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ectogemia

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Everything posted by ectogemia

  1. Reminds me of Cyan at first for no particular reason at all. AND I HATED CYAN. But no, I enjoyed the first minute, it just wasn't as good as the rest. It was a little derivative til the shift in direction at about 1:00 which was welcome, and the piece got very cool from then on. Drake is a loose cannon man with nothing to lose, so says the 80s crime drama bassline. Awesome. The bass is a cool combo of chippy and modern. Very fitting. I love the pulse lead at about 1:20. No complaints there at all. Good work. Catchy. Crush those bits, and this could be in a SNES game for sure. NES chords are very tastefully used here. By the way how did you make the NES chords? Just sequenced by hand? I've been looking for every different way to do it I can... I've got a budding 9bit piece of my own posted at the moment, so... y'know... By the way, hello. It's been like... 9 months?
  2. I think you should sample this yourself because it would be friggin fun to do so. That is all.
  3. This man speaks the truth. Take it from someone who just played his NES pretty much for the last 24 hours minus sleep obligations. What a good day it was. Also, this is a very enjoyable mix. Nice work It sounds like something from X-Men Mutant Apocalypse. Very good choice snatching the MMX samples. My god, they're so good... It's a little plodding, but I listened to speed metal back in my metal days, so I guess I'm just used to bpms in the 4 figures. Agreed, the transitions are nonexistent, but each individual parts are excellent, if not just a bit sparse for (SNES) metal. The transitions will just be the icing on a pretty good cake you've baked. I demand more solos to improve the quality of the cake. EDIT: Justin Beaver?
  4. song is here I woke up a few days ago in chthonic's apartment after a long night of sweet lovemaking. Maybe that happened, maybe it was all the greatest dream ever had, whatever, but I had a damn good day chilling with that dude, so I was a little inspired to write some happy, chippy music. I wrote the intro and melody pretty quickly, so I'm very please with how it turned out There's a bit of a weak transition -- not much bite -- into the melody with that first cross-panned thing. I hope to fix that later. I hope you hate it because I'd really like to know what you don't like so that I can improve ... and also that you like it so my ego isn't obliterated.
  5. Mmmm, yeah, gonna have to second this. This is reason #1 my NES and SNES are the only consoles hooked up at the moment. And to be relevant: I absolutely hope a new CT is released. I LOVED JRPGs as a kid, played em all, and pretty much despise them now. That said, I'll always have a soft spot for CT, and I'd definitely play any new iteration without a second though, despite the mindless pressing of the A button til the credits finally roll.
  6. EQ the piano. That could help. Add some reverb and wash the high end out a little. Just reduce the brightness The left-panned square (triangle?!?) at about 1:30 was pretty disconcerting on my headphones. There wasn't anything to balance it well. It kept making me wink my left eye. Awesome. Add some drums, maybe some minimal kick and snare, into the beginning. It was too minimal for too long and didn't build tension very effectively as a result. I do have to agree with everyone else, though, the second half was very nice... loving the chord progression. Is that straight out of the source? If not, nice work on that! Overall, I really enjoyed it! Just add some more hooks of some sort in the beginning to, um, hook me better
  7. And a bit more he did go... Thanks for the feedback! I've completed the intro and some transitions now. I think it's a keeper I'll finish this up asap.
  8. version 3 is here version 2 is here version 1 is here Because I'm a dick, I decided to make a Schala remix despite proclamations that may suggest such a thing should not come to pass It's actually combo of Schala and Magus's theme done in a chillout style with some orchestral strings (not the best samples; sorry, out of my hands!). Time to take a break on it for now. I think it's coming along nicely!! Any thoughts?
  9. The call and response synths about a third of the way in (sounds like a sine and some saw) didn't mesh too well, but I understand why you used them at that point since they interplay nicely later in the song. Besides that, I really don't have anything negative to say. I do have a couple of questions, though! How did you make that nasty distorted bass? Is it layered? Sounds like a very distorted saw over a sine wave or something. Anyway, very cool synth, nice work You put together a very cool mix! Can't wait to see the finished product. And god damn, that bass... so good...
  10. It really depends. I always turn down the volume on magical8bit (thanks halc ) because the plugin is stupid loud by default. Also, yes, I always cut the highs a bit, roll off the subs, and boost the 4kHz area a tiny bit to make it cut. Adding overdrive, distortion, and reverb are pretty important to allowing chippy things to cut through mixes more modern elements. Anyway, I'm just about done with this mix. I'll probably have it posted within about an hour
  11. Thanks man And I didn't abandon our collab, hah. I'm still up for it, but as you can see, I got a little distracted
  12. song is here (final) My friend Rob hung out over at my place for a while today, so we decided to work on our first ever collab! Rob is a house-lovin' man who listens to entirely too much Dinka, so he immediately laid down a sweet house beat and put together a very nice and housey chord-stab synth. He gave me my assignment for the day: make something out of that beat and chord synth before he gets home from work. So here's my first attempt at house. Hope you like what's done so far!! Please provide feedback if you listen! Anything is appreciated. I'd especially like to know how my mixing and mastering sounds.
