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Gario

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Everything posted by Gario

  1. You could try some of the free midi programs out there, or if you have FL I'm sure it can export in midi. C'mon, just make a submission for the poor guy .
  2. Jabond, your submission should be in an Mp3 format. If you win, your original composition should be in midi format. You can sub your Mp3 file without a problem . I've got something in the works, so hang tight ProtoDome - you'll have at least one submission (two with JaBond, three with Setokaibarocket). We will presevere!
  3. Mix =/= arrangement. The 'mix' involves how all the levels are set up, how the reverb is arranged, how the EQ is, etc., while an arrangement is the musical composition of the piece. It is terribly great work, though .
  4. This arrangement is very good (and not as liberal as people think - Protoman is the connecting thread throughout). The mix is terrible, though, since you cannot hear the soloing instruments as such. Basically repeating what others have said - record on separate mics and master it well and you'll have a winner of a remix. Also, the room you recorded in was rather dry - either record in a room with better resonance or add some reverb to the track when mastering (not too much, though - the genre doesn't call for that much reverb, just a little). Great work!
  5. Whether or not I actually believe that myself, I do seem to have an affiliation with game music from games that I've played before I'm currently playing through Wild Arms, and it's pretty good, so far (only 2 - 3 hours into it, though). It's been on my things-to-play list for a while, so now's a good time to finally get through it. I'll let you know if there's a song in it that I absolutely must have, Jade
  6. So, is this NES compatible? By the sound of the video, I'd guess not, but it sounds pretty good, regardless. Nice work on the track, buddy
  7. U is for Ultima Underworld Yeah, that game kicked ass...
  8. I like the sound of it. When is it coming out?
  9. Oh, how interesting - most of these I have heard before, but I saw a few that I didn't recognize. Always nice to see some unheard music from you (I also have the benefit of hearing one of your album project songs, so I guess that makes me special ). Thanks for the album
  10. Interesting... Well, I don't know if I can contribute, yet, but we'll see - reading where your thread went inspires me to try to help you out, if I'm able. Perhaps I'll re-evaluate my position in a few months (when I plan most of what I'm already doing to be finished), so if there's music open then I might join up .
  11. I'm glad you liked the Silver Surfer analysis - did you look at the others (as well as things other people have said, which can be quite interesting)? I hope you enjoy the thread, and feel free to bring up something of your own, if you'd like .
  12. Ah, point taken... but I'd personally like them better if they didn't feel the need to cater to the masses by making themselves out to be innovative. Just personal feelings about 'em - I'm sure what they're doing is working fine for them.
  13. Another 2 week hiatus... Damn, I seem to be making a habit of that. I'm doing something different today, studying a technique that a specific composer likes to employ. Nobuo Uematsu (from the famed Final Fantasy series - if you didn't know that I'd be very surprised, considering the forum your on ) is who'll share the spotlight, today . Let's listen to some music for a moment. Check out this, this and this for a second and listen to them. Listen to the common meter that Nobuo uses throughout each of these songs (12/8, in every case). Does it sound like that common meter? Not really, since the conventional use of that meter dictates that normally it should subdivide into three eighth-note, but Nobuo instead subdivides the meter into two divisions of three followed by three divisions of two. Subdividing common meters in unconventional fashions isn't anything new, to most people (as it's pretty common to do things such as this in popular music and other video game music), but many people don't understand the power of subdividing music differently. Nobuo Uematsu uses the subdividing technique masterfully, creating suspense and interest throughout the music, but how does he do it? First, let's look at the FFIX example - listen to how he constantly changes how the meters are subdivided. Changing meters is inconvenient, but is very handy if you want to create tension in music, since the listener will not know where the music wil go next. Subdividing the music in different ways constantly will achieve the same effect as changing meters would, except your not changing meters (which is convinient when composing, believe me). Unconventional changes in the meters, when done right, can create a sense of urgency in music in a more effecient manner than changing other things up (such as changing meters, for example). FFVIII takes advantage of another aspect of unconventional subdivision - it's constantly placing two subdivisions against each other at once. Listen to the background and the melodies - they are never together using the same subdivisions. Some parts use straight quarters to subdivide, while parts use the motivic beat from the beginning of the piece, while still others use straight dotted quarters, etc., and often does all of this at the same time, creating a complicated texture that is still very listenable. Another technique used by Nobuo Uematsu is salient in FFVII - the changes in the actual meter being masked by the effects of different subdividing. Listen to the example at 0:06 - 0:22. Notice that there is an extra beat slipped in at one part. Listening to it without really analysing it, you'll miss that interesting extention of the meter. Because Nobuo is constantly changing how each measure sounds in this song, it's hard to identify when the meter is actually changing, so it becomes possible to take advantage of this by mixing in irregular meter patterns periodically without having any adverse effect on the audience. I will note that the FFIX track also mixes in irregular meters, but it's a bit more difficult to catch. Nobuo Uematsu loves his uncommon subdivision of common meters, and he uses them to their fullest in his classic video game music. We're all the better for it .
