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timaeus222

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Everything posted by timaeus222

  1. ...Like ? =) 'Cause that's the generic basic type. It's not the good type. No. He said thinking dubstep is entirely terrible is ignorant because it's not just basic wobbles all the time. There are people who know how to make better wobbles than that. It's not entirely an acquired taste, though. There are just different types of wobbles that are harder to describe than others. Sometimes they aren't even basic LFO wobbles. Sometimes they're vocaloid FM basses (which are way harder to make, btw), FM bitcrushed "yah" basses, etc. If they're made well, subconsciously they might sound good, or they don't sound unpleasant. If you don't like a specific dubstep song, then the wobbles probably weren't well-constructed or well-implemented (either too resonant or too much treble). It is. Dubstep is an umbrella genre for anything with wobble basses: Drumstep, Electro House, "Darkstep" (as sci calls it), and others that I can't think of. 1. Yep. That's why I appreciate it when someone synthesizes their own wobbles... unique ones. 2. For sure. This has dubstep elements (0:47 - 1:18), and it's still melodic. Then again, I'm a picky person, so I guess that helped me make it work. You'd almost never think Dubstep can fit in with Funk. In short, Dubstep is only bad when it's made badly. It's up to the producer to tame resonances and select sounds carefully.
  2. It may be kinda subtle, but the tightness of the instruments needed work. For example, the first lead guitar fell behind a little and the 0:19 right-panned instrument was just off.
  3. Of course. You could also go to the EWQL site and try out their mic examples.
  4. It's a good idea to use the close-mic samples and then use your own reverb consistently to help it blend better with other instruments, if you happen to be doing a hybrid orchestral song. Otherwise, try mixing close-mic and stage, perhaps 80-20 or 70-30 or so. The reverb will stack pretty quickly. Try testing that on the EWQL site demo. Compression (the good kind) is also a great idea for any instruments that need extra power. I recommend Cytomic's The Glue for strings ("Full Parallel" with a lightened threshold-gain relationship plus "Smooth Strings" works pretty well for spiccato, for example), and if you get good at it, you can start crafting your own presets for other non-percussive parts of the orchestra (there are loads of drum compression presets already) that ultimately are based on really good quality algorithms. And try that chart mickomoo found.
  5. Sounds good. The only thing I'd say is that at 3:00 the timpani or bass drum is oddly positioned.
  6. The timings on every instrument seems to be off from each other. The frequency range is also pretty narrow. =o
  7. I love the uplifting nature of this. Really fun remix, smooth guitar work, and awesome job! =D
  8. Phew, started halfway through the week, almost done. Might even be better than my last entry, who knows. Definitely more adventurous in terms of composition.
  9. Hm... you might wanna try to get that cymbal a bit louder; it gets buried much of the time, and I think it makes the song sound more overcompressed than it actually is. The piano fits in fine, but sample quality might be brought up as an issue at 1:08 based on hearing the lower notes. The lower notes are also a bit muddy. 1:53 has the most evident example of the amount of overcompression you currently have. Also, the lead at 2:36 and on might have a little bit too much treble. The kick sounds better, and the acoustic snare works a bit better now.
  10. I hear a bit of overcompression throughout. Not sure if an acoustic kit is necessarily the best way to go; after optimal processing, I imagine the snare would "sound" overcompressed, even though it might not be. I think you could make the snare work anyway, but the kick should be stronger and more thumpy. The kick might be one of the current causes for the overcompression though, so be careful on it.
  11. Skrillex-style Dubstep. The kind of dubstep that some listeners might diss. It might help if you lower the resonance on those wubs a little bit and use less pitch-rising wubs. You might find some inspiration for that here.
  12. Pretty cool vibe. I liked the bubbly lead. Coulda sworn I heard a sneeze at 1:53. xD
  13. Do you think our ears experience a similar effect as how our voices can sing better and more stably in the evening? (Disregarding the constant EQing)
  14. The difference between what I said and what you said are the extremes. Yes, it's electronic music, but those genres aren't the same genres at all. They all have different drum rhythms. One of the characteristic parts of any genre is the drum rhythm, a lot of the time. They only work together if there are proper transitions. I will say that Death Metal, Power Metal, and Folk Metal are similar enough, but your earlier example of Metal, then Dubstep, then Country was too extreme to be practical. You can go Metal and then Dubstep+Metal fusion, but we both know shifting to Country really doesn't make any sense. That actually worked for me on the few times that I tried that. Gunstar Heroes, for example.
  15. Do you mean a whammy bar harmonic divebomb? =o Also, when I say bass mixing, I mean below 200Hz, so I don't think bringing the lead up an octave will help the bass mixing in particular, as the lowest lead note currently reaches around 300Hz or so.
  16. Alright, here is the Plants Vs. Zombies behemoth of a remix! ReMix: There's a Zomboss On My Roof by Timaeus & Chimpazilla Source: Ultimate Battle Source Breakdown: 0:00 - 0:52 = Source (0:00 - 0:16) 0:52 - 1:17 = Source (0:16 - 0:48) 1:17 - 1:30 = Source (0:48 - 1:04) 1:30 - 1:56 = Source (1:04 - 1:20) 1:56 - 2:23 = Original Lead on top of Source (1:04 - 1:20) 2:23 - 2:36 = Source (1:04 - 1:20) with some reharmonizations 2:36 - 3:01 = Source (0:48 - 1:04) 3:01 - 3:28 = Source (0:16 - 0:48) Length: 212 seconds 181/212 = ~85.38% source
  17. I lost el juego. Anyways: I'm finding the instruments to be a bit narrow in the frequency range, even for chiptune. It's hard to notice at first, but there should be some more treble on the whole track. Something else that's rather important is that it feels like everything's not panned (yet?). A more 3D stereo image would help this a lot too. Even if you plan to add guitars later, the chiptune can stand to be wider, to perhaps 16~25% pan on each side.
  18. These are the helpful phrases I found. It's also a good idea to, like Moseph said, break down a melody or the source tune in many different ways throughout the song. is an awesome example. Just study how many variations zircon put into Devil's Lab. And in 8 hours, no less. There's also no inherent wrong to changing genres in the middle of a song, like Kristina said. It helps to change the drum rhythm to adapt to a different "genre". For example, DnB into halftime, then into a breakdown, then downtempo, then build back up to DnB.
  19. I don't mind that it's electro house. It did sound a bit overcompressed at times, though, and the treble on some of the leads and basses is a tad too high, but other than that, great debut.
  20. I can actually say that although I couldn't hear the bass as distinctly as I could at 3 AM, in the morning I was accepting that the bass was well-mixed in the end.
  21. I still recommend changing the genre in the middle of the song, and it's a great way to put variation. Just don't do it to an awkward extreme.
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