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Sbeast

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Everything posted by Sbeast

  1. By 2:08 the mix was lacking some original melodic input, but the section you added in sorts that problem out. It feels like Gerudo Valley but it is clearly your own material. I also think the percussion is used nicely throughout the song and really fills out the space. I second AkumajoBelmont's point about building the dynamics towards the end. Good stuff.
  2. Well firstly I like the concept of the remix, and the title fits it well. Production-wise I don't have any problems with this. I think all the sounds are blending together quite nicely. Your seem to be making progress since your previous remixes in that respect. Unfortunately, the thing holding this back is the arrangement. Your approach to the arrangement sounds like an original repeated 4 bar chord progression, with verbatim source interspersed throughout. I would make use of some of the other features present in the sources. Such as the call and response or 6/8 timing in BoF. Or the descending arpeggios in SoW. This has some really good potential, but I'm pretty sure it wouldn't pass as ocr material at this stage.
  3. And now we play the waiting game... Well good luck anyway
  4. Hey Prototype, whats the latest with the song. Did you sub it?
  5. Yeehaw cowboy! Lol couldn't resist. This is a pretty good example of taking some average sounding soundfonts, and making them seem more real using humanization techniques. For some bonus points you could throw a harmonica solo in there .
  6. http://www.youtube.com/results?search_query=logic+es2+dubstep+bass Would be a good place to start.
  7. I see what you mean now Spakku, I thought you were saying it was just from ALttP.
  8. This is coming along nicely. Flowing arrangement and good use of humanization on some of the samples. The violins have already been covered by others I see. Is that a Theremin towards the end, or just a glissando sine wave with a low pass filter?
  9. Yeah the mix is lacking some highs. You could keep the smooth "low heavy" sound for the intro, but after that the frequencies need to be more balanced. The instrument choices are great for this style and most of the samples are pretty good. The slap bass riff is cool but it feels too repetitive after a while. There's some nice interpretation with some of the melodies, but the accompaniment could really use some variation. Lastly, the master level could come up dB or 2.
  10. Actually Spakku the song features in both ALttP and OoT albeit with subtle variations. OoT http://www.youtube.com/watch?v=rZsVnTWe7vM ALttP http://www.youtube.com/watch?v=TF8PqhW99aE
  11. Your not wrong there. People can't get enough of those tasty flamenco melodies . As for this remix, I like the style your going for. I think it is worth finishing, just make sure you have enough interpretation, because so far the guitar is playing the exact same melodies as the original.
  12. Nice song choices and the transitions were pretty smooth. But I agree with No Escape about some of the production issues. Drums could use some humanization and some of the lead guitar parts would also benefit from that. METAL!
  13. I'm very familiar with the source and I have covered it myself, so hopefully I know what I'm talking about here. Production: I like the instrument choices, there's a good variety of sounds happening and it is a huge contrast to the original. I wouldn't know how to classify this style-wise, it has a bit of everything, which could be interpreted as a good or bad thing. The only instrument I had a problem with was the orchestral hit, it felt a bit weak and out of place to me. Arrangement: There's a lot of interpretation here, but the main chord progression and melodies were present. It kind of felt like each section was entirely different from the previous ones. So while they sounded great on thier own, I didn't feel a general flow to the song. It's a shame you lost the file, because this wouldn't be accepted as it is due to the file size and possible length issues. As a side note, the intro sounds like the Street Fighter Hadouken theme, I'm sure that wasn't intentional but I just had to mention it.
  14. It's like John Coltrane(famous sax player) time-travelled to the medieval ages, formed a band, then gatecrashed a rock show. Lol. Joking aside, there's not much I can add that hasn't been said, I think SubNormal summarised it nicely. However if you are going to keep the guitars, having them recorded live would definitely help. I also came across a short guide that could help improve the sound of the sax http://www.benvesco.com/blog/mixing/2007/mix-recipes-saxophone-eq-and-delay/
  15. Arrangement: There's some nice variation on the melodies happening, but the chord progression could use some more interpretation. Production: To fill out the mid/high range you could use a couple of hard panned synth pads. The synth bass sits well but I will have to agree with Rozovian about the kick and snare. Great start, keep it up. (For a remix name, how about "The Lost Tree-House" lol
  16. Well its certainly a good start for a tribute to Zelda, but I think there could be some improvements made. Personally, I would choose a clear musical direction; either all covers or all remixes. If its covers then the production has to be flawless. If its remixes then both the arrangement and production need to be considered. I'm not sure what your goal with these songs are. After you have decided this, you should post just one of the songs here, so people will be able to give you more accurate and specific feedback on the chosen song. That's what I would do anyway.
  17. Well this is the best version so far. The transition into the bridge was smoother and I love the buildup into the climax of the song. There's only one thing that bothers me and thats when the leads come in at around 1:16, they still seem to be getting a bit lost with the kick and bass overpowering it. I don't think its a volume issue, but more with the compression. I'm not familiar with FL Studio so I can't advise you how to improve that. Mods...we need you.
  18. Now were talking! The bass really fills out the frequency spectrum and the added synth at the end is a nice addition. Great stuff from both of you.
  19. I think taking other source material from the same game is perfectly acceptable. As an example Zircon did this in his "Monstrous Turtles" remix. The pumping effect is great but the the synth lead should be seperate to it, as its hard to distinguish the melody (I see this has already been mentioned). The break down part adds a nice contrast and added nostalgia but the transition could be a bit smoother. Your making good progress.
  20. Harp Shredding! Lol (yeah I know its just a placeholder). I like the direction of this remix, starting with the soft intertwining clean guitars then at 01:22 all hell breaks loose. Only problem is that i'm hearing a small amount of clipping in the section starting at 03:30. Apart from that its all sounding good. Good luck on your search for female vocals. EDIT: Also have you checked here? http://ocremix.org/workshop/skill/vocals-female
  21. Its a pretty good start, this could become really epic so please extend it. EWQL sounds really good, I want it!
  22. Lol, you can't run away from my grand uppercut . If you listen at around 00:30 the snare sounds like its alternating between the left and right speaker on each hit. I think this is called auto-panning, but you can acheive the same effect using a tremolo, or pan automation.
  23. Its a good start. Here's some suggested improvements: Mixing: The drum samples aren' too bad, just need a bit of processing. The snare sounds like its panned a bit to the right, it should really be panned dead center. Adding a touch of reverb to it will also give it some life. The kick seems mostly fine, but I would try to brighten the hi-hat, or even change it to a different sample as it sounds a bit dull right now. Making edits to the velocities/timing of the drums will also help it seem more human. The bass guitar is present, but seems to be getting overpowered by everything. Either bring it up a notch, or make some eq adjustments to make it fit in with the kick better. Arrangement: The arrangement is pretty solid, but by the end it begins to feel pretty linear in terms of dynamics and texture. You've got lead guitars, rhythm guitars, bass and drums all playing constantly for the entire song. Experiment around with taking instruments out, then bringing them back in again, or have some softer sections. Thats all for now, good luck!
  24. I'm pretty sure you can resubmit it after you've taken their advice on board and made any appropriate changes. But I am not 100% sure, someone will have to confirm this.
  25. The whole mix needs to be louder, at least 3db gain. Also a high end boost would help, as it sounds slightly dull and distant right now.The bass and kick need to be more pumping for this style of music. The arrangement and added material fit in pretty well, its mainly a few production issues on this one. " ...you know it hurts my feelings when you lie about my track like that" Hopefully that was sarcasm, because if anything, people will be giving the honest truth on here. Good luck with your submission anyway.
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