  14. Mac's are alright, but their flair for 'innovation' isn't really helping them, atm. Seriously - no one was thinking of when reading this thread?
  15. I don't like Sonic, in any real shape or form. I liked the games as a kid, but time hasn't been good to any of his games. Seriously, I try to play the old games (which people claim are great), but after a few minutes I realize that it's repetitive and boring and give up. Sonic's not dead, to me - he was never alive to begin with. It all had good music, though, so there's at least something to hope for in this new game.
  16. Thanks for the resource - ah... those nice clean vocals .
  17. This mash-up is interesting, since it's the first one where I don't recognize the video game in it, but I do recognize the PG in it. Nice job with it, though - it meshed well, and I, for one, liked it. Question - how did you get the dry vocal track from Peter Gabriel? When I hear the song he has a lot of different effects and such applied to them. Nice use of two different Peter Gabriel versions, there - my younger brother recognized both the studio version and the 2003-2004 live album version in there.
  18. Hope your birthday was good. Cheers to the only person here bold enough to post an ALL PERCUSSION remix (which I loved quite a bit, by the way). Enjoy being 22 - it isn't that great, but meh; perhaps your 22nd year will be better than mine was .
  19. I lol'd at that comment (mainly because he called SnM a success, but also because of how wildly wrong he was about the track). Most of the audience there basically don't like orchestra (who doesn't like orchestra in music?! ) Ah well, you can't please everyone. Your song was great, no doubt about it - now make another .
  20. Um... why did you remove the link? I wanted to hear your music . (DELETED, for whomever read it, which I'm sure was no one) By the way, I still want to hear your remix, could you post it again ? EDIT: Obviously, I had no clue what I was posting about a few minutes earlier - this thread really did take a sour turn for the worst (not your fault, Meteo). Taking out the music because of the results of a sour thread is strange, though - it doesn't change anything with this thread. Of course, it's your music, and you have the right to do what you like, but I don't know where your coming from with the removal and 'not fair judicial review' comment. Frankly, one of the posters in your thread prodded at the J's and they responded to him (and only to him, really, with an occasional joke at you, for fun). Anyhoo, if your still feeling strong against posting your music in here again I'd like to hear it in a PM or something - it'd be a shame to miss out on your music because I took a week sabatical from the WIP thread.
  21. It's bLiNd's fault - everyone makes projects just so they can have bLiNd on them. Admit it, guys, you just want bLiNd to make more music so you make a project that he can join. You should be aware of the monster you created, bLiNd .
  22. I feel the distortion on the guitar is a little too mechanical, at times, and the instruments are very dry, if your going for a realistic sound. Otherwise, the sound is pretty good - what Reason 3 combination did you use? Seeing that it's the program I use, I'd like to know so I can shamelessly steal it from you . I'll give a tip for the forums, real quick - post fewer songs at a time and you'll get more comments. I've seen you post other things on this board before, but I was overwhelmed by the large track list and refrained from commenting because of it. Just a suggestion .
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