-
Posts
575 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Events
Everything posted by audio fidelity
-
white house fact sheet on legislation:http://www.whitehouse.gov/news/releases/2008/10/20081013-7.html i also like this article with this quote: http://www.internetnews.com/government/article.php/3777696/President+Signs+Tough+New+AntiPiracy+Law.htm
-
cause of one man - Shigesato Itoi genius besides its nice to have an rpg that isn't all the same ~~~EDIT~~~ PATCH JUST CONFIRMED TO COME OUT AT THE END OF THE WEEK!!! man been waiting for this translation for 3 years!
-
gba port is the way to go so you can some nudy magazine action goin! heh. they always said that 2 was dumbed down in the states. I love the ol' school feel - but i haven't tried to play the ol' snes version in sometime thanks to the gba and ds version. not sure if it would still hold up to the gba. ds was nice - especially all the added stuff - but i'm still more of a fan of the original where your just a dot on the screen that moves.
-
talking about piracy - did any of you guys catch the new bill that was passed today by our beloved george bush?
-
awesome - glad to hear it I have done ear training kinda on and off for maybe 5 years and never really had results like this. the association is so important. It was always like a shot in the dark before. Try working on a set of intervals at a time. Not sure if you mean P4 or M3...but either or for P4 do P5 and TT. And for M3 do it with m3. And then expand it when you're familiar with the differences. What I ended up doing when I started this was constantly go back to the song page when I hear an interval I'm not sure of. I still do this. Play all the songs that you think the interval is from and make your best judgement (no shots in the dark). You'll get better at it. And make sure to practice singing the songs and the intervals.
-
imeem is good
-
yeah - best advice is to take what you can handle - if your having problems with m6 and M6 or whatever, just limit it to those two till its inbedded in your brain and you can sing either at a whim. singing helps a lot for this. also, give it time. It takes a repetitive approach to these exercises to allow for your ear to develop. I notice the improvement with each day. But one day of like 3 hours of ear training amounts to basically nothing. heh. So don't get frustrated.
-
Two computers used as one?
audio fidelity replied to Hy Bound's topic in Music Composition & Production
that got me thinking http://midi-over-tcp.qarchive.org/ edit: ahh so much for something so simple why do they have to charge for it seems you can do it free with osx http://community.sonikmatter.com/forums/index.php?showtopic=24645 and here ya go free for pc http://www.linuxsampler.org/ethernetmidi/ -
Have you ever cried because a song was THAT good?
audio fidelity replied to LuketheXjesse's topic in General Discussion
playing nimrod this semester in orchestra - its a pretty piece but man - what is up with that conductor!? he's just flailing his arms about - heh - very dramatic -
I wanted to share with the community the two sites I use daily which are really helping me with my studies in college and my own musical abilities. The first is this interval trainer that is the only free online resource, that I know of, that utilizes songs to help you associate the intervals. And the best part is the guy included a bunch of video game songs as resources. So this program is like a godsend for me. For anyone who doesn't think ear training is important is missing out on being able to pick out melodies and even chord changes on the fly. (i also like how they let you use a sine wav as a source so all you hear is the fundamental) You can check it out here at trainear.com The other is really helping me with sightreading for piano. And its challenging at the upper levels. Its a paced note name sightreading game where you have to identify the pitch on a grand staff as it pops up. The trick is to get good at looking ahead at what's coming up. You can check that out here emusictheory.com I usually do this once everyday at the beginning till I can't I take it anymore (10-20 mins usually). Its been really helpful; hoping some of you guys can benefit from this as well.
-
he means for someone to adjust the trustrod, bridge, and intonation to spec. most guitars off the shelf need to be setup correctly and some of it comes down to preference in terms of string height. also, things like changing tuning can alter all of these needing for the guitar to be readjusted. depending on your climate, seasons will also have a noticable effect on your guitar. enjoy your new guitar.
-
'this is fun' ha - makes me want it too
-
this is very impressive zircon - its a really well put together solid project great work! i wasn't ready to jump for just an indian instrument sample library but those fx patches are making me reconsider. i know its not customary for sample libraries to divulge all the patches and articulations but I'm just still curious whats all included. thanks and keep it up - would be looking very forward to voice sample library
-
i remember reading it got bad reviews - but you can never trust those check it out and let us know
-
OverClocked ReMix Design ?'s and Issues
audio fidelity replied to Liontamer's topic in Site Issues & Feedback
hey everything looks great djp. just wanted to note that when your searching in the remix section for remixer's by daws and instruments that the ocr headphones icons to indicate ocr remixer needs some contrast with the dark grey. -
ha - i was feeling a psp thing too
-
Hideo Kojima: 'Games Are Not Art' By Kris Graft In the February 2006 issue of the Official U.S. PlayStation Magazine, Metal Gear creator Hideo Kojima touches on everything from being a latch-key kid to how games aren't art. The interview, conducted by James Mielke, exhibited many non-gaming aspects of the the man responsible for the Metal Gear series, such as his taste in music, books and movies, but he also gave his opinion on the artistic side of games creation. According to Kojima, one main reason games aren't art is because videogames are meant to appeal to a much wider range of people than a piece of art. Where an artist is looking to connect with that one special person, videogames are made to be more accessible to more people. "I don't think they're art either, videogames," he said, referring to Roger Ebert's recent commentary on the same subject. "The thing is, art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art." He continued, "For example, look at a concept car. You don't have to be able to drive a car, but if it's called a car and it has artistic elements in the visuals, then it's art. But an actual car, like a videogame, is interactive, so it's something used by people, so it's like a car where you have to drive it. There are 100 people driving a car; they have 100 ways of driving it and using it. It could be families driving the car. It could be a couple driving a car. The owner of the car could be driving along the coastline or they could go up into the mountains, so this car has to be able to be driven by all 100 of these people, so in that sense, it's totally not art." While Kojima said that games as a whole aren't art, he did say that games do incorporate art. "Art is the stuff you find in the museum, whether it be a painting or a statue. What I'm doing, what videogame creators are doing, is running the museum--how do we light up things, where do we place things, how do we sell tickets? It's basically running the museum for those who come to the museum to look at the art. For better or worse, what I do, Hideo Kojima, myself, is run the museum and also create the art that's displayed in the museum."
-
man guy, no one's mentioned this but guess who's having a press conference in japan tomorrow! http://www.crunchgear.com/2008/10/01/nintendo-holding-press-conference-tomorrow-revealing-new-ds/ ***note the picture is an old mock-up***
-
it seems like this news is only really pertinent for the japanese - not much hope for the states. the music player is nice - not so sure about using the camera. it also supposed to have a bigger screen too more info: http://www.crunchgear.com/2008/09/28/rumor-new-ds-to-feature-camera-music-playback-sd-slot/#more-44916
-
I think its important to keep this community as a game arrangement community and to keep the standards strict as to not let it go the weigh-side of covers. Maybe there could be a site that caters to high quality covers. But I really enjoy and prefer the the synergy of music that is created here at ocr. I can't think of anything that compares. This is a much more creative and gratifying outlet than any community that just wants to hear the same material played in the same fashion.
-
me and oa are looking for a drummer and maybe even a 2nd guitar player to play a set want someone who is serious about taking the time to learn the material so that it can hopefully be as solid as possible. we aren't really going for anything in particular and still kicking around songs to play - not sure how many - but we are def open for suggestions
-
Final Fantasy 10 'Prayers for Zanarkand' (In Zanarkand)
audio fidelity replied to TheHands's topic in Post Your Game ReMixes!
better drum samples will really help take this over the top