb (bold stuff): ARRANGEMENT / INTERPRETATION PRODUCTION [x] Low-quality samples [x] Generic/cliche sound choices PERFORMANCE (live recorded audio/MIDI parts) STRUCTURE [x] Not enough changes in sounds [X] Too repetitive Summed up. Note the difference between uppercase and lowercase X's. It's not bad, but the genre makes it difficult to say what the judges will think. Go bother them about it on #ocrwip for better feedback about how they'd treat
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If you're not gonna submit, I won't comment on source/interpretation. My first impression was that it was something really cheesy. I was wrong. Aside from the panning effect, it went on just great. It's a bit empty and repetitive, but it's got a cool sound. Could use a little more punch and a lead with some more energy. Overall good imo.
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Super Mario Galaxy - Storybook theme
Rozovian replied to DrumUltimA's topic in Post Your Game ReMixes!
At 4:43, there's a note that you should fix. If it's MIDI, that shouldn't be a problem. From 5:15 and forth, the higher notes are really weak in comparison. You might want to fix the velocities, even it out a bit more. What else can I say? This is great! -
Super Mario RPG - The Starlight's Flower (piano)
Rozovian replied to Radiowar's topic in Post Your Game ReMixes!
I like piano tracks. If you can, you should make it good enough and submit it. What I was saying was that when you record the whole thing, do it well. -
The Plummer is still asleep? Anyway, the strings are weak, a pad might work better. It has speed but not energy. More punch, more weight, more of that stuff. It's also kind'a minimalistic, which makes it feel weak. Your transitions are a little too sharp, when the harpsichord-like instrument comes in, it comes in really suddenly. I don't think it fits into the soundscape, but since you've used other non-synthetic instruments, it works. Changing the strings to a pad would make it feel more awkward than it already is. It feels a bit newby, which I thought you had grown past. It's a great source track. You need to work on pretty much everything: instrument choices, settings and effects; soundscaping, sequencing, arrangement, everything. Tho nothing's very good, it doesn't mean it's bad. It's early. Good luck!
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The intro is too long... And it better just be an intro. Cheesy organ sample. Raw mixing. Seriously, the hihat is more dominant than the rest of the drums and most of the instruments... Wait, hihat or shaker? And it's quiet and boring. Sorry man. As it is, I don't think this is worth working on, not like this. You need a different approach. Besides, you've got dozen tracks you're working on, focus on Schala, Maridia, and the best of the rest. On a second listen, it sounds a little better (interesting soundscaping), but it's still repetitive, dull, and poorly mixed. Focus on the better wips instead.
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You've got no replies, and I can't get the file. Your server doesn't seem to cooperate with the rest of the net. btw, ha linken direkt till filen.
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Super Mario RPG - The Starlight's Flower (piano)
Rozovian replied to Radiowar's topic in Post Your Game ReMixes!
Background noise, metronome...The actual music is pretty, but you should record it somewhere else (and with the metronome in your ears only), or in MIDI. If you have access to an electric piano, use that. If not, put the mic somewhere good and don't use a metronome. I know I've heard a remix with a metronome, but it could be on vgmix. A take on Kraid's theme, Metroid, on violin. Anyway, the metronome doesn't really work here since you don't seem to follow it. It might be I'm making a big deal out of some old clock that's near your mic. Regardless, it's annoying. Try finding a quieter place to record it, or use MIDI. You've got some effect on this, it sounds. A flanger or something. I don't like it. Also, aside from being noisy, the audio is a bit short of the higher frequencies, which really hurt the piano. It's also a bit short. The music sounds good to me. The rest doesn't. -
Midnight Resistance STage 1 ( SEGA GENESIS)
Rozovian replied to Emulator's topic in Post Your Game ReMixes!
