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Mak Eightman   Members

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Everything posted by Mak Eightman

  1. I'm back to it. Synth lead added to first part, Guitar leads rerecorded. http://soundcloud.com/mak-eightman/to-the-end new synth sounds kinda weird:whatevaa: Some help? plz)
  2. Well, as I said.. "NO" was the verdict)) I'm not going to resub it, cause i dunno what else can i do with this arrangement(or just don't want to do). So here is re-mastered version:http://soundcloud.com/mak-eightman/mak-eightman-end-of-heaven-re In case someone interesting:-D Thanks again for feedback guys!
  3. Hello everyone! I have a problem with my email. So if I'm in the list of "some" people, pleas PM me. btw.. someone know what da foock is that: The following error was encountered while trying to retrieve the URL: http://mail.ru/? Socket Failure The system returned: (99) Cannot assign requested address Squid is unable to create a TCP socket, presumably due to excessive load. Please retry your request. Your cache administrator is webmaster.??
  4. Hey Man! Looks like i'm late:mrgreen: Damn.. Not sure you'll appreciate this feedback.. Great decision for intro! Guitar sounds lot better in here) I can feel some energy direction, but I'm kinda confused with your production here, after Burning da castle mix. Overall it sounds like a mess. For some reason you holding your guitars somewhere in 300-600Hz range, also your voice is in this range. At least to my ears. Too much chorus for vocal, I'd suggest to keep lead vocal at center, and compliment it with a panned vocal tracks only in high dynamic sections. Cause now you have: (lead vocal + Back vocals + rhythm guitars + lead guitar + "chorused" synth) x (almost same Freqs range + too wide sound scape) = MESS:? 1:04-1:17 vocal sounds kinda out of place. And 1:18-1:31 very nice things going on here! But that mess, i mentioned before, killing me. 1:46-1:54 and 2:22-2:35 bass sounds too loud, I think loudness you used for bass guitar in this two sections is a same for entire mix, so you may add it to the equation above, I think.. I like the snare, but hi-hats sounds kinda over-compressed. Love the Toms, but Ride makes me feel FL's ghost here for some reason. And I'd suggest you to try for Kick's EQ something like that: 60-80Hz/5-6dB/Q 3-5 || 150-200Hz/-6/8dB/Q 5-6 || 5-6kHz/5-3dB/Q 1-2.. If you still using Addictive. And mess with attack/sustain for kick. At the end, previous version was better. But this has a potential. Hope I wasn't rude.. Sorry for my english. Edit: damn, I was too slow
  5. You the second dude who said it to me.. Or it was you? Never mind. I think I need that world's most hated guitar amp
  6. Niice) Listen to Gar! Just a bit in Highs for guitar OR/AND mess with master track EQ or put MB compressor there) Always forgetting to ask you. What do you use for guitar tone?
  7. Hello! Well, my main complain is production. Any tips, advices, suggestions plz.
  8. I play 4string bass, that is why I wanna try 6string. Just interesting)) But I do agree with your thoughts, 4 strings covers any genre diapason)
  9. You play six-string bass? My dream..
  10. Just some balancing. You have wide panned bass, so if you want make your guitar sounds louder put it to the center or to the right. Drop a bit bass in loudness, boost guitar(piano) and check Freqs you need to boost for your leads. Actually it's a kinda slippery subject which can be deal with using your ears. You used multiband compressor here?

  11. First impression was amazing! But after 1:20 I realized that I'm not listening anymore.. So I had to force myself to listen several times. It is a personal stuff. Not mean that arrangement is bad. Actually I dunno what to say. Sounds cool and it may pass. Still I say, bass guitar for some reason sounds fake(so as guitar) to my ears, maybe too clean sound cause this impression. Dunno. Bass too wide panned imo, kill the Chorus(if you use it) and try to boost lows a bit around 90-125Hz. But after that you have to check drums section for harmony. 2:12-3:01 section supposed to move guitar in front of the mix(imo), but nothing happened, which cause interest's lost, i suppose. Same stuff for piano at 3:02-3:20.. Also can't say that I'm a fan of drums like that. Delayed Snare could work better then clap, i think. Don't take my words to close to heart. Just a personal impression. I think this remix may pass. Now wait for Mods. sorry for my english, if i said something weird. Good Luck Dude! p.s. Ima SOR fan btw)
  12. Actually I heard it before) Need to take a closer listen, I'll post later.

    And for now, take some friendship request:P

  13. I'll try to make some sense to that wip. 0:03-0:30/0:50-1:03 source's main riff variated(your creativity guitar dudes) 0:30-0:50/1:23-1:42 source almost covered(again some place for guitars) 1:42 etc. - I guess you heard it before;P (some leads to compliment will be great) 1:55-2:08 place for something with guitar, i think 2:08-2:22 slap bass s0lo stuff(like at 1:00 or so)2:22-2:55 guitarists confrontation also i'm thinking to expand it a bit. Dunno where and how, cause effects going to need some place too and of course you ideas.. So my question is: do we have a "BODY" of mix now? Gar, 1-2-1-2-3-1/2-etc is da mix's structure right now;P
  14. I just send demo to AngelCity.. Also Gar, I can try emulate amp for you. I have Guitar Rig, Amplitube and some other interesting stuff. So here's another one question! You, guitar guys, will give me dry signal or should I work with your tones? EDIT: Forgot to say! I have some effects for arrangement. Police sirens, traffic noises etc.
  15. Working right now. I'll try to give you guys my vision somewhere around sunday/monday..
  16. My head filled with something heavy..
  17. Before you get some constructive critics from mod, let me give you UNCONSTRUCTIVE:mrgreen: Snare have some pleasant feedback, which causes some unpleasant sense of over-compression. Hi-hat could be dropped in loudness and(probably) some high freqs cut will make it less annoying. Also, around 1:20 Kick drum could use some velocity variation. Piano is cool) But moving it to the center will free some space to long feedback(it has now), after you can use Hi-pass filter and mess with mid-highs for it(don't forget about delay). Cause now piano kinda interrupt the mix. 0:41 cooool)) 2:39... damn.. I expect for some badass lead( My conclusion: I LOVE IT!! p.s. Poison is a dude? Ha-ha:mrgreen:
  18. How about http://www.datafilehost.com/ ?? Temporally storage. Good nuf I think
  19. I'm not actually fan of megaman or whatever. The reason I'm wondering is engine of da game(and your ost)). I wanna make some beat'em'up game on my personal taste for friends(NOT FOR public). I worked with mugen and now trying to understand Bor.. Is the engine secret?

  20. Now I have it. Whats next?
  21. btw! What was the fighting game you made a music for?

  22. You won't get "cover" in the end. Trust me. If we want it for OCR, it has to be REMIX blya!
  23. I'm in! But I don't get who should BUILD the mix(from scratch). I mean should I start make rhythm section or you give me materials to work with? edit: weird.. THANKS DUDE!!
  24. Well I play Bass and guitar, but I suppose you heard my works so you know that i'm too suck for something like this. But I can offer dums, also mixing and mastering could be possible.
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