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Garpocalypse

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Posts posted by Garpocalypse

  1. awesome.  while researching sources for the FGC album I found two I wanted to do and was trying to choose between.  Then I saw this thread...  

    Is there a limit to the claims darke?  If I were to hold out and see which one got developed the most first would I potentially be missing out?

  2. 42 minutes ago, WillRock said:

    I thought Reds and Blues were people with specific pokemon cartridges \O_O/

    You sir, have crossed the line.  

    In all seriousness though i'm hijacking this thread to discuss OCR's obvious Pro Nintendo-Anti Sega Agenda.  

     

    ..and GO!

     

    ...ok i'll start.  No OCR Genesis controller logo?  what is that?!  They should at least be interchangeable!  

  3. 36 minutes ago, WillRock said:

    Well thats because he's Smooth McGroove. The only way to compete with that is to throw some shitty gimmick into our remixes. Like shitty 80s inspired synth solos or something.

    I don't know.  in addition to looking like a western deity, he also has a cat....

    His videos all have face time X 9 which i think exponentially increases the amount of emotional attachment from your casual youtube subscriber.  Perhaps all of those pretentious playing videos where the player is only shown from the neck down aren't way to go afterall.  

  4. 15 hours ago, Ronald Poe said:

    Let me guess that the area for that theme is fairly relaxed and peaceful. I haven't played Rose Online and don't really plan on it (is it a really good RPG?), so I'm just assuming based on the music. I get what you mean.

    The game was published by the same company that published Ragnarok Online. That track plays to a desert themed area of the game. The general mood of the game is pretty playful and the music fits it well but I thought of this track because, honestly, it's been stuck in my mind since I first heard it. and I didn't play the game for more than the 2 week trial it had when it first launched.  It's simple, repetitive and yet doesn't get stale quickly.  

  5. On 1/19/2016 at 1:54 PM, Neblix said:

    This isn't the recipe for every JRPG field theme, but it is for my favorite kinds; you need a very driving repetitive hook. This is a riff, short chordal phrase, guitar pattern, etc. You'll hear it a lot over the course of the song, and it should jive very well with the main percussive rhythms if there are any. You want to establish rhythmic motives; it's like a kind of rhythm or pulse that every measure has, that all the instruments kind of conform to.

    Here is a great example.  

     

     

  6. 28 minutes ago, WillRock said:

    . I feel like bands like Pendulum are keeping rock alive in some form but its obviously starting to die out cause honestly? We've heard everything now, the only way forward is through fusion styles and rock is such a purist thing that some people won't even accept that. 

    As someone who thought rock was dead in 2002 and had a renaissance in 2009 (and left me literally imprinted with an unswerving loyalty to a few folk metal bands) I honestly doubt it's dying out at all.  I bet it's just that people are experiencing some sort of collective mental fatigue.  I had the same thing when Megadeth, Slayer, Metallica, Pantera, and a bunch of others didn't do it for me anymore. To put it simply.  Rock and metal is a drug.  http://www.abc.net.au/news/2015-06-25/study-finds-heavy-metal-reduces-anger-depression/6571820

    Much like caffeine, alcohol and anything else of the legal or less than legal nature, you begin to grow a tolerance to the effect it has on you which greatly limits your enjoyment of it.  There is good news however! Take a break, listen to/learn a couple of different styles and it will come back in full.

     

     

  7. I'm a huge fan of everything that Variety of Sound does.  I haven't really used much of their two EQ's but judging by the quality of their other plugins (especially epicverb) I would give them a shot before spending too much money.

    One is a buss EQ called BaxterEQ  the other one is BootEQ which is a pre-amp sim and EQ so it may end up coloring things just how you want it.  

    https://varietyofsound.wordpress.com/vst-effects/

    Can you elaborate on what you mean by "good balance in equalization"?  Do you mean having a variety of EQ's for subtly different uses or that you are having problems keeping a mix balanced while eq'ing or something else?

  8. 2 minutes ago, WillRock said:

    I have sold out...

     

    Called it.   Years ago actually.  Back in 2011.

    WillRock is an extremely talented musician and a legit good guy well worth giving a little support to for all of the quality work he's given over the last half decade.   If he says he has some awesome stuff coming then you know it's going to be true. Definitely give this patreon some consideration!

  9. I'm not a very technology inclined individual. I know as much about connecting to the internet as plugging the blue cord into the back of my pc in the appropriate looking hole. Sometimes I accidentally try to put the cord in upside down, but that's about the extent of solutions i know to my connectivity problems. I've kept my pc offline for close to a decade now and it still runs just as well as it always has and i've never needed to reformat it or do any of the maintenance that i've had to do with my gaming pc.  Knowing the problems i've had with the machine in the past I wouldn't want to think about how many more problems I would have with a machine that's bogged down with antiviral, antiadware-al, and a bunch of random processes that i have no idea where they would have came from in the first place.  