  13. Up til about 2:00, I honestly wasn't very entertained. The choir could use a longer attack and probably some more chorusing and/or reverb -- it sounded very dry. Anyway, there just weren't any strong hooks for the first 2:00. Maybe you could add some more melodic sections? The downtempo part after 2:00 is gorgeous. Really, I love it! The piano that comes in around 2:00 sounds very robotic, so a little humanization might improve that fill. The kick around 3:25 has entirely too much sub to it for that relaxed of a section. The shift back into the intro section is done very well, as is the transition into the quick part. You could add an even more powerful element of "speed" to that part if you double-timed the drums, but obviously, that's up to you! Overall, I really enjoyed it. In fact, I'll be listening to that downtempo part again right.. about... now... And feel free to provide feedback on any of my mixes in the wip forum
  14. !! Rainmain alert: that was in August, my friend, haha. I'm still very interested in doing collabs, though. We could do it cross-platform... there'd just be a lot of .wav rendering and so forth. Hell, let's do it. PM me, and we'll see what we can come up with
  15. First thing's first, you have to get the peach, triforce, toad, and magical8bit vsts. You can use 3xosc to make some chippy waves, but they don't sound quite like NES instruments. It's also a good idea to listen to a lot of NES songs and figure out which waves tend to fall where in the music. Low squares and triangles are usually basses, 25% pulse is usually a lead, squares are often arps or leads, etc. I didn't use any effects except stereo separators/enhancers or EQers. Any "delays" are just repeated notes with lower velocities. The only automation I used was to change volumes between parts. This was kind of an artificial limitation because you can automate on trackers, but I wanted to focus on creating interesting music with the piano roll alone for this mix. Then, the next step is to think like a NES To make little flourishes, you have to make short notes (usually 1/4th step or smaller, usually) and pop 'em in between notes or wherever they would sound best. You can "glitch" the sounds by adding in unusual, short and stabby notes. It's essential to control the velocity on these stabby notes or you can get kind of a nasty drill sound. In fact, I did a ton of velocity tweaking all over the place. Delayed-onset pitch LFOs are good for leads, but I didn't use any. Hah, that's not much of a guide to chiptunes, but as always, you have to experiment, analyze, and get inspired. Think like a NES, obey the limitations to some degree, and it'll come. ... it's also helped that I've chilled with chthonic and halc a few times. I've learned a lot from those fine young gentlemen. A++++++++++++++ dudes, too. Would recommend. By the way, I just listened to your EP. Very nice! There's not nearly enough downtempo business in my library. Time to add 4 more
  16. I think it goes without saying that /b/ will be a shitstorm as soon as LulSec is properly exposed. ... not that I know what /b/ is. At least not openly.
  17. song is here: http://soundcloud.com/ectogemia/cloud-five-1 tl;dr is below Today is my 5 year anniversary with my girlfriend! She's not much of a gamer at all, and she's not really into my kind of music, but she does think chiptunes are "cute", and she loves Kirby and a fair amount of NES music. So I thought I'd put together a chiptune that sounds as NES-y and Kirby-y as possible without using a tracker because fuck those things... seriously. Well, I broke the NES "tetraphony" rule, and it only sounds like Kirby songs in a couple of passages. Oh well, I like what came out besides the intro section and the shoddy transitions. Too late to fix any of that, though she gets her present in the morning. I hope you enjoy it despite its lack of polish. How'd I do for my first full-length chiptune? Any feedback is appreciated!
  18. Timbre isn't the same as pitch. It shouldn't affect transcription that much unless you've got some omnitimbral (the fuck?) instrument like a noise oscillator or a crash cymbal that has a totally obscured fundamental. It IS hard, but so are all unfamiliar things... until they aren't hard anymore. That comes with practice, and ignoring that part of your musicality will quickly become a handicap.
  19. How... how did THIS ever come to be?? I can't believe this dude made all of that. And if you're like me, you'll watch all 11 minutes. I shat pinecones when MM2 Dr. Wily Level 1 came on. Easily in my top 5 vgm songs. Never in my life have I come so close to enjoying j-pop while not firmly planted on a DDR mat.
  20. Might as well balance $80 off my checkbook in advance...
  21. I can't believe I'm admitting this, but I never really liked the 3D Zeldas. Majora's Mask was kinda cool, but I never played OoT again after I beat it when I was a kid. Does this make me worse than Hitler? Like.. robo-Hitler from Wolfenstein?
  22. Then make your own sounds. Open up 3x osc, fiddle with it, add effects, and you'd be amazed at what you can come up with. Watch tutorial videos on youtube for some guidance or read up on the science of synthesis.
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