I think it sounds cool. I'm a bit behind on my feedback quota to look up the source from anywhere but vgmusic (where it's not... or I missed it), so I'll leave out interpretation/source feedback. I spent half a minute wondering what kind of piano panning effect you're using,sometimes the piano's in the left channek, sometimes in the right, sometimes in the middle. Two piano tracks? While it might bother some people, even me sometimes, I like how you did it. It's strong, bright... It's somewhat repetitive, might a bit too empty for OCR, and I'd like to see a bigger finale before the stripped down version (1:55)... Regardless, it sounds okay to me. -
The low strings and some weird rhythmic thing in my right ear are the only things that bother me. The overall sound is great, the source is great and has lots of stuff you can incorporate... You know, as short as it is, I'll just leave the feedback a little short. At the risk of sounding a bit negative, I think this sums it up: Sounds great, most of it, so far.
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Chrono Trigger - Chrono's Theme ReMix
Rozovian replied to Robotaki's topic in Post Your Game ReMixes!
I like it. There's not much else I can say. I'm hearing occasional melodies I recognize, but it might be a little low on source. I can't say. Technically, my only criticism so far would be that the messy drums might need some leveling, some of them could be softer. It's cool enough to work on, and it's got a great sound. Sounds a bit like the mahabaha something Halo remix, but with lots more energy. -
"Sick as a pile of rancid shit"? Wow, I really feel appreciated now. The piano is, most of the time, too soft, but there are occasional notes that just jump at you. Too much humanization, or bad samples, I don't know, I'd guess the former. It's also really dry in comparison to the rest of the soundscape. The strings work, but much of the time they're bad. There was some sour notes in the intro. The drums are cool, I was hoping for double-speed drums sliced and done like the section after the intro. The drums are still cool the rest of the song, most of the fills and thingies sound good to me, but the first section was the best. The drums are a bit too wet for my taste, too, could be harder, sharper, brighter... It's kind'a repetitive. The sections are different from each other, yeah, but there's not that much variation within them. It's a matter of taste more than it's a technical problem, tho. I thought I heard a few tempo changes, at least between the mid section and the last one. When you've got a beat, tempo changes are really obvious. Besides, why'd you want to slow down for the last section? There were some panning issues that bothered me, especially the lead and piano in the lastsection. The lead would occasionally jump to the right channel. The drums make this a bit too messy for that to work. In a song with a cleaner drumscape, it would be awesome. The ending is... bad. It's not abrupt, it's just... not good. As a fade, it works, but it still feels a bit too open-ended. Fading out everything but the piano might be cool (or just fading the piano slower than the rest of the tracks). I don't know, that's just a suggestion I thought of when I heard it. So, criticisms aside, this was a pretty cool track. I'm too lazy to look up source, but knowing you, I have a feeling it's relatively close. Here's how I see it on the checklist. Note the difference between uppercase and lowercase X's.
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The WIP Feedback Checklist (READ BEFORE POSTING)
Rozovian replied to zircon's topic in Post Your Game ReMixes!
Too conservative - I remember a remix getting NOed because it was just a genre adaptation. While "conservative" is easy to understand, it's the other word that's the problem. Generic/cliché sound choices - Just copy-pasta it to the checklist. Drums have no energy - "Drums are too weak" might be better, which takes genre into account. "Drums do not have enough energy" would also work. Mixing is muddy (eg. too many sounds in the same range) - add "bad EQ" phrased however is appropriate and I'll shut up about it. Lacks coherence overall - Coherence, in my dictionary, means consistancy, which I feel applies mostly to instrument choices, style, and overall sound. Flow has to do with progression, pacing, and stuff like that. imo they're not the same thing. Wrong? -- If the checklist is gonna be used on the wip forum, it shouldn't neglect other criticisms (tho we shouldn't add any, just elaborate). Omitting other flaws from the list might have them neglected. My suggestion above might help with that: All it needs is for the "specific comments" to include "other criticisms". The checklist looks like it's the complete feedback. This is a problem if it doesn't cover everything. While it lists common flaws, it can make reviewers neglect commenting on, or even hearing other flaws, since there's no place to say it, besides "personal comments". [ ] Other flaw (please elaborate below) That could also solve the problem.