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djpretzel

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Everything posted by djpretzel

  1. Very sad to hear this @Txai, but thank you for sharing it with us. As with Avien, Reuben Kee, and others, it hurts deeply when we learn of someone who contributed to the community passing, especially at a younger age.
  2. Thanks to all artists for being patient with us & trusting @prophetik music's leadership on release scheduling; we took a bit longer, yes, but the music & presentation did benefit. Very proud of this release; Arcadia Legends was amazing & you've followed it up with something amazing, and kicked off 2019 in Q1 in a *great* way. Special shout out to @Jorito for musical AND code contributions, too, as he provided a very complete website which we only tweaked minimally... really helped. I wanted to somehow animate the caustics that were added, but ran out of time for proper implementation. Credit to all, but extra tip of the hat to Brad for effective coordination & responsible/thoughtful direction... as with DFW & our previous album, I feel like communication was always effective & deliberation productive. I didn't play Chrono Cross, but I've known & loved its soundtrack over the years, often through mixes featured on the site. Now I love it even more; there's an organic, passionate vein that flows through Chronopolis, but with individual tracks still distinguishing themselves stylistically & through genre. It feels diverse in form, but unified in function, and that's something I personally enjoy in an arrangement album, because it's something I *also* enjoy about many game soundtracks themselves. There are moments of awe, moments of wonder, moments of beauty, moments of joy... with each emotion expressed in a fashion that serves it quite well. Excellent stuff!
  3. Digging this! Flute harmony part at 2'05" sounds a *lil* weird but resolves at 2'08" with the change. Definitely has that vintage VGM feeling of being aloft, in the clouds, in - what else? - an airship
  4. Excited to revive the momentum and glad to be on board! This album WILL be released in 2019!
  5. @Pipez The Recruit & Collaborate forum is your best bet (https://ocremix.org/community/forum/29-recruit-collaborate/) Basically, staff rarely run albums themselves - most albums are started by artists or individuals interested in seeing X game or concept realized; for more obscure games, that can mean having a smaller scope & staying on top of deadlines, cycling requests out, etc.
  6. What did you think? Post your opinion of this ReMix.
  7. @His Infinite Machine This issue has been resolved and the mirror should now be functional; many many thanks to Robert, the mirror's owner, for his assistance.
  8. I've got Bitwig, but haven't really put it through its paces. It definitely holds its own, and the modularity of the environment is awesome. A couple other bonuses: It loads VERY quickly, It scans & detects new VSTs in near real-time, and... It has best-in-the-industry sandboxing of VST plugins, where a plugin can crash, disappear, then reload itself all while your song is still playing, without crashing the DAW. If I'm just wanting to load a VST quickly to mess around, Bitwig is my go-to now, because of the above. Still wanna wrap my head around it enough to actually make a complete song, but I'm thinking B3 will be a good incentive.
  9. What did you think? Post your opinion of this ReMix.
  10. I always liked the first verse here, in particular; fits the melody like a glove, angsty-but-still-interesting... good stuff.
  11. Because this situation might recur, I'll outline the specifics: PRS for Music (https://www.prsformusic.com/) issued a DMCA takedown for a ReMix by @Beatdrop Dreamhost removed the mix and notified us... ...however, our automated process to synchronize mirrors put the mix right back where it was, and Dreamhost subsequently shut the whole mirror down I am in the process of issuing a counter-claim and checking with Dain to see if there's any reason this company would have issued such a claim; even if there is, our content policy grants us license to publish/distribute and supersedes any subsequent agreements re: exclusivity. In the meantime, the mirror will remain down
  12. What did you think? Post your opinion of this ReMix.
  13. What did you think? Post your opinion of this ReMix.
  14. So this is a great data modeling type question, and the answer is twofold: It makes titling easier/clearer, as the primary game name becomes part of the mix title AND the filename, aiding discoverability in a number of contexts Most mixes are single game, often single source, so more often than not it isn't an issue; we could have mix titles and filenames that begin with "Multiple" or "Various" but that's kind of hideous, and the use case is relatively anomalous as well...
  15. Yes but that also has some advantages if you lean on Windows' built-in ID3 tag capability, or a similar functionality/utility in other operating systems - we've tagged stuff with game, composer, artist, system, publisher, year, etc., and all of those become sortable in one view... it's just that w/ 3K+ files, unless you've got a beefier machine, it takes a bit to process. A similar request has been made to do "series" torrents, i.e. "GIMME ALL DA ZELDA" - one permutation would be JUST separating out the more mixed games, or more mixed series, as subfolders, with a threshold of 20+ mixes qualifying a game/series for "subfolder status". We don't want to maintain too many torrents, or it defeats the point, but we might put an alternate organization method up for vote at some point this year.
  16. While each mix is required to have a primary game assigned to it, many are evenly split among sources from different games, where the "main" game is only a smidge more dominant. We don't have plans for what you're describing, to answer the question, but we HAVE considered subfolders for the main collection torrents to break things down either by alpha, or by year. We can add this as an option to evaluate, but it would be a little trickier. Another option would be programmatically generating playlists for each game, and/or each artist, and storing those in a separate subfolder in the torrents.
  17. What did you think of this ReMix? Post your opinion here.
  18. FYI, included this on the mailout for Arcadia, links & all, and am looking forward to checking it out. In a perfect world, we wouldn't have overlapped the release of Arcadia Legends, but scheduling things has been rough & we wanted to make sure it dropped within the 15th anniversary window of the GameCube port, so @Darkflamewolf didn't yell at us Congrats to @The Coop & @Dyne & all contributors!
  19. Yeah I did a double take when I saw the thread title; mostly because IK sat on SampleTank 2.X FOREVER. Like, longer than Microsoft sat on Internet Explorer 6.X. There was ST 2, 2.1, 2.3 (IIRC), then 2.5.... then 3 *finally* came out and, well, it really wasn't all that different, in terms of the sound. To jump to 4.X so soon, and without a MAJOR new distinguishing feature, I don't know... not getting warm fuzzies in terms of improvements over 3.X, at least.
  20. @Meteo Xavier I've given you a warning and hidden your post; I get that there is animosity but when you come at things sideways like this and bring tons of baggage into an otherwise on-topic conversation, I can't do much. This needs to be hashed out in private, between the two of you, or not at all and you can both use the block/ignore function. Those are the only reasonable options I'm aware of. ...and on-topic, I actually went for SAM Essentials 2 instead of 1, because I liked the place it fit with everything else I had, and because red is better than green. It DOES load faster & chew up less resources than most Spitfire stuff, and while the mic options & general customization is limited, it can sound very good.
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