    Sounds like having an offline studio pc is still a thing though so we're good. 

  10. Curious as to what your take is on an i7 is for a strictly audio only offline studio pc. Is it 100% necessary these days or could an i5 still keep me going for several more years?

    Is it even possible to keep a studio pc offline anymore? There seems to be a ton of VST's that require online activation with no option (unless it's hidden) to activate for an offline pc. 

  11. It's the nature of this musical subculture.  People have great fondness for what came before and utter contempt for what's here now. You see this kind of thing even in the older bands when they release a new album.   No matter how much they wanted that new album to come out the most recent one is ALWAYS the worst one the band ever did.  ...until enough time goes by for it to become accepted.  It's not a great thing but it's not exactly a bad thing either as you'll have a tough time finding such dedicated fans of any particular band or singer in any other genre.   Psychologically, these genres attract introverted personality types and it takes a lot longer for an introvert to find pleasure in a different stimulus than what they are already used to.  

    BTW it's bands like Nickelback, Linkin Park and a few others that pretty much forced me to give up on rock and metal for a number of years.  My renaissance occured in 2009 when I started getting exposed to Finnish, Scandinavian, Swedish and German metal bands.  There's plenty of bands to carry the torch(i think Sabaton is well on their way) as long as everyone realizes that it's going to have to be a different torch entirely, as closely imitating what has already come before in this genre, and it's nigh uncountable number of sub-genres, is not going to do anything but alienate everyone.

  12. Yea, this is confusing.  

    They both have the same file name but one is a .wav and the other is the .mp3.  the .mp3 is noticeably louder but both versions have the same issue that was already pointed out.  

    I'm no EDM specialist but that kick doesn't sound right to me. It's strangely heavy in the lower mids which I think is the problem you are having when those frequencies stack up with everything else you have.   Try doing some gentle EQ or a use different kick all together.  

  13. If you've watched Ghost in the Shell and haven't watched Dominion Tank Police (weren't you in Nightmare Tank Police?  What's wrong with you?!) then that should be the next one on your list.  Just a warning, there are 2 animated volumes of the series and they take place in parallel universes.  For some reason Shirow kept establishing new universes for the series.  The characters for the most part stay the same but the setting changes drastically between the two volumes and some subtle changes to the character's personalities occur as well.  Still both are some of my favorite futuristic dystopia watchins'. Definitely hunt down the 1988 version first. It's the better of the two and has a much darker vibe to it.  Keep it on english voices for the music alone.  The english voice acting is pretty decent for a late 80's anime but the scoring for the japanese audio track is a complete miss on just about every cue.  

     

    It's not a show or movie but if you are able to play it try a little game called Hawken.  It's a pvp mech shooter with the same atmosphere that's in a lot of these kinds of anime.  

  14. 6 hours ago, WesternZypher said:

    Definitely makes me want to return to this great game. I remember playing it and going, 'wow, indie games are awesome'. What a sense of exploration and wonder Aquaria's music evoked. Great story too - really wish they'd come out with a sequel! This remix really captures and enhances on the feel of the original.

    Yea i had the same experience with Aquaria.  I didn't think much of what was going on in the indie-dev scene until I played this game.  I haven't checked it out yet but I heard that there is some kind of fan continuation of the game over on the bit-blot forums. Still hoping for a legit sequel tho.

  15. 1 hour ago, lazygecko said:

    Deconstructing old sequenced music and listening to the separate components is one of the most interesting things you can do, and an extremly efficient learning tool. Not just for learning how chiptunes were made, but just growing and becoming a better musician in general. Elements that sound very simple and detached on their own but fuse to become more than the sum of their parts, or just knowing when to kill your darlings (like getting rid of the root note of a chord to save channel space, which the bass is already playing anyway) is not just a chiptune thing but also arrangement 101 and ultimately a means to getting a well balanced mix (since arrangement and mixing is largely intertwined). I feel as though it's a skillset that is becoming more and more rare in today's production climate. Top-tier arrangers do this kind of stuff all the time even when they're not beholden to technical limitations.

    I think it's worthwhile for any musician, no matter what genre, to dabble around with chiptunes. And by that I mean specifically working with getting the most out of these constraints and not just resorting to "bleeps and bloops" which is the usual reductive thinking applied to this type of music. It's such a great way of training yourself in these elements and really start thinking actively about them overall.

