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Posts posted by Kenogu Labz
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So... you're saying this has the same issue they had in Mass Effect, and fixed in Mass Effect 2? That's a big step backwards.
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Better save up that platinum and upgrade your medical bay.
...Oh, wait.
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Different, maybe, but it's actually a good idea. Those who don't have the space to hold the higher detail can opt out without having to download the whole package. Though it is odd that they didn't just put it on a separate disc for physical copies... or did they, and I'm just clueless?
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Played and enjoyed already. It helps that I'm a computer engineer, my brain's already half-wired for the computational side of things. These are all variations on finite-state machines, with spatial and topographical limitations there to make it a challenge.
Does the game have special 'achievements' or the equivalent for efficient solutions (minimal time / complexity)? That would take the cake for me, since it helps push for better solutions.
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I thought I recognized the style of play: These are the same guys who made The Codex of Alchemical Engineering, among others. Given how intrigued I was by their other games, I might give this a spin. Thanks for the head's up, I wouldn't have checked this one out otherwise!
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It sounds amazing; the only thing that I keep feeling needs to be pushed is right after your center vocals. If possible, make that next section bigger somehow. It adds strength to the vocals when you can break out of them with power.
At least, that's how I hear it. Can't wait to see it finished and on the front page!
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Even simpler would be to place it at round setup (although koth maps would get a bit of pain that way).
EDIT: ...derp. That's what you just said. >_<
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Just because the Wii's controls are different doesn't make the game itself more or less difficult by a whole order or magnitude. Honestly, some people are just better than others at solving the kind of puzzles Zelda throws at you. To those who it's a challenge for, and who still push through anyway, congrats! I bet you can enjoy the game in a completely different way than many of u s, and I bet you feel more satisfied and accomplished than we would at beating each dungeon.
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C'mon, no MUDs?
Other than that, still slightly curious about Rift. Problem is, I don't have that much time to invest in an MMO, given all the project courses I'm taking. There's also the matter of subscription feeees.
Maybe I'll pick up a couple months sometime and piddle around, perhaps over Summer.
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Ooof. Sorry to break it to you, Tim, but this isn't sounding so hot.
A lot of the problem is coming from the guitar. For the most part, the orchestral section seems fairly tight. But that synth guitar sounds like you pulled some baaad FL Slayer presets. It plays one tone at one volume: no dynamics at all, which is a terrible thing for a lead. It's hurting the song quite a bit.
The other major problem lies in the arrangement. Most of this song is simply a medley; 'You're Not Alone' clips in once in awhile between the battle theme, and once at the end, but other than that, each section sounds exactly like the source with minorly pumped-up drums (which sound good too, by the way) and that guitar synth. Basically, it sounds like a slightly-modified MIDI rip, which is generally not going to be accepted by the judges.
You can definitely produce and master your tracks; just try to work on finding guitar that isn't so grating, and being more creative. Right now, this is more of a cover than an arrangement: try to reinterpret the songs, find a way to blend them together so that the ReMix is greater than the sum of its parts.
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Why do I get the distinct feeling that I'm being trolled...
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Indeed, finally watched it. Most excellent, and hope they get a chance to see it.
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Did it judo-slam you into the ground like it did to me?
...and did anyone else spot the Nirnroot at ~1:40?
Now I have that itch that I forgot to do something. Maaaaan, now I'll have to go on a Nirnroot hunt.
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Weee've been over this before. Competing for profit can force companies to make decisions that benefit the consumers; but, while competition isn't inherently bad, corporate greed destroys what good could have come out of it.
Looking forward to watching when I'm back from class.
EDIT: Aaaand I missed your point entirely. Yeah, on the creative/innovative side of things, profit doesn't really help. It's inherently a risk to innovate: one most companies aren't willing to take.
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if anything we've been following on their coattails for the past 2 decades, especially as far as dance music is concerned
I was looking at it from a pop point of view, which probably isn't even closely related to the dance field. I think I'll go back to the corner and shut up now.
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Sorry, that was poorly worded. What I meant was that England seems to enjoy genres of music that America found and left ~20 years ago, at least the last I heard. Tastes may have easily changed since then.
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Any bets that Notch has not made the system all that extensible with regard to monsters, though? I have this sneaking suspicion that each monster's behavior is hard-coded.
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Indeed, but good luck getting it to happen.
I'm just playing devil's advocate, looking at other alternatives to satisfy both sides.
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I can just see the fights now.
"Justin, go to bed! No, I'm serious, they're after me! Justin? JUSTIN! GET IN BED RIGHT NOW THEY'RE GONNA EAT ME OH GRAAAAAAAAAAA~"
But yeah. Schwaltzvald definitely has a better alternative. The only time you really want to skip night-time is early on, during the tedious startup. After that, you just keep a sword and a boatload of torches with you.
Perhaps it would work better if the night-skip happens only in peaceful mode, when everyone prefers working in the daytime. Once the monsters are out, though, the bed should be able to operate differently. Perhaps he could treat it like the grail in La Mulana, where you can keep several bed-checkpoints, and teleport between them...
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no I'm saying you won't sleep through the night because you will get jumped by a monster before dawn even gets close
I know because I just tried
But on multiplayer, that would break the 'skip night-time' feature, since you'd be skipping in very small chunks as monsters keep waking up everyone else.
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Yeah, I'm hoping that you wake up a bit before dawn, just so there's still monsters out. In case you _are_ stupid enough to sleep outside.
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The real irony is that it came from England, who tends to be two decades behind us in the first place.
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I can totally see people abusing beds. Bring one along while exploring; night-time hits, run to the top of the nearest mountain... and crawl in bed?!? Talk about brave!
And then you wake up to find a creeper in the bed with you.
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I'm digging the arrangement aspect of this, and your synths are sounding pretty sweet too, but boy is it clipping near the end. You've gotta lower the volume and master this quite a bit; as it is, it's harder to hear all the parts when the song is so blown out.
Definitely looking forward to further progress on this, though.
Dragon Age II
in General Discussion
Posted
I'm just drawing a comparison between the two. I haven't yet played DA:O (have it, just haven't gotten around to it yet), so I don't know if the same issue holds in the first or not. It's just a parallel issue BioWare has seen before.