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glasfen

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Everything posted by glasfen

  1. I place my full support behind this thread. I find it hard to believe that the Paper series is without representation.
  2. Awesome guitar work, great rhythm and breaks, totally hot in its entirety. This one was on repeat for quite a while after I downloaded it. Ay caramba! Las mamacitas estan enamoradas de Diggi Dis! Que suerte para el!
  3. Very nice mix. It would be a fun addition to the DT Moon remixes already on the site. This one adds a good deal of complexity, layering, and dynamics which the others lack (though they are excellent in their own right). I love the surprising ending. Nice work, xGx. Cool graphics on your page.
  4. I've gotten some pretty sweet deals at local music stores but I would agree with Snappleman on the price:quality ratio and Overcoat on getting what you like. It makes no sense to get a cheaper guitar if you're not happy with the sound/feel/even the look (though that's not as important, obviously) when a, hopefully slightly, more expensive axe will keep you happy. I got my acoustic electric for just over the most I would pay for any guitar and I have to say it was a great investment. I loved it when I picked it up in the store: it sounded great, felt wonderful, and had very nice action (despite the steel strings). In your case, Incinerator Drone, you might want to look into a nylon string acoustic electric if you are having issues with action. As much as they may be mocked by "serious" guitarists, Ovations are popular as a relatively inexpensive, comfortable guitar (you may know this already). Snappleman's on the right track with Ibanez also. If you can spend the extra dough, I would highly recommend Taylor (from what I know, this is a serious and fairly well-revered guitar brand). If you live in the Maryland area, I can recommend a couple good stores. Good luck to you!
  5. Hmm... good point. It would probably take some serious work to ReMix it and come out with something even on par with the original.
  6. This is one of the ReMixes that made me go back and play Little Nemo again. This is top choice mixing here, very energetic and altogether awesome. The Nightmare King is no match for Shane Barber!
  7. I didn't know they even made cool stuff like that! I've used a mixer and Right-Left-to-microphone adapter on a PC before. It worked well enough. Problem is, you need a mixer at that point, and that can be pricey. On the plus size, you have a lot of control over input/output and other variables. I was working with an acoustic(/electric) also, so there wasn't a lot of reverb or other effects to take into consideration. I'll have to look into those USB connectors!
  8. Thanks for the input, guys! (and judges, no less! I'm starstruck...)
  9. In other words, should the lyrics be about the actual game itself, as in harmony and Star Salzman's ReMixes? Or should they be more like pixietricks' more subtle referencing? Of course the judges are looking for solid song-writing, but do you think that clever game references help? Does the content of the lyrics matter?
  10. I'm surprised that there are no mixes from this game on the site! (either that or I missed them completely) I picked up the game again last week and the Blue Resort theme struck me as a very mixable track. Maybe something with a funk persuasion? Here's a .I did find a remix elsewhere (scroll down).
  11. Glad to hear some feedback from actual gamers, instead of reviewers. I've been impressed by what I've seen but my question is this: is it worth purchasing or better to rent?
  12. Possibly one of my favorite tunes of all gaming time. I wasn't sure what to think of the title when I heard it at the start... It made sense later. Excellent improv. The arrangement swallowed me up and I can't get enough of this jam. Keep it up, Krafft! (that name would make a good DK baddy, though I can't imagine what it would be)
  13. Certainly a contentious topic. While many of we veteran gamers may feel slighted by the absence of classic franchise titles right now, I have to agree with many that Nintendo's emphasis is on new gamers. For we old codgers of button-pressing, they will continue to generate Virtual Console downloads and our Marios/Zeldas/Metroids/etc.. For the new "Touch Generation", they will probably produce mostly socially-oriented products (DSi) as well as modded or spin-off classics. While it may be in Nintendo's best interest to cater to each side of the gaming world and schedule their major releases at a more even pace, they may have succumbed to the heckling of Apple, Sony, and Microsoft and are now straining to gain ground. That said, if they survive (financially and creatively) to the next console generation, it should blow everything else away. If they've learned anything thus far, that is. Personally, I think they will revive the Virtual Boy concept with Wii flare (and better graphics and memory).
  14. Absolutely. Video games by their very nature are an art form. Whether or not they meet the definition of "high art" is a matter of opinion. Of course, video games have not been around for very long and suffer from much more limited exposure than film and music. As gaming progresses and is made more easily available to the masses, there will probably be an effort to produce games for the sake of "art" rather than simple fun. Not that this hasn't been attempted before, but I do not think it is as rampant as in film or other media. But where does one find the balance between art and fun? Is it counterproductive to create "artistic" games if they are not as fun as simpler, less cerebral titles? Or can it be justified for the sake of art?
  15. To me, video games are a way of putting reality aside for a moment (or a few hours, depending on the game). I do not want to see blatant advertising of real-world products because I am not interested in reality at that point. Really, all that does for me is cheapen the gaming experience. I don't find subtle advertising (minimal logos, for example) to be as much of a problem. Even advertising that fits with the game universe is okay (TMNT as Ransom mentioned, or even the Yo Noid game, which can be viewed as one giant advertisement for Domino's). In contrast, fake advertising (Mario Kart tracks) actually makes sense and seems realistic for the game. Advertising real-world products is just not appropriate (as far as design, ethics, etc.) in most games.
  16. I must say I was very hopeful about this game at first. The trailers I've seen certainly do not inspire me to purchase it. Sure, it looks fun, but I am yet to be convinced of its merit. Although a feature to record your own jam sessions would be nice... On scoring your own tunes, if they did that in Mario Paint on the SNES, why can't they on the Wii as well?
  17. If it's actual game design that you would like to pursue, it's probably in your best interest to build your craft by creating games (see sephire's the wingless quote). You can use any number of game engines (most of which allow you to download a demo version). If coding is not your thing, there are alternatives. I've actually dabbled in making my own game several times, but lost patience with code and errors. If you have the drive, you can do it. I agree that it's important to network but I think, if you are serious about this, you need to do the research. Here are a few good sites: http://www.3dgamestudio.com/ - I've actually used this one with some success. http://www.devmaster.net/engines/list.php - A list of game engines. http://www.viciousengine.com/ - This shows promise if you have financial backing and a team.
  18. This one is on my permanent playlist. The understated beginning becomes such a rockin' anthem to Koopa greatness. Hoohah!
  19. I instantly loved this track even though it took me a while to figure out the source. It sounded so familiar... Brilliant.
  20. Eternal Darkness: It wouldn't be so bad except that your health starts decaying once your sanity is depleted. And that cut scene in the bathroom... geez. Ocarina of Time: Redeads and that corpse miniboss (Lens of Truth room) Resident Evil: Anything that will not stop chasing you (redheaded zombies) is freaky.
  21. Thanks for the input, all! Here's hoping for a short wait.
  22. Argh! I hope they are rumors, and nothing more. It looks like there were tons of quests if you clocked 200+ hours. The closest thing I can imagine is TES IV: Oblivion. Similar? Not? A totally different breed of RPG?
  23. I did read an article (link) that implied MMORPGness. Or were you referring to the qualities of teamwork in the PS2 version?
  24. Nice mix, HL. Very good flow throughout and retention of the game's zero-g and wacky-g feel. When I first played Galaxy I thought "OCRemix is gonna have a field day with this game!" This is a great start.
  25. Okay, I've never played the series before. Should I be excited to see it on the Wii? Any seasoned hunters out there? For information: http://www.nintendowiifanboy.com/2008/09/17/famitsu-serves-up-monster-hunter-3-screens-deets/ http://www.capcom.co.jp/monsterhunter/3/ - in Japanese
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