    I have provided 2 "stem" archives for some Genesis soundtracks I find technically interesting, by just isolating the channels and rendering them into .wavs so you can load them all up in a DAW and thoroughly analyze what's going on in them. You can do this yourself using the [url=http://www.smspower.org/Music/InVgm]in_vgm plugin for Winamp with anything from [url=http://project2612.org/]Project2612

    https://dl.dropboxusercontent.com/u/66640537/Thunder%20Force%20IV%20Stems.zip

    Notice how the rhythm guitar here is split up into 2 layers with different sounds. One for mids and one for treble. Then these are "dubbed" once again and panned (as well as detuned slightly for a chorus effect), taking up 4 channels in total to create this huge wall of guitars that is pretty much equivalent of a fully fledged studio metal production.

    https://dl.dropboxusercontent.com/u/66640537/Devilish%20Intro%20Stems.zip

    I really like how the simple PSG squares synergize with the FM bells here to create a very vibrant sound. You can also hear how the "choirs" are really the same kind of synth string section you often hear on the system, but it just has this fast upwards pitch bend in the attack which adds this kind of formant quality to it that we usually associate with voices.

    You are GOD. 

    Gonna be checking these out for sure!

  16. I'll admit that as much as I love retro game audio I never really came across much information regarding the specific sound chips of earlier consoles.  It's one of those things where I always had an interest in them but would never be able to contribute to a conversation about them.  While I was trying to remedy this I came across these videos that deconstruct the different channels to show how each channel was used in the resulting mix.  If anyone is into how composers worked back in the day and the limitations they dealt with then these are an interesting watch.  

     

     

  17. Good point but that's also what I am talking about.  There were too many questions that motivated Finn's change of heart and the mentioning of some sort of conformity training early on raised more questions as to what is really going on with the stormtroopers as a group.  The hole might be intentional and once the recent trilogy is complete we'll have the answers. Director's love doing that kind of thing.

  18. So thanks to this movie, and the steam sale, my productivity lately has been shot as i've been replaying 12+ years of Star Wars games. KOTOR and the first Jedi Academy are some of my favorites but I would give my left nut for Star Wars Galaxies to come back.  (so far SWGEMU is nearly complete but beta has been ungodly slow)

    Concerning the movie, the only significant gripe I have is the complete lack of development on Finn's decision to revolt and whatever conformity programming the storm troopers endured.  Did watching someone in front of him die suddenly make him wake up in the same way the Black Mages in FFIX did? Were all of the other Stormtroopers brainwashed or did they follow willingly?  Or did Finn just say "screw it i'm out"!  If the latter is true, developing sympathy for the rebellion via watching a rebel shoot your friend in the face seems like an unusual plot device.  

    There was a ton of potential to suggest that Finn was mentally stronger than he was initially portrayed and to not add a few extra lines or an extra scene to develop what the Stormtroopers go through seems like a lost opportunity. ...or maybe they relied on some piece of Star Wars lore I was never aware of.  

    I haven't done a great job of keeping up with the thread so sorry if this was already addressed. :)

  19. Hey everyone, Fan here of the recordingrevolution.com. 

    Graham just released a video of his One Song in One Month challenge and it looks like he's giving away a few grand worth of studio gear this month.  Alongside random drawings for people on his mailing list he is also doing a compo of sorts.  You just have to write and produce one song and submit it to his site to have a chance at winning a Presonus 192 Interface and Presonus E5 Studio monitors.   The winner of the compo will be handpicked by him at the end of the month so plenty of time to get some writing in.  

     

    It would be awesome to get some OCR folk in on this thing as we've had tons of compos over the years that required completed music in less than half the time!

  20. 28 minutes ago, AngelCityOutlaw said:

     

    Games though, are all about rules. Whether it's Street Fighter saying I can't link this move to that move, blackjack saying I can't go over 21, or Pac-Man saying I can only eat the ghosts after I've got the big pellet, it's all about rules and those rules inevitably decide a winner and a loser by some definition. If I take those away from the game, the game doesn't function. Also, at least one person MUST participate in actually playing the game in order for it to work. If I just turn the game on and look at it and say I'm going to appreciate it, I'll be stuck on the title screen unless someone picks up a controller. These things are mandatory and must happen in a game if one is to enjoy it even by proxy, but such is not the case in anything else widely regarded as art currently.

     

    Just to throw my 2 cents in here.  People can define "art" however many different ways you want but the only requirements art needs to be art is emotional involvement and limitations.  A painter creates a deep and distant looking landscape all on a flat 2D Canvas.  Performing musicians have the obvious limitations of the human body and their instrument while studio engineers are limited by Stereo and total RMS. These artists are able to create an experience that goes beyond the limitations they were dealing with which is what makes their art "art".  

    I don't feel that playing games is anymore of an art than looking at paintings or listening to music. Since game designers deal with various limitations that are both technological and human-related I have significant trouble seeing the creation of videogames as anything other than art however.  